mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 16:21:50 +01:00
Merge branch 'master' of github.com:GTAmodding/re3
This commit is contained in:
commit
3ae10c93ac
@ -117,58 +117,54 @@ cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
|
|||||||
}
|
}
|
||||||
|
|
||||||
uint32
|
uint32
|
||||||
cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision)
|
cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
|
||||||
{
|
{
|
||||||
uint8 surface1 = audioCollision->m_bSurface1;
|
uint8 surface1 = audioCollision.m_bSurface1;
|
||||||
uint8 surface2 = audioCollision->m_bSurface2;
|
uint8 surface2 = audioCollision.m_bSurface2;
|
||||||
int32 vol;
|
int32 vol;
|
||||||
float ratio;
|
float ratio;
|
||||||
|
|
||||||
if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
|
if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
|
||||||
surface2 == SURFACE_HEDGE) {
|
surface2 == SURFACE_HEDGE) {
|
||||||
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
|
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
|
||||||
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
|
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
|
||||||
vol = 50.f * ratio;
|
vol = 50.f * ratio;
|
||||||
} else {
|
} else if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
|
||||||
if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
|
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||||
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
|
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
|
||||||
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
|
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
|
||||||
vol = 30.f * ratio;
|
vol = 30.f * ratio;
|
||||||
|
} else if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
|
||||||
} else {
|
|
||||||
if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
|
|
||||||
surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
|
surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
|
||||||
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
|
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
|
||||||
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
|
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
|
||||||
vol = 50.f * ratio;
|
vol = 50.f * ratio;
|
||||||
|
} else if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) {
|
||||||
|
return 0;
|
||||||
} else {
|
} else {
|
||||||
if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; }
|
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||||
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
|
m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
|
||||||
m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
|
m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
|
||||||
vol = 40.f * ratio;
|
vol = 40.f * ratio;
|
||||||
}
|
}
|
||||||
}
|
if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
|
||||||
}
|
|
||||||
if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
|
|
||||||
return vol;
|
return vol;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
|
cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
|
||||||
{
|
{
|
||||||
if(col->m_fIntensity2 > 0.0016f) {
|
if(col.m_fIntensity2 > 0.0016f) {
|
||||||
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
|
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
|
||||||
if(emittingVol) {
|
if(emittingVol) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
|
m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
|
||||||
m_sQueueSample.m_nVolume =
|
m_sQueueSample.m_nVolume =
|
||||||
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
|
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if(m_sQueueSample.m_nVolume) {
|
if(m_sQueueSample.m_nVolume) {
|
||||||
m_sQueueSample.m_nCounter = counter;
|
m_sQueueSample.m_nCounter = counter;
|
||||||
m_sQueueSample.m_vecPos = col->m_vecPosition;
|
m_sQueueSample.m_vecPos = col.m_vecPosition;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 7;
|
m_sQueueSample.m_nReleasingVolumeModificator = 7;
|
||||||
@ -189,22 +185,43 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
|
||||||
|
SFX_COL_TARMAC_1,
|
||||||
|
SFX_COL_GRASS_1,
|
||||||
|
SFX_COL_GRAVEL_1,
|
||||||
|
SFX_COL_MUD_1,
|
||||||
|
SFX_COL_TARMAC_1,
|
||||||
|
SFX_COL_CAR_1,
|
||||||
|
SFX_COL_GRASS_1,
|
||||||
|
SFX_COL_SCAFFOLD_POLE_1,
|
||||||
|
SFX_COL_GARAGE_DOOR_1,
|
||||||
|
SFX_COL_CAR_PANEL_1,
|
||||||
|
SFX_COL_THICK_METAL_PLATE_1,
|
||||||
|
SFX_COL_SCAFFOLD_POLE_1,
|
||||||
|
SFX_COL_LAMP_POST_1,
|
||||||
|
SFX_COL_HYDRANT_1,
|
||||||
|
SFX_COL_HYDRANT_1,
|
||||||
|
SFX_COL_METAL_CHAIN_FENCE_1,
|
||||||
|
SFX_COL_PED_1,
|
||||||
|
SFX_COL_SAND_1,
|
||||||
|
SFX_SPLASH_1,
|
||||||
|
SFX_COL_WOOD_CRATES_1,
|
||||||
|
SFX_COL_WOOD_BENCH_1,
|
||||||
|
SFX_COL_WOOD_SOLID_1,
|
||||||
|
SFX_COL_GRASS_1,
|
||||||
|
SFX_COL_GRASS_1,
|
||||||
|
SFX_COL_VEG_1,
|
||||||
|
SFX_COL_TARMAC_1,
|
||||||
|
SFX_COL_CONTAINER_1,
|
||||||
|
SFX_COL_NEWS_VENDOR_1,
|
||||||
|
SFX_TYRE_BUMP,
|
||||||
|
SFX_COL_CARDBOARD_1,
|
||||||
|
SFX_COL_TARMAC_1,
|
||||||
|
SFX_COL_GATE};
|
||||||
|
|
||||||
void
|
void
|
||||||
cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
|
cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
|
||||||
{
|
{
|
||||||
static const int32 gOneShotCol[] = {
|
|
||||||
SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
|
|
||||||
SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
|
|
||||||
SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
|
|
||||||
SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
|
|
||||||
SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
|
|
||||||
SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
|
|
||||||
SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
|
|
||||||
SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
|
|
||||||
SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
|
|
||||||
SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
|
|
||||||
SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
|
|
||||||
|
|
||||||
int16 s1;
|
int16 s1;
|
||||||
int16 s2;
|
int16 s2;
|
||||||
@ -216,21 +233,21 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
|
|||||||
|
|
||||||
for(int32 i = 0; i < 2; i++) {
|
for(int32 i = 0; i < 2; i++) {
|
||||||
if(i) {
|
if(i) {
|
||||||
s1 = col->m_bSurface2;
|
s1 = col.m_bSurface2;
|
||||||
s2 = col->m_bSurface1;
|
s2 = col.m_bSurface1;
|
||||||
} else {
|
} else {
|
||||||
s1 = col->m_bSurface1;
|
s1 = col.m_bSurface1;
|
||||||
s2 = col->m_bSurface2;
|
s2 = col.m_bSurface2;
|
||||||
}
|
}
|
||||||
ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1);
|
ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
|
||||||
if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
|
if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio /= 4.0f;
|
||||||
if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
|
if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
|
||||||
s1 = SURFACE_BILLBOARD;
|
s1 = SURFACE_BILLBOARD;
|
||||||
ratio = Min(1.f, 2.f * ratio);
|
ratio = Min(1.f, 2.f * ratio);
|
||||||
}
|
}
|
||||||
emittingVol = 40.f * ratio;
|
emittingVol = 40.f * ratio;
|
||||||
if(emittingVol) {
|
if(emittingVol) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
|
m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
|
||||||
m_sQueueSample.m_nVolume =
|
m_sQueueSample.m_nVolume =
|
||||||
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
|
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if(m_sQueueSample.m_nVolume) {
|
if(m_sQueueSample.m_nVolume) {
|
||||||
@ -288,7 +305,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
|
|||||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
||||||
m_sQueueSample.m_nCounter = counter++;
|
m_sQueueSample.m_nCounter = counter++;
|
||||||
if(counter >= 255) counter = 28;
|
if(counter >= 255) counter = 28;
|
||||||
m_sQueueSample.m_vecPos = col->m_vecPosition;
|
m_sQueueSample.m_vecPos = col.m_vecPosition;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 11;
|
m_sQueueSample.m_nReleasingVolumeModificator = 11;
|
||||||
@ -311,13 +328,13 @@ void
|
|||||||
cAudioManager::ServiceCollisions()
|
cAudioManager::ServiceCollisions()
|
||||||
{
|
{
|
||||||
int i, j;
|
int i, j;
|
||||||
bool someArr1[NUMAUDIOCOLLISIONS];
|
bool abRepeatedCollision1[NUMAUDIOCOLLISIONS];
|
||||||
bool someArr2[NUMAUDIOCOLLISIONS];
|
bool abRepeatedCollision2[NUMAUDIOCOLLISIONS];
|
||||||
|
|
||||||
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
|
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
|
||||||
|
|
||||||
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
||||||
someArr1[i] = someArr2[i] = false;
|
abRepeatedCollision1[i] = abRepeatedCollision2[i] = false;
|
||||||
|
|
||||||
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
||||||
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
||||||
@ -327,17 +344,17 @@ cAudioManager::ServiceCollisions()
|
|||||||
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
|
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
|
||||||
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
|
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
|
||||||
) {
|
) {
|
||||||
someArr1[index] = true;
|
abRepeatedCollision1[index] = true;
|
||||||
someArr2[j] = true;
|
abRepeatedCollision2[j] = true;
|
||||||
m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
|
m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
|
||||||
SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
|
SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
|
for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
|
||||||
if (!someArr2[i]) {
|
if (!abRepeatedCollision2[i]) {
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
|
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
|
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
|
m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
|
||||||
@ -351,9 +368,9 @@ cAudioManager::ServiceCollisions()
|
|||||||
|
|
||||||
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
||||||
int index = m_sCollisionManager.m_bIndicesTable[i];
|
int index = m_sCollisionManager.m_bIndicesTable[i];
|
||||||
if (!someArr1[index]) {
|
if (!abRepeatedCollision1[index]) {
|
||||||
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
||||||
if (someArr2[j]) {
|
if (!abRepeatedCollision2[j]) {
|
||||||
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
|
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
|
||||||
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
|
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
|
||||||
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
|
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
|
||||||
@ -362,8 +379,8 @@ cAudioManager::ServiceCollisions()
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]);
|
SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]);
|
||||||
SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
|
SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -393,7 +410,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
|
|||||||
v2 = entity2->GetPosition();
|
v2 = entity2->GetPosition();
|
||||||
}
|
}
|
||||||
CVector pos = (v1 + v2) * 0.5f;
|
CVector pos = (v1 + v2) * 0.5f;
|
||||||
distSquared = GetDistanceSquared(&pos);
|
distSquared = GetDistanceSquared(pos);
|
||||||
if(distSquared < SQR(CollisionSoundIntensity)) {
|
if(distSquared < SQR(CollisionSoundIntensity)) {
|
||||||
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
|
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
|
||||||
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
|
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
|
||||||
|
@ -2951,10 +2951,10 @@ cAudioManager::GetCurrent3DProviderIndex() const
|
|||||||
}
|
}
|
||||||
|
|
||||||
float
|
float
|
||||||
cAudioManager::GetDistanceSquared(CVector *v) const
|
cAudioManager::GetDistanceSquared(const CVector &v) const
|
||||||
{
|
{
|
||||||
const CVector &c = TheCamera.GetPosition();
|
const CVector &c = TheCamera.GetPosition();
|
||||||
return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f);
|
return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f);
|
||||||
}
|
}
|
||||||
|
|
||||||
int32
|
int32
|
||||||
@ -3625,14 +3625,14 @@ cAudioManager::ProcessActiveQueues()
|
|||||||
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
|
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
|
for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
|
||||||
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
|
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
|
||||||
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
|
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
|
||||||
if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
|
if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
|
||||||
--sample.m_nLoopsRemaining;
|
--sample.m_nLoopsRemaining;
|
||||||
sample.m_nReleasingVolumeDivider = 1;
|
sample.m_nReleasingVolumeDivider = 1;
|
||||||
} else {
|
} else {
|
||||||
for (int32 j = 0; j < m_nActiveSamples; ++j) {
|
for (uint8 j = 0; j < m_nActiveSamples; ++j) {
|
||||||
if (!m_asActiveSamples[j].m_bIsProcessed) {
|
if (!m_asActiveSamples[j].m_bIsProcessed) {
|
||||||
if (sample.m_nLoopCount) {
|
if (sample.m_nLoopCount) {
|
||||||
v28 = sample.m_nFrequency / m_nTimeSpent;
|
v28 = sample.m_nFrequency / m_nTimeSpent;
|
||||||
@ -3747,7 +3747,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -3970,7 +3970,7 @@ cAudioManager::ProcessBridge()
|
|||||||
|
|
||||||
if (CBridge::pLiftRoad) {
|
if (CBridge::pLiftRoad) {
|
||||||
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
|
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
|
||||||
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (dist < 202500.0f) {
|
if (dist < 202500.0f) {
|
||||||
CalculateDistance(distCalculated, dist);
|
CalculateDistance(distCalculated, dist);
|
||||||
switch (CBridge::State) {
|
switch (CBridge::State) {
|
||||||
@ -4206,7 +4206,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
rand = m_anRandomTable[0] % 90 + 30;
|
rand = m_anRandomTable[0] % 90 + 30;
|
||||||
@ -4246,7 +4246,7 @@ cAudioManager::ProcessCrane()
|
|||||||
if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
|
if (crane->m_nCraneStatus == CCrane::ACTIVATED) {
|
||||||
if (crane->m_nCraneState != CCrane::IDLE) {
|
if (crane->m_nCraneState != CCrane::IDLE) {
|
||||||
m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
|
m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition();
|
||||||
distSquared = GetDistanceSquared(&this->m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(intensity)) {
|
if (distSquared < SQR(intensity)) {
|
||||||
CalculateDistance(distCalculated, distSquared);
|
CalculateDistance(distCalculated, distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
|
||||||
@ -4306,7 +4306,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
rand = m_anRandomTable[0] % 60 + 40;
|
rand = m_anRandomTable[0] % 60 + 40;
|
||||||
@ -4510,7 +4510,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
|
|||||||
}
|
}
|
||||||
pos = CExplosion::GetExplosionPosition(i);
|
pos = CExplosion::GetExplosionPosition(i);
|
||||||
m_sQueueSample.m_vecPos = *pos;
|
m_sQueueSample.m_vecPos = *pos;
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -4541,7 +4541,7 @@ cAudioManager::ProcessFireHydrant()
|
|||||||
static const int intensity = 35;
|
static const int intensity = 35;
|
||||||
|
|
||||||
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
|
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(intensity)) {
|
if (distSquared < SQR(intensity)) {
|
||||||
CalculateDistance(distCalculated, distSquared);
|
CalculateDistance(distCalculated, distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
|
||||||
@ -4611,7 +4611,7 @@ void cAudioManager::ProcessFires(int32)
|
|||||||
m_sQueueSample.m_nReleasingVolumeModificator = 8;
|
m_sQueueSample.m_nReleasingVolumeModificator = 8;
|
||||||
}
|
}
|
||||||
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
|
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -4875,7 +4875,7 @@ cAudioManager::ProcessGarages()
|
|||||||
continue;
|
continue;
|
||||||
m_sQueueSample.m_vecPos = entity->GetPosition();
|
m_sQueueSample.m_vecPos = entity->GetPosition();
|
||||||
distCalculated = false;
|
distCalculated = false;
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < 6400.f) {
|
if (distSquared < 6400.f) {
|
||||||
state = CGarages::aGarages[i].m_eGarageState;
|
state = CGarages::aGarages[i].m_eGarageState;
|
||||||
if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
|
if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
|
||||||
@ -5021,7 +5021,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(dist);
|
m_sQueueSample.m_fDistance = Sqrt(dist);
|
||||||
rand = m_anRandomTable[0] % 30 + 40;
|
rand = m_anRandomTable[0] % 30 + 40;
|
||||||
@ -5173,7 +5173,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -5804,7 +5804,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -5914,7 +5914,7 @@ cAudioManager::ProcessMissionAudio()
|
|||||||
if (m_sMissionAudio.m_bPredefinedProperties) {
|
if (m_sMissionAudio.m_bPredefinedProperties) {
|
||||||
SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
|
SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
|
||||||
} else {
|
} else {
|
||||||
distSquared = GetDistanceSquared(&m_sMissionAudio.m_vecPos);
|
distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos);
|
||||||
if (distSquared >= 2500.f) {
|
if (distSquared >= 2500.f) {
|
||||||
emittingVol = 0;
|
emittingVol = 0;
|
||||||
pan = 63;
|
pan = 63;
|
||||||
@ -6017,14 +6017,14 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
|
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
|
||||||
male.m_pPed = nil;
|
male.m_pPed = nil;
|
||||||
male.m_bDistanceCalculated = false;
|
male.m_bDistanceCalculated = false;
|
||||||
male.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
|
SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
|
||||||
return;
|
return;
|
||||||
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
|
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
|
||||||
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
|
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
|
||||||
female.m_pPed = nil;
|
female.m_pPed = nil;
|
||||||
female.m_bDistanceCalculated = false;
|
female.m_bDistanceCalculated = false;
|
||||||
female.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
|
SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
|
||||||
return;
|
return;
|
||||||
case SCRIPT_SOUND_GATE_START_CLUNK:
|
case SCRIPT_SOUND_GATE_START_CLUNK:
|
||||||
@ -6186,7 +6186,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
emittingVolume = m_anRandomTable[2] % 20 + 30;
|
emittingVolume = m_anRandomTable[2] % 20 + 30;
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -6231,7 +6231,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -6261,7 +6261,7 @@ cAudioManager::ProcessPed(CPhysical *ped)
|
|||||||
|
|
||||||
// params.m_bDistanceCalculated = false;
|
// params.m_bDistanceCalculated = false;
|
||||||
params.m_pPed = (CPed *)ped;
|
params.m_pPed = (CPed *)ped;
|
||||||
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (ped->GetModelIndex() == MI_FATMALE02)
|
if (ped->GetModelIndex() == MI_FATMALE02)
|
||||||
ProcessPedHeadphones(¶ms);
|
ProcessPedHeadphones(¶ms);
|
||||||
ProcessPedOneShots(¶ms);
|
ProcessPedOneShots(¶ms);
|
||||||
@ -7458,7 +7458,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
if (m_FrameCounter & 1)
|
if (m_FrameCounter & 1)
|
||||||
@ -7545,7 +7545,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
|
if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
|
||||||
@ -7622,7 +7622,7 @@ cAudioManager::ProcessProjectiles()
|
|||||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||||
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
|
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
|
||||||
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -7762,7 +7762,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -7835,7 +7835,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -7980,7 +7980,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
|
|||||||
m_sQueueSample.m_vecPos = veh->GetPosition();
|
m_sQueueSample.m_vecPos = veh->GetPosition();
|
||||||
|
|
||||||
params.m_bDistanceCalculated = false;
|
params.m_bDistanceCalculated = false;
|
||||||
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
params.m_pVehicle = veh;
|
params.m_pVehicle = veh;
|
||||||
params.m_pTransmission = nil;
|
params.m_pTransmission = nil;
|
||||||
params.m_nIndex = 0;
|
params.m_nIndex = 0;
|
||||||
@ -8990,7 +8990,7 @@ void cAudioManager::ProcessWaterCannon(int32)
|
|||||||
for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
|
for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
|
||||||
if (CWaterCannons::aCannons[i].m_nId) {
|
if (CWaterCannons::aCannons[i].m_nId) {
|
||||||
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
|
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
|
||||||
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SOUND_INTENSITY) {
|
if (distSquared < SOUND_INTENSITY) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
@ -9136,7 +9136,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
|
|||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
|
@ -317,7 +317,7 @@ public:
|
|||||||
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
|
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
|
||||||
float GetCollisionOneShotRatio(int32 a, float b) const;
|
float GetCollisionOneShotRatio(int32 a, float b) const;
|
||||||
float GetCollisionRatio(float a, float b, float c, float d) const;
|
float GetCollisionRatio(float a, float b, float c, float d) const;
|
||||||
float GetDistanceSquared(CVector *v) const;
|
float GetDistanceSquared(const CVector &v) const;
|
||||||
int32 GetJumboTaxiFreq() const;
|
int32 GetJumboTaxiFreq() const;
|
||||||
bool GetMissionAudioLoadingStatus() const;
|
bool GetMissionAudioLoadingStatus() const;
|
||||||
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
|
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
|
||||||
@ -438,15 +438,15 @@ public:
|
|||||||
void SetEffectsFadeVolume(uint8 volume) const;
|
void SetEffectsFadeVolume(uint8 volume) const;
|
||||||
void SetEffectsMasterVolume(uint8 volume) const;
|
void SetEffectsMasterVolume(uint8 volume) const;
|
||||||
void SetEntityStatus(int32 id, uint8 status);
|
void SetEntityStatus(int32 id, uint8 status);
|
||||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision);
|
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
|
||||||
void SetMissionAudioLocation(float x, float y, float z);
|
void SetMissionAudioLocation(float x, float y, float z);
|
||||||
void SetMissionScriptPoliceAudio(int32 sfx) const;
|
void SetMissionScriptPoliceAudio(int32 sfx) const;
|
||||||
void SetMonoMode(uint8); // todo (mobile)
|
void SetMonoMode(uint8); // todo (mobile)
|
||||||
void SetMusicFadeVolume(uint8 volume) const;
|
void SetMusicFadeVolume(uint8 volume) const;
|
||||||
void SetMusicMasterVolume(uint8 volume) const;
|
void SetMusicMasterVolume(uint8 volume) const;
|
||||||
void SetSpeakerConfig(int32 conf) const;
|
void SetSpeakerConfig(int32 conf) const;
|
||||||
void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter);
|
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
|
||||||
void SetUpOneShotCollisionSound(cAudioCollision *col);
|
void SetUpOneShotCollisionSound(const cAudioCollision &col);
|
||||||
bool SetupCrimeReport();
|
bool SetupCrimeReport();
|
||||||
bool SetupJumboEngineSound(uint8 vol, int32 freq);
|
bool SetupJumboEngineSound(uint8 vol, int32 freq);
|
||||||
bool SetupJumboFlySound(uint8 emittingVol);
|
bool SetupJumboFlySound(uint8 emittingVol);
|
||||||
@ -468,6 +468,8 @@ public:
|
|||||||
// only used in pc
|
// only used in pc
|
||||||
void AdjustSamplesVolume();
|
void AdjustSamplesVolume();
|
||||||
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
|
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
|
||||||
|
|
||||||
|
void DebugShit();
|
||||||
};
|
};
|
||||||
|
|
||||||
//dstatic_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
|
//dstatic_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
|
||||||
|
@ -326,8 +326,8 @@ int32
|
|||||||
CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
||||||
{
|
{
|
||||||
int32 numSpheres = CCollision::ProcessColModels(
|
int32 numSpheres = CCollision::ProcessColModels(
|
||||||
GetMatrix(), *CModelInfo::GetModelInfo(GetModelIndex())->GetColModel(),
|
GetMatrix(), *GetColModel(),
|
||||||
ent->GetMatrix(), *CModelInfo::GetModelInfo(ent->GetModelIndex())->GetColModel(),
|
ent->GetMatrix(), *ent->GetColModel(),
|
||||||
colpoints,
|
colpoints,
|
||||||
nil, nil); // No Lines allowed!
|
nil, nil); // No Lines allowed!
|
||||||
if(numSpheres > 0){
|
if(numSpheres > 0){
|
||||||
|
Loading…
Reference in New Issue
Block a user