mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-22 17:19:15 +01:00
wiiu: Endian and other fixes
now loads up to point where it's converting textures and crashes
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cc798ad225
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3d302f5c7a
@ -1448,11 +1448,11 @@ cSampleManager::InitialiseSampleBanks(void)
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// fix endianess
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for (int i = 0; i < TOTAL_AUDIO_SAMPLES; i++)
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{
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m_aSamples[i].nOffset = __builtin_bswap32(m_aSamples[i].nOffset);
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m_aSamples[i].nSize = __builtin_bswap32(m_aSamples[i].nSize);
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m_aSamples[i].nFrequency = __builtin_bswap32(m_aSamples[i].nFrequency);
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m_aSamples[i].nLoopStart = __builtin_bswap32(m_aSamples[i].nLoopStart);
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m_aSamples[i].nLoopEnd = __builtin_bswap32(m_aSamples[i].nLoopEnd);
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m_aSamples[i].nOffset = BSWAP32(m_aSamples[i].nOffset);
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m_aSamples[i].nSize = BSWAP32(m_aSamples[i].nSize);
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m_aSamples[i].nFrequency = BSWAP32(m_aSamples[i].nFrequency);
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m_aSamples[i].nLoopStart = BSWAP32(m_aSamples[i].nLoopStart);
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m_aSamples[i].nLoopEnd = BSWAP32(m_aSamples[i].nLoopEnd);
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}
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#endif
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#ifdef AUDIO_OPUS
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@ -119,10 +119,7 @@ struct GlfwJoyState {
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#ifdef __WIIU__
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struct WiiUJoyState {
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int8 id;
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bool isGamepad;
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VPADStatus status;
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bool mappedButtons[17];
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};
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#endif
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@ -193,6 +193,9 @@ CFileLoader::LoadCollisionFile(const char *filename)
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while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){
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assert(strncmp(header.ident, "COLL", 4) == 0);
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#ifdef BIGENDIAN
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header.size = BSWAP32(header.size);
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#endif
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CFileMgr::Read(fd, (char*)work_buff, header.size);
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memcpy(modelname, work_buff, 24);
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@ -218,6 +221,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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{
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int i;
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#ifndef BIGENDIAN
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model.boundingSphere.radius = *(float*)(buf);
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model.boundingSphere.center.x = *(float*)(buf+4);
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model.boundingSphere.center.y = *(float*)(buf+8);
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@ -229,59 +233,142 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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model.boundingBox.max.y = *(float*)(buf+32);
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model.boundingBox.max.z = *(float*)(buf+36);
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model.numSpheres = *(int16*)(buf+40);
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#else
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// TODO make a macro for those buf to float bswaps
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// wtf is 0 | 128?
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model.boundingSphere.radius = FLOATSWAP32(*(float*)(buf));
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model.boundingSphere.center.x = FLOATSWAP32(*(float*)(buf+4));
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model.boundingSphere.center.y = FLOATSWAP32(*(float*)(buf+8));
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model.boundingSphere.center.z = FLOATSWAP32(*(float*)(buf+12));
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model.boundingBox.min.x = FLOATSWAP32(*(float*)(buf+16));
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model.boundingBox.min.y = FLOATSWAP32(*(float*)(buf+20));
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model.boundingBox.min.z = FLOATSWAP32(*(float*)(buf+24));
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model.boundingBox.max.x = FLOATSWAP32(*(float*)(buf+28));
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model.boundingBox.max.y = FLOATSWAP32(*(float*)(buf+32));
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model.boundingBox.max.z = FLOATSWAP32(*(float*)(buf+36));
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model.numSpheres = (int16) BSWAP16(*(uint16*)(buf+40));
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#endif
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buf += 44;
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if(model.numSpheres > 0){
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model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
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for(i = 0; i < model.numSpheres; i++){
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#ifndef BIGENDIAN
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model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
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#else
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float radius = FLOATSWAP32(*(float*)buf);
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CVector center = *(CVector*)(buf+4);
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center.x = FLOATSWAP32(center.x);
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center.y = FLOATSWAP32(center.y);
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center.z = FLOATSWAP32(center.z);
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model.spheres[i].Set(radius, center, buf[16], buf[17]);
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#endif
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buf += 20;
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}
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}else
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model.spheres = nil;
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#ifndef BIGENDIAN
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model.numLines = *(int16*)buf;
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#else
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model.numLines = (int16) BSWAP16(*(uint16*)buf);
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#endif
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buf += 4;
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if(model.numLines > 0){
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model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
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for(i = 0; i < model.numLines; i++){
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#ifndef BIGENDIAN
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model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
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#else
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CVector p0 = *(CVector*)buf;
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p0.x = FLOATSWAP32(p0.x);
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p0.y = FLOATSWAP32(p0.y);
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p0.z = FLOATSWAP32(p0.z);
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CVector p1 = *(CVector*)(buf+12);
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p1.x = FLOATSWAP32(p1.x);
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p1.y = FLOATSWAP32(p1.y);
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p1.z = FLOATSWAP32(p1.z);
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model.lines[i].Set(p0, p1);
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#endif
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buf += 24;
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}
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}else
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model.lines = nil;
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#ifndef BIGENDIAN
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model.numBoxes = *(int16*)buf;
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#else
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model.numBoxes = (int16) BSWAP16(*(uint16*)buf);
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#endif
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buf += 4;
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if(model.numBoxes > 0){
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model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
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for(i = 0; i < model.numBoxes; i++){
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#ifndef BIGENDIAN
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model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
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#else
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CVector min = *(CVector*)buf;
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min.x = FLOATSWAP32(min.x);
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min.y = FLOATSWAP32(min.y);
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min.z = FLOATSWAP32(min.z);
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CVector max = *(CVector*)(buf+12);
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max.x = FLOATSWAP32(max.x);
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max.y = FLOATSWAP32(max.y);
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max.z = FLOATSWAP32(max.z);
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model.boxes[i].Set(min, max, buf[24], buf[25]);
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#endif
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buf += 28;
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}
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}else
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model.boxes = nil;
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#ifndef BIGENDIAN
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int32 numVertices = *(int16*)buf;
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#else
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int32 numVertices = (int16) BSWAP16(*(uint16*)buf);
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#endif
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buf += 4;
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if(numVertices > 0){
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model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
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for(i = 0; i < numVertices; i++){
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#ifndef BIGENDIAN
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model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
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if(Abs(*(float*)buf) >= 256.0f ||
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Abs(*(float*)(buf+4)) >= 256.0f ||
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Abs(*(float*)(buf+8)) >= 256.0f)
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printf("%s:Collision volume too big\n", modelname);
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#else
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float x = FLOATSWAP32(*(float*)buf);
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float y = FLOATSWAP32(*(float*)(buf+4));
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float z = FLOATSWAP32(*(float*)(buf+8));
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model.vertices[i].Set(x, y, z);
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if(Abs(x) >= 256.0f ||
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Abs(y) >= 256.0f ||
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Abs(z) >= 256.0f)
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printf("%s:Collision volume too big\n", modelname);
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#endif
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buf += 12;
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}
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}else
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model.vertices = nil;
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#ifndef BIGENDIAN
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model.numTriangles = *(int16*)buf;
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#else
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model.numTriangles = (int16) BSWAP16(*(uint16*)buf);
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#endif
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buf += 4;
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if(model.numTriangles > 0){
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model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
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for(i = 0; i < model.numTriangles; i++){
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#ifndef BIGENDIAN
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model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]);
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#else
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int32 a = (int32) BSWAP32(*(uint32*)buf);
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int32 b = (int32) BSWAP32(*(uint32*)(buf+4));
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int32 c = (int32) BSWAP32(*(uint32*)(buf+8));
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model.triangles[i].Set(model.vertices, a, b, c, buf[12], buf[13]);
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#endif
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buf += 16;
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}
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}else
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@ -381,6 +381,10 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
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imgSelector = n<<24;
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assert(sizeof(direntry) == 32);
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while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){
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#ifdef BIGENDIAN
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direntry.offset = BSWAP32(direntry.offset);
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direntry.size = BSWAP32(direntry.size);
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#endif
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dot = strchr(direntry.name, '.');
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if(dot) *dot = '\0';
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if(direntry.size > (uint32)ms_streamingBufferSize)
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@ -78,6 +78,18 @@ typedef int64_t int64;
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// hardcode ucs-2
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typedef uint16_t wchar;
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#ifdef BIGENDIAN
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inline float _floatswap32(float f)
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{
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uint32_t _swapval = __builtin_bswap32(*(uint32_t*)&f);
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return *(float*)&_swapval;
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}
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#define BSWAP32(x) __builtin_bswap32(x)
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#define BSWAP16(x) __builtin_bswap16(x)
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#define FLOATSWAP32(x) _floatswap32(x)
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#endif
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#ifndef nil
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#define nil NULL
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#endif
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@ -913,6 +913,8 @@ RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags)
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{
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#ifdef RW_GL3
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return '3LGO';
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#elif __WIIU__
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return 'UIIW';
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#endif
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return flags & 0xF00;
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}
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@ -71,7 +71,7 @@ RwTexDictionaryGtaStreamRead(RwStream *stream)
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return nil;
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#ifdef BIGENDIAN
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numTextures = __builtin_bswap32(numTextures);
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numTextures = BSWAP32(numTextures);
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#endif
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texDict = RwTexDictionaryCreate();
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@ -174,6 +174,7 @@ char* casepath(char const* path, bool checkPathFirst)
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char* c;
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while (c = strsep(&p, "/\\"))
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{
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debug("sep string from %s is %s", p, c);
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// May be trailing slash(allow), slash at the start(avoid), or multiple slashes(avoid)
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if (*c == '\0')
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{
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@ -284,7 +284,7 @@ psInitialize(void)
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#endif
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// TODO: Is there a way to get free ram on wiiu?
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_dwMemAvailPhys = 1024; //systemInfo.freeram;
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_dwMemAvailPhys = 1024*1024*170; //systemInfo.freeram;
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_dwOperatingSystemVersion = OS_WINXP; // To fool other classes
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// debug("Physical memory size %u\n", systemInfo.totalram);
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@ -1382,9 +1382,6 @@ void CapturePad(RwInt32 padID)
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memcpy(&ControlsManager.m_NewState.status, &status, sizeof(VPADStatus));
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ControlsManager.m_NewState.id = 0;
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ControlsManager.m_NewState.isGamepad = true;
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// if (ControlsManager.m_NewState.isGamepad)
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// {
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// memcpy(&ControlsManager.m_NewState.mappedButtons, gamepadState.buttons, sizeof(gamepadState.buttons));
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@ -71,7 +71,7 @@ CText::Load(void)
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sectlen = (int)filedata[offset+3]<<24 | (int)filedata[offset+2]<<16 |
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(int)filedata[offset+1]<<8 | (int)filedata[offset+0];
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#ifdef BIGENDIAN
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sectlen = __builtin_bswap32(sectlen);
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sectlen = BSWAP32(sectlen);
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#endif
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offset += 4;
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if(sectlen != 0){
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