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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 02:54:14 +01:00
vehicle fixes
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parent
caa7d3177c
commit
357b67e3f5
@ -592,7 +592,7 @@ CAutomobile::ProcessControl(void)
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float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward()));
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CVector contactPoints[4]; // relative to model
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CVector contactSpeeds[4]; // speed at contact points
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CVector springDirections[4]; // normalized, in model space
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CVector springDirections[4]; // normalized, in world space
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for(i = 0; i < 4; i++){
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// Set spring under certain circumstances
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@ -759,10 +759,10 @@ CAutomobile::ProcessControl(void)
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CVector wheelRight = Multiply3x3(GetMatrix(), CVector(c, s, 0.0f));
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if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
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if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
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fThrust = 0.0f;
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else
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if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
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fThrust = acceleration;
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else
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fThrust = 0.0f;
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m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE;
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float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction;
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@ -793,10 +793,10 @@ CAutomobile::ProcessControl(void)
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}
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if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
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if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
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fThrust = 0.0f;
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else
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if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
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fThrust = acceleration;
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else
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fThrust = 0.0f;
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m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE;
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float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction;
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@ -830,9 +830,7 @@ CAutomobile::ProcessControl(void)
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// Process front wheels off ground
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if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
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if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
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m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
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else{
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if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
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if(acceleration > 0.0f){
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if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
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m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
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@ -840,13 +838,13 @@ CAutomobile::ProcessControl(void)
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if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
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m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
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}
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}else{
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m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
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}
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m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
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}
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if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
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if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
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m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
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else{
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if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
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if(acceleration > 0.0f){
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if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
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m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
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@ -854,6 +852,8 @@ CAutomobile::ProcessControl(void)
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if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
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m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
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}
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}else{
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m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
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}
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m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
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}
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@ -874,10 +874,10 @@ CAutomobile::ProcessControl(void)
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#endif
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if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
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if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
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fThrust = 0.0f;
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else
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if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
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fThrust = acceleration;
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else
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fThrust = 0.0f;
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m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_WHEELBASE;
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float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction;
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@ -908,10 +908,10 @@ CAutomobile::ProcessControl(void)
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}
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if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
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if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
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fThrust = 0.0f;
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else
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if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
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fThrust = acceleration;
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else
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fThrust = 0.0f;
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m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_WHEELBASE;
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float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction;
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@ -945,9 +945,7 @@ CAutomobile::ProcessControl(void)
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// Process rear wheels off ground
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if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){
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if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
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m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
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else{
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if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
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if(acceleration > 0.0f){
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if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f)
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m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f;
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@ -955,13 +953,13 @@ CAutomobile::ProcessControl(void)
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if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f)
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m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f;
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}
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}else{
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m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
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}
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m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT];
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}
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if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){
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if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
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m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
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else{
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if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
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if(acceleration > 0.0f){
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if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f)
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m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f;
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@ -969,6 +967,8 @@ CAutomobile::ProcessControl(void)
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if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f)
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m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f;
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}
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}else{
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m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
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}
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m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT];
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}
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@ -149,8 +149,8 @@ public:
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void DisplayHandlingData(CVehicle *, tHandlingData *, uint8, bool);
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int32 GetHandlingId(const char *name);
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tHandlingData *GetHandlingData(tVehicleType id) { return &HandlingData[id]; }
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bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
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bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
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bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'F'; }
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bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'R'; }
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};
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VALIDATE_SIZE(cHandlingDataMgr, 0x3030);
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extern cHandlingDataMgr mod_HandlingManager;
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