PathFind fix and some Peds

This commit is contained in:
eray orçunus 2019-10-14 00:33:18 +03:00
parent 26c8c56623
commit 37f0bbc05e
4 changed files with 46 additions and 8 deletions

View File

@ -9,6 +9,8 @@
CPathFind &ThePaths = *(CPathFind*)0x8F6754; CPathFind &ThePaths = *(CPathFind*)0x8F6754;
WRAPPER bool CPedPath::CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16) { EAXJMP(0x42E680); }
enum enum
{ {
NodeTypeExtern = 1, NodeTypeExtern = 1,
@ -1197,9 +1199,9 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
CTreadable *obj = FindRoadObjectClosestToCoors(coors, type); CTreadable *obj = FindRoadObjectClosestToCoors(coors, type);
float nodeDist = 1000000000.0f; float nodeDist = 1000000000.0f;
for(i = 0; i < 12; i++){ for(i = 0; i < 12; i++){
if(obj->m_nodeIndices[i] < 0) if(obj->m_nodeIndices[type][i] < 0)
break; break;
float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].pos).Magnitude2D(); float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].pos).MagnitudeSqr();
if(dist < nodeDist){ if(dist < nodeDist){
nodeDist = dist; nodeDist = dist;
node = &m_pathNodes[obj->m_nodeIndices[type][i]]; node = &m_pathNodes[obj->m_nodeIndices[type][i]];
@ -1207,12 +1209,12 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
} }
} }
CVector2D vCurDir(Cos(curDir*PI/4.0f), Sin(curDir*PI/4.0f)); CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f));
*nextNode = 0; *nextNode = 0;
float bestDot = -999999.0f; float bestDot = -999999.0f;
for(i = 0; i < node->numLinks; i++){ for(i = 0; i < node->numLinks; i++){
int next = m_connections[node->firstLink+i]; int next = m_connections[node->firstLink+i];
if(node->bDisabled || m_pathNodes[next].bDisabled) if(!node->bDisabled && m_pathNodes[next].bDisabled)
continue; continue;
CVector pedCoors = coors; CVector pedCoors = coors;
pedCoors.z += 1.0f; pedCoors.z += 1.0f;
@ -1221,9 +1223,9 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
if(!CWorld::GetIsLineOfSightClear(pedCoors, nodeCoors, true, false, false, false, false, false)) if(!CWorld::GetIsLineOfSightClear(pedCoors, nodeCoors, true, false, false, false, false, false))
continue; continue;
CVector2D nodeDir = m_pathNodes[next].pos - node->pos; CVector2D nodeDir = m_pathNodes[next].pos - node->pos;
nodeDir /= nodeDir.Magnitude(); nodeDir.Normalise();
float dot = DotProduct2D(nodeDir, vCurDir); float dot = DotProduct2D(nodeDir, vCurDir);
if(dot > bestDot){ if(dot >= bestDot){
*nextNode = &m_pathNodes[next]; *nextNode = &m_pathNodes[next];
bestDot = dot; bestDot = dot;

View File

@ -4,6 +4,11 @@
class CVehicle; class CVehicle;
class CPedPath {
public:
static bool CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16);
};
enum enum
{ {
PATH_CAR = 0, PATH_CAR = 0,

View File

@ -53,7 +53,6 @@
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); } WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); } WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); } WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); } WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); } WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); } WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
@ -14879,6 +14878,37 @@ CPed::SetSolicit(uint32 time)
} }
} }
bool
CPed::SetFollowPath(CVector dest)
{
if (m_nPedState == PED_FOLLOW_PATH)
return false;
if (FindPlayerPed() != this)
return false;
if ((dest - GetPosition()).Magnitude() <= 2.0f)
return false;
CVector pointPoses[7];
int16 pointsFound;
CPedPath::CalcPedRoute(0, GetPosition(), dest, pointPoses, &pointsFound, 7);
for(int i = 0; i < pointsFound; i++) {
m_stPathNodeStates[i].x = pointPoses[i].x;
m_stPathNodeStates[i].y = pointPoses[i].y;
}
m_nCurPathNode = 0;
m_nPathNodes = pointsFound;
if (m_nPathNodes < 1)
return false;
SetStoredState();
m_nPedState = PED_FOLLOW_PATH;
SetMoveState(PEDMOVE_WALK);
return true;
}
class CPed_ : public CPed class CPed_ : public CPed
{ {
public: public:
@ -15092,4 +15122,5 @@ STARTPATCHES
InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP); InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP);
InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP); InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP);
InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP); InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP);
ENDPATCHES ENDPATCHES

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@ -574,7 +574,7 @@ public:
void SetPointGunAt(CEntity*); void SetPointGunAt(CEntity*);
bool Seek(void); bool Seek(void);
bool SetWanderPath(int8); bool SetWanderPath(int8);
void SetFollowPath(CVector); bool SetFollowPath(CVector);
void ClearAttackByRemovingAnim(void); void ClearAttackByRemovingAnim(void);
void SetStoredState(void); void SetStoredState(void);
void StopNonPartialAnims(void); void StopNonPartialAnims(void);