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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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fix merge with upstream
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90233baffe
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402ecd6305
@ -5294,10 +5294,10 @@ int8 CRunningScript::ProcessCommandsFrom600To699(int32 command)
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{
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CollectParameters(&m_nIp, 1);
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if (ScriptParams[0] != 0){
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CWorld::Players[CWorld::PlayerInFocus].m_nSwitchTaxiTime = CTimer::GetTimeInMilliseconds();
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CWorld::Players[CWorld::PlayerInFocus].m_bSwitchTaxi = true;
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CWorld::Players[CWorld::PlayerInFocus].m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
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CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = true;
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}else{
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CWorld::Players[CWorld::PlayerInFocus].m_bSwitchTaxi = false;
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CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = false;
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}
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return 0;
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}
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@ -5,7 +5,6 @@
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CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
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WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
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WRAPPER void CFireManager::StartFire(CEntity* entityOnFire, CEntity* culprit, float, uint32) { EAXJMP(0x479590); }
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WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
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WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
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@ -14,8 +13,6 @@ uint32 CFireManager::GetTotalActiveFires() const
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return m_nTotalFires;
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}
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WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
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CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
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{
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for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
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@ -52,7 +49,6 @@ CFireManager::ExtinguishPoint(CVector point, float range)
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}
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}
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WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
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WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
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WRAPPER void CFireManager::StartFire(CVector, float, uint8) { EAXJMP(0x479500); }
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WRAPPER int32 CFireManager::StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8) { EAXJMP(0x479E60); }
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@ -35,7 +35,7 @@ public:
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void Update(void);
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CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
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CFire *FindNearestFire(CVector, float*);
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uint32 GetTotalActiveFires() const { return m_nTotalFires; }
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uint32 GetTotalActiveFires() const;
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void ExtinguishPoint(CVector, float);
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int32 StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8);
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bool IsScriptFireExtinguish(int16);
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