Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami

This commit is contained in:
majestic 2020-10-02 13:43:29 -07:00
commit 3a2be9a4ed
39 changed files with 1561 additions and 1255 deletions

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@ -35,4 +35,4 @@ public:
void AddCollisionToRequestedQueue(); void AddCollisionToRequestedQueue();
}; };
VALIDATE_SIZE(cAudioCollisionManager, 852); VALIDATE_SIZE(cAudioCollisionManager, 0x354);

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@ -420,10 +420,7 @@ cAudioManager::CheckForAnAudioFileOnCD() const
uint8 uint8
cAudioManager::GetCDAudioDriveLetter() const cAudioManager::GetCDAudioDriveLetter() const
{ {
if (m_bIsInitialised)
return SampleManager.GetCDAudioDriveLetter(); return SampleManager.GetCDAudioDriveLetter();
return 0;
} }
bool bool
@ -483,12 +480,18 @@ uint8
cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
{ {
float newSoundIntensity; float newSoundIntensity;
float newEmittingVolume;
if (soundIntensity <= 0.0f) if (soundIntensity <= 0.0f)
return 0; return 0;
newSoundIntensity = soundIntensity / 5.0f; newSoundIntensity = soundIntensity / 5.0f;
if (newSoundIntensity <= distance) if (newSoundIntensity > distance)
emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume;
return emittingVolume; return emittingVolume;
newEmittingVolume = emittingVolume * SQR((soundIntensity - newSoundIntensity - (distance - newSoundIntensity))
/ (soundIntensity - newSoundIntensity));
return Min(127u, newEmittingVolume);
} }
void void
@ -500,17 +503,16 @@ cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const
int32 int32
cAudioManager::ComputePan(float dist, CVector *vec) cAudioManager::ComputePan(float dist, CVector *vec)
{ {
const uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, const uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
int32 index = Min(63, Abs(int32(vec->x / (dist / 64.f))));
int32 index = Min(63, Abs(vec->x / (dist / 64.f)));
if (vec->x > 0.f) if (vec->x > 0.f)
return Max(20, 63 - PanTable[index]); return Max(20, 63 - PanTable[index]);
return Min(107, PanTable[index] + 63); return Min(107, PanTable[index] + 63);
} }
int32 uint32
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
{ {
uint32 newFreq = oldFreq; uint32 newFreq = oldFreq;
@ -519,11 +521,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
if (dist != 0.0f) { if (dist != 0.0f) {
float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier; float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
if (m_fSpeedOfSound > Abs(speedOfSource)) { if (m_fSpeedOfSound > Abs(speedOfSource)) {
if (speedOfSource < 0.0f) { speedOfSource = clamp2(speedOfSource, 0.0f, 1.5f);
speedOfSource = Max(speedOfSource, -1.5f);
} else {
speedOfSource = Min(speedOfSource, 1.5f);
}
newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound); newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
} }
} }
@ -750,39 +748,41 @@ cAudioManager::AddReleasingSounds()
void void
cAudioManager::ProcessActiveQueues() cAudioManager::ProcessActiveQueues()
{ {
bool flag;
float position2;
float position1;
uint32 v28;
uint32 v29;
float x;
float usedX;
float usedY;
float usedZ;
uint8 vol;
uint8 emittingVol;
CVector position; CVector position;
uint32 freqDivided;
uint32 loopCount;
uint8 emittingVol;
uint8 vol;
uint8 offset;
float x;
bool flag;
bool missionState;
for (int32 i = 0; i < m_nActiveSamples; i++) { for (int32 i = 0; i < m_nActiveSamples; i++) {
m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false; m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false;
m_asActiveSamples[i].m_bIsProcessed = false; m_asActiveSamples[i].m_bIsProcessed = false;
} }
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) { tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
if (sample.m_nSampleIndex != NO_SAMPLE) { if (sample.m_nSampleIndex != NO_SAMPLE) {
for (int32 j = 0; j < m_nActiveSamples; ++j) { for (int32 j = 0; j < m_nActiveSamples; j++) {
if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter && if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
if (sample.m_nLoopCount) { if (sample.m_nLoopCount) {
if (m_FrameCounter & 1) {
flag = !!(j & 1); if (field_5554 & 1) {
if (!(j & 1)) {
flag = false;
} else { } else {
flag = !(j & 1); flag = true;
} }
} else if (j & 1) {
flag = false;
} else {
flag = true;
}
if (flag && !SampleManager.GetChannelUsedFlag(j)) { if (flag && !SampleManager.GetChannelUsedFlag(j)) {
sample.m_bLoopEnded = true; sample.m_bLoopEnded = true;
m_asActiveSamples[j].m_bLoopEnded = true; m_asActiveSamples[j].m_bLoopEnded = true;
@ -790,6 +790,8 @@ cAudioManager::ProcessActiveQueues()
m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
continue; continue;
} }
if (!sample.m_nReleasingVolumeDivider)
sample.m_nReleasingVolumeDivider = 1;
} }
sample.m_bIsProcessed = true; sample.m_bIsProcessed = true;
m_asActiveSamples[j].m_bIsProcessed = true; m_asActiveSamples[j].m_bIsProcessed = true;
@ -805,37 +807,39 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelEmittingVolume(j, emittingVol); SampleManager.SetChannelEmittingVolume(j, emittingVol);
} else { } else {
m_asActiveSamples[j].m_fDistance = sample.m_fDistance; m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
position2 = sample.m_fDistance; sample.m_nFrequency = ComputeDopplerEffectedFrequency(
position1 = m_asActiveSamples[j].m_fDistance; sample.m_nFrequency,
sample.m_nFrequency = ComputeDopplerEffectedFrequency(sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier); m_asActiveSamples[j].m_fDistance,
sample.m_fDistance,
sample.m_fSpeedMultiplier);
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
int32 freq; m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
if (sample.m_nFrequency <= m_asActiveSamples[j].m_nFrequency) { SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
#ifdef FIX_BUGS
freq = Max((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency - 6000);
#else
freq = Max((int32)sample.m_nFrequency, int32(m_asActiveSamples[j].m_nFrequency - 6000));
#endif
} else {
freq = Min(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency + 6000);
} }
m_asActiveSamples[j].m_nFrequency = freq;
SampleManager.SetChannelFrequency(j, freq);
}
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) { if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
if (sample.m_nEmittingVolume <= m_asActiveSamples[j].m_nEmittingVolume) { vol = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
vol = Max(m_asActiveSamples[j].m_nEmittingVolume - 10, sample.m_nEmittingVolume);
} else {
vol = Min(m_asActiveSamples[j].m_nEmittingVolume + 10, sample.m_nEmittingVolume);
}
uint8 emittingVol;
if (field_4) { if (field_4) {
emittingVol = 2 * Min(63, vol); emittingVol = 2 * Min(63, vol);
} else { } else {
emittingVol = vol; emittingVol = vol;
} }
missionState = false;
for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) {
if (m_sMissionAudio.m_bIsMobile[k]) {
missionState = true;
break;
}
}
if (missionState) {
emittingVol = (emittingVol * field_5538) / 127;
} else {
if (field_5538 < 127)
emittingVol = (emittingVol * field_5538) / 127;
}
SampleManager.SetChannelEmittingVolume(j, emittingVol); SampleManager.SetChannelEmittingVolume(j, emittingVol);
m_asActiveSamples[j].m_nEmittingVolume = vol; m_asActiveSamples[j].m_nEmittingVolume = vol;
} }
@ -844,10 +848,11 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity); SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity);
} }
SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
break; break; //continue for i
} }
sample.m_bIsProcessed = false; sample.m_bIsProcessed = false;
m_asActiveSamples[j].m_bIsProcessed = false; m_asActiveSamples[j].m_bIsProcessed = false;
//continue for j
} }
} }
} }
@ -859,59 +864,69 @@ cAudioManager::ProcessActiveQueues()
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
} }
} }
for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) { for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) { if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
--sample.m_nLoopsRemaining; sample.m_nLoopsRemaining--;
sample.m_nReleasingVolumeDivider = 1; sample.m_nReleasingVolumeDivider = 1;
} else { } else {
for (uint8 j = 0; j < m_nActiveSamples; ++j) { for (uint8 j = 0; j < m_nActiveSamples; j++) {
if (!m_asActiveSamples[j].m_bIsProcessed) { uint8 k = (j + field_6) % m_nActiveSamples;
if (sample.m_nLoopCount) { if (!m_asActiveSamples[k].m_bIsProcessed) {
v28 = sample.m_nFrequency / m_nTimeSpent; if (sample.m_nLoopCount != 0) {
v29 = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); freqDivided = sample.m_nFrequency / m_nTimeSpent;
if (v28 == 0) loopCount = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
if (freqDivided == 0)
continue; continue;
sample.m_nReleasingVolumeDivider = v29 / v28 + 1; sample.m_nReleasingVolumeDivider = loopCount / freqDivided + 1;
} }
memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound)); memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound));
if (!m_asActiveSamples[j].m_bIs2D) if (!m_asActiveSamples[k].m_bIs2D)
TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position); TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position);
if (field_4) { if (field_4) {
emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume); emittingVol = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume);
} else { } else {
emittingVol = m_asActiveSamples[j].m_nEmittingVolume; emittingVol = m_asActiveSamples[k].m_nEmittingVolume;
} }
if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) { if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency); SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
SampleManager.SetChannelEmittingVolume(j, emittingVol); bool isMobile = false;
SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd); for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) {
SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount); if (m_sMissionAudio.m_bIsMobile[l]) {
SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverbFlag); isMobile = true;
if (m_asActiveSamples[j].m_bIs2D) { break;
uint8 offset = m_asActiveSamples[j].m_nOffset; }
}
if (!isMobile || m_asActiveSamples[k].m_bIs2D) {
if (field_5538 < 127)
emittingVol *= field_5538 / 127;
vol = emittingVol;
} else {
vol = (emittingVol * field_5538 / 127);
}
SampleManager.SetChannelEmittingVolume(k, vol);
SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd);
SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount);
SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag);
if (m_asActiveSamples[k].m_bIs2D) {
offset = m_asActiveSamples[k].m_nOffset;
if (offset == 63) { if (offset == 63) {
x = 0.f; x = 0.0f;
} else if (offset >= 63) { } else if (offset >= 63) {
x = (offset - 63) * 1000.f / 63; x = (offset - 63) * 1000.0f / 63;
} else { } else {
x = -(63 - offset) * 1000.f / 63; x = -(63 - offset) * 1000.0f / 63; //same like line below
} }
usedX = x; position = CVector(x, 0.0f, 0.0f);
usedY = 0.f; m_asActiveSamples[k].m_fSoundIntensity = 100000.0f;
usedZ = 0.f;
m_asActiveSamples[j].m_fSoundIntensity = 100000.0f;
} else {
usedX = position.x;
usedY = position.y;
usedZ = position.z;
} }
SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ); SampleManager.SetChannel3DPosition(k, position.x, position.y, position.z);
SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity); SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity);
SampleManager.StartChannel(j); SampleManager.StartChannel(k);
} }
m_asActiveSamples[j].m_bIsProcessed = true; m_asActiveSamples[k].m_bIsProcessed = true;
sample.m_bIsProcessed = true; sample.m_bIsProcessed = true;
sample.m_nVolumeChange = -1; sample.m_nVolumeChange = -1;
break; break;
@ -920,6 +935,7 @@ cAudioManager::ProcessActiveQueues()
} }
} }
} }
field_6 %= m_nActiveSamples;
} }
void void
@ -934,7 +950,7 @@ cAudioManager::ClearRequestedQueue()
void void
cAudioManager::ClearActiveSamples() cAudioManager::ClearActiveSamples()
{ {
for (int32 i = 0; i < m_nActiveSamples; i++) { for (uint8 i = 0; i < m_nActiveSamples; i++) {
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
m_asActiveSamples[i].m_nCounter = 0; m_asActiveSamples[i].m_nCounter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
@ -957,7 +973,7 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_nCalculatedVolume = 0; m_asActiveSamples[i].m_nCalculatedVolume = 0;
m_asActiveSamples[i].m_nReleasingVolumeDivider = 0; m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
m_asActiveSamples[i].m_nVolumeChange = -1; m_asActiveSamples[i].m_nVolumeChange = -1;
m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f}; m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f);
m_asActiveSamples[i].m_bReverbFlag = false; m_asActiveSamples[i].m_bReverbFlag = false;
m_asActiveSamples[i].m_nLoopsRemaining = 0; m_asActiveSamples[i].m_nLoopsRemaining = 0;
m_asActiveSamples[i].m_bRequireReflection = false; m_asActiveSamples[i].m_bRequireReflection = false;

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@ -181,6 +181,7 @@ public:
uint8 m_nActiveSamples; uint8 m_nActiveSamples;
uint8 field_4; // unused uint8 field_4; // unused
bool m_bDynamicAcousticModelingStatus; bool m_bDynamicAcousticModelingStatus;
int8 field_6;
float m_fSpeedOfSound; float m_fSpeedOfSound;
bool m_bTimerJustReset; bool m_bTimerJustReset;
int32 m_nTimer; int32 m_nTimer;
@ -247,14 +248,13 @@ public:
void AgeCrimes(); // done (inlined in vc) void AgeCrimes(); // done (inlined in vc)
void CalculateDistance(bool &condition, float dist); // done void CalculateDistance(bool &condition, float dist); // done
bool CheckForAnAudioFileOnCD() const; bool CheckForAnAudioFileOnCD() const; // done
void ClearActiveSamples(); void ClearActiveSamples(); // done
void ClearMissionAudio(uint8 slot); //done void ClearMissionAudio(uint8 slot); // done
void ClearRequestedQueue(); void ClearRequestedQueue(); // done (inlined in vc)
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
float speedMultiplier) const; int32 ComputePan(float, CVector *); // done
int32 ComputePan(float, CVector *); uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
int32 CreateEntity(eAudioType type, void *entity); // done int32 CreateEntity(eAudioType type, void *entity); // done
void DestroyAllGameCreatedEntities(); void DestroyAllGameCreatedEntities();
@ -289,7 +289,7 @@ public:
void Initialise(); // done void Initialise(); // done
void InitialisePoliceRadio(); void InitialisePoliceRadio();
void InitialisePoliceRadioZones(); void InitialisePoliceRadioZones();
void InterrogateAudioEntities(); void InterrogateAudioEntities(); // done
bool IsAudioInitialised() const; bool IsAudioInitialised() const;
bool IsMissionAudioSampleFinished(uint8 slot); bool IsMissionAudioSampleFinished(uint8 slot);
bool IsMP3RadioChannelAvailable() const; // done bool IsMP3RadioChannelAvailable() const; // done
@ -307,7 +307,7 @@ public:
void PreloadMissionAudio(uint8 slot, Const char *name); // done void PreloadMissionAudio(uint8 slot, Const char *name); // done
void PreTerminateGameSpecificShutdown(); // done void PreTerminateGameSpecificShutdown(); // done
/// processX - main logic of adding new sounds /// processX - main logic of adding new sounds
void ProcessActiveQueues(); void ProcessActiveQueues(); //done
bool ProcessAirBrakes(cVehicleParams *params); bool ProcessAirBrakes(cVehicleParams *params);
bool ProcessBoatEngine(cVehicleParams *params); bool ProcessBoatEngine(cVehicleParams *params);
bool ProcessBoatMovingOverWater(cVehicleParams *params); bool ProcessBoatMovingOverWater(cVehicleParams *params);

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@ -1258,7 +1258,7 @@ cMusicManager::DisplayRadioStationName()
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetFontStyle(FONT_STANDARD); CFont::SetFontStyle(FONT_STANDARD);
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(640.0f)); CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation); CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);

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@ -43,4 +43,4 @@ public:
} }
}; };
VALIDATE_SIZE(cPoliceRadioQueue, 444); VALIDATE_SIZE(cPoliceRadioQueue, 0x1BC);

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@ -380,7 +380,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
CStats::CheckPointReachedUnsuccessfully(); CStats::CheckPointReachedUnsuccessfully();
CWorld::Remove(pPlayerPed); CWorld::Remove(pPlayerPed);
CWorld::Add(pPlayerPed); CWorld::Add(pPlayerPed);
//CHud::ResetWastedText() // TODO(MIAMI) CHud::ResetWastedText();
CStreaming::StreamZoneModels(pos); CStreaming::StreamZoneModels(pos);
clearWaterDrop = true; clearWaterDrop = true;
} }

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@ -1872,8 +1872,8 @@ CPathFind::TakeWidthIntoAccountForWandering(CPathNode* nextNode, uint16 random)
void void
CPathFind::TakeWidthIntoAccountForCoors(CPathNode* node1, CPathNode* node2, uint16 random, float* x, float* y) CPathFind::TakeWidthIntoAccountForCoors(CPathNode* node1, CPathNode* node2, uint16 random, float* x, float* y)
{ {
*x += (Min(node1->width, node2->width) * ((random % 16) - 7)); *x += (Min(node1->width, node2->width) * WIDTH_TO_PED_NODE_WIDTH * ((random % 16) - 7));
*y += (Min(node1->width, node2->width) * (((random / 16) % 16) - 7)); *y += (Min(node1->width, node2->width) * WIDTH_TO_PED_NODE_WIDTH * (((random / 16) % 16) - 7));
} }
CPathNode* CPathNode*

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@ -6,6 +6,7 @@ class CVehicle;
class CPtrList; class CPtrList;
#define LANE_WIDTH 5.0f #define LANE_WIDTH 5.0f
#define WIDTH_TO_PED_NODE_WIDTH (31.f/(500.f * 8.f))
enum enum
{ {
@ -89,7 +90,7 @@ struct CPathNode
float GetZ(void) { return z/8.0f; } float GetZ(void) { return z/8.0f; }
bool HasDivider(void) { return width != 0; } bool HasDivider(void) { return width != 0; }
float GetDividerWidth(void) { return width/(2*8.0f); } float GetDividerWidth(void) { return width/(2*8.0f); }
float GetPedNodeWidth(void) { return width*(31.f/(500.f * 8.f)); } float GetPedNodeWidth(void) { return width*WIDTH_TO_PED_NODE_WIDTH; }
CPathNode *GetPrev(void); CPathNode *GetPrev(void);
CPathNode *GetNext(void); CPathNode *GetNext(void);
void SetPrev(CPathNode *node); void SetPrev(CPathNode *node);

View File

@ -17,6 +17,8 @@
#include "Replay.h" #include "Replay.h"
#endif #endif
// --MIAMI: file done
CPhoneInfo gPhoneInfo; CPhoneInfo gPhoneInfo;
bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up

View File

@ -21,6 +21,8 @@
#include "Camera.h" #include "Camera.h"
#include "GenericGameStorage.h" #include "GenericGameStorage.h"
// --MIAMI: file done
CControllerConfigManager ControlsManager; CControllerConfigManager ControlsManager;
CControllerConfigManager::CControllerConfigManager() CControllerConfigManager::CControllerConfigManager()
@ -314,6 +316,10 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta
SetMouseButtonAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 5); SetMouseButtonAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 5);
SetMouseButtonAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 4); SetMouseButtonAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 4);
SetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4);
SetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 5);
} }
} }
@ -516,11 +522,12 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, i
case 13: case 13:
pad->PCTempJoyState.DPadUp = 255; pad->PCTempJoyState.DPadUp = 255;
break; break;
#ifdef REGISTER_START_BUTTON
case 12: case 12:
#ifndef REGISTER_START_BUTTON
if (padNumber == 1)
#endif
pad->PCTempJoyState.Start = 255; pad->PCTempJoyState.Start = 255;
break; break;
#endif
case 11: case 11:
pad->PCTempJoyState.RightShock = 255; pad->PCTempJoyState.RightShock = 255;
break; break;
@ -624,6 +631,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button,
if ( mode == CCam::MODE_1STPERSON if ( mode == CCam::MODE_1STPERSON
|| mode == CCam::MODE_SNIPER || mode == CCam::MODE_SNIPER
|| mode == CCam::MODE_ROCKETLAUNCHER || mode == CCam::MODE_ROCKETLAUNCHER
|| mode == CCam::MODE_CAMERA
|| mode == CCam::MODE_M16_1STPERSON) || mode == CCam::MODE_M16_1STPERSON)
{ {
firstPerson = true; firstPerson = true;
@ -1642,12 +1650,12 @@ void CControllerConfigManager::DeleteMatchingCommonControls(e_ControllerAction a
{ {
if (!GetIsKeyBlank(key, type)) if (!GetIsKeyBlank(key, type))
{ {
CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
#ifndef BIND_VEHICLE_FIREWEAPON #ifndef BIND_VEHICLE_FIREWEAPON
CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON); CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON);
#endif #endif
CLEAR_ACTION_IF_NEEDED(GO_LEFT); CLEAR_ACTION_IF_NEEDED(GO_LEFT);
CLEAR_ACTION_IF_NEEDED(GO_RIGHT); CLEAR_ACTION_IF_NEEDED(GO_RIGHT);
CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
CLEAR_ACTION_IF_NEEDED(NETWORK_TALK); CLEAR_ACTION_IF_NEEDED(NETWORK_TALK);
CLEAR_ACTION_IF_NEEDED(SWITCH_DEBUG_CAM_ON); CLEAR_ACTION_IF_NEEDED(SWITCH_DEBUG_CAM_ON);
CLEAR_ACTION_IF_NEEDED(TOGGLE_DPAD); CLEAR_ACTION_IF_NEEDED(TOGGLE_DPAD);
@ -1660,15 +1668,13 @@ void CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerActio
{ {
if (!GetIsKeyBlank(key, type)) if (!GetIsKeyBlank(key, type))
{ {
CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND);
CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_LEFT); CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_LEFT);
CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_RIGHT); CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_RIGHT);
CLEAR_ACTION_IF_NEEDED(PED_JUMPING); CLEAR_ACTION_IF_NEEDED(PED_JUMPING);
CLEAR_ACTION_IF_NEEDED(PED_SPRINT); CLEAR_ACTION_IF_NEEDED(PED_SPRINT);
if (key == GetControllerKeyAssociatedWithAction(PED_DUCK, type)) CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND);
ClearSettingsAssociatedWithAction(PED_DUCK, type); CLEAR_ACTION_IF_NEEDED(PED_DUCK);
if (key == GetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, type)) CLEAR_ACTION_IF_NEEDED(PED_ANSWER_PHONE);
ClearSettingsAssociatedWithAction(PED_ANSWER_PHONE, type);
if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC) if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
{ {
@ -1707,16 +1713,15 @@ void CControllerConfigManager::DeleteMatchingVehicleControls(e_ControllerAction
#ifdef BIND_VEHICLE_FIREWEAPON #ifdef BIND_VEHICLE_FIREWEAPON
CLEAR_ACTION_IF_NEEDED(VEHICLE_FIREWEAPON); CLEAR_ACTION_IF_NEEDED(VEHICLE_FIREWEAPON);
#endif #endif
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); // note: duplicate
CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN);
CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE);
CLEAR_ACTION_IF_NEEDED(VEHICLE_ACCELERATE); CLEAR_ACTION_IF_NEEDED(VEHICLE_ACCELERATE);
CLEAR_ACTION_IF_NEEDED(VEHICLE_BRAKE); CLEAR_ACTION_IF_NEEDED(VEHICLE_BRAKE);
CLEAR_ACTION_IF_NEEDED(VEHICLE_CHANGE_RADIO_STATION); CLEAR_ACTION_IF_NEEDED(VEHICLE_CHANGE_RADIO_STATION);
CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN);
CLEAR_ACTION_IF_NEEDED(TOGGLE_SUBMISSIONS); CLEAR_ACTION_IF_NEEDED(TOGGLE_SUBMISSIONS);
CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND);
CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETLEFT); CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETLEFT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETRIGHT); CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETRIGHT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETUP); CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETUP);
@ -1755,36 +1760,36 @@ void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction
DeleteMatching1rst3rdPersonControls (action, key, type); DeleteMatching1rst3rdPersonControls (action, key, type);
break; break;
case ACTIONTYPE_3RDPERSON: case ACTIONTYPE_3RDPERSON:
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingCommonControls (action, key, type); DeleteMatchingCommonControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type); DeleteMatching1rst3rdPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
break; break;
case ACTIONTYPE_VEHICLE: case ACTIONTYPE_VEHICLE:
DeleteMatchingVehicleControls (action, key, type);
DeleteMatchingCommonControls (action, key, type); DeleteMatchingCommonControls (action, key, type);
DeleteMatchingVehicleControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type); DeleteMatchingVehicle_3rdPersonControls(action, key, type);
break; break;
case ACTIONTYPE_VEHICLE_3RDPERSON: case ACTIONTYPE_VEHICLE_3RDPERSON:
DeleteMatchingCommonControls (action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type); DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingVehicleControls (action, key, type); DeleteMatchingVehicleControls (action, key, type);
DeleteMatchingCommonControls (action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
break;
case ACTIONTYPE_1RST3RDPERSON:
DeleteMatching1rstPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingCommonControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
break; break;
case ACTIONTYPE_COMMON: case ACTIONTYPE_COMMON:
DeleteMatchingCommonControls (action, key, type);
DeleteMatching1rstPersonControls (action, key, type); DeleteMatching1rstPersonControls (action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type); DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingVehicleControls (action, key, type); DeleteMatchingVehicleControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type); DeleteMatchingVehicle_3rdPersonControls(action, key, type);
break;
case ACTIONTYPE_1RST3RDPERSON:
DeleteMatchingCommonControls (action, key, type); DeleteMatchingCommonControls (action, key, type);
DeleteMatching1rstPersonControls (action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type); DeleteMatching1rst3rdPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
break; break;
default: break; default: break;
} }
@ -1850,15 +1855,15 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
#ifdef BIND_VEHICLE_FIREWEAPON #ifdef BIND_VEHICLE_FIREWEAPON
case VEHICLE_FIREWEAPON: case VEHICLE_FIREWEAPON:
#endif #endif
case VEHICLE_LOOKBEHIND:
case VEHICLE_LOOKLEFT:
case VEHICLE_LOOKRIGHT:
case VEHICLE_HORN:
case VEHICLE_HANDBRAKE:
case VEHICLE_ACCELERATE: case VEHICLE_ACCELERATE:
case VEHICLE_BRAKE: case VEHICLE_BRAKE:
case VEHICLE_CHANGE_RADIO_STATION: case VEHICLE_CHANGE_RADIO_STATION:
case VEHICLE_HORN:
case TOGGLE_SUBMISSIONS: case TOGGLE_SUBMISSIONS:
case VEHICLE_HANDBRAKE:
case VEHICLE_LOOKLEFT:
case VEHICLE_LOOKRIGHT:
case VEHICLE_LOOKBEHIND:
case VEHICLE_TURRETLEFT: case VEHICLE_TURRETLEFT:
case VEHICLE_TURRETRIGHT: case VEHICLE_TURRETRIGHT:
case VEHICLE_TURRETUP: case VEHICLE_TURRETUP:

View File

@ -54,7 +54,7 @@ CRGBA SLIDERON_COLOR(97, 194, 247, 255);
CRGBA SLIDEROFF_COLOR(27, 89, 130, 255); CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 255); CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 255);
#define TIDY_UP_PBP // ProcessButtonPresses #define TIDY_UP_PBP // ProcessUserInput
#define MAX_VISIBLE_LIST_ROW 30 #define MAX_VISIBLE_LIST_ROW 30
#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result #define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result
@ -77,28 +77,11 @@ CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 255);
#define GetBackJustDown GetSquareJustDown #define GetBackJustDown GetSquareJustDown
#endif #endif
#ifdef PS2_LIKE_MENU
BottomBarOption bbNames[8];
int bbTabCount = 0;
bool bottomBarActive = false;
bool reverseAlpha = false;
int pendingScreen = -1;
int pendingOption = -1;
int curBottomBarOption = -1;
int hoveredBottomBarOption = -1;
#endif
#ifdef CUTSCENE_BORDERS_SWITCH #ifdef CUTSCENE_BORDERS_SWITCH
bool CMenuManager::m_PrefsCutsceneBorders = true; bool CMenuManager::m_PrefsCutsceneBorders = true;
#endif #endif
// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway) const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); // TODO(Miami): is this still here?
#ifdef PS2_LIKE_MENU
const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
#else
const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
#endif
float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE;
float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE;
@ -153,28 +136,15 @@ const char* FrontendFilenames[][2] = {
{"upOn", "buttonA"} {"upOn", "buttonA"}
}; };
#define MENU_X_RIGHT_ALIGNED(x) SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - (x))
#ifdef ASPECT_RATIO_SCALE #ifdef ASPECT_RATIO_SCALE
// All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X. // All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X.
#define MENU_X_LEFT_ALIGNED(x) ScaleAndCenterX(x) #define MENU_X_LEFT_ALIGNED(x) SCALE_AND_CENTER_X(x)
#define MENU_X_RIGHT_ALIGNED(x) ScaleAndCenterX(DEFAULT_SCREEN_WIDTH - (x))
#define MENU_X(x) SCREEN_SCALE_X(x) #define MENU_X(x) SCREEN_SCALE_X(x)
#define MENU_Y(y) SCREEN_SCALE_Y(y) #define MENU_Y(y) SCREEN_SCALE_Y(y)
float
ScaleAndCenterX(float x)
{
if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
return x;
else {
if (x > DEFAULT_SCREEN_WIDTH / 2) {
return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2);
} else {
return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x);
}
}
}
#else #else
#define MENU_X_LEFT_ALIGNED(x) StretchX(x) #define MENU_X_LEFT_ALIGNED(x) StretchX(x)
#define MENU_X_RIGHT_ALIGNED(x) SCREEN_STRETCH_FROM_RIGHT(x)
#define MENU_X(x) StretchX(x) #define MENU_X(x) StretchX(x)
#define MENU_Y(y) StretchY(y) #define MENU_Y(y) StretchY(y)
#endif #endif
@ -314,33 +284,6 @@ CMenuManager::GetPreviousPageOption()
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void); void DoRWStuffEndOfFrame(void);
#ifdef PS2_LIKE_MENU
void
CMenuManager::SwitchToNewScreen(int8 screen)
{
if (reverseAlpha) {
m_nPrevScreen = m_nCurrScreen;
m_nCurrScreen = pendingScreen;
m_nCurrOption = pendingOption;
reverseAlpha = false;
if (updateDelay)
m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
}
if (withReverseAlpha) {
pendingOption = option;
pendingScreen = screen;
reverseAlpha = true;
} else {
m_nPrevScreen = m_nCurrScreen;
m_nCurrScreen = screen;
m_nCurrOption = option;
if (updateDelay)
m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
}
m_nMenuFadeAlpha = 255;
}
#else
// --MIAMI: Done // --MIAMI: Done
void void
CMenuManager::SwitchToNewScreen(int8 screen) CMenuManager::SwitchToNewScreen(int8 screen)
@ -381,7 +324,6 @@ CMenuManager::SwitchToNewScreen(int8 screen)
m_nOptionHighlightTransitionBlend = 0; m_nOptionHighlightTransitionBlend = 0;
m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
} }
#endif
CMenuManager::CMenuManager() CMenuManager::CMenuManager()
{ {
@ -815,11 +757,7 @@ void
CMenuManager::DrawStandardMenus(bool activeScreen) CMenuManager::DrawStandardMenus(bool activeScreen)
{ {
float nextYToUse = 0.0f; // III leftover, set but unused in VC float nextYToUse = 0.0f; // III leftover, set but unused in VC
#ifdef PS2_LIKE_MENU
bool itemsAreSelectable = !bottomBarActive;
#else
bool itemsAreSelectable = true; bool itemsAreSelectable = true;
#endif
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetCentreOff(); CFont::SetCentreOff();
@ -2062,36 +2000,6 @@ CMenuManager::DrawFrontEnd()
SetFrontEndRenderStates(); SetFrontEndRenderStates();
m_NoEmptyBinding = true; m_NoEmptyBinding = true;
#ifdef PS2_LIKE_MENU
if (m_nCurrScreen == MENUPAGE_NONE) {
if (m_bGameNotLoaded) {
if (bbTabCount != 6) {
bbNames[0] = { "FEB_SAV",MENUPAGE_NEW_GAME };
bbNames[1] = { "FEB_CON",MENUPAGE_CONTROLLER_PC };
bbNames[2] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS };
bbNames[3] = { "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS };
bbNames[4] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS };
bbNames[5] = { "FESZ_QU",MENUPAGE_EXIT };
bbTabCount = 6;
}
} else {
if (bbTabCount != 8) {
bbNames[0] = { "FEB_STA",MENUPAGE_STATS };
bbNames[1] = { "FEB_SAV",MENUPAGE_NEW_GAME };
bbNames[2] = { "FEB_BRI",MENUPAGE_BRIEFS };
bbNames[3] = { "FEB_CON",MENUPAGE_CONTROLLER_PC };
bbNames[4] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS };
bbNames[5] = { "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS };
bbNames[6] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS };
bbNames[7] = { "FESZ_QU",MENUPAGE_EXIT };
bbTabCount = 8;
}
}
m_nCurrScreen = bbNames[0].screenId;
bottomBarActive = true;
curBottomBarOption = 0;
}
#else
if (m_nCurrScreen == MENUPAGE_NONE) { if (m_nCurrScreen == MENUPAGE_NONE) {
if (m_bGameNotLoaded) { if (m_bGameNotLoaded) {
m_nCurrScreen = MENUPAGE_START_MENU; m_nCurrScreen = MENUPAGE_START_MENU;
@ -2099,7 +2007,6 @@ CMenuManager::DrawFrontEnd()
m_nCurrScreen = MENUPAGE_PAUSE_MENU; m_nCurrScreen = MENUPAGE_PAUSE_MENU;
} }
} }
#endif
if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)
m_nCurrOption = 1; m_nCurrOption = 1;
@ -2110,200 +2017,6 @@ CMenuManager::DrawFrontEnd()
DrawBackground(false); DrawBackground(false);
} }
#ifdef PS2_LIKE_MENU
void
CMenuManager::DrawBackground()
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
if (!m_bGameNotLoaded) {
CSprite2d *bg = LoadSplash(nil);
bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
} else {
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
}
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
m_aFrontEndSprites[FE2_MAINPANEL_UL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), 0.0f, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255));
m_aFrontEndSprites[FE2_MAINPANEL_UR].Draw(CRect(SCREEN_WIDTH / 2, 0.0f, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255));
m_aFrontEndSprites[FE2_MAINPANEL_DL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), SCREEN_HEIGHT / 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
m_aFrontEndSprites[FE2_MAINPANEL_DR].Draw(CRect(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
eFrontendSprites currentSprite;
switch (m_nCurrScreen) {
case MENUPAGE_STATS:
case MENUPAGE_START_MENU:
case MENUPAGE_PAUSE_MENU:
case MENUPAGE_EXIT:
currentSprite = FE_ICONSTATS;
break;
case MENUPAGE_LANGUAGE_SETTINGS:
currentSprite = FE_ICONLANGUAGE;
break;
case MENUPAGE_CHOOSE_LOAD_SLOT:
case MENUPAGE_CHOOSE_DELETE_SLOT:
case MENUPAGE_NEW_GAME_RELOAD:
case MENUPAGE_LOAD_SLOT_CONFIRM:
case MENUPAGE_DELETE_SLOT_CONFIRM:
currentSprite = FE_ICONSAVE;
break;
case MENUPAGE_DISPLAY_SETTINGS:
currentSprite = FE_ICONDISPLAY;
break;
case MENUPAGE_SOUND_SETTINGS:
currentSprite = FE_ICONAUDIO;
break;
case MENUPAGE_CONTROLLER_PC:
case MENUPAGE_OPTIONS:
case MENUPAGE_CONTROLLER_SETTINGS:
case MENUPAGE_KEYBOARD_CONTROLS:
case MENUPAGE_MOUSE_CONTROLS:
currentSprite = FE_ICONCONTROLS;
break;
default:
/*case MENUPAGE_NEW_GAME: */
/*case MENUPAGE_BRIEFS: */
currentSprite = FE_ICONBRIEF;
break;
}
m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha));
static float fadeAlpha = 0.0f;
static int lastState = 0;
// reverseAlpha = PS2 fading (wait for 255->0, then change screen)
if (m_nMenuFadeAlpha < 255) {
if (lastState == 1 && !reverseAlpha)
fadeAlpha = 0.f;
if (m_nMenuFadeAlpha <= 0 && reverseAlpha) {
reverseAlpha = false;
ChangeScreen(pendingScreen, pendingOption, true, false);
} else {
// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
if (!reverseAlpha)
fadeAlpha += (frameTime) * 20.f / 33.f;
else
fadeAlpha = max(0.0f, fadeAlpha - (frameTime) * 30.f / 33.f);
m_nMenuFadeAlpha = fadeAlpha;
}
lastState = 0;
} else {
if (lastState == 0) fadeAlpha = 255.f;
if (reverseAlpha) {
fadeAlpha -= (frameTime) * 30.f / 33.f;
m_nMenuFadeAlpha = fadeAlpha;
}
lastState = 1;
// TODO: what is this? waiting mouse?
if(field_518 == 4){
if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 ||
m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7)
field_518 = 2;
else
field_518 = 1;
}
}
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
switch (m_nCurrScreen) {
case MENUPAGE_SKIN_SELECT:
DrawPlayerSetupScreen();
break;
case MENUPAGE_KEYBOARD_CONTROLS:
DrawControllerSetupScreen();
break;
default:
DrawStandardMenus();
break;
}
#define optionWidth MENU_X(66.0f)
#define rawOptionHeight 22.0f
#define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f)
#define optionTop SCREEN_SCALE_FROM_BOTTOM(20.0f + rawOptionHeight)
#define leftPadding MENU_X_LEFT_ALIGNED(90.0f)
wchar *str;
hoveredBottomBarOption = -1;
if (curBottomBarOption != -1) {
// This active tab sprite is needlessly big
m_aFrontEndSprites[FE2_TABACTIVE].Draw(CRect(leftPadding - MENU_X(2.0f) + (optionWidth) * curBottomBarOption, optionTop,
leftPadding - MENU_X(5.0f) + optionWidth * (curBottomBarOption + 2), optionBottom + MENU_Y(rawOptionHeight - 9.0f)),
CRGBA(CRGBA(255, 255, 255, 255)));
for (int i = 0; i < bbTabCount; i++) {
float xStart = leftPadding + optionWidth * i;
if (CheckHover(xStart, xStart + optionWidth, optionTop, optionBottom))
hoveredBottomBarOption = i;
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(0.35f), MENU_Y(0.7f));
CFont::SetRightJustifyOff();
if (hoveredBottomBarOption == i && hoveredBottomBarOption != curBottomBarOption)
CFont::SetColor(CRGBA(235, 170, 50, 255));
else {
if(bottomBarActive || curBottomBarOption == i)
CFont::SetColor(CRGBA(0, 0, 0, 255));
else
CFont::SetColor(CRGBA(0, 0, 0, 110));
}
str = TheText.Get(bbNames[i].name);
CFont::PrintString(xStart + MENU_X(4.0f), SCREEN_SCALE_FROM_BOTTOM(39.0f), str);
}
}
#undef optionBottom
#undef optionTop
#undef leftPadding
#undef optionWidth
#undef rawOptionHeight
CFont::DrawFonts();
// Draw mouse
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
if (m_bShowMouse) {
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f));
CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f));
mouse.Translate(m_nMousePosX, m_nMousePosY);
shad.Translate(m_nMousePosX, m_nMousePosY);
if(field_518 == 4){
m_aFrontEndSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
m_aFrontEndSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
}else{
m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
}
}
}
#else
// --MIAMI: Done except commented things // --MIAMI: Done except commented things
void void
CMenuManager::DrawBackground(bool transitionCall) CMenuManager::DrawBackground(bool transitionCall)
@ -2527,7 +2240,6 @@ CMenuManager::DrawBackground(bool transitionCall)
m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
} }
} }
#endif
void void
CMenuManager::DrawPlayerSetupScreen(bool activeScreen) CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
@ -3825,7 +3537,7 @@ CMenuManager::UserInput(void)
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS || m_nCurrScreen == MENUPAGE_SKIN_SELECT) { if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS || m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
ProcessList(optionSelected, goBack); ProcessList(optionSelected, goBack);
} else { } else {
// TODO(Miami): Seperate that code into a new function from ProcessButtonPresses // TODO(Miami): Seperate that code into a new function from ProcessUserInput
// ProcessScrollingExceptLists(goBack); // ProcessScrollingExceptLists(goBack);
if (m_AllowNavigation && if (m_AllowNavigation &&
@ -3858,19 +3570,13 @@ CMenuManager::UserInput(void)
if (CPad::GetPad(0)->GetLeftMouseJustUp() && m_nCurrScreen != MENUPAGE_MAP) { if (CPad::GetPad(0)->GetLeftMouseJustUp() && m_nCurrScreen != MENUPAGE_MAP) {
// TODO(Miami): New radio selector // TODO(Miami): New radio selector
if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM) { if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM) {
m_nCurrOption = m_nOptionMouseHovering;
optionSelected = true; optionSelected = true;
} }
} }
// TODO(Miami): This part is old radio selector, remove when new is reversed!! // TODO(Miami): This part is old radio selector, remove when new is reversed!!
else if (CPad::GetPad(0)->GetLeftMouseJustDown()) { else if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) { if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); ChangeRadioStation(m_nHoverOption - HOVEROPTION_RADIO_0 - m_PrefsRadioStation);
m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
} }
} }
@ -3909,7 +3615,7 @@ CMenuManager::UserInput(void)
} }
if (CPad::GetPad(0)->GetBackJustDown() || CPad::GetPad(0)->GetEscapeJustDown()) { if (CPad::GetPad(0)->GetBackJustDown() || CPad::GetPad(0)->GetEscapeJustDown()) {
if (m_nCurrScreen != MENUPAGE_NONE && m_nCurrScreen != MENUPAGE_PAUSE_MENU && m_nCurrScreen != MENUPAGE_CHOOSE_SAVE_SLOT if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU && m_nCurrScreen != MENUPAGE_CHOOSE_SAVE_SLOT
&& m_nCurrScreen != MENUPAGE_SAVE_CHEAT_WARNING && m_nCurrScreen != MENUPAGE_SAVING_IN_PROGRESS && m_nCurrScreen != MENUPAGE_SAVE_CHEAT_WARNING && m_nCurrScreen != MENUPAGE_SAVING_IN_PROGRESS
&& m_nCurrScreen != MENUPAGE_DELETING_IN_PROGRESS && m_nCurrScreen != MENUPAGE_OUTRO) && m_nCurrScreen != MENUPAGE_DELETING_IN_PROGRESS && m_nCurrScreen != MENUPAGE_OUTRO)
{ {
@ -3983,13 +3689,12 @@ CMenuManager::UserInput(void)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
} }
} }
ProcessButtonPresses(goDown, goUp, optionSelected, goBack, changeValueBy); ProcessUserInput(goDown, goUp, optionSelected, goBack, changeValueBy);
} }
// TODO(Miami) // --MIAMI: Done except TODOs
// Also rename it to ProcessUserInput when it's done
void void
CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelected, uint8 goBack, int8 changeAmount) CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, uint8 goBack, int8 changeAmount)
{ {
if (m_nCurrScreen == MENUPAGE_OUTRO) if (m_nCurrScreen == MENUPAGE_OUTRO)
return; return;
@ -4012,7 +3717,10 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
MouseButtonJustClicked = 4; MouseButtonJustClicked = 4;
else if (CPad::GetPad(0)->GetMouseWheelDownJustUp()) else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
MouseButtonJustClicked = 5; MouseButtonJustClicked = 5;
// TODO two more buttons else if (CPad::GetPad(0)->GetMouseX1JustUp())
MouseButtonJustClicked = 6;
else if (CPad::GetPad(0)->GetMouseX2JustUp())
MouseButtonJustClicked = 7;
JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown(); JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
@ -4072,45 +3780,6 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
} }
#endif #endif
#ifdef PS2_LIKE_MENU
if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
bottomBarActive = false;
curBottomBarOption = hoveredBottomBarOption;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false);
return;
} else if (bottomBarActive) {
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
bottomBarActive = false;
// If there's a menu change with fade ongoing, finish it now
if (reverseAlpha)
m_nMenuFadeAlpha = 0;
return;
} else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()
|| CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
if (curBottomBarOption > 0)
curBottomBarOption--;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
return;
} else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()
|| CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
if (curBottomBarOption < bbTabCount-1)
curBottomBarOption++;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
return;
}
optionSelected = false;
goDown = false;
goUp = false;
}
#endif
int oldOption = m_nCurrOption; int oldOption = m_nCurrOption;
if (goDown) { if (goDown) {
if (m_nCurrScreen != MENUPAGE_MAP) if (m_nCurrScreen != MENUPAGE_MAP)
@ -4139,52 +3808,11 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
m_nOptionHighlightTransitionBlend = 0; m_nOptionHighlightTransitionBlend = 0;
} }
if (optionSelected) { if (optionSelected && m_nMenuFadeAlpha == 255) {
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_NEW_GAME_RELOAD && m_bGameNotLoaded) {
if (option == MENUACTION_CHANGEMENU || option == MENUACTION_POPULATESLOTS_CHANGEMENU || option == MENUACTION_GOBACK DoSettingsBeforeStartingAGame();
|| option == MENUACTION_YES || option == MENUACTION_NO) { } else if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) || (m_nCurrScreen == MENUPAGE_SKIN_SELECT)) {
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) != 0 &&
strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA", 8) != 0) {
if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) {
if (Slots[m_nCurrOption] != SLOT_OK)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0);
else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
} else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
} else {
// This is duplicate, back button already processed below
#ifndef TIDY_UP_PBP
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0);
if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
}
#endif
}
} else if (option == MENUACTION_CHECKSAVE) {
if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
} else {
if (m_nCurrScreen != MENUPAGE_NEW_GAME_RELOAD) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
}
} else if (option != MENUACTION_CHANGEMENU && option != MENUACTION_BRIGHTNESS && option != MENUACTION_DRAWDIST
&& option != MENUACTION_MUSICVOLUME && option != MENUACTION_SFXVOLUME
&& option != MENUACTION_CHECKSAVE && option != MENUACTION_MOUSESENS
&& option != MENUACTION_YES && option != MENUACTION_NO
&& option != MENUACTION_SCREENRES) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) || (m_nCurrScreen == MENUPAGE_SKIN_SELECT)) {
switch (m_nCurrExLayer) { switch (m_nCurrExLayer) {
default:
goBack = true;
break;
case HOVEROPTION_LIST: case HOVEROPTION_LIST:
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
m_bWaitingForNewKeyBind = true; m_bWaitingForNewKeyBind = true;
@ -4206,36 +3834,34 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
m_nCurrExLayer = HOVEROPTION_BACK; m_nCurrExLayer = HOVEROPTION_BACK;
SaveSettings(); SaveSettings();
break; break;
case HOVEROPTION_BACK:
default:
goBack = true;
break;
} }
} else if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_NEW_GAME_RELOAD && m_bGameNotLoaded) {
DoSettingsBeforeStartingAGame();
/* } else if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
// .. either empty or there was some outer if. :shrug: pointless anyway, keyboard_controls is handled in first if.
*/
} else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
if (m_nSkinsTotal > 0) { if (m_nSkinsTotal > 0) {
m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin = m_pSkinListHead.nextSkin;
strcpy(m_PrefsSkinFile, m_aSkinName); strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
SaveSettings(); SaveSettings();
} else {
SwitchToNewScreen(-2);
} }
} else { }
option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
switch (option) { switch (option) {
case MENUACTION_RADIO: case MENUACTION_CHANGEMENU:
++m_PrefsRadioStation; case MENUACTION_YES:
if (DMAudio.IsMP3RadioChannelAvailable()) { case MENUACTION_NO:
if (m_PrefsRadioStation > USERTRACK) #ifdef CUSTOM_MAP
m_PrefsRadioStation = WILDSTYLE; if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) {
} else if (m_PrefsRadioStation > WAVE) { bMapLoaded = false;
m_PrefsRadioStation = USERTRACK;
} }
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation); #endif
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu);
OutputDebugString("FRONTEND RADIO STATION CHANGED"); break;
case MENUACTION_RADIO:
ChangeRadioStation(1);
break; break;
case MENUACTION_LANG_ENG: case MENUACTION_LANG_ENG:
m_PrefsLanguage = LANGUAGE_AMERICAN; m_PrefsLanguage = LANGUAGE_AMERICAN;
@ -4267,26 +3893,6 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
InitialiseChangedLanguageSettings(); InitialiseChangedLanguageSettings();
SaveSettings(); SaveSettings();
break; break;
case MENUACTION_POPULATESLOTS_CHANGEMENU:
PcSaveHelper.PopulateSlotInfo();
// fall through
case MENUACTION_CHANGEMENU:
case MENUACTION_YES:
case MENUACTION_NO:
{
#ifdef CUSTOM_MAP
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) {
bMapLoaded = false;
}
#endif
SwitchToNewScreen(0);
break;
}
case MENUACTION_GOBACK:
goBack = true;
break;
case MENUACTION_CHECKSAVE: case MENUACTION_CHECKSAVE:
{ {
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot; int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
@ -4306,12 +3912,39 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
case MENUACTION_NEWGAME: case MENUACTION_NEWGAME:
DoSettingsBeforeStartingAGame(); DoSettingsBeforeStartingAGame();
break; break;
#ifdef LEGACY_MENU_OPTIONS
case MENUACTION_RELOADIDE: case MENUACTION_RELOADIDE:
CFileLoader::ReloadObjectTypes("GTA3.IDE"); CFileLoader::ReloadObjectTypes("GTA3.IDE");
break; break;
#endif
case MENUACTION_RESUME_FROM_SAVEZONE: case MENUACTION_RESUME_FROM_SAVEZONE:
RequestFrontEndShutDown(); RequestFrontEndShutDown();
break; break;
case MENUACTION_LOADRADIO:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
}
break;
case MENUACTION_SAVEGAME:
{
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
if (saveSlot >= 2 && saveSlot <= 9) {
m_nCurrSaveSlot = m_nCurrOption;
SwitchToNewScreen(MENUPAGE_SAVE_OVERWRITE_CONFIRM);
}
break;
}
case MENUACTION_RADARMODE:
if (++m_PrefsRadarMode > 2)
m_PrefsRadarMode = 0;
SaveSettings();
break;
case MENUACTION_GOBACK:
goBack = true;
break;
case MENUACTION_KEYBOARDCTRLS: case MENUACTION_KEYBOARDCTRLS:
SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS); SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS);
m_nSelectedListRow = 0; m_nSelectedListRow = 0;
@ -4347,7 +3980,7 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
DMAudio.Service(); DMAudio.Service();
CentreMousePointer(); CentreMousePointer();
m_bShowMouse = true; m_bShowMouse = true;
// m_nCurrOption = 5; // Why? TODO(Miami) m_nCurrOption = 5; // TODO(Miami): Because selected option is resetted after res. change. We'll need to revisit that.
m_nOptionHighlightTransitionBlend = 0; m_nOptionHighlightTransitionBlend = 0;
SaveSettings(); SaveSettings();
} }
@ -4386,8 +4019,8 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
case MENUACTION_PLAYERSETUP: case MENUACTION_PLAYERSETUP:
CPlayerSkin::BeginFrontendSkinEdit(); CPlayerSkin::BeginFrontendSkinEdit();
SwitchToNewScreen(MENUPAGE_SKIN_SELECT); SwitchToNewScreen(MENUPAGE_SKIN_SELECT);
m_nCurrExLayer = HOVEROPTION_LIST;
m_bSkinsEnumerated = false; m_bSkinsEnumerated = false;
m_nCurrExLayer = HOVEROPTION_LIST;
break; break;
case MENUACTION_RESTOREDEF: case MENUACTION_RESTOREDEF:
if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
@ -4460,114 +4093,42 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
} }
SaveSettings(); SaveSettings();
break; break;
case MENUACTION_LOADRADIO:
SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
break;
case MENUACTION_SAVEGAME:
{
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
if (saveSlot >= 2 && saveSlot <= 9) {
m_nCurrSaveSlot = m_nCurrOption;
SwitchToNewScreen(MENUPAGE_SAVE_OVERWRITE_CONFIRM);
}
break;
}
}
} }
ProcessOnOffMenuOptions(); ProcessOnOffMenuOptions();
if (!goBack) {
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
if (saveSlot >= 2 && saveSlot <= 9 && Slots[m_nCurrOption] != SLOT_OK)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0);
else
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
}
} }
if (goBack) { if (goBack) {
ResetHelperText(); if (m_NoEmptyBinding) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0); DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
#ifdef PS2_LIKE_MENU SwitchToNewScreen(-2);
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU || bottomBarActive) {
#else
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
#endif
if (!m_bGameNotLoaded) {
#ifdef LEGACY_MENU_OPTIONS
if (m_PrefsVsyncDisp != m_PrefsVsync) {
m_PrefsVsync = m_PrefsVsyncDisp;
}
#endif
RequestFrontEndShutDown();
}
// We're already resuming, we don't need further processing.
#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU)
return;
#endif
}
#ifdef PS2_LIKE_MENU
else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE) {
#else
else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) {
#endif
RequestFrontEndShutDown();
}
// It's now in ThingsToDoBeforeLeavingPage()
#ifndef TIDY_UP_PBP
else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
}
#endif
int oldScreen = aScreens[m_nCurrScreen].m_PreviousPage;
if (oldScreen != -1) {
ThingsToDoBeforeLeavingPage();
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) { if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
m_nTotalListRow = 0; m_nTotalListRow = 0;
} }
} else {
#ifdef PS2_LIKE_MENU DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0);
if (!bottomBarActive && m_ShowEmptyBindingError = true;
(oldScreen == MENUPAGE_NONE || oldScreen == MENUPAGE_OPTIONS)) {
bottomBarActive = true;
} else
#endif
{
SwitchToNewScreen(-2);
}
// We will go back for sure at this point, why process other things?!
#ifdef FIX_BUGS
return;
#endif
} }
} }
#ifdef PS2_LIKE_MENU
if (bottomBarActive)
return;
#endif
if (changeAmount != 0) { if (changeAmount != 0) {
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_RADIO: case MENUACTION_RADIO:
m_PrefsRadioStation += changeAmount; ChangeRadioStation(changeAmount);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break;
if (DMAudio.IsMP3RadioChannelAvailable()) { case MENUACTION_RADARMODE:
if (m_PrefsRadioStation < WILDSTYLE) m_PrefsRadarMode += changeAmount;
m_PrefsRadioStation = USERTRACK; if (m_PrefsRadarMode < 0)
if (m_PrefsRadioStation > USERTRACK) m_PrefsRadarMode = 2;
m_PrefsRadioStation = WILDSTYLE; if (m_PrefsRadarMode > 2)
} else { m_PrefsRadarMode = 0;
if (m_PrefsRadioStation < WILDSTYLE)
m_PrefsRadioStation = WAVE;
if (m_PrefsRadioStation > WAVE)
m_PrefsRadioStation = WILDSTYLE;
}
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break; break;
#ifdef ASPECT_RATIO_SCALE #ifdef ASPECT_RATIO_SCALE
case MENUACTION_WIDESCREEN: case MENUACTION_WIDESCREEN:
@ -4612,11 +4173,12 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
break; break;
#endif #endif
case MENUACTION_AUDIOHW: case MENUACTION_AUDIOHW:
// TODO(Miami): What are the extra things in here??
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex += changeAmount; m_nPrefsAudio3DProviderIndex += changeAmount;
m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1); m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
} }
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
break; break;
case MENUACTION_SPEAKERCONF: case MENUACTION_SPEAKERCONF:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
@ -4624,13 +4186,11 @@ CMenuManager::ProcessButtonPresses(uint8 goDown, uint8 goUp, uint8 optionSelecte
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2); m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
DMAudio.SetSpeakerConfig(m_PrefsSpeakers); DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
SaveSettings(); SaveSettings();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
} }
break; break;
case MENUACTION_CTRLMETHOD: case MENUACTION_CTRLMETHOD:
m_ControlMethod = !m_ControlMethod; m_ControlMethod = !m_ControlMethod;
CCamera::m_bUseMouse3rdPerson = !m_ControlMethod; CCamera::m_bUseMouse3rdPerson = !m_ControlMethod;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings(); SaveSettings();
break; break;
} }
@ -4885,10 +4445,6 @@ CMenuManager::SwitchMenuOnAndOff()
_InputInitialiseMouse(true); _InputInitialiseMouse(true);
} }
#ifdef PS2_LIKE_MENU
bottomBarActive = false;
#endif
m_StatsScrollSpeed = 150.0f; m_StatsScrollSpeed = 150.0f;
SaveSettings(); SaveSettings();
pControlEdit = nil; pControlEdit = nil;
@ -5386,6 +4942,47 @@ CMenuManager::ConstructStatLine(int rowIdx)
#undef STAT_LINE #undef STAT_LINE
} }
// TODO(Miami): These #if 0's are here because we still use III radio selector. Remove them when new one reversed
void
CMenuManager::ChangeRadioStation(uint8 increaseBy)
{
if (m_ScrollRadioBy != 0)
return;
m_PrefsRadioStation += increaseBy;
#if 0
m_ScrollRadioBy = increaseBy;
if (m_ScrollRadioBy == 1) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
field_F0 = 238.0f;
} else {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
field_F0 = 118.0f;
}
#endif
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation < WILDSTYLE)
m_PrefsRadioStation = USERTRACK;
if (m_PrefsRadioStation > USERTRACK)
m_PrefsRadioStation = WILDSTYLE;
} else {
if (m_PrefsRadioStation < WILDSTYLE)
m_PrefsRadioStation = WAVE;
if (m_PrefsRadioStation > WAVE)
m_PrefsRadioStation = WILDSTYLE;
}
#if 0
DMAudio.StopFrontEndTrack();
DMAudio.PlayFrontEndSound(SOUND_194, 0);
#else
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
#endif
}
#if 0 #if 0
uint8 CMenuManager::GetNumberOfMenuOptions() uint8 CMenuManager::GetNumberOfMenuOptions()
{ {

View File

@ -5,15 +5,9 @@
#include "Sprite2d.h" #include "Sprite2d.h"
#ifdef PS2_LIKE_MENU
#define MENUHEADER_POS_X 50.0f
#define MENUHEADER_POS_Y 75.0f
#define MENUHEADER_HEIGHT 1.3f
#else
#define MENUHEADER_POS_X 10.0f #define MENUHEADER_POS_X 10.0f
#define MENUHEADER_POS_Y 10.0f #define MENUHEADER_POS_Y 10.0f
#define MENUHEADER_HEIGHT 2.0f #define MENUHEADER_HEIGHT 2.0f
#endif
#define MENUHEADER_WIDTH 1.0f #define MENUHEADER_WIDTH 1.0f
#define MENU_UNK_X_MARGIN 10.0f #define MENU_UNK_X_MARGIN 10.0f
@ -237,9 +231,6 @@ enum eMenuAction
MENUACTION_SETDBGFLAG, MENUACTION_SETDBGFLAG,
MENUACTION_LOADRADIO, MENUACTION_LOADRADIO,
MENUACTION_SAVEGAME, MENUACTION_SAVEGAME,
// Below this is TODO(Miami)
MENUACTION_DRAWDIST,
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, MENUACTION_SWITCHBIGWHITEDEBUGLIGHT,
MENUACTION_COLLISIONPOLYS, MENUACTION_COLLISIONPOLYS,
MENUACTION_LEGENDS, MENUACTION_LEGENDS,
@ -247,16 +238,11 @@ enum eMenuAction
MENUACTION_HUD, MENUACTION_HUD,
MENUACTION_GOBACK, MENUACTION_GOBACK,
MENUACTION_KEYBOARDCTRLS, MENUACTION_KEYBOARDCTRLS,
MENUACTION_PARSEHEAP,
// MENUACTION_MEMCARDSAVECONFIRM is that on VC enum??
MENUACTION_DEBUGSTREAM,
MENUACTION_GETKEY, MENUACTION_GETKEY,
MENUACTION_SHOWHEADBOB, MENUACTION_SHOWHEADBOB,
MENUACTION_UNK80, MENUACTION_UNK38, // MENUACTION_PARSEHEAP? MENUACTION_DEBUGSTREAM? MENUACTION_MEMCARDSAVECONFIRM?
MENUACTION_INVVERT, MENUACTION_INVVERT,
MENUACTION_CANCELGAME, MENUACTION_CANCELGAME,
MENUACTION_MOUSESENS,
MENUACTION_MP3VOLUMEBOOST,
MENUACTION_RESUME, MENUACTION_RESUME,
MENUACTION_DONTCANCEL, MENUACTION_DONTCANCEL,
MENUACTION_SCREENRES, MENUACTION_SCREENRES,
@ -267,7 +253,9 @@ enum eMenuAction
MENUACTION_CTRLMETHOD, MENUACTION_CTRLMETHOD,
MENUACTION_DYNAMICACOUSTIC, MENUACTION_DYNAMICACOUSTIC,
MENUACTION_MOUSESTEER, MENUACTION_MOUSESTEER,
MENUACTION_UNK110, MENUACTION_DRAWDIST,
MENUACTION_MOUSESENS,
MENUACTION_MP3VOLUMEBOOST,
#ifdef IMPROVED_VIDEOMODE #ifdef IMPROVED_VIDEOMODE
MENUACTION_SCREENFORMAT, MENUACTION_SCREENFORMAT,
#endif #endif
@ -532,7 +520,7 @@ public:
CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES]; CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES];
bool m_bSpritesLoaded; bool m_bSpritesLoaded;
int32 field_F0; int32 field_F0;
int32 m_LastRadioScrollDir; int32 m_ScrollRadioBy;
int32 m_nCurrScreen; int32 m_nCurrScreen;
int32 m_nPrevScreen; int32 m_nPrevScreen;
int32 m_nCurrSaveSlot; int32 m_nCurrSaveSlot;
@ -678,7 +666,8 @@ public:
void Process(); void Process();
void ProcessList(bool &optionSelected, bool &goBack); void ProcessList(bool &optionSelected, bool &goBack);
void UserInput(); void UserInput();
void ProcessButtonPresses(uint8, uint8, uint8, uint8, int8); void ProcessUserInput(uint8, uint8, uint8, uint8, int8);
void ChangeRadioStation(uint8);
void ProcessFileActions(); void ProcessFileActions();
void ProcessOnOffMenuOptions(); void ProcessOnOffMenuOptions();
void RequestFrontEndShutDown(); void RequestFrontEndShutDown();

View File

@ -203,6 +203,9 @@ static const char* FrontendFilenames[][2] =
{"fe_radio9", "" }, {"fe_radio9", "" },
}; };
#ifdef CUTSCENE_BORDERS_SWITCH
bool CMenuManager::m_PrefsCutsceneBorders = true;
#endif
int32 CMenuManager::m_PrefsSfxVolume = 102; int32 CMenuManager::m_PrefsSfxVolume = 102;
int32 CMenuManager::m_PrefsMusicVolume = 102; int32 CMenuManager::m_PrefsMusicVolume = 102;

View File

@ -161,6 +161,9 @@ public:
static CONTRCONFIG m_PrefsControllerConfig; static CONTRCONFIG m_PrefsControllerConfig;
static bool m_PrefsUseVibration; static bool m_PrefsUseVibration;
#ifdef CUTSCENE_BORDERS_SWITCH
static bool m_PrefsCutsceneBorders;
#endif
#ifdef GTA_PC #ifdef GTA_PC
bool m_bQuitGameNoCD; bool m_bQuitGameNoCD;

View File

@ -7,8 +7,10 @@
#include "main.h" #include "main.h"
#include "Population.h" #include "Population.h"
float CIniFile::PedNumberMultiplier = 1.0f; // --MIAMI: file done
float CIniFile::CarNumberMultiplier = 1.0f;
float CIniFile::PedNumberMultiplier = 0.6f;
float CIniFile::CarNumberMultiplier = 0.6f;
void CIniFile::LoadIniFile() void CIniFile::LoadIniFile()
{ {
@ -24,5 +26,6 @@ void CIniFile::LoadIniFile()
CFileMgr::CloseFile(f); CFileMgr::CloseFile(f);
} }
CPopulation::MaxNumberOfPedsInUse = 25.0f * PedNumberMultiplier; CPopulation::MaxNumberOfPedsInUse = 25.0f * PedNumberMultiplier;
CPopulation::MaxNumberOfPedsInUseInterior = 40.0f * PedNumberMultiplier;
CCarCtrl::MaxNumberOfCarsInUse = 12.0f * CarNumberMultiplier; CCarCtrl::MaxNumberOfCarsInUse = 12.0f * CarNumberMultiplier;
} }

View File

@ -331,8 +331,6 @@ CMenuScreen aScreens[] = {
MENUACTION_SETDBGFLAG, "FED_DFL", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, MENUACTION_SETDBGFLAG, "FED_DFL", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_COLLISIONPOLYS, "FED_SCP", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, MENUACTION_COLLISIONPOLYS, "FED_SCP", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_PARSEHEAP, "FED_PAH", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_DEBUGSTREAM, "FED_DSR", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0, MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
}, },

View File

@ -144,8 +144,11 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#ifdef ASPECT_RATIO_SCALE #ifdef ASPECT_RATIO_SCALE
#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO) #define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
extern float ScaleAndCenterX(float x);
#define SCALE_AND_CENTER_X(x) ScaleAndCenterX(x)
#else #else
#define SCREEN_SCALE_AR(a) (a) #define SCREEN_SCALE_AR(a) (a)
#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
#endif #endif
#include "maths.h" #include "maths.h"

View File

@ -89,7 +89,7 @@ void tbDisplay()
CFont::SetScale(0.48f, 1.12f); CFont::SetScale(0.48f, 1.12f);
CFont::SetCentreOff(); CFont::SetCentreOff();
CFont::SetJustifyOff(); CFont::SetJustifyOff();
CFont::SetWrapx(640.0f); CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetRightJustifyOff(); CFont::SetRightJustifyOff();
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetFontStyle(FONT_STANDARD); CFont::SetFontStyle(FONT_STANDARD);

View File

@ -5,6 +5,8 @@
#include "ModelIndices.h" #include "ModelIndices.h"
#include "ModelInfo.h" #include "ModelInfo.h"
// --MIAMI: file done
CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE]; CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore; CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore;
@ -21,6 +23,14 @@ CModelInfo::Initialise(void)
int i; int i;
CSimpleModelInfo *m; CSimpleModelInfo *m;
debug("sizeof SimpleModelStore %d\n", sizeof(ms_simpleModelStore));
debug("sizeof TimeModelStore %d\n", sizeof(ms_timeModelStore));
debug("sizeof WeaponModelStore %d\n", sizeof(ms_weaponModelStore));
debug("sizeof ClumpModelStore %d\n", sizeof(ms_clumpModelStore));
debug("sizeof VehicleModelStore %d\n", sizeof(ms_vehicleModelStore));
debug("sizeof PedModelStore %d\n", sizeof(ms_pedModelStore));
debug("sizeof 2deffectsModelStore %d\n", sizeof(ms_2dEffectStore));
for(i = 0; i < MODELINFOSIZE; i++) for(i = 0; i < MODELINFOSIZE; i++)
ms_modelInfoPtrs[i] = nil; ms_modelInfoPtrs[i] = nil;
ms_2dEffectStore.clear(); ms_2dEffectStore.clear();
@ -191,6 +201,9 @@ CModelInfo::GetModelInfo(const char *name, int *id)
CBaseModelInfo* CBaseModelInfo*
CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex) CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
{ {
if (minIndex > maxIndex)
return 0;
CBaseModelInfo *modelinfo; CBaseModelInfo *modelinfo;
for(int i = minIndex; i <= maxIndex; i++){ for(int i = minIndex; i <= maxIndex; i++){
modelinfo = CModelInfo::ms_modelInfoPtrs[i]; modelinfo = CModelInfo::ms_modelInfoPtrs[i];
@ -221,6 +234,20 @@ CModelInfo::IsCarModel(int32 id)
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_CAR; ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_CAR;
} }
bool
CModelInfo::IsHeliModel(int32 id)
{
return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_HELI;
}
bool
CModelInfo::IsPlaneModel(int32 id)
{
return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_PLANE;
}
void void
CModelInfo::ReInit2dEffects() CModelInfo::ReInit2dEffects()
{ {

View File

@ -43,5 +43,7 @@ public:
static bool IsBoatModel(int32 id); static bool IsBoatModel(int32 id);
static bool IsBikeModel(int32 id); static bool IsBikeModel(int32 id);
static bool IsCarModel(int32 id); static bool IsCarModel(int32 id);
static bool IsHeliModel(int32 id);
static bool IsPlaneModel(int32 id);
static void ReInit2dEffects(); static void ReInit2dEffects();
}; };

View File

@ -117,7 +117,7 @@ CCivilianPed::CivilianAI(void)
} else { } else {
SetMoveState(PEDMOVE_WALK); SetMoveState(PEDMOVE_WALK);
} }
} else if (threatPed->IsPlayer() && IsGangMember() && b158_80) { } else if (threatPed->IsPlayer() && IsGangMember() && bCanAttackPlayerWithCops) {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
@ -203,7 +203,7 @@ CCivilianPed::CivilianAI(void)
CPed *threatPed = (CPed*)m_threatEntity; CPed *threatPed = (CPed*)m_threatEntity;
if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) { if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) {
if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) { if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
if (threatPed->IsPlayer() && IsGangMember() && b158_80) { if (threatPed->IsPlayer() && IsGangMember() && bCanAttackPlayerWithCops) {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {

View File

@ -6,6 +6,8 @@
#include "Streaming.h" #include "Streaming.h"
#include "Weapon.h" #include "Weapon.h"
// --MIAMI: file done
CGangInfo CGangs::Gang[NUM_GANGS]; CGangInfo CGangs::Gang[NUM_GANGS];
bool CGangs::GangAttackWithCops[NUM_GANGS]; bool CGangs::GangAttackWithCops[NUM_GANGS];

View File

@ -459,7 +459,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bCollectBusFare = false; bCollectBusFare = false;
bBoughtIceCream = false; bBoughtIceCream = false;
bDonePositionOutOfCollision = false; bDonePositionOutOfCollision = false;
b158_80 = false; bCanAttackPlayerWithCops = false;
if (CGeneral::GetRandomNumber() & 3) if (CGeneral::GetRandomNumber() & 3)
bHasACamera = false; bHasACamera = false;

View File

@ -491,7 +491,7 @@ public:
uint32 bCollectBusFare : 1; uint32 bCollectBusFare : 1;
uint32 bBoughtIceCream : 1; uint32 bBoughtIceCream : 1;
uint32 bDonePositionOutOfCollision : 1; uint32 bDonePositionOutOfCollision : 1;
uint32 b158_80 : 1; uint32 bCanAttackPlayerWithCops : 1;
// our own flags // our own flags
uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle

View File

@ -4,7 +4,8 @@
#include "General.h" #include "General.h"
#include "Ped.h" #include "Ped.h"
// --MIAMI: Done // --MIAMI: file done
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL) // Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
PedAudioData CommentWaitTime[56] = { PedAudioData CommentWaitTime[56] = {
{ 500, 800, 500, 2 }, { 500, 800, 500, 2 },
@ -65,14 +66,12 @@ PedAudioData CommentWaitTime[56] = {
{ 0, 0, 0, 0 } { 0, 0, 0, 0 }
}; };
// --MIAMI: Done
bool bool
CPed::ServiceTalkingWhenDead(void) CPed::ServiceTalkingWhenDead(void)
{ {
return m_queuedSound == SOUND_PED_DEATH; return m_queuedSound == SOUND_PED_DEATH;
} }
// --MIAMI: Done
void void
CPed::ServiceTalking(void) CPed::ServiceTalking(void)
{ {
@ -102,7 +101,6 @@ CPed::ServiceTalking(void)
} }
} }
// --MIAMI: Done
void void
CPed::Say(uint16 audio) CPed::Say(uint16 audio)
{ {
@ -157,7 +155,6 @@ CPed::Say(uint16 audio)
} }
} }
// --MIAMI: Done
void void
CPed::Say(uint16 audio, int32 time) CPed::Say(uint16 audio, int32 time)
{ {

View File

@ -3,6 +3,8 @@
#include "FileMgr.h" #include "FileMgr.h"
#include "PedType.h" #include "PedType.h"
// --MIAMI: file done
CPedType *CPedType::ms_apPedType[NUM_PEDTYPES]; CPedType *CPedType::ms_apPedType[NUM_PEDTYPES];
void void

File diff suppressed because it is too large Load Diff

View File

@ -13,23 +13,6 @@ struct PedGroup
int32 models[NUMMODELSPERPEDGROUP]; int32 models[NUMMODELSPERPEDGROUP];
}; };
// Don't know the original name
struct RegenerationPoint
{
eLevelName srcLevel; // this and below one may need to be exchanged
eLevelName destLevel;
float x1;
float x2;
float y1;
float y2;
float z1;
float z2;
CVector destPosA;
CVector destPosB;
CVector srcPosA;
CVector srcPosB;
};
class CPopulation class CPopulation
{ {
public: public:
@ -39,6 +22,7 @@ public:
static float PedDensityMultiplier; static float PedDensityMultiplier;
static uint32 ms_nTotalMissionPeds; static uint32 ms_nTotalMissionPeds;
static int32 MaxNumberOfPedsInUse; static int32 MaxNumberOfPedsInUse;
static int32 MaxNumberOfPedsInUseInterior;
static uint32 ms_nNumCivMale; static uint32 ms_nNumCivMale;
static uint32 ms_nNumCivFemale; static uint32 ms_nNumCivFemale;
static uint32 ms_nNumCop; static uint32 ms_nNumCop;
@ -58,9 +42,6 @@ public:
static uint32 ms_nNumGang9; static uint32 ms_nNumGang9;
static uint32 ms_nNumGang7; static uint32 ms_nNumGang7;
static uint32 ms_nNumGang8; static uint32 ms_nNumGang8;
static CVector RegenerationPoint_a;
static CVector RegenerationPoint_b;
static CVector RegenerationForward;
static uint32 ms_nTotalCarPassengerPeds; static uint32 ms_nTotalCarPassengerPeds;
static uint32 NumMiamiViceCops; static uint32 NumMiamiViceCops;
@ -71,13 +52,12 @@ public:
static void UpdatePedCount(ePedType, bool); static void UpdatePedCount(ePedType, bool);
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool); static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
static CPed *AddPedInCar(CVehicle *car, bool isDriver); static CPed *AddPedInCar(CVehicle *car, bool isDriver);
static bool IsPointInSafeZone(CVector *coors);
static void RemovePed(CPed *ent); static void RemovePed(CPed *ent);
static int32 ChooseCivilianOccupation(int32); static int32 ChooseCivilianOccupation(int32);
static int32 ChooseNextCivilianOccupation(int32);
static void ChooseCivilianCoupleOccupations(int32, int32&, int32&);
static int32 ChoosePolicePedOccupation(); static int32 ChoosePolicePedOccupation();
static int32 ChooseGangOccupation(int); static int32 ChooseGangOccupation(int);
static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*);
static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName);
static void GeneratePedsAtStartOfGame(); static void GeneratePedsAtStartOfGame();
static float PedCreationDistMultiplier(); static float PedCreationDistMultiplier();
static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors, int32 modifier = 0); static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors, int32 modifier = 0);
@ -91,6 +71,18 @@ public:
static bool TestSafeForRealObject(CDummyObject*); static bool TestSafeForRealObject(CDummyObject*);
static bool IsSkateable(CVector const&); static bool IsSkateable(CVector const&);
static bool CanJeerAtStripper(int32 model); static bool CanJeerAtStripper(int32 model);
static void RemovePedsIfThePoolGetsFull(void);
static bool IsMale(int32);
static bool IsFemale(int32);
static bool IsSunbather(int32);
static int32 ComputeRandomisedGangSize(void);
static bool CanSolicitPlayerInCar(int32);
static bool CanSolicitPlayerOnFoot(int32);
static bool IsSecurityGuard(ePedType);
static void PlaceGangMembers(ePedType, int32, CVector const&);
static void PlaceGangMembersInFormation(ePedType, int32, CVector const&);
static void PlaceGangMembersInCircle(ePedType, int32, CVector const&);
static void PlaceCouple(ePedType, int32, ePedType, int32, CVector);
static void PlaceMallPedsAsStationaryGroup(CVector const&, int32);
static CPed* AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit); static CPed* AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit);
}; };

View File

@ -14,14 +14,6 @@
bool CCredits::bCreditsGoing; bool CCredits::bCreditsGoing;
uint32 CCredits::CreditsStartTime; uint32 CCredits::CreditsStartTime;
#ifdef ASPECT_RATIO_SCALE
#define SCALE_AND_CENTER(x) ScaleAndCenterX(x)
extern float ScaleAndCenterX(float x);
#else
#define SCALE_AND_CENTER(x) SCREEN_STRETCH_X(x)
#endif
void void
CCredits::Init(void) CCredits::Init(void)
{ {
@ -81,7 +73,7 @@ CCredits::Render(void)
scrolloffset = (CTimer::GetTimeInMilliseconds() - CreditsStartTime) / 24.0f; scrolloffset = (CTimer::GetTimeInMilliseconds() - CreditsStartTime) / 24.0f;
CFont::SetJustifyOff(); CFont::SetJustifyOff();
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();
CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.75f)); CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.75f));
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetFontStyle(FONT_STANDARD); CFont::SetFontStyle(FONT_STANDARD);
@ -429,7 +421,7 @@ CCredits::Render(void)
PrintCreditText(0.65f, 0.65f, TheText.Get("CRED129"), lineoffset, scrolloffset); PrintCreditText(0.65f, 0.65f, TheText.Get("CRED129"), lineoffset, scrolloffset);
PrintCreditSpace(1.5f, lineoffset); PrintCreditSpace(1.5f, lineoffset);
CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.8f)); CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.8f));
PrintCreditText(1.1f, 0.8f, TheText.Get("CRD111A"), lineoffset, scrolloffset); PrintCreditText(1.1f, 0.8f, TheText.Get("CRD111A"), lineoffset, scrolloffset);
PrintCreditSpace(0.5f, lineoffset); PrintCreditSpace(0.5f, lineoffset);
@ -477,7 +469,7 @@ CCredits::Render(void)
PrintCreditSpace(0.5f, lineoffset); PrintCreditSpace(0.5f, lineoffset);
PrintCreditText(0.65f, 0.65f, TheText.Get("CRD134I"), lineoffset, scrolloffset); PrintCreditText(0.65f, 0.65f, TheText.Get("CRD134I"), lineoffset, scrolloffset);
CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.7f)); CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.7f));
PrintCreditSpace(1.5f, lineoffset); PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(1.1f, 0.8f, TheText.Get("CRED135"), lineoffset, scrolloffset); PrintCreditText(1.1f, 0.8f, TheText.Get("CRED135"), lineoffset, scrolloffset);
@ -513,7 +505,7 @@ CCredits::Render(void)
PrintCreditText(1.1f, 1.1f, TheText.Get("CRD140L"), lineoffset, scrolloffset); PrintCreditText(1.1f, 1.1f, TheText.Get("CRD140L"), lineoffset, scrolloffset);
PrintCreditSpace(1.5f, lineoffset); PrintCreditSpace(1.5f, lineoffset);
CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.85f)); CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.85f));
PrintCreditText(0.95f, 0.7f, TheText.Get("CRED259"), lineoffset, scrolloffset); PrintCreditText(0.95f, 0.7f, TheText.Get("CRED259"), lineoffset, scrolloffset);
PrintCreditSpace(0.5f, lineoffset); PrintCreditSpace(0.5f, lineoffset);
@ -594,7 +586,7 @@ CCredits::Render(void)
PrintCreditText(0.65f, 0.65f, TheText.Get("CRED172"), lineoffset, scrolloffset); PrintCreditText(0.65f, 0.65f, TheText.Get("CRED172"), lineoffset, scrolloffset);
PrintCreditSpace(0.5f, lineoffset); PrintCreditSpace(0.5f, lineoffset);
CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.75f)); CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.75f));
PrintCreditSpace(1.5f, lineoffset); PrintCreditSpace(1.5f, lineoffset);
PrintCreditText(0.95f, 0.7f, TheText.Get("CRED217"), lineoffset, scrolloffset); PrintCreditText(0.95f, 0.7f, TheText.Get("CRED217"), lineoffset, scrolloffset);
@ -717,7 +709,7 @@ CCredits::Render(void)
PrintCreditText(0.65f, 0.65f, TheText.Get("CRED332"), lineoffset, scrolloffset); PrintCreditText(0.65f, 0.65f, TheText.Get("CRED332"), lineoffset, scrolloffset);
PrintCreditSpace(1.5f, lineoffset); PrintCreditSpace(1.5f, lineoffset);
CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.8f)); CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.8f));
PrintCreditText(0.95f, 0.7f, TheText.Get("CRED333"), lineoffset, scrolloffset); PrintCreditText(0.95f, 0.7f, TheText.Get("CRED333"), lineoffset, scrolloffset);
PrintCreditSpace(0.5f, lineoffset); PrintCreditSpace(0.5f, lineoffset);
@ -755,7 +747,7 @@ CCredits::Render(void)
PrintCreditSpace(1.5f, lineoffset); PrintCreditSpace(1.5f, lineoffset);
CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH * 0.75f)); CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH * 0.75f));
PrintCreditText(0.95f, 0.7f, TheText.Get("CRED267"), lineoffset, scrolloffset); PrintCreditText(0.95f, 0.7f, TheText.Get("CRED267"), lineoffset, scrolloffset);
PrintCreditSpace(0.5f, lineoffset); PrintCreditSpace(0.5f, lineoffset);
@ -819,5 +811,3 @@ bool CCredits::AreCreditsDone(void)
{ {
return !bCreditsGoing; return !bCreditsGoing;
} }
#undef SCALE_AND_CENTER

View File

@ -69,3 +69,14 @@ CDraw::SetFOV(float fov)
#endif #endif
ms_fFOV = fov; ms_fFOV = fov;
} }
#ifdef ASPECT_RATIO_SCALE
float
ScaleAndCenterX(float x)
{
if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
return x;
else
return (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X(x);
}
#endif

View File

@ -228,8 +228,8 @@ CFont::Initialise(void)
SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0)); SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
SetJustifyOff(); SetJustifyOff();
SetCentreOff(); SetCentreOff();
SetWrapx(DEFAULT_SCREEN_WIDTH); SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
SetCentreSize(DEFAULT_SCREEN_WIDTH); SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
SetBackgroundOff(); SetBackgroundOff();
SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80)); SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
SetBackGroundOnlyTextOff(); SetBackGroundOnlyTextOff();
@ -996,22 +996,10 @@ CFont::GetStringWidth(wchar *s, bool spaces)
{ {
for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) { for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) {
if (c == '~') { if (c == '~') {
// This is original code
#if 0
s++; s++;
while (*s != '~') { while (*s != '~') {
s++; s++;
} }
#else
// TODO(Miami): This is my code to prevent fuck up until InsertPlayerControlKeysInString is done
if (*(s + 1) != '~') {
s++;
while (*s != '~') {
s++;
}
}
#endif
} }
else { else {
w += GetCharacterSize(c - ' '); w += GetCharacterSize(c - ' ');

View File

@ -405,7 +405,7 @@ void CHud::Draw()
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f)); CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
CFont::SetJustifyOff(); CFont::SetJustifyOff();
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetDropShadowPosition(0); CFont::SetDropShadowPosition(0);
CFont::SetFontStyle(FONT_STANDARD); CFont::SetFontStyle(FONT_STANDARD);
@ -886,7 +886,7 @@ void CHud::Draw()
CFont::SetRightJustifyWrap(0.0f); CFont::SetRightJustifyWrap(0.0f);
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetColor(CRGBA(244, 20, 20, 255)); CFont::SetColor(CRGBA(244, 20, 20, 255));
CFont::SetWrapx(SCREEN_SCALE_X(640.0f)); CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetPropOff(); CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn(); CFont::SetBackGroundOnlyTextOn();
@ -1024,8 +1024,8 @@ void CHud::Draw()
else else
CFont::SetCentreOff(); CFont::SetCentreOff();
CFont::SetWrapx(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fWrapX)); CFont::SetWrapx(SCALE_AND_CENTER_X(CTheScripts::IntroTextLines[i].m_fWrapX));
CFont::SetCentreSize(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fCenterSize)); CFont::SetCentreSize(SCALE_AND_CENTER_X(CTheScripts::IntroTextLines[i].m_fCenterSize));
if (CTheScripts::IntroTextLines[i].m_bBackground) if (CTheScripts::IntroTextLines[i].m_bBackground)
CFont::SetBackgroundOn(); CFont::SetBackgroundOn();
@ -1045,7 +1045,7 @@ void CHud::Draw()
CFont::SetPropOff(); CFont::SetPropOff();
CFont::SetFontStyle(FONT_LOCALE(CTheScripts::IntroTextLines[i].m_nFont)); CFont::SetFontStyle(FONT_LOCALE(CTheScripts::IntroTextLines[i].m_nFont));
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text); CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text);
} }
} }
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) { for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
@ -1250,10 +1250,12 @@ void CHud::Draw()
} }
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(590.0f)); CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f));
CFont::SetColor(CRGBA(255, 255, 0, BigMessageAlpha[0])); // unused color CFont::SetColor(CRGBA(255, 255, 0, BigMessageAlpha[0])); // unused color
CFont::SetFontStyle(FONT_HEADING); CFont::SetFontStyle(FONT_HEADING);
// Appearently sliding text in here was abandoned very early, since this text is centered now.
if (BigMessageX[0] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) { if (BigMessageX[0] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
BigMessageInUse[0] += CTimer::GetTimeStep(); BigMessageInUse[0] += CTimer::GetTimeStep();
@ -1268,7 +1270,7 @@ void CHud::Draw()
} }
} }
else { else {
BigMessageX[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); BigMessageX[0] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f));
BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
if (BigMessageAlpha[0] > 255.0f) if (BigMessageAlpha[0] > 255.0f)
@ -1282,7 +1284,7 @@ void CHud::Draw()
} }
else { else {
BigMessageAlpha[0] = 0.0f; BigMessageAlpha[0] = 0.0f;
BigMessageX[0] = -60.0f; BigMessageX[0] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f);
BigMessageInUse[0] = 1.0f; BigMessageInUse[0] = 1.0f;
} }
} }
@ -1293,7 +1295,7 @@ void CHud::Draw()
// WastedBustedText // WastedBustedText
if (m_BigMessage[2][0]) { if (m_BigMessage[2][0]) {
if (BigMessageInUse[2] != 0.0f) { if (BigMessageInUse[2] != 0.0f) {
BigMessageAlpha[2] += (CTimer::GetTimeStepInSeconds() * 255.0f); BigMessageAlpha[2] += (CTimer::GetTimeStepInMilliseconds() * 0.4f);
if (BigMessageAlpha[2] > 255.0f) if (BigMessageAlpha[2] > 255.0f)
BigMessageAlpha[2] = 255.0f; BigMessageAlpha[2] = 255.0f;
@ -1330,6 +1332,7 @@ void CHud::Draw()
} }
} }
// --MIAMI: Done
void CHud::DrawAfterFade() void CHud::DrawAfterFade()
{ {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
@ -1360,8 +1363,8 @@ void CHud::DrawAfterFade()
else else
CFont::SetCentreOff(); CFont::SetCentreOff();
CFont::SetWrapx(SCREEN_SCALE_X(line.m_fWrapX)); CFont::SetWrapx(SCALE_AND_CENTER_X(line.m_fWrapX));
CFont::SetCentreSize(SCREEN_SCALE_X(line.m_fCenterSize)); CFont::SetCentreSize(SCALE_AND_CENTER_X(line.m_fCenterSize));
if (line.m_bBackground) if (line.m_bBackground)
CFont::SetBackgroundOn(); CFont::SetBackgroundOn();
else else
@ -1379,7 +1382,7 @@ void CHud::DrawAfterFade()
CFont::SetPropOff(); CFont::SetPropOff();
CFont::SetFontStyle(line.m_nFont); CFont::SetFontStyle(line.m_nFont);
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text); CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text);
} }
} }
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) { for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
@ -1407,7 +1410,7 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_X(600.0f)); CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(40.0f));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetDropShadowPosition(2); CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetDropColor(CRGBA(0, 0, 0, 255));
@ -1421,7 +1424,7 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f)); CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_X(620.0f)); CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(60.0f));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetDropShadowPosition(2); CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetDropColor(CRGBA(0, 0, 0, 255));
@ -1451,7 +1454,7 @@ void CHud::DrawAfterFade()
} }
break; break;
case 2: case 2:
OddJob2Timer += (20.0f * CTimer::GetTimeStep()); OddJob2Timer += CTimer::GetTimeStepInMilliseconds();
if (OddJob2Timer > 1500) { if (OddJob2Timer > 1500) {
OddJob2On = 3; OddJob2On = 3;
} }
@ -1476,20 +1479,18 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f)); CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f));
CFont::SetCentreOn(); CFont::SetCentreOn();
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f)); CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(80.0f));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD)); CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
#ifdef BETA_SLIDING_TEXT #ifdef BETA_SLIDING_TEXT
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
CFont::SetColor(ODDJOB2_COLOR); CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]); CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_SCALE_Y(217.0f), m_BigMessage[5]);
#else #else
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
CFont::SetColor(ODDJOB2_COLOR); CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]); CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(217.0f), m_BigMessage[5]);
#endif #endif
} }
} }
@ -1502,6 +1503,7 @@ void CHud::DrawAfterFade()
CFont::SetJustifyOff(); CFont::SetJustifyOff();
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();
// will be overwritten below
if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH)
CFont::SetScale(SCREEN_SCALE_X(0.884f), SCREEN_SCALE_Y(1.36f)); CFont::SetScale(SCREEN_SCALE_X(0.884f), SCREEN_SCALE_Y(1.36f));
else else
@ -1511,41 +1513,45 @@ void CHud::DrawAfterFade()
CFont::SetRightJustifyWrap(0.0f); CFont::SetRightJustifyWrap(0.0f);
CFont::SetRightJustifyOn(); CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_BANK); CFont::SetFontStyle(FONT_BANK);
CFont::SetScale(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_AMERICAN ? SCREEN_SCALE_X(1.7f) : SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.8f));
if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) { if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
BigMessageInUse[1] += CTimer::GetTimeStep(); BigMessageInUse[1] += CTimer::GetTimeStep();
if (BigMessageInUse[1] >= 120.0f) { if (BigMessageInUse[1] >= 120.0f) {
BigMessageInUse[1] = 120.0f; BigMessageInUse[1] = 120.0f;
BigMessageAlpha[1] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f); BigMessageAlpha[1] -= CTimer::GetTimeStepInMilliseconds();
} }
if (BigMessageAlpha[1] <= 0) { if (BigMessageAlpha[1] <= 0) {
m_BigMessage[1][0] = 0; m_BigMessage[1][0] = 0;
BigMessageInUse[1] = 0.0f;
BigMessageAlpha[1] = 0.0f; BigMessageAlpha[1] = 0.0f;
} }
} else { } else {
BigMessageX[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); BigMessageX[1] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f));
BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); BigMessageAlpha[1] += CTimer::GetTimeStepInMilliseconds();
if (BigMessageAlpha[1] > 255.0f) if (BigMessageAlpha[1] > 255.0f)
BigMessageAlpha[1] = 255.0f; BigMessageAlpha[1] = 255.0f;
} }
CFont::SetDropShadowPosition(2); CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); // what was that for?
CFont::SetDropColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
//CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
//CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[1]));
CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1])); CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]); #ifdef BETA_SLIDING_TEXT
} CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]);
else { #else
BigMessageAlpha[1] = 0.0f; CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]);
BigMessageX[1] = -60.0f; #endif
} else {
m_ZoneFadeTimer = 0;
BigMessageX[1] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f);
BigMessageInUse[1] = 1.0f; BigMessageInUse[1] = 1.0f;
m_ZoneState = 0; m_ZoneState = 0;
} }
} } else {
else {
BigMessageInUse[1] = 0.0f; BigMessageInUse[1] = 0.0f;
} }
} }
@ -1925,3 +1931,12 @@ float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn)
return clamp(alpha, 0.0f, 255.0f); return clamp(alpha, 0.0f, 255.0f);
} }
void
CHud::ResetWastedText(void)
{
BigMessageInUse[2] = 0.0f;
BigMessageInUse[0] = 0.0f;
m_BigMessage[2][0] = 0;
m_BigMessage[0][0] = 0;
}

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@ -140,4 +140,5 @@ public:
static void SetZoneName(wchar *name); static void SetZoneName(wchar *name);
static void Shutdown(); static void Shutdown();
static float DrawFadeState(DRAW_FADE_STATE, int); static float DrawFadeState(DRAW_FADE_STATE, int);
static void ResetWastedText(void);
}; };

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@ -11,6 +11,8 @@
#include "PCSave.h" #include "PCSave.h"
#include "Text.h" #include "Text.h"
// --MIAMI: file done
const char* _psGetUserFilesFolder(); const char* _psGetUserFilesFolder();
C_PcSave PcSaveHelper; C_PcSave PcSaveHelper;
@ -18,7 +20,7 @@ C_PcSave PcSaveHelper;
void void
C_PcSave::SetSaveDirectory(const char *path) C_PcSave::SetSaveDirectory(const char *path)
{ {
sprintf(DefaultPCSaveFileName, "%s\\%s", path, "GTA3sf"); sprintf(DefaultPCSaveFileName, "%s\\%s", path, "GTAVCsf");
} }
bool bool

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@ -1736,7 +1736,6 @@ main(int argc, char *argv[])
#else #else
LoadingScreen(nil, nil, "loadsc0"); LoadingScreen(nil, nil, "loadsc0");
#endif #endif
if ( !CGame::InitialiseOnceAfterRW() ) if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE; RsGlobal.quit = TRUE;
@ -1748,7 +1747,7 @@ main(int argc, char *argv[])
#endif #endif
break; break;
} }
#ifndef PS2_MENU
case GS_INIT_FRONTEND: case GS_INIT_FRONTEND:
{ {
LoadingScreen(nil, nil, "loadsc0"); LoadingScreen(nil, nil, "loadsc0");
@ -1769,7 +1768,6 @@ main(int argc, char *argv[])
break; break;
} }
#ifndef PS2_MENU
case GS_FRONTEND: case GS_FRONTEND:
{ {
if(!glfwGetWindowAttrib(PSGLOBAL(window), GLFW_ICONIFIED)) if(!glfwGetWindowAttrib(PSGLOBAL(window), GLFW_ICONIFIED))

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@ -18,6 +18,8 @@
#include "Zones.h" #include "Zones.h"
#include "Occlusion.h" #include "Occlusion.h"
// --MIAMI: file done
uint8 CTheCarGenerators::ProcessCounter; uint8 CTheCarGenerators::ProcessCounter;
uint32 CTheCarGenerators::NumOfCarGenerators; uint32 CTheCarGenerators::NumOfCarGenerators;
CCarGenerator CTheCarGenerators::CarGeneratorArray[NUM_CARGENS]; CCarGenerator CTheCarGenerators::CarGeneratorArray[NUM_CARGENS];
@ -42,7 +44,6 @@ uint32 CCarGenerator::CalcNextGen()
return CTimer::GetTimeInMilliseconds() + 4; return CTimer::GetTimeInMilliseconds() + 4;
} }
//TODO(MIAMI): check for more changes - so far only -1 mi is accounted for
void CCarGenerator::DoInternalProcessing() void CCarGenerator::DoInternalProcessing()
{ {
int mi; int mi;
@ -53,6 +54,7 @@ void CCarGenerator::DoInternalProcessing()
m_nTimer += 4; m_nTimer += 4;
return; return;
} }
CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
mi = m_nModelIndex; mi = m_nModelIndex;
} }
else { else {
@ -73,29 +75,25 @@ void CCarGenerator::DoInternalProcessing()
return; return;
} }
} }
CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
if (!CStreaming::HasModelLoaded(mi)) if (!CStreaming::HasModelLoaded(mi))
return; return;
CVehicle* pVehicle; CVehicle* pVehicle;
CVector pos;
if (CModelInfo::IsBoatModel(mi)){ if (CModelInfo::IsBoatModel(mi)){
CBoat* pBoat = new CBoat(mi, PARKED_VEHICLE); CBoat* pBoat = new CBoat(mi, PARKED_VEHICLE);
pos = m_vecPos;
pVehicle = pBoat; pVehicle = pBoat;
pBoat->bIsStatic = false;
pBoat->bEngineOn = false;
CVector pos = m_vecPos;
if (pos.z <= -100.0f) if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += pBoat->GetDistanceFromCentreOfMassToBaseOfModel(); pBoat->bExtendedRange = false;
pBoat->SetPosition(pos);
pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
pBoat->SetStatus(STATUS_ABANDONED);
pBoat->m_nDoorLock = CARLOCK_UNLOCKED;
}else{ }else{
bool groundFound = false; bool groundFound;
CVector pos = m_vecPos; pos = m_vecPos;
if (pos.z > -100.0f){ if (pos.z > -100.0f){
pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound); pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound);
}else{ }else{
groundFound = false;
CColPoint cp; CColPoint cp;
CEntity* pEntity; CEntity* pEntity;
groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f, groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f,
@ -107,7 +105,7 @@ void CCarGenerator::DoInternalProcessing()
debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y); debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y);
return; return;
} }
if (CModelInfo::IsBikeModel(mi)) { if (((CVehicleModelInfo*)CModelInfo::GetModelInfo(mi))->m_vehicleType == VEHICLE_TYPE_BIKE) {
CBike* pBike = new CBike(mi, PARKED_VEHICLE); CBike* pBike = new CBike(mi, PARKED_VEHICLE);
pBike->bIsStanding = true; pBike->bIsStanding = true;
pVehicle = pBike; pVehicle = pBike;
@ -116,16 +114,16 @@ void CCarGenerator::DoInternalProcessing()
CAutomobile* pCar = new CAutomobile(mi, PARKED_VEHICLE); CAutomobile* pCar = new CAutomobile(mi, PARKED_VEHICLE);
pVehicle = pCar; pVehicle = pCar;
} }
// pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
pVehicle->bLightsOn = false;
}
pVehicle->bIsStatic = false; pVehicle->bIsStatic = false;
pVehicle->bEngineOn = false; pVehicle->bEngineOn = false;
pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
pVehicle->SetPosition(pos); pVehicle->SetPosition(pos);
pVehicle->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); pVehicle->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
pVehicle->SetStatus(STATUS_ABANDONED); pVehicle->SetStatus(STATUS_ABANDONED);
pVehicle->bLightsOn = false;
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
}
CWorld::Add(pVehicle); CWorld::Add(pVehicle);
if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm) if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
pVehicle->m_nAlarmState = -1; pVehicle->m_nAlarmState = -1;
@ -173,6 +171,8 @@ void CCarGenerator::Process()
m_nVehicleHandle = -1; m_nVehicleHandle = -1;
m_bIsBlocking = true; m_bIsBlocking = true;
pVehicle->bExtendedRange = false; pVehicle->bExtendedRange = false;
if (m_nModelIndex < 0)
m_nModelIndex = -1;
} }
void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay) void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
@ -217,8 +217,8 @@ bool CCarGenerator::CheckIfWithinRangeOfAnyPlayers()
float farclip = 110.0f * TheCamera.GenerationDistMultiplier; float farclip = 110.0f * TheCamera.GenerationDistMultiplier;
float nearclip = farclip - 20.0f; float nearclip = farclip - 20.0f;
bool canBeRemoved = (m_nModelIndex > 0 && CModelInfo::IsBoatModel(m_nModelIndex) && 165.0f * TheCamera.GenerationDistMultiplier > distance && bool canBeRemoved = (m_nModelIndex > 0 && CModelInfo::IsBoatModel(m_nModelIndex) && 165.0f * TheCamera.GenerationDistMultiplier > distance &&
TheCamera.IsSphereVisible(m_vecPos, 0.0f) && COcclusion::IsPositionOccluded(m_vecPos, 0.0f)); TheCamera.IsSphereVisible(m_vecPos, 0.0f) && !COcclusion::IsPositionOccluded(m_vecPos, 0.0f));
if (distance >= farclip || canBeRemoved){ if (distance >= farclip && !canBeRemoved){
if (m_bIsBlocking) if (m_bIsBlocking)
m_bIsBlocking = false; m_bIsBlocking = false;
return false; return false;
@ -227,7 +227,7 @@ bool CCarGenerator::CheckIfWithinRangeOfAnyPlayers()
return true; return true;
if (m_bIsBlocking) if (m_bIsBlocking)
return false; return false;
if (distance < nearclip) if (distance < nearclip && !m_bForceSpawn)
return false; return false;
return DotProduct2D(direction, FindPlayerSpeed()) <= 0; return DotProduct2D(direction, FindPlayerSpeed()) <= 0;
} }
@ -246,8 +246,9 @@ void CTheCarGenerators::Process()
int32 CTheCarGenerators::CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay) int32 CTheCarGenerators::CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
{ {
CarGeneratorArray[NumOfCarGenerators].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay); if (NumOfCarGenerators < NUM_CARGENS)
return NumOfCarGenerators++; CarGeneratorArray[NumOfCarGenerators++].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay);
return NumOfCarGenerators - 1;
} }
void CTheCarGenerators::Init() void CTheCarGenerators::Init()
@ -279,6 +280,11 @@ VALIDATESAVEBUF(*size)
void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size) void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
{ {
NumOfCarGenerators = 0;
GenerateEvenIfPlayerIsCloseCounter = 0;
CurrentActiveCount = 0;
ProcessCounter = 0;
const int32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16); const int32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16);
Init(); Init();
INITSAVEBUF INITSAVEBUF

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@ -52,17 +52,22 @@ void CCranes::InitCranes(void)
CEntity* pEntity = (CEntity*)pNode->item; CEntity* pEntity = (CEntity*)pNode->item;
if (MODELID_CRANE_1 == pEntity->GetModelIndex() || if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
MODELID_CRANE_2 == pEntity->GetModelIndex() || MODELID_CRANE_2 == pEntity->GetModelIndex() ||
MODELID_CRANE_3 == pEntity->GetModelIndex()) MODELID_CRANE_3 == pEntity->GetModelIndex() ||
MODELID_CRANE_4 == pEntity->GetModelIndex() ||
MODELID_CRANE_5 == pEntity->GetModelIndex() ||
MODELID_CRANE_6 == pEntity->GetModelIndex())
AddThisOneCrane(pEntity); AddThisOneCrane(pEntity);
} }
} }
} }
// TODO(MIAMI): LEVEL_MAINLAND just so it compiles
for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_MAINLAND).first; pNode; pNode = pNode->next) { for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_MAINLAND).first; pNode; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item; CEntity* pEntity = (CEntity*)pNode->item;
if (MODELID_CRANE_1 == pEntity->GetModelIndex() || if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
MODELID_CRANE_2 == pEntity->GetModelIndex() || MODELID_CRANE_2 == pEntity->GetModelIndex() ||
MODELID_CRANE_3 == pEntity->GetModelIndex()) MODELID_CRANE_3 == pEntity->GetModelIndex() ||
MODELID_CRANE_4 == pEntity->GetModelIndex() ||
MODELID_CRANE_5 == pEntity->GetModelIndex() ||
MODELID_CRANE_6 == pEntity->GetModelIndex())
AddThisOneCrane(pEntity); AddThisOneCrane(pEntity);
} }
} }
@ -85,20 +90,6 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
pCrane->m_nCraneState = CCrane::IDLE; pCrane->m_nCraneState = CCrane::IDLE;
pCrane->m_bWasMilitaryCrane = false; pCrane->m_bWasMilitaryCrane = false;
pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex()); pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
#if 0
// Is this used to avoid military crane?
if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
CObject* pHook = new CObject(MI_MAGNET, false);
pHook->ObjectCreatedBy = MISSION_OBJECT;
pHook->bUsesCollision = false;
pHook->bExplosionProof = true;
pHook->bAffectedByGravity = false;
pCrane->m_pHook = pHook;
pCrane->CalcHookCoordinates(&pCrane->m_vecHookCurPos.x, &pCrane->m_vecHookCurPos.y, &pCrane->m_vecHookCurPos.z);
pCrane->SetHookMatrix();
}
else
#endif
pCrane->m_pHook = nil; pCrane->m_pHook = nil;
NumCranes++; NumCranes++;
} }

View File

@ -10,6 +10,8 @@
#include "Ped.h" #include "Ped.h"
#include "Fire.h" #include "Fire.h"
// --MIAMI: file done
CShotInfo gaShotInfo[NUMSHOTINFOS]; CShotInfo gaShotInfo[NUMSHOTINFOS];
float CShotInfo::ms_afRandTable[20]; float CShotInfo::ms_afRandTable[20];