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Merge pull request #1 from GTAmodding/master
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3aebd965c1
@ -506,7 +506,7 @@ float NumberOfChunksLoaded;
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// TODO: compare with PS2
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void
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LoadingScreen(char *str1, char *str2, char *splashscreen)
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LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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{
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CSprite2d *splash;
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@ -130,12 +130,13 @@ WRAPPER HRESULT _InputInitialise() { EAXJMP(0x5830D0); }
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WRAPPER void _InputShutdown() { EAXJMP(0x583910); }
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WRAPPER HRESULT _InputInitialiseMouse() { EAXJMP(0x583110); }
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WRAPPER void _InputInitialiseJoys() { EAXJMP(0x583580); }
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WRAPPER void LoadingScreen(char const *msg1, char const *msg2, char const *screen) { EAXJMP(0x48D770); }
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WRAPPER Bool InitialiseGame(void) { EAXJMP(0x48E7E0); }
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WRAPPER const Char *GetLevelSplashScreen(Int32 number) { EAXJMP(0x48D750); }
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WRAPPER CSprite2d *LoadSplash(const char *name) { EAXJMP(0x48D550); }
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//
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void LoadingScreen(char const *msg1, char const *msg2, char const *screen);
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CSprite2d *LoadSplash(const char *name);
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void InitialiseLanguage();
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RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode);
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HRESULT CenterVideo(void);
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