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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 01:29:16 +01:00
commit
3bda0da403
@ -710,7 +710,7 @@ int8 CRunningScript::ProcessCommandsFrom0To99(int32 command)
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return 0;
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case COMMAND_SHAKE_CAM:
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CollectParameters(&m_nIp, 1);
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TheCamera.CamShake(ScriptParams[0] / 1000.0f);
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CamShakeNoPos(&TheCamera, ScriptParams[0] / 1000.0f);
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return 0;
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case COMMAND_SET_VAR_INT:
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{
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@ -23,7 +23,7 @@ WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
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WRAPPER void CCamera::CalculateDerivedValues(void) { EAXJMP(0x46EEA0); }
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WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); }
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WRAPPER void CCamera::SetWidescreenOff(void) { EAXJMP(0x46FF10); }
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WRAPPER void CCamera::CamShake(float) { EAXJMP(0x46B100); }
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WRAPPER void CamShakeNoPos(CCamera*, float) { EAXJMP(0x46B100); }
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bool
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CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat)
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@ -466,7 +466,6 @@ int m_iModeObbeCamIsInForCar;
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void DrawBordersForWideScreen(void);
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void Restore(void);
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void SetWidescreenOff(void);
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void CamShake(float);
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void dtor(void) { this->CCamera::~CCamera(); }
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};
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@ -479,3 +478,5 @@ static_assert(offsetof(CCamera, m_BlurBlue) == 0x9C, "CCamera: error");
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static_assert(offsetof(CCamera, Cams) == 0x1A4, "CCamera: error");
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static_assert(sizeof(CCamera) == 0xE9D8, "CCamera: wrong size");
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extern CCamera &TheCamera;
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void CamShakeNoPos(CCamera*, float);
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@ -1255,7 +1255,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
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obj->m_fElasticity = 0.1f;
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obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
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obj->ObjectCreatedBy = TEMP_OBJECT;
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obj->bIsStatic = true;
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obj->bIsStatic = false;
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obj->bIsPickup = false;
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obj->bUseVehicleColours = true;
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obj->m_colour1 = m_currentColour1;
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@ -383,6 +383,9 @@ CVehicle::ProcessDelayedExplosion(void)
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if(IsCar() && ((CAutomobile*)this)->m_bombType == 4 && (m_nBombTimer & 0xFE00) != 0xFE00)
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
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if (m_nBombTimer != 0)
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return;
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if(FindPlayerVehicle() != this && m_pBlowUpEntity == FindPlayerPed())
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CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this);
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BlowUpCar(m_pBlowUpEntity);
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