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fixed launch in space bug
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@ -1114,7 +1114,7 @@ CWorld::Process(void)
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movingEnt->bIsStuck = true;
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if (movingEnt->m_status == STATUS_PLAYER) {
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printf("STUCK: Final Step: Player Entity %d Is Stuck\n", movingEnt->m_modelIndex);
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movingEnt->m_vecMoveSpeed *= 3.0f;
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movingEnt->m_vecMoveSpeed *= 0.3f;
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movingEnt->ApplyMoveSpeed();
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movingEnt->ApplyTurnSpeed();
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}
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