mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-24 16:51:49 +01:00
Merge remote-tracking branch 'upstream/miami' into miami
This commit is contained in:
commit
41d7b3244b
@ -37,6 +37,18 @@
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#include "Messages.h"
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#include "FileLoader.h"
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// Similar story to Hud.cpp:
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// Game has colors inlined in code.
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// For easier modification we collect them here:
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CRGBA LABEL_COLOR(255, 150, 225, 255);
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CRGBA SELECTIONBORDER_COLOR(25, 130, 70, 255);
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CRGBA MENUOPTION_COLOR(255, 150, 225, 255);
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CRGBA SELECTEDMENUOPTION_COLOR(255, 150, 225, 255);
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CRGBA HEADER_COLOR(255, 150, 255, 255);
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CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255);
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CRGBA SLIDERON_COLOR(97, 194, 247, 255);
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CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
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#define TIDY_UP_PBP // ProcessButtonPresses
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#define MAX_VISIBLE_LIST_ROW 30
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#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result
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@ -197,7 +209,7 @@ const char* FrontendFilenames[][2] = {
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{"vcpr", "vcprA"},
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{"espantoso", "espantosoA"},
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{"emotion", "emotionA"},
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{"wave", "waveA"},
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{"wave103", "wave103A"},
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{"mp3", "mp3A"},
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{"downOff", "buttonA"},
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{"downOn", "buttonA"},
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@ -269,7 +281,7 @@ ScaleAndCenterX(float x)
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#endif
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#define PREPARE_MENU_HEADER \
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CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); \
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CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); \
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CFont::SetRightJustifyOn(); \
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CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
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@ -291,9 +303,10 @@ ScaleAndCenterX(float x)
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m_nHoverOption = HOVEROPTION_NOT_HOVERING; \
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} while(0)
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// TODO: this is COMPLETELY different in VC
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#define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \
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do { \
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sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
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sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(255, 255, 255, 100)); \
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if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
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m_nHoverOption = hoverOpt; \
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} while (0)
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@ -636,15 +649,15 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR
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||||
|
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int lastActiveBarX = 0;
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float curBarX = 0.0f;
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float spacing = SCREEN_SCALE_X(10.0f);
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float spacing = SCREEN_SCALE_X(4.0f); // TODO: find actual numbers used in the game
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for (int i = 0; i < 16; i++) {
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curBarX = i * rectSize/16.0f + x;
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curBarX = i * rectSize/32.0f + x;
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if (i / 16.0f + 1 / 32.0f < progress) {
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color = CRGBA(255, 217, 106, FadeIn(255));
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color = CRGBA(SLIDERON_COLOR.r, SLIDERON_COLOR.g, SLIDERON_COLOR.b, FadeIn(255));
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lastActiveBarX = curBarX;
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} else
|
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color = CRGBA(185, 120, 0, FadeIn(255));
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color = CRGBA(SLIDEROFF_COLOR.r, SLIDEROFF_COLOR.g, SLIDEROFF_COLOR.b, FadeIn(255));
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||||
|
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maxBarHeight = Max(mostLeftBarSize, mostRightBarSize);
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@ -685,8 +698,10 @@ CMenuManager::Draw()
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CFont::SetCentreOff();
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CFont::SetJustifyOn();
|
||||
CFont::SetBackGroundOnlyTextOn();
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||||
#ifdef GTA3_1_1_PATCH
|
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CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
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||||
|
||||
// no V1.1 text in vc obv
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#if 0 //def GTA3_1_1_PATCH
|
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CFont::SetColor(CRGBA(255, 150, 225, FadeIn(255)));
|
||||
CFont::SetRightJustifyOn();
|
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CFont::SetFontStyle(FONT_HEADING);
|
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CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f));
|
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@ -696,6 +711,7 @@ CMenuManager::Draw()
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AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString);
|
||||
#endif
|
||||
|
||||
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
|
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CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
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|
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@ -723,7 +739,11 @@ CMenuManager::Draw()
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||||
if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
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||||
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||||
PREPARE_MENU_HEADER
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
|
||||
CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
|
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
|
||||
|
||||
PREPARE_MENU_HEADER
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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||||
|
||||
// Weird place to put that.
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||||
nextYToUse += 24.0f + 10.0f;
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||||
@ -732,7 +752,7 @@ CMenuManager::Draw()
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CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
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CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y));
|
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CFont::SetRightJustifyOff();
|
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CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
|
||||
CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
|
||||
|
||||
// Label
|
||||
wchar *str;
|
||||
@ -830,7 +850,7 @@ CMenuManager::Draw()
|
||||
break;
|
||||
case MENUPAGE_START_MENU:
|
||||
columnWidth = 320;
|
||||
headerHeight = 140;
|
||||
headerHeight = 110;
|
||||
lineHeight = 24;
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
|
||||
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
|
||||
@ -883,7 +903,7 @@ CMenuManager::Draw()
|
||||
}
|
||||
|
||||
float usableLineHeight = lineHeight * 0.9f; // also height of biggest bar in slider
|
||||
float smallestSliderBar = lineHeight * 0.1f;
|
||||
float smallestSliderBar = lineHeight * 0.25f; // TODO: find actual number
|
||||
bool foundTheHoveringItem = false;
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||||
wchar unicodeTemp[64];
|
||||
char asciiTemp[32];
|
||||
@ -1211,7 +1231,7 @@ CMenuManager::Draw()
|
||||
// We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background
|
||||
CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY),
|
||||
SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)),
|
||||
CRGBA(100, 200, 50, FadeIn(50)));
|
||||
CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255)));
|
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}
|
||||
|
||||
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));
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@ -1230,14 +1250,14 @@ CMenuManager::Draw()
|
||||
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||||
if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES")
|
||||
&& !m_bGameNotLoaded && textLayer == 1) {
|
||||
CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
|
||||
CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
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}
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CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText);
|
||||
}
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if (i == m_nCurrOption && itemsAreSelectable){
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CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
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CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
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} else {
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CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
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CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
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}
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}
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@ -1306,15 +1326,15 @@ CMenuManager::Draw()
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||||
// Radio icons
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||||
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) {
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||||
ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO1], MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(nextYToUse), 0, HOVEROPTION_RADIO_0);
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ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO2], MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(nextYToUse), 1, HOVEROPTION_RADIO_1);
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ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO5], MENU_X_LEFT_ALIGNED(150.0f), MENU_Y(nextYToUse), 2, HOVEROPTION_RADIO_2);
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ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO7], MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(nextYToUse), 3, HOVEROPTION_RADIO_3);
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||||
ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO8], MENU_X_LEFT_ALIGNED(270.0f), MENU_Y(nextYToUse), 4, HOVEROPTION_RADIO_4);
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ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO3], MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(nextYToUse), 5, HOVEROPTION_RADIO_5);
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ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO4], MENU_X_LEFT_ALIGNED(360.0f), MENU_Y(nextYToUse), 6, HOVEROPTION_RADIO_6);
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ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO6], MENU_X_LEFT_ALIGNED(420.0f), MENU_Y(nextYToUse), 7, HOVEROPTION_RADIO_7);
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||||
ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO9], MENU_X_LEFT_ALIGNED(480.0f), MENU_Y(nextYToUse), 8, HOVEROPTION_RADIO_8);
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ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_WILDSTYLE], MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(nextYToUse), 0, HOVEROPTION_RADIO_0);
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ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_FLASH], MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(nextYToUse), 1, HOVEROPTION_RADIO_1);
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ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_KCHAT], MENU_X_LEFT_ALIGNED(150.0f), MENU_Y(nextYToUse), 2, HOVEROPTION_RADIO_2);
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||||
ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_FEVER], MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(nextYToUse), 3, HOVEROPTION_RADIO_3);
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ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_VROCK], MENU_X_LEFT_ALIGNED(270.0f), MENU_Y(nextYToUse), 4, HOVEROPTION_RADIO_4);
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ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_VCPR], MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(nextYToUse), 5, HOVEROPTION_RADIO_5);
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||||
ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_ESPANTOSO], MENU_X_LEFT_ALIGNED(360.0f), MENU_Y(nextYToUse), 6, HOVEROPTION_RADIO_6);
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||||
ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_EMOTION], MENU_X_LEFT_ALIGNED(420.0f), MENU_Y(nextYToUse), 7, HOVEROPTION_RADIO_7);
|
||||
ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_WAVE], MENU_X_LEFT_ALIGNED(480.0f), MENU_Y(nextYToUse), 8, HOVEROPTION_RADIO_8);
|
||||
|
||||
if (DMAudio.IsMP3RadioChannelAvailable())
|
||||
ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_MP3], MENU_X_LEFT_ALIGNED(540.0f), MENU_Y(nextYToUse), 9, HOVEROPTION_RADIO_9);
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||||
@ -1798,11 +1818,21 @@ CMenuManager::DrawControllerSetupScreen()
|
||||
|
||||
switch (m_ControlMethod) {
|
||||
case CONTROL_STANDARD:
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
|
||||
CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f),
|
||||
TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
|
||||
|
||||
PREPARE_MENU_HEADER
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y),
|
||||
TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
|
||||
break;
|
||||
case CONTROL_CLASSIC:
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
|
||||
CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f),
|
||||
TheText.Get("FET_CTI"));
|
||||
|
||||
PREPARE_MENU_HEADER
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y),
|
||||
TheText.Get("FET_CTI"));
|
||||
break;
|
||||
default:
|
||||
@ -2361,12 +2391,15 @@ CMenuManager::DrawFrontEndNormal()
|
||||
// GTA LOGO
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
/*
|
||||
if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
|
||||
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
|
||||
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), MENU_Y(70.0f), MENU_X_LEFT_ALIGNED(435.0f), MENU_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255)));
|
||||
else
|
||||
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), MENU_Y(40.0f), MENU_X_LEFT_ALIGNED(415.0f), MENU_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255)));
|
||||
}
|
||||
*/
|
||||
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_SCALE_X(27.0f), MENU_Y(8.0f), SCREEN_SCALE_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
|
||||
@ -5139,6 +5172,9 @@ CMenuManager::PrintController(void)
|
||||
// FIX: Originally this function doesn't have StretchX/Y, everything had constant pixel size (due to screen was abandoned early?)
|
||||
// Also texts and their alignment were very bad, so I tried to make them readable (commented out the original code, and marked the ones I added with X)
|
||||
|
||||
// sorry!
|
||||
|
||||
/*
|
||||
m_aFrontEndSprites[FE_CONTROLLERSH].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(240.0f), MENU_Y(180.0f), CRGBA(0, 0, 0, 255));
|
||||
m_aFrontEndSprites[FE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
|
||||
if (m_DisplayControllerOnFoot) {
|
||||
@ -5152,6 +5188,7 @@ CMenuManager::PrintController(void)
|
||||
else
|
||||
m_aFrontEndSprites[FE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
|
||||
}
|
||||
*/
|
||||
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); // X
|
||||
|
||||
|
@ -7,8 +7,8 @@
|
||||
#define MENUHEADER_POS_Y 75.0f
|
||||
#define MENUHEADER_HEIGHT 1.3f
|
||||
#else
|
||||
#define MENUHEADER_POS_X 35.0f
|
||||
#define MENUHEADER_POS_Y 93.0f
|
||||
#define MENUHEADER_POS_X 10.0f
|
||||
#define MENUHEADER_POS_Y 10.0f
|
||||
#define MENUHEADER_HEIGHT 1.6f
|
||||
#endif
|
||||
#define MENUHEADER_WIDTH 0.84f
|
||||
@ -20,7 +20,7 @@
|
||||
|
||||
#define MENURADIO_ICON_SCALE 60.0f
|
||||
|
||||
#define MENUSLIDER_X 256.0f
|
||||
#define MENUSLIDER_X 128.0f
|
||||
#define MENUSLIDER_UNK 256.0f
|
||||
|
||||
#define BIGTEXT_X_SCALE 0.75f
|
||||
@ -95,6 +95,7 @@ enum eLanguages
|
||||
#endif
|
||||
};
|
||||
|
||||
/*
|
||||
enum eFrontendSprites
|
||||
{
|
||||
FE2_MAINPANEL_UL,
|
||||
@ -128,6 +129,7 @@ enum eFrontendSprites
|
||||
|
||||
NUM_FE_SPRITES
|
||||
};
|
||||
*/
|
||||
|
||||
enum eMenuSprites
|
||||
{
|
||||
|
@ -68,8 +68,6 @@ enum Config {
|
||||
|
||||
NUMOCCLUSIONVOLUMES = 350,
|
||||
|
||||
NUMHANDLINGS = 106,
|
||||
|
||||
PATHNODESIZE = 4500,
|
||||
|
||||
NUMWEATHERS = 7,
|
||||
|
@ -127,7 +127,7 @@ cHandlingDataMgr::Initialise(void)
|
||||
{
|
||||
LoadHandlingData();
|
||||
field_0 = 0.1f;
|
||||
field_4 = 0.9f;
|
||||
fWheelFriction = 0.9f;
|
||||
field_8 = 1.0f;
|
||||
field_C = 0.8f;
|
||||
field_10 = 0.98f;
|
||||
@ -143,6 +143,9 @@ cHandlingDataMgr::LoadHandlingData(void)
|
||||
int field, handlingId;
|
||||
int keepGoing;
|
||||
tHandlingData *handling;
|
||||
tFlyingHandlingData *flyingHandling;
|
||||
tBoatHandlingData *boatHandling;
|
||||
tBikeHandlingData *bikeHandling;
|
||||
|
||||
CFileMgr::SetDir("DATA");
|
||||
CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r");
|
||||
@ -151,6 +154,9 @@ cHandlingDataMgr::LoadHandlingData(void)
|
||||
start = (char*)work_buff;
|
||||
end = start+1;
|
||||
handling = nil;
|
||||
flyingHandling = nil;
|
||||
boatHandling = nil;
|
||||
bikeHandling = nil;
|
||||
keepGoing = 1;
|
||||
|
||||
while(keepGoing){
|
||||
@ -166,9 +172,107 @@ cHandlingDataMgr::LoadHandlingData(void)
|
||||
// yeah, this is kinda crappy
|
||||
if(strncmp(line, ";the end", 9) == 0)
|
||||
keepGoing = 0;
|
||||
// else if(line[0] != ';'){
|
||||
// TODO(MIAMI): read boat, bike, flying values
|
||||
else if(line[0] != ';' && line[0] != '%' && line[0] != '!' && line[0] != '$'){
|
||||
else if(line[0] != ';'){
|
||||
if(line[0] == '!'){
|
||||
// Bike data
|
||||
field = 0;
|
||||
strcpy(delim, " \t");
|
||||
// FIX: game seems to use a do-while loop here
|
||||
for(word = strtok(line, delim); word; word = strtok(nil, delim)){
|
||||
switch(field){
|
||||
case 0: break;
|
||||
case 1:
|
||||
handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
|
||||
assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
|
||||
bikeHandling = GetBikePointer(handlingId);
|
||||
bikeHandling->nIdentifier = (eHandlingId)handlingId;
|
||||
break;
|
||||
case 2: bikeHandling->fLeanFwdCOM = atof(word); break;
|
||||
case 3: bikeHandling->fLeanFwdForce = atof(word); break;
|
||||
case 4: bikeHandling->fLeanBakCOM = atof(word); break;
|
||||
case 5: bikeHandling->fLeanBackForce = atof(word); break;
|
||||
case 6: bikeHandling->fMaxLean = atof(word); break;
|
||||
case 7: bikeHandling->fFullAnimLean = atof(word); break;
|
||||
case 8: bikeHandling->fDesLean = atof(word); break;
|
||||
case 9: bikeHandling->fSpeedSteer = atof(word); break;
|
||||
case 10: bikeHandling->fSlipSteer = atof(word); break;
|
||||
case 11: bikeHandling->fNoPlayerCOMz = atof(word); break;
|
||||
case 12: bikeHandling->fWheelieAng = atof(word); break;
|
||||
case 13: bikeHandling->fStoppieAng = atof(word); break;
|
||||
case 14: bikeHandling->fWheelieSteer = atof(word); break;
|
||||
case 15: bikeHandling->fWheelieStabMult = atof(word); break;
|
||||
case 16: bikeHandling->fStoppieStabMult = atof(word); break;
|
||||
}
|
||||
field++;
|
||||
}
|
||||
ConvertBikeDataToGameUnits(bikeHandling);
|
||||
}else if(line[0] == '$'){
|
||||
// Flying data
|
||||
field = 0;
|
||||
strcpy(delim, " \t");
|
||||
// FIX: game seems to use a do-while loop here
|
||||
for(word = strtok(line, delim); word; word = strtok(nil, delim)){
|
||||
switch(field){
|
||||
case 0: break;
|
||||
case 1:
|
||||
handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
|
||||
assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
|
||||
flyingHandling = GetFlyingPointer(handlingId);
|
||||
flyingHandling->nIdentifier = (eHandlingId)handlingId;
|
||||
break;
|
||||
case 2: flyingHandling->fThrust = atof(word); break;
|
||||
case 3: flyingHandling->fThrustFallOff = atof(word); break;
|
||||
case 4: flyingHandling->fYaw = atof(word); break;
|
||||
case 5: flyingHandling->fYawStab = atof(word); break;
|
||||
case 6: flyingHandling->fSideSlip = atof(word); break;
|
||||
case 7: flyingHandling->fRoll = atof(word); break;
|
||||
case 8: flyingHandling->fRollStab = atof(word); break;
|
||||
case 9: flyingHandling->fPitch = atof(word); break;
|
||||
case 10: flyingHandling->fPitchStab = atof(word); break;
|
||||
case 11: flyingHandling->fFormLift = atof(word); break;
|
||||
case 12: flyingHandling->fAttackLift = atof(word); break;
|
||||
case 13: flyingHandling->fMoveRes = atof(word); break;
|
||||
case 14: flyingHandling->vecTurnRes.x = atof(word); break;
|
||||
case 15: flyingHandling->vecTurnRes.y = atof(word); break;
|
||||
case 16: flyingHandling->vecTurnRes.z = atof(word); break;
|
||||
case 17: flyingHandling->vecSpeedRes.x = atof(word); break;
|
||||
case 18: flyingHandling->vecSpeedRes.y = atof(word); break;
|
||||
case 19: flyingHandling->vecSpeedRes.z = atof(word); break;
|
||||
}
|
||||
field++;
|
||||
}
|
||||
}else if(line[0] == '%'){
|
||||
// Boat data
|
||||
field = 0;
|
||||
strcpy(delim, " \t");
|
||||
// FIX: game seems to use a do-while loop here
|
||||
for(word = strtok(line, delim); word; word = strtok(nil, delim)){
|
||||
switch(field){
|
||||
case 0: break;
|
||||
case 1:
|
||||
handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
|
||||
assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
|
||||
boatHandling = GetBoatPointer(handlingId);
|
||||
boatHandling->nIdentifier = (eHandlingId)handlingId;
|
||||
break;
|
||||
case 2: boatHandling->fThrustY = atof(word); break;
|
||||
case 3: boatHandling->fThrustZ = atof(word); break;
|
||||
case 4: boatHandling->fThrustAppZ = atof(word); break;
|
||||
case 5: boatHandling->fAqPlaneForce = atof(word); break;
|
||||
case 6: boatHandling->fAqPlaneLimit = atof(word); break;
|
||||
case 7: boatHandling->fAqPlaneOffset = atof(word); break;
|
||||
case 8: boatHandling->fWaveAudioMult = atof(word); break;
|
||||
case 9: boatHandling->vecMoveRes.x = atof(word); break;
|
||||
case 10: boatHandling->vecMoveRes.y = atof(word); break;
|
||||
case 11: boatHandling->vecMoveRes.z = atof(word); break;
|
||||
case 12: boatHandling->vecTurnRes.x = atof(word); break;
|
||||
case 13: boatHandling->vecTurnRes.y = atof(word); break;
|
||||
case 14: boatHandling->vecTurnRes.z = atof(word); break;
|
||||
case 15: boatHandling->fLook_L_R_BehindCamHeight = atof(word); break;
|
||||
}
|
||||
field++;
|
||||
}
|
||||
}else{
|
||||
field = 0;
|
||||
strcpy(delim, " \t");
|
||||
// FIX: game seems to use a do-while loop here
|
||||
@ -180,37 +284,35 @@ cHandlingDataMgr::LoadHandlingData(void)
|
||||
handling = &HandlingData[handlingId];
|
||||
handling->nIdentifier = (eHandlingId)handlingId;
|
||||
break;
|
||||
case 1: handling->fMass = strtod(word, nil); break;
|
||||
case 2: handling->Dimension.x = strtod(word, nil); break;
|
||||
case 3: handling->Dimension.y = strtod(word, nil); break;
|
||||
case 4: handling->Dimension.z = strtod(word, nil); break;
|
||||
case 5: handling->CentreOfMass.x = strtod(word, nil); break;
|
||||
case 6: handling->CentreOfMass.y = strtod(word, nil); break;
|
||||
case 7: handling->CentreOfMass.z = strtod(word, nil); break;
|
||||
case 1: handling->fMass = atof(word); break;
|
||||
case 2: handling->Dimension.x = atof(word); break;
|
||||
case 3: handling->Dimension.y = atof(word); break;
|
||||
case 4: handling->Dimension.z = atof(word); break;
|
||||
case 5: handling->CentreOfMass.x = atof(word); break;
|
||||
case 6: handling->CentreOfMass.y = atof(word); break;
|
||||
case 7: handling->CentreOfMass.z = atof(word); break;
|
||||
case 8: handling->nPercentSubmerged = atoi(word); break;
|
||||
case 9: handling->fTractionMultiplier = strtod(word, nil); break;
|
||||
case 10: handling->fTractionLoss = strtod(word, nil); break;
|
||||
case 11: handling->fTractionBias = strtod(word, nil); break;
|
||||
case 9: handling->fTractionMultiplier = atof(word); break;
|
||||
case 10: handling->fTractionLoss = atof(word); break;
|
||||
case 11: handling->fTractionBias = atof(word); break;
|
||||
case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
|
||||
case 13: handling->Transmission.fMaxVelocity = strtod(word, nil); break;
|
||||
case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4f; break;
|
||||
case 13: handling->Transmission.fMaxVelocity = atof(word); break;
|
||||
case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4f; break;
|
||||
case 15: handling->Transmission.nDriveType = word[0]; break;
|
||||
case 16: handling->Transmission.nEngineType = word[0]; break;
|
||||
case 17: handling->fBrakeDeceleration = strtod(word, nil); break;
|
||||
case 18: handling->fBrakeBias = strtod(word, nil); break;
|
||||
case 17: handling->fBrakeDeceleration = atof(word); break;
|
||||
case 18: handling->fBrakeBias = atof(word); break;
|
||||
case 19: handling->bABS = !!atoi(word); break;
|
||||
case 20: handling->fSteeringLock = strtod(word, nil); break;
|
||||
case 21: handling->fSuspensionForceLevel = strtod(word, nil); break;
|
||||
case 22: handling->fSuspensionDampingLevel = strtod(word, nil); break;
|
||||
case 23: handling->fSeatOffsetDistance = strtod(word, nil); break;
|
||||
case 24: handling->fCollisionDamageMultiplier = strtod(word, nil); break;
|
||||
case 20: handling->fSteeringLock = atof(word); break;
|
||||
case 21: handling->fSuspensionForceLevel = atof(word); break;
|
||||
case 22: handling->fSuspensionDampingLevel = atof(word); break;
|
||||
case 23: handling->fSeatOffsetDistance = atof(word); break;
|
||||
case 24: handling->fCollisionDamageMultiplier = atof(word); break;
|
||||
case 25: handling->nMonetaryValue = atoi(word); break;
|
||||
case 26: handling->fSuspensionUpperLimit = strtod(word, nil); break;
|
||||
case 27: handling->fSuspensionLowerLimit = strtod(word, nil); break;
|
||||
case 28: handling->fSuspensionBias = strtod(word, nil); break;
|
||||
case 29:
|
||||
// TODO(MIAMI): suspension anti-dive multiplier
|
||||
break;
|
||||
case 26: handling->fSuspensionUpperLimit = atof(word); break;
|
||||
case 27: handling->fSuspensionLowerLimit = atof(word); break;
|
||||
case 28: handling->fSuspensionBias = atof(word); break;
|
||||
case 29: handling->fSuspensionAntidiveMultiplier = atof(word); break;
|
||||
case 30:
|
||||
sscanf(word, "%x", &handling->Flags);
|
||||
handling->Transmission.Flags = handling->Flags;
|
||||
@ -224,6 +326,7 @@ cHandlingDataMgr::LoadHandlingData(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
cHandlingDataMgr::FindExactWord(const char *word, const char *words, int wordLen, int numWords)
|
||||
@ -253,6 +356,7 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
|
||||
if(handling->fTurnMass < 10.0f)
|
||||
handling->fTurnMass *= 5.0f;
|
||||
handling->fInvMass = 1.0f/handling->fMass;
|
||||
handling->fCollisionDamageMultiplier *= 2000.0f/handling->fMass;
|
||||
handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008f*handling->fMass;
|
||||
|
||||
// What the hell is going on here?
|
||||
@ -268,11 +372,16 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
|
||||
|
||||
if(handling->nIdentifier == HANDLING_RCBANDIT){
|
||||
handling->Transmission.fUnkMaxVelocity = handling->Transmission.fMaxVelocity;
|
||||
handling->Transmission.fMaxReverseVelocity = -handling->Transmission.fMaxVelocity;
|
||||
}else if(handling->nIdentifier >= HANDLING_BIKE && handling->nIdentifier <= HANDLING_FREEWAY){
|
||||
handling->Transmission.fUnkMaxVelocity = velocity;
|
||||
handling->Transmission.fMaxVelocity = velocity * 1.2f;
|
||||
handling->Transmission.fMaxReverseVelocity = -0.05f;
|
||||
}else{
|
||||
handling->Transmission.fUnkMaxVelocity = velocity;
|
||||
handling->Transmission.fMaxVelocity = velocity * 1.2f;
|
||||
}
|
||||
handling->Transmission.fMaxReverseVelocity = -0.2f;
|
||||
}
|
||||
|
||||
if(handling->Transmission.nDriveType == '4')
|
||||
handling->Transmission.fEngineAcceleration /= 4.0f;
|
||||
@ -282,6 +391,15 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
|
||||
handling->Transmission.InitGearRatios();
|
||||
}
|
||||
|
||||
void
|
||||
cHandlingDataMgr::ConvertBikeDataToGameUnits(tBikeHandlingData *handling)
|
||||
{
|
||||
handling->fMaxLean = Sin(DEGTORAD(handling->fMaxLean));
|
||||
handling->fFullAnimLean = DEGTORAD(handling->fFullAnimLean);
|
||||
handling->fWheelieAng = Sin(DEGTORAD(handling->fWheelieAng));
|
||||
handling->fStoppieAng = Sin(DEGTORAD(handling->fStoppieAng));
|
||||
}
|
||||
|
||||
int32
|
||||
cHandlingDataMgr::GetHandlingId(const char *name)
|
||||
{
|
||||
@ -291,3 +409,19 @@ cHandlingDataMgr::GetHandlingId(const char *name)
|
||||
break;
|
||||
return i;
|
||||
}
|
||||
|
||||
tFlyingHandlingData*
|
||||
cHandlingDataMgr::GetFlyingPointer(uint8 id)
|
||||
{
|
||||
if(id >= HANDLING_SEAPLANE && id <= HANDLING_RCCOPTER)
|
||||
return &FlyingHandlingData[id-HANDLING_SEAPLANE];
|
||||
return &FlyingHandlingData[0];
|
||||
}
|
||||
|
||||
tBoatHandlingData*
|
||||
cHandlingDataMgr::GetBoatPointer(uint8 id)
|
||||
{
|
||||
if(id >= HANDLING_PREDATOR && id <= HANDLING_SEAPLANE)
|
||||
return &BoatHandlingData[id-HANDLING_PREDATOR];
|
||||
return &BoatHandlingData[0];
|
||||
}
|
||||
|
@ -85,11 +85,13 @@ enum eHandlingId
|
||||
HANDLING_LOVEFIST,
|
||||
HANDLING_BLOODRA,
|
||||
HANDLING_BLOODRB,
|
||||
|
||||
HANDLING_BIKE,
|
||||
HANDLING_MOPED,
|
||||
HANDLING_DIRTBIKE,
|
||||
HANDLING_ANGEL,
|
||||
HANDLING_FREEWAY,
|
||||
|
||||
HANDLING_PREDATOR,
|
||||
HANDLING_SPEEDER,
|
||||
HANDLING_REEFER,
|
||||
@ -100,7 +102,7 @@ enum eHandlingId
|
||||
HANDLING_DINGHY,
|
||||
HANDLING_MARQUIS,
|
||||
HANDLING_CUPBOAT,
|
||||
HANDLING_SEAPLANE,
|
||||
HANDLING_SEAPLANE, // both boat and plane!
|
||||
HANDLING_SPARROW,
|
||||
HANDLING_SEASPAR,
|
||||
HANDLING_MAVERICK,
|
||||
@ -109,7 +111,13 @@ enum eHandlingId
|
||||
HANDLING_HUNTER,
|
||||
HANDLING_RCBARON,
|
||||
HANDLING_RCGOBLIN,
|
||||
HANDLING_RCCOPTER
|
||||
HANDLING_RCCOPTER,
|
||||
|
||||
NUMHANDLINGS,
|
||||
|
||||
NUMBIKEHANDLINGS = HANDLING_FREEWAY+1 - HANDLING_BIKE,
|
||||
NUMFLYINGHANDLINGS = HANDLING_RCCOPTER+1 - HANDLING_SEAPLANE,
|
||||
NUMBOATHANDLINGS = HANDLING_SEAPLANE+1 - HANDLING_PREDATOR,
|
||||
};
|
||||
|
||||
enum
|
||||
@ -168,6 +176,7 @@ struct tHandlingData
|
||||
float fSuspensionUpperLimit;
|
||||
float fSuspensionLowerLimit;
|
||||
float fSuspensionBias;
|
||||
float fSuspensionAntidiveMultiplier;
|
||||
float fCollisionDamageMultiplier;
|
||||
uint32 Flags;
|
||||
float fSeatOffsetDistance;
|
||||
@ -175,19 +184,74 @@ struct tHandlingData
|
||||
int8 FrontLights;
|
||||
int8 RearLights;
|
||||
};
|
||||
VALIDATE_SIZE(tHandlingData, 0xD8);
|
||||
|
||||
struct tBikeHandlingData
|
||||
{
|
||||
eHandlingId nIdentifier;
|
||||
float fLeanFwdCOM;
|
||||
float fLeanFwdForce;
|
||||
float fLeanBakCOM;
|
||||
float fLeanBackForce;
|
||||
float fMaxLean;
|
||||
float fFullAnimLean;
|
||||
float fDesLean;
|
||||
float fSpeedSteer;
|
||||
float fSlipSteer;
|
||||
float fNoPlayerCOMz;
|
||||
float fWheelieAng;
|
||||
float fStoppieAng;
|
||||
float fWheelieSteer;
|
||||
float fWheelieStabMult;
|
||||
float fStoppieStabMult;
|
||||
};
|
||||
|
||||
struct tBoatHandlingData
|
||||
{
|
||||
eHandlingId nIdentifier;
|
||||
float fThrustY;
|
||||
float fThrustZ;
|
||||
float fThrustAppZ;
|
||||
float fAqPlaneForce;
|
||||
float fAqPlaneLimit;
|
||||
float fAqPlaneOffset;
|
||||
float fWaveAudioMult;
|
||||
float fLook_L_R_BehindCamHeight;
|
||||
CVector vecMoveRes;
|
||||
CVector vecTurnRes;
|
||||
};
|
||||
|
||||
struct tFlyingHandlingData
|
||||
{
|
||||
eHandlingId nIdentifier;
|
||||
float fThrust;
|
||||
float fThrustFallOff;
|
||||
float fYaw;
|
||||
float fYawStab;
|
||||
float fSideSlip;
|
||||
float fRoll;
|
||||
float fRollStab;
|
||||
float fPitch;
|
||||
float fPitchStab;
|
||||
float fFormLift;
|
||||
float fAttackLift;
|
||||
float fMoveRes;
|
||||
CVector vecTurnRes;
|
||||
CVector vecSpeedRes;
|
||||
};
|
||||
|
||||
class cHandlingDataMgr
|
||||
{
|
||||
float field_0; // unused it seems
|
||||
public:
|
||||
float field_4; // wheel related
|
||||
float fWheelFriction;
|
||||
private:
|
||||
float field_8; //
|
||||
float field_C; // unused it seems
|
||||
float field_10; //
|
||||
tHandlingData HandlingData[NUMHANDLINGS];
|
||||
uint32 field_302C; // unused it seems
|
||||
tBikeHandlingData BikeHandlingData[NUMBIKEHANDLINGS];
|
||||
tFlyingHandlingData FlyingHandlingData[NUMFLYINGHANDLINGS];
|
||||
tBoatHandlingData BoatHandlingData[NUMBOATHANDLINGS];
|
||||
|
||||
public:
|
||||
cHandlingDataMgr(void);
|
||||
@ -195,8 +259,12 @@ public:
|
||||
void LoadHandlingData(void);
|
||||
int FindExactWord(const char *word, const char *words, int wordLen, int numWords);
|
||||
void ConvertDataToGameUnits(tHandlingData *handling);
|
||||
void ConvertBikeDataToGameUnits(tBikeHandlingData *handling);
|
||||
int32 GetHandlingId(const char *name);
|
||||
tHandlingData *GetHandlingData(eHandlingId id) { return &HandlingData[id]; }
|
||||
tBikeHandlingData *GetBikePointer(uint8 id) { return &BikeHandlingData[id-HANDLING_BIKE]; }
|
||||
tFlyingHandlingData *GetFlyingPointer(uint8 id);
|
||||
tBoatHandlingData *GetBoatPointer(uint8 id);
|
||||
bool HasRearWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
|
||||
bool HasFrontWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
|
||||
};
|
||||
|
@ -529,9 +529,9 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
|
||||
if(!bBraking){
|
||||
if(m_fGasPedal < 0.01f){
|
||||
if(GetModelIndex() == MI_RCBANDIT)
|
||||
brake = 0.2f * mod_HandlingManager.field_4 / m_fMass;
|
||||
brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass;
|
||||
else
|
||||
brake = mod_HandlingManager.field_4 / m_fMass;
|
||||
brake = mod_HandlingManager.fWheelFriction / m_fMass;
|
||||
#ifdef FIX_BUGS
|
||||
brake *= CTimer::GetTimeStepFix();
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user