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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
more CBike and fixes
This commit is contained in:
parent
07c6752cf7
commit
3e36428568
@ -30,7 +30,7 @@ enum eEntityStatus : uint8
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STATUS_PLANE,
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STATUS_PLAYER_REMOTE,
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STATUS_PLAYER_DISABLED,
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STATUS_12, // TODO: what is this? used in CPhysical::ApplyAirResistance
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STATUS_GHOST
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};
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class CEntity : public CPlaceable
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@ -458,6 +458,7 @@ CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float
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m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass);
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}
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bool debugSprings;
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bool
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CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias)
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{
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@ -467,6 +468,10 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
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float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
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ApplyMoveForce(springDir*impulse);
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ApplyTurnForce(springDir*impulse, point);
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if(debugSprings){
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printf("spring : %.3f %.3f %.3f\n", springDir.x*impulse, springDir.y*impulse, springDir.z*impulse);
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printf("speed: %.3f %.3f %.3f\n", m_vecMoveSpeed.x, m_vecMoveSpeed.y, m_vecMoveSpeed.z);
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}
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}
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return true;
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}
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@ -484,6 +489,11 @@ CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVecto
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impulse *= 0.75f;
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ApplyMoveForce(forceDir*impulse);
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ApplyTurnForce(forceDir*impulse, point);
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if(debugSprings){
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printf("spring alt: %.3f %.3f %.3f %.3f\n", forceDir.x*impulse, forceDir.y*impulse, forceDir.z*impulse, springRatio);
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printf("speed: %.3f %.3f %.3f\n", m_vecMoveSpeed.x, m_vecMoveSpeed.y, m_vecMoveSpeed.z);
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printf("pos: %.3f %.3f %.3f\n", GetPosition().x, GetPosition().y, GetPosition().z);
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}
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}
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return true;
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}
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@ -531,7 +541,7 @@ void
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CPhysical::ApplyAirResistance(void)
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{
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if(m_fAirResistance > 0.1f){
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if(GetStatus() != STATUS_12){
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if(GetStatus() != STATUS_GHOST){
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float f = Pow(m_fAirResistance, CTimer::GetTimeStep());
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m_vecMoveSpeed *= f;
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m_vecTurnSpeed *= f;
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@ -60,6 +60,7 @@ public:
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}
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void Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, float invSin, float t);
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void Set(RwV3d *axis, float angle);
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void Get(RwMatrix *matrix);
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};
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@ -170,6 +170,17 @@ CQuaternion::Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, fl
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}
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}
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void
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CQuaternion::Set(RwV3d *axis, float angle)
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{
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float halfCos = Cos(angle*0.5f);
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float halfSin = Sin(angle*0.5f);
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x = axis->x*halfSin;
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y = axis->y*halfSin;
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z = axis->z*halfSin;
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w = halfCos;
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}
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void
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CQuaternion::Get(RwMatrix *matrix)
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{
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@ -255,6 +255,7 @@ void
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CAutomobile::ProcessControl(void)
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{
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int i;
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float wheelRot;
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CColModel *colModel;
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if(bUsingSpecialColModel)
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@ -422,7 +423,7 @@ CAutomobile::ProcessControl(void)
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float slowdown;
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CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*m_vecMoveSpeed;
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float fSpeed = parallelSpeed.MagnitudeSqr();
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if(fSpeed > 0.09f){
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if(fSpeed > SQR(0.3f)){
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fSpeed = Sqrt(fSpeed);
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parallelSpeed *= 0.3f / fSpeed;
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slowdown = SAND_SLOWDOWN * Max(1.0f - 2.0f*fSpeed, 0.2f);
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@ -461,11 +462,9 @@ CAutomobile::ProcessControl(void)
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pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
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{
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float wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
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wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
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for(i = 0; i < 4; i++)
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m_aWheelRotation[i] += wheelRot;
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}
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PlayHornIfNecessary();
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ReduceHornCounter();
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@ -500,7 +499,7 @@ CAutomobile::ProcessControl(void)
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break;
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case STATUS_ABANDONED:
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if(m_vecMoveSpeed.MagnitudeSqr() < 0.01f)
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if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f))
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m_fBrakePedal = 0.2f;
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else
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m_fBrakePedal = 0.0f;
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@ -529,7 +528,7 @@ CAutomobile::ProcessControl(void)
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break;
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case STATUS_PLAYER_DISABLED:
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if(m_vecMoveSpeed.MagnitudeSqr() < 0.01f ||
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if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f) ||
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(pDriver && pDriver->IsPlayer() &&
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(pDriver->GetPedState() == PED_ARRESTED ||
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pDriver->GetPedState() == PED_DRAG_FROM_CAR ||
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@ -770,7 +769,7 @@ CAutomobile::ProcessControl(void)
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for(i = 0; i < 4; i++){
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if(m_aSuspensionSpringRatio[i] < 1.0f){
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float bias = pHandling->fSuspensionBias;
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if(i == 1 || i == 3) // rear
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if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
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bias = 1.0f - bias;
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ApplySpringCollisionAlt(pHandling->fSuspensionForceLevel,
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@ -823,7 +822,6 @@ CAutomobile::ProcessControl(void)
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}
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}
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bool gripCheat = true;
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fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
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if(!strongGrip1 && !CVehicle::bCheat3)
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@ -1062,6 +1060,7 @@ CAutomobile::ProcessControl(void)
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}else if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)){
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rearBrake = 0.0f;
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rearTraction = 0.0f;
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// BUG: missing timestep
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ApplyTurnForce(contactPoints[CARWHEEL_REAR_LEFT], -0.001f*m_fTurnMass*m_fSteerAngle*GetRight());
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}else if(m_fTireTemperature > 1.0f){
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rearTraction *= m_fTireTemperature;
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@ -1155,7 +1154,7 @@ CAutomobile::ProcessControl(void)
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}
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if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) &&
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(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT])){
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(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){
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m_fTireTemperature += 0.001f*CTimer::GetTimeStep();
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if(m_fTireTemperature > 3.0f)
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m_fTireTemperature = 3.0f;
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@ -1375,14 +1374,14 @@ CAutomobile::ProcessControl(void)
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// Flying
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bool foo = false;
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bool playRotorSound = false;
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if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){
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if(IsRealHeli()){
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bEngineOn = false;
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m_aWheelSpeed[1] = Max(m_aWheelSpeed[1]-0.0005f, 0.0f);
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if(GetModelIndex() != MI_RCRAIDER && GetModelIndex() != MI_RCGOBLIN)
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if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f)
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foo = true;
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playRotorSound = true;
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}
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}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
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m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
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@ -1476,10 +1475,25 @@ CAutomobile::ProcessControl(void)
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if(GetModelIndex() != MI_RCRAIDER && GetModelIndex() != MI_RCGOBLIN)
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if(m_aWheelSpeed[1] < 0.154f && m_aWheelSpeed[1] > 0.0044f)
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foo = true;
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playRotorSound = true;
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}
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//TODO(MIAMI): propeller stuff
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// Play rotor sound
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if(playRotorSound && m_aCarNodes[CAR_BONNET]){
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CVector camDist = TheCamera.GetPosition() - GetPosition();
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float distSq = camDist.MagnitudeSqr();
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if(distSq < SQR(20.0f) && Abs(m_fPropellerRotation - m_aWheelRotation[1]) > DEGTORAD(30.0f)){
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CMatrix mat;
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mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
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CVector blade = mat.GetRight();
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blade = GetMatrix() * blade;
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camDist /= Max(Sqrt(distSq), 0.01f);
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if(Abs(DotProduct(camDist, blade)) > 0.95f){
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_31, 0.0f);
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m_fPropellerRotation = m_aWheelRotation[1];
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}
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}
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}
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}
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@ -1559,8 +1573,10 @@ CAutomobile::ProcessControl(void)
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for(i = 0; i < 4; i++){
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float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
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if(suspChange > 0.3f && !drivingInSand && speedsq > 0.04f){
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//TODO(MIAMI): depends on wheel status
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange);
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if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST)
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange);
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else
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange);
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if(suspChange > suspShake)
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suspShake = suspChange;
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}
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@ -4192,12 +4208,12 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
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pDriver &&
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m_pDamageEntity && m_pDamageEntity->IsVehicle() &&
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(this != FindPlayerVehicle() || ((CVehicle*)m_pDamageEntity)->VehicleCreatedBy == MISSION_VEHICLE) &&
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// TODO(MIAMI): enum
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((CVehicle*)m_pDamageEntity)->pDriver){
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// TODO(MIAMI)
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// if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR)
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// pDriver->Say(145);
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// else
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// pDriver->Say(144);
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if(GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR)
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pDriver->Say(145);
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else
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pDriver->Say(144);
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}
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int oldHealth = m_fHealth;
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@ -4828,7 +4844,6 @@ CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
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case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break;
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case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break;
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case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break;
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default: assert(0 && "invalid wheel");
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}
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int status = Damage.GetWheelStatus(wheel);
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File diff suppressed because it is too large
Load Diff
@ -21,10 +21,10 @@ enum {
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};
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enum {
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BIKESUSP_FRONT_1,
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BIKESUSP_FRONT_2,
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BIKESUSP_REAR_1,
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BIKESUSP_REAR_2,
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BIKESUSP_F1,
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BIKESUSP_F2,
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BIKESUSP_R1,
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BIKESUSP_R2,
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};
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class CBike : public CVehicle
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@ -33,8 +33,8 @@ public:
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RwFrame *m_aBikeNodes[BIKE_NUM_NODES];
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bool bLeanMatrixClean;
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CMatrix m_leanMatrix;
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CVector wheelieNormal;
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CVector wheelieRight;
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CVector m_vecAvgSurfaceNormal;
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CVector m_vecAvgSurfaceRight;
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tBikeHandlingData *pBikeHandling;
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AssocGroupId m_bikeAnimType;
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uint8 m_wheelStatus[2];
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@ -58,7 +58,7 @@ public:
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float m_fFrontForkY;
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float m_fFrontForkZ;
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float m_fFrontForkSlope;
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float m_fBikeSteerAngle;
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float m_fWheelAngle;
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float m_fLeanLRAngle;
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float m_fLeanLRAngle2;
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float m_fLeanInput;
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@ -68,9 +68,9 @@ public:
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uint8 unused[3]; // looks like padding..but for what?
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uint8 m_bike_flag01 : 1;
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uint8 m_bike_flag02 : 1;
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uint8 m_bike_flag04 : 1;
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uint8 bWaterTight : 1;
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uint8 m_bike_flag08 : 1;
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uint8 m_bike_flag10 : 1;
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uint8 bIsStanding : 1;
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uint8 m_bike_flag20 : 1;
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uint8 m_bike_flag40 : 1;
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uint8 m_bike_flag80 : 1;
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@ -117,6 +117,9 @@ public:
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float GetHeightAboveRoad(void);
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void PlayCarHorn(void);
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void VehicleDamage(void);
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void ProcessBuoyancy(void);
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void DoDriveByShootings(void);
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void PlayHornIfNecessary(void);
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void ResetSuspension(void);
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void SetupSuspensionLines(void);
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@ -926,7 +926,7 @@ CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &whee
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if(bAlreadySkidding)
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adhesion *= pHandling->fTractionLoss;
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if(special == BIKE_WHEEL_2 || special == BIKE_WHEEL_3)
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if(special == BIKE_WHEELSPEC_2 || special == BIKE_WHEELSPEC_3)
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contactSpeedRight = 0.0f;
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else
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contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight);
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@ -128,11 +128,13 @@ enum eVehicleAppearance
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VEHICLE_APPEARANCE_PLANE,
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};
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// TODO
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// TODO: what is this even?
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enum eBikeWheelSpecial
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{
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BIKE_WHEEL_2 = 2,
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BIKE_WHEEL_3,
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BIKE_WHEELSPEC_0, // both wheels on ground
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BIKE_WHEELSPEC_1, // rear wheel on ground
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BIKE_WHEELSPEC_2, // only front wheel on ground
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BIKE_WHEELSPEC_3, // can't happen
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};
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enum
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