SetDynamicAcousticModelingStatus

This commit is contained in:
Filip Gawin 2019-06-30 22:31:14 +02:00
parent 7488f094e2
commit 404d9bedd2
2 changed files with 9 additions and 3 deletions

View File

@ -15,6 +15,11 @@ cAudioManager::IsAudioInitialised() const
return m_bIsInitialised;
}
void cAudioManager::SetDynamicAcousticModelingStatus(bool status)
{
m_bDynamicAcousticModelingStatus = status;
}
void
cAudioManager::GenerateIntegerRandomNumberTable()
{
@ -2694,7 +2699,7 @@ cAudioManager::Service()
}
STARTPATCHES
InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP);
InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);

View File

@ -175,7 +175,7 @@ public:
char field_2;
char m_bActiveSamples;
char field_4;
char m_bDynamicAcousticModelingStatus;
bool m_bDynamicAcousticModelingStatus;
char field_6;
char field_7;
float field_8;
@ -217,6 +217,7 @@ public:
int m_nTimeOfRecentCrime;
bool IsAudioInitialised() const;
void SetDynamicAcousticModelingStatus(bool status);
void GenerateIntegerRandomNumberTable();
void PlayerJustLeftCar(void);