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Fix oneshot audio crash
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@ -90,6 +90,8 @@ cAudioScriptObject::SaveAllAudioScriptObjects(uint8 *buf, uint32 *size)
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void
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PlayOneShotScriptObject(uint8 id, CVector const &pos)
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{
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if (!DMAudio.IsAudioInitialised()) return;
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cAudioScriptObject *audioScriptObject = new cAudioScriptObject();
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audioScriptObject->Posn = pos;
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audioScriptObject->AudioId = id;
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