mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 09:39:16 +01:00
Implement SetupJumboEngineSound
This commit is contained in:
parent
67398809a3
commit
3b8a177470
@ -7922,8 +7922,34 @@ cAudioManager::SetSpeakerConfig(int32 conf) const
|
||||
SampleManager.SetSpeakerConfig(conf);
|
||||
}
|
||||
|
||||
WRAPPER
|
||||
bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); }
|
||||
bool
|
||||
cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
|
||||
{
|
||||
if(m_sQueueSample.m_fDistance >= 180.f) return 0;
|
||||
|
||||
uint8 emittingVol = vol - gJumboVolOffsetPercentage % 50;
|
||||
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_bVolume) {
|
||||
m_sQueueSample.m_counter = 3;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
|
||||
m_sQueueSample.m_bBankIndex = 0;
|
||||
m_sQueueSample.m_bIsDistant = 0;
|
||||
m_sQueueSample.field_16 = 1;
|
||||
m_sQueueSample.m_nFrequency = freq;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.field_48 = 4.0;
|
||||
m_sQueueSample.m_fSoundIntensity = 180.0f;
|
||||
m_sQueueSample.field_56 = 0;
|
||||
m_sQueueSample.field_76 = 4;
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
cAudioManager::SetupJumboFlySound(uint8 emittingVol)
|
||||
|
@ -354,10 +354,10 @@ public:
|
||||
void ClearMissionAudio(); /// ok
|
||||
void ClearRequestedQueue(); /// ok
|
||||
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
|
||||
float speedMultiplier) const; /// ok
|
||||
int32 ComputePan(float, CVector *); /// ok
|
||||
float speedMultiplier) const; /// ok
|
||||
int32 ComputePan(float, CVector *); /// ok
|
||||
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok
|
||||
int32 CreateEntity(int32 type, void* entity); /// ok
|
||||
int32 CreateEntity(int32 type, void *entity); /// ok
|
||||
|
||||
void DestroyAllGameCreatedEntities(); /// ok
|
||||
void DestroyEntity(int32 id); /// ok
|
||||
@ -535,7 +535,7 @@ public:
|
||||
void ProcessProjectiles(); /// ok
|
||||
void ProcessRainOnVehicle(cVehicleParams *params); /// ok
|
||||
void ProcessReverb() const; /// ok
|
||||
bool ProcessReverseGear(cVehicleParams *a2); /// ok
|
||||
bool ProcessReverseGear(cVehicleParams *params); /// ok
|
||||
void ProcessSawMillScriptObject(uint8 sound); /// ok
|
||||
void ProcessScriptObject(int32 id); /// ok
|
||||
void ProcessShopScriptObject(uint8 sound); /// ok
|
||||
@ -558,12 +558,12 @@ public:
|
||||
int32 RandomDisplacement(uint32 seed) const;
|
||||
void ReacquireDigitalHandle() const;
|
||||
void ReleaseDigitalHandle() const;
|
||||
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
|
||||
float collisionPower, float intensity2); /// ok
|
||||
void ReportCrime(int32 crime, const CVector *pos); /// ok
|
||||
void ResetAudioLogicTimers(uint32 timer); /// ok
|
||||
void ResetPoliceRadio(); /// ok
|
||||
void ResetTimers(uint32 time); /// ok
|
||||
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
|
||||
float intensity2); /// ok
|
||||
void ReportCrime(int32 crime, const CVector *pos); /// ok
|
||||
void ResetAudioLogicTimers(uint32 timer); /// ok
|
||||
void ResetPoliceRadio(); /// ok
|
||||
void ResetTimers(uint32 time); /// ok
|
||||
|
||||
void Service(); /// ok
|
||||
void ServiceCollisions(); /// ok
|
||||
@ -585,7 +585,7 @@ public:
|
||||
void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); /// ok
|
||||
void SetUpOneShotCollisionSound(cAudioCollision *col); /// ok
|
||||
bool SetupCrimeReport(); /// ok
|
||||
bool SetupJumboEngineSound(uint8 a2, int32 a3); // todo
|
||||
bool SetupJumboEngineSound(uint8 vol, int32 freq); /// ok
|
||||
bool SetupJumboFlySound(uint8 emittingVol); /// ok
|
||||
bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
|
||||
bool SetupJumboTaxiSound(uint8 vol); /// ok
|
||||
|
Loading…
Reference in New Issue
Block a user