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small fix
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@ -391,7 +391,7 @@ CDarkel::DealWithWeaponChangeAtEndOfFrenzy()
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CPlayerPed* player = FindPlayerPed();
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if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
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player->m_nSelectedWepSlot = InterruptedWeaponType;
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player->m_nSelectedWepSlot = CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponSelected)->m_nWeaponSlot;
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player->GiveWeapon((eWeaponType)InterruptedWeaponType, AmmoInterruptedWeapon, true);
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}
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