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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-22 17:19:15 +01:00
Fixes from miami Entity/Physical proof-read 1
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@ -228,12 +228,8 @@ CEntity::GetBoundRadius(void)
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void
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void
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CEntity::UpdateRwFrame(void)
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CEntity::UpdateRwFrame(void)
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{
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{
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if(m_rwObject){
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if(m_rwObject)
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if(RwObjectGetType(m_rwObject) == rpATOMIC)
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RwFrameUpdateObjects(rwObjectGetParent(m_rwObject));
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RwFrameUpdateObjects(RpAtomicGetFrame((RpAtomic*)m_rwObject));
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else if(RwObjectGetType(m_rwObject) == rpCLUMP)
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RwFrameUpdateObjects(RpClumpGetFrame((RpClump*)m_rwObject));
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}
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}
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}
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#ifdef PED_SKIN
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#ifdef PED_SKIN
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@ -303,14 +303,15 @@ CPhysical::GetHasCollidedWith(CEntity *ent)
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void
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void
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CPhysical::RemoveRefsToEntity(CEntity *ent)
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CPhysical::RemoveRefsToEntity(CEntity *ent)
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{
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{
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int i, j;
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int i = 0, j;
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for(i = 0; i < m_nCollisionRecords; i++){
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while(i < m_nCollisionRecords) {
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if(m_aCollisionRecords[i] == ent){
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if(m_aCollisionRecords[i] == ent){
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for(j = i; j < m_nCollisionRecords-1; j++)
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for(j = i; j < m_nCollisionRecords-1; j++)
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m_aCollisionRecords[j] = m_aCollisionRecords[j+1];
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m_aCollisionRecords[j] = m_aCollisionRecords[j+1];
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m_nCollisionRecords--;
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m_nCollisionRecords--;
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}
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} else
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i++;
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}
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}
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}
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}
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@ -518,13 +519,12 @@ CPhysical::ApplyAirResistance(void)
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m_vecMoveSpeed *= f;
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m_vecMoveSpeed *= f;
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m_vecTurnSpeed *= f;
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m_vecTurnSpeed *= f;
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}else{
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}else{
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float f = Pow(1.0f/(m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr() + 1.0f), CTimer::GetTimeStep());
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float f = Pow(1.0f/Abs(m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr() + 1.0f), CTimer::GetTimeStep());
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m_vecMoveSpeed *= f;
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m_vecMoveSpeed *= f;
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m_vecTurnSpeed *= 0.99f;
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m_vecTurnSpeed *= 0.99f;
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}
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}
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}
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}
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bool
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bool
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CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, float &impulseB)
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CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, float &impulseB)
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{
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{
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@ -888,7 +888,11 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
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impulseB = (speedSum - fOtherSpeedB) * B->m_fMass;
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impulseB = (speedSum - fOtherSpeedB) * B->m_fMass;
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impulseLimit = adhesiveLimit*CTimer::GetTimeStep();
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impulseLimit = adhesiveLimit*CTimer::GetTimeStep();
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if(impulseA < -impulseLimit) impulseA = -impulseLimit;
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if(impulseA < -impulseLimit) impulseA = -impulseLimit;
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if(impulseB > impulseLimit) impulseB = impulseLimit; // BUG: game has A's clamp again here, but this can't be right
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#ifdef FIX_BUGS
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if(impulseB > impulseLimit) impulseB = impulseLimit;
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#else
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if(impulseA < -impulseLimit) impulseA = -impulseLimit; // duplicate
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#endif
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A->ApplyFrictionMoveForce(frictionDir*impulseA);
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A->ApplyFrictionMoveForce(frictionDir*impulseA);
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B->ApplyFrictionMoveForce(frictionDir*impulseB);
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B->ApplyFrictionMoveForce(frictionDir*impulseB);
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return true;
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return true;
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@ -1020,7 +1024,7 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
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if(fOtherSpeed > 0.0f){
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if(fOtherSpeed > 0.0f){
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frictionDir = vOtherSpeed * (1.0f/fOtherSpeed);
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frictionDir = vOtherSpeed * (1.0f/fOtherSpeed);
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fImpulse = -fOtherSpeed * m_fMass;
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fImpulse = -fOtherSpeed * m_fMass;
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impulseLimit = adhesiveLimit*CTimer::GetTimeStep() * 1.5f;
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impulseLimit = adhesiveLimit*CTimer::GetTimeStep() * 1.5;
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if(fImpulse < -impulseLimit) fImpulse = -impulseLimit;
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if(fImpulse < -impulseLimit) fImpulse = -impulseLimit;
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ApplyFrictionMoveForce(frictionDir*fImpulse);
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ApplyFrictionMoveForce(frictionDir*fImpulse);
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ApplyFrictionTurnForce(frictionDir*fImpulse, pointpos);
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ApplyFrictionTurnForce(frictionDir*fImpulse, pointpos);
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@ -1111,7 +1115,8 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
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skipShift = true;
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skipShift = true;
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Aobj->m_pCollidingEntity = B;
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Aobj->m_pCollidingEntity = B;
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}
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}
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}
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} else
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skipShift = true;
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}else if(B->IsObject() && A->IsVehicle()){
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}else if(B->IsObject() && A->IsVehicle()){
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CObject *Bobj = (CObject*)B;
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CObject *Bobj = (CObject*)B;
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if(Bobj->ObjectCreatedBy != TEMP_OBJECT &&
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if(Bobj->ObjectCreatedBy != TEMP_OBJECT &&
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@ -1126,7 +1131,8 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
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if(size.z < A->GetPosition().z ||
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if(size.z < A->GetPosition().z ||
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(Invert(A->GetMatrix(), inv) * size).z < 0.0f)
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(Invert(A->GetMatrix(), inv) * size).z < 0.0f)
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skipShift = true;
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skipShift = true;
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}
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} else
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skipShift = true;
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}else if(IsBodyPart(A->GetModelIndex()) && B->IsPed())
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}else if(IsBodyPart(A->GetModelIndex()) && B->IsPed())
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skipShift = true;
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skipShift = true;
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else if(A->IsPed() && IsBodyPart(B->GetModelIndex()))
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else if(A->IsPed() && IsBodyPart(B->GetModelIndex()))
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@ -14,7 +14,7 @@
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using namespace rw;
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using namespace rw;
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RwUInt8 RwObjectGetType(const RwObject *obj) { return obj->type; }
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RwUInt8 RwObjectGetType(const RwObject *obj) { return obj->type; }
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RwFrame* rwObjectGetParent(const RwObject *obj) { return (RwFrame*)obj->parent; }
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void *RwMalloc(size_t size) { return engine->memfuncs.rwmalloc(size, 0); }
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void *RwMalloc(size_t size) { return engine->memfuncs.rwmalloc(size, 0); }
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void *RwCalloc(size_t numObj, size_t sizeObj) {
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void *RwCalloc(size_t numObj, size_t sizeObj) {
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@ -108,12 +108,12 @@ enum RwCorePluginID
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//struct RwObject;
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//struct RwObject;
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typedef rw::Object RwObject;
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typedef rw::Object RwObject;
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typedef rw::Frame RwFrame;
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typedef RwObject *(*RwObjectCallBack)(RwObject *object, void *data);
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typedef RwObject *(*RwObjectCallBack)(RwObject *object, void *data);
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RwUInt8 RwObjectGetType(const RwObject *obj);
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RwUInt8 RwObjectGetType(const RwObject *obj);
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RwFrame* rwObjectGetParent(const RwObject *obj);
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#define rwsprintf sprintf
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#define rwsprintf sprintf
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#define rwvsprintf vsprintf
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#define rwvsprintf vsprintf
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