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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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more script
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@ -485,7 +485,7 @@ CPickups::RemovePickUp(int32 pickupIndex)
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}
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int32
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CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity)
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CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, wchar* pText)
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{
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bool bFreeFound = false;
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int32 slot = 0;
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@ -77,7 +77,7 @@ public:
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static void DoMoneyEffects(CEntity *ent);
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static void DoMineEffects(CEntity *ent);
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static void DoPickUpEffects(CEntity *ent);
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static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
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static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, wchar* pText = nil);
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static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
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static void RemovePickUp(int32 pickupIndex);
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static void RemoveAllFloatingPickups();
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@ -9945,7 +9945,31 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
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case COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE:
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case COMMAND_IS_MISSION_AUDIO_PLAYING:
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case COMMAND_CREATE_LOCKED_PROPERTY_PICKUP:
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{
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CollectParameters(&m_nIp, 3);
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CVector pos = *(CVector*)&ScriptParams[0];
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
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wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
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// TODO(MIAMI) - add text
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CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
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ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY, PICKUP_PROPERTY_LOCKED, 0, 0, false, text);
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StoreParameters(&m_nIp, 1);
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return 0;
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}
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case COMMAND_CREATE_FORSALE_PROPERTY_PICKUP:
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{
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CollectParameters(&m_nIp, 4);
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CVector pos = *(CVector*)&ScriptParams[0];
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
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wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
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// TODO(MIAMI) - add text
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CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
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ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY_FORSALE, PICKUP_PROPERTY_FORSALE, ScriptParams[3], 0, false, text);
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StoreParameters(&m_nIp, 1);
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return 0;
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}
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case COMMAND_FREEZE_CAR_POSITION:
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case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR:
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case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR:
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@ -10034,6 +10058,18 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
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case COMMAND_DOES_VEHICLE_EXIST:
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case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT:
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case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT:
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{
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CollectParameters(&m_nIp, 4);
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CVector pos = *(CVector*)&ScriptParams[0];
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
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int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH);
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CRadar::SetBlipSprite(id, ScriptParams[3]);
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ScriptParams[0] = id;
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StoreParameters(&m_nIp, 1);
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return 0;
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}
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case COMMAND_IS_CHAR_STUCK:
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case COMMAND_SET_ALL_TAXIS_HAVE_NITRO:
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case COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY:
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@ -158,7 +158,9 @@
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X("subplatform_n", MI_SUBPLATFORM_COMN, 0x5F5BB8) \
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X("Otherside_subway", MI_SUBPLATFORM_SUB, 0x5F5BBC) \
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X("subplatform_sub", MI_SUBPLATFORM_SUB2, 0x5F5BC0) \
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X("files", MI_FILES, 0x5F5BC4)
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X("files", MI_FILES, 0x5F5BC4) \
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X("property_locked", MI_PICKUP_PROPERTY, 0x0) \
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X("property_fsale", MI_PICKUP_PROPERTY_FORSALE, 0x0)
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#define X(name, var, addr) extern int16 var;
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MODELINDICES
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@ -12,7 +12,9 @@
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#include "Streaming.h"
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#include "Timer.h"
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#include "Vehicle.h"
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#include "VisibilityPlugins.h"
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#include "World.h"
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#include "Zones.h"
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uint8 CTheCarGenerators::ProcessCounter;
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uint32 CTheCarGenerators::NumOfCarGenerators;
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@ -38,21 +40,43 @@ uint32 CCarGenerator::CalcNextGen()
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return CTimer::GetTimeInMilliseconds() + 4;
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}
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//TODO(MIAMI): check for more changes - so far only -1 mi is accounted for
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void CCarGenerator::DoInternalProcessing()
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{
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if (CheckForBlockage()) {
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m_nTimer += 4;
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if (m_nUsesRemaining == 0)
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--CTheCarGenerators::CurrentActiveCount;
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return;
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}
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int mi;
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if (CCarCtrl::NumParkedCars >= 10)
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return;
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CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
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if (!CStreaming::HasModelLoaded(m_nModelIndex))
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if (m_nModelIndex >= 0) {
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if (CheckForBlockage(m_nModelIndex)) {
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m_nTimer += 4;
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return;
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}
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mi = m_nModelIndex;
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}
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else {
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mi = -m_nModelIndex;
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if (m_nModelIndex == -1 || !CStreaming::HasModelLoaded(mi)) {
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CZoneInfo pZone;
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CTheZones::GetZoneInfoForTimeOfDay(&FindPlayerCoors(), &pZone);
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mi = CCarCtrl::ChooseCarModel(CCarCtrl::ChooseCarRating(&pZone));
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if (mi < 0)
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return;
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m_nModelIndex = -mi;
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m_nColor1 = -1;
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m_nColor2 = -1;
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}
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if (CheckForBlockage(mi)) {
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m_nTimer += 4;
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return;
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}
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}
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CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
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if (!CStreaming::HasModelLoaded(mi))
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return;
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if (CModelInfo::IsBoatModel(m_nModelIndex)){
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CBoat* pBoat = new CBoat(m_nModelIndex, PARKED_VEHICLE);
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CVehicle* pVehicle;
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if (CModelInfo::IsBoatModel(mi)){
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CBoat* pBoat = new CBoat(mi, PARKED_VEHICLE);
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pVehicle = pBoat;
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pBoat->bIsStatic = false;
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pBoat->bEngineOn = false;
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CVector pos = m_vecPos;
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@ -63,17 +87,7 @@ void CCarGenerator::DoInternalProcessing()
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pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
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pBoat->SetStatus(STATUS_ABANDONED);
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pBoat->m_nDoorLock = CARLOCK_UNLOCKED;
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CWorld::Add(pBoat);
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if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
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pBoat->m_nAlarmState = -1;
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if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock)
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pBoat->m_nDoorLock = CARLOCK_LOCKED;
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if (m_nColor1 != -1 && m_nColor2){
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pBoat->m_currentColour1 = m_nColor1;
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pBoat->m_currentColour2 = m_nColor2;
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}
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m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pBoat);
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}else{
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}else{ // TODO(MIAMI): bikes
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bool groundFound = false;
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CVector pos = m_vecPos;
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if (pos.z > -100.0f){
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@ -88,28 +102,35 @@ void CCarGenerator::DoInternalProcessing()
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}
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if (!groundFound) {
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debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y);
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}else{
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CAutomobile* pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE);
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pCar->bIsStatic = false;
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pCar->bEngineOn = false;
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pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel();
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pCar->SetPosition(pos);
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pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
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pCar->SetStatus(STATUS_ABANDONED);
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pCar->bLightsOn = false;
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pCar->m_nDoorLock = CARLOCK_UNLOCKED;
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CWorld::Add(pCar);
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if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
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pCar->m_nAlarmState = -1;
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if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock)
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pCar->m_nDoorLock = CARLOCK_LOCKED;
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if (m_nColor1 != -1 && m_nColor2) {
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pCar->m_currentColour1 = m_nColor1;
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pCar->m_currentColour2 = m_nColor2;
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}
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m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pCar);
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return;
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}
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CAutomobile* pCar = new CAutomobile(mi, PARKED_VEHICLE);
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pVehicle = pCar;
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pCar->bIsStatic = false;
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pCar->bEngineOn = false;
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pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel();
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pCar->SetPosition(pos);
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pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
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pCar->SetStatus(STATUS_ABANDONED);
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pCar->bLightsOn = false;
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pCar->m_nDoorLock = CARLOCK_UNLOCKED;
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}
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CWorld::Add(pVehicle);
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if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
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pVehicle->m_nAlarmState = -1;
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if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock)
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pVehicle->m_nDoorLock = CARLOCK_LOCKED;
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if (m_nColor1 != -1 && m_nColor2 != -1) {
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pVehicle->m_currentColour1 = m_nColor1;
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pVehicle->m_currentColour2 = m_nColor2;
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}
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else if (m_nModelIndex < -1) {
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m_nColor1 = pVehicle->m_currentColour1;
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m_nColor2 = pVehicle->m_currentColour2;
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}
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CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
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m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pVehicle);
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if (m_nUsesRemaining < -1) /* I don't think this is a correct comparasion */
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--m_nUsesRemaining;
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m_nTimer = CalcNextGen();
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@ -155,25 +176,33 @@ void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int1
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m_nTimer = CTimer::GetTimeInMilliseconds() + 1;
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m_nUsesRemaining = 0;
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m_bIsBlocking = false;
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m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min;
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m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max;
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m_fSize = Max(m_vecInf.Magnitude(), m_vecSup.Magnitude());
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}
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bool CCarGenerator::CheckForBlockage()
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bool CCarGenerator::CheckForBlockage(int32 mi)
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{
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int16 entities;
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CWorld::FindObjectsKindaColliding(CVector(m_vecPos), m_fSize, 1, &entities, 2, nil, false, true, true, false, false);
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return entities > 0;
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CEntity* pEntities[8];
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CColModel* pColModel = CModelInfo::GetModelInfo(mi)->GetColModel();
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CWorld::FindObjectsKindaColliding(CVector(m_vecPos), pColModel->boundingSphere.radius, 1, &entities, 8, pEntities, false, true, true, false, false);
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for (int i = 0; i < entities; i++) {
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if (m_vecPos.z + pColModel->boundingBox.min.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.max.z + 1.0f &&
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m_vecPos.z + pColModel->boundingBox.max.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.min.z - 1.0f) {
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m_bIsBlocking = true;
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return true;
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}
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}
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return false;
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}
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bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer()
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{
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CVector2D direction = FindPlayerCentreOfWorld(CWorld::PlayerInFocus) - m_vecPos;
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float distance = direction.Magnitude();
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float farclip = 120.0f * TheCamera.GenerationDistMultiplier;
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float farclip = 110.0f * TheCamera.GenerationDistMultiplier;
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float nearclip = farclip - 20.0f;
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if (distance >= farclip){
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bool canBeRemoved = (m_nModelIndex > 0 && CModelInfo::IsBoatModel(m_nModelIndex) && 165.0f * TheCamera.GenerationDistMultiplier > distance &&
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TheCamera.IsPointVisible(m_vecPos, &TheCamera.GetCameraMatrix())); // TODO(MIAMI) COcclision::IsPositionOccluded(m_vecPos, 0.0f)
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if (distance >= farclip || canBeRemoved){
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if (m_bIsBlocking)
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m_bIsBlocking = false;
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return false;
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@ -22,9 +22,6 @@ class CCarGenerator
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int32 m_nVehicleHandle;
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uint16 m_nUsesRemaining;
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bool m_bIsBlocking;
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CVector m_vecInf;
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CVector m_vecSup;
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float m_fSize;
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public:
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void SwitchOff();
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void SwitchOn();
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@ -32,7 +29,7 @@ public:
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void DoInternalProcessing();
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void Process();
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void Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay);
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bool CheckForBlockage();
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bool CheckForBlockage(int32 mi);
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bool CheckIfWithinRangeOfAnyPlayer();
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void SetUsesRemaining(uint16 uses) { m_nUsesRemaining = uses; }
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};
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