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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 03:24:15 +01:00
PathFind fix and some Peds
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parent
26c8c56623
commit
37f0bbc05e
@ -9,6 +9,8 @@
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CPathFind &ThePaths = *(CPathFind*)0x8F6754;
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CPathFind &ThePaths = *(CPathFind*)0x8F6754;
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WRAPPER bool CPedPath::CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16) { EAXJMP(0x42E680); }
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enum
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enum
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{
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{
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NodeTypeExtern = 1,
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NodeTypeExtern = 1,
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@ -1197,9 +1199,9 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
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CTreadable *obj = FindRoadObjectClosestToCoors(coors, type);
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CTreadable *obj = FindRoadObjectClosestToCoors(coors, type);
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float nodeDist = 1000000000.0f;
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float nodeDist = 1000000000.0f;
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for(i = 0; i < 12; i++){
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for(i = 0; i < 12; i++){
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if(obj->m_nodeIndices[i] < 0)
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if(obj->m_nodeIndices[type][i] < 0)
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break;
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break;
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float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].pos).Magnitude2D();
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float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].pos).MagnitudeSqr();
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if(dist < nodeDist){
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if(dist < nodeDist){
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nodeDist = dist;
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nodeDist = dist;
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node = &m_pathNodes[obj->m_nodeIndices[type][i]];
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node = &m_pathNodes[obj->m_nodeIndices[type][i]];
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@ -1207,12 +1209,12 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
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}
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}
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}
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}
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CVector2D vCurDir(Cos(curDir*PI/4.0f), Sin(curDir*PI/4.0f));
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CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f));
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*nextNode = 0;
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*nextNode = 0;
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float bestDot = -999999.0f;
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float bestDot = -999999.0f;
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for(i = 0; i < node->numLinks; i++){
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for(i = 0; i < node->numLinks; i++){
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int next = m_connections[node->firstLink+i];
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int next = m_connections[node->firstLink+i];
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if(node->bDisabled || m_pathNodes[next].bDisabled)
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if(!node->bDisabled && m_pathNodes[next].bDisabled)
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continue;
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continue;
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CVector pedCoors = coors;
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CVector pedCoors = coors;
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pedCoors.z += 1.0f;
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pedCoors.z += 1.0f;
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@ -1221,9 +1223,9 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
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if(!CWorld::GetIsLineOfSightClear(pedCoors, nodeCoors, true, false, false, false, false, false))
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if(!CWorld::GetIsLineOfSightClear(pedCoors, nodeCoors, true, false, false, false, false, false))
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continue;
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continue;
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CVector2D nodeDir = m_pathNodes[next].pos - node->pos;
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CVector2D nodeDir = m_pathNodes[next].pos - node->pos;
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nodeDir /= nodeDir.Magnitude();
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nodeDir.Normalise();
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float dot = DotProduct2D(nodeDir, vCurDir);
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float dot = DotProduct2D(nodeDir, vCurDir);
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if(dot > bestDot){
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if(dot >= bestDot){
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*nextNode = &m_pathNodes[next];
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*nextNode = &m_pathNodes[next];
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bestDot = dot;
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bestDot = dot;
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@ -4,6 +4,11 @@
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class CVehicle;
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class CVehicle;
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class CPedPath {
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public:
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static bool CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16);
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};
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enum
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enum
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{
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{
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PATH_CAR = 0,
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PATH_CAR = 0,
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@ -53,7 +53,6 @@
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WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
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WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
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WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
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WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
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WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
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WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
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WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
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WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
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WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
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WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
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WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
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WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
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WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
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@ -14879,6 +14878,37 @@ CPed::SetSolicit(uint32 time)
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}
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}
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}
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}
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bool
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CPed::SetFollowPath(CVector dest)
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{
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if (m_nPedState == PED_FOLLOW_PATH)
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return false;
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if (FindPlayerPed() != this)
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return false;
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if ((dest - GetPosition()).Magnitude() <= 2.0f)
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return false;
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CVector pointPoses[7];
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int16 pointsFound;
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CPedPath::CalcPedRoute(0, GetPosition(), dest, pointPoses, &pointsFound, 7);
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for(int i = 0; i < pointsFound; i++) {
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m_stPathNodeStates[i].x = pointPoses[i].x;
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m_stPathNodeStates[i].y = pointPoses[i].y;
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}
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m_nCurPathNode = 0;
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m_nPathNodes = pointsFound;
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if (m_nPathNodes < 1)
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return false;
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SetStoredState();
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m_nPedState = PED_FOLLOW_PATH;
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SetMoveState(PEDMOVE_WALK);
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return true;
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}
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class CPed_ : public CPed
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class CPed_ : public CPed
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{
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{
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public:
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public:
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@ -15092,4 +15122,5 @@ STARTPATCHES
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InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP);
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InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP);
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InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP);
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InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP);
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InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
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InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
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InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP);
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ENDPATCHES
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ENDPATCHES
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@ -574,7 +574,7 @@ public:
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void SetPointGunAt(CEntity*);
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void SetPointGunAt(CEntity*);
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bool Seek(void);
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bool Seek(void);
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bool SetWanderPath(int8);
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bool SetWanderPath(int8);
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void SetFollowPath(CVector);
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bool SetFollowPath(CVector);
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void ClearAttackByRemovingAnim(void);
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void ClearAttackByRemovingAnim(void);
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void SetStoredState(void);
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void SetStoredState(void);
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void StopNonPartialAnims(void);
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void StopNonPartialAnims(void);
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