mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 11:04:15 +01:00
little CCam cleanup; fix in CWorld sphere test
This commit is contained in:
parent
5a961d0284
commit
41dac0773f
@ -40,11 +40,11 @@ CCam::Init(void)
|
|||||||
Mode = MODE_FOLLOWPED;
|
Mode = MODE_FOLLOWPED;
|
||||||
Front = CVector(0.0f, 0.0f, -1.0f);
|
Front = CVector(0.0f, 0.0f, -1.0f);
|
||||||
Up = CVector(0.0f, 0.0f, 1.0f);
|
Up = CVector(0.0f, 0.0f, 1.0f);
|
||||||
Rotating = 0;
|
Rotating = false;
|
||||||
m_iDoCollisionChecksOnFrameNum = 1;
|
m_iDoCollisionChecksOnFrameNum = 1;
|
||||||
m_iDoCollisionCheckEveryNumOfFrames = 9;
|
m_iDoCollisionCheckEveryNumOfFrames = 9;
|
||||||
m_iFrameNumWereAt = 0;
|
m_iFrameNumWereAt = 0;
|
||||||
m_bCollisionChecksOn = 1;
|
m_bCollisionChecksOn = false;
|
||||||
m_fRealGroundDist = 0.0f;
|
m_fRealGroundDist = 0.0f;
|
||||||
BetaSpeed = 0.0f;
|
BetaSpeed = 0.0f;
|
||||||
AlphaSpeed = 0.0f;
|
AlphaSpeed = 0.0f;
|
||||||
@ -54,19 +54,19 @@ CCam::Init(void)
|
|||||||
DistanceSpeed = 0.0f;
|
DistanceSpeed = 0.0f;
|
||||||
m_pLastCarEntered = 0;
|
m_pLastCarEntered = 0;
|
||||||
m_pLastPedLookedAt = 0;
|
m_pLastPedLookedAt = 0;
|
||||||
ResetStatics = 1;
|
ResetStatics = true;
|
||||||
Beta = 0.0f;
|
Beta = 0.0f;
|
||||||
m_bFixingBeta = 0;
|
m_bFixingBeta = false;
|
||||||
CA_MIN_DISTANCE = 0.0f;
|
CA_MIN_DISTANCE = 0.0f;
|
||||||
CA_MAX_DISTANCE = 0.0f;
|
CA_MAX_DISTANCE = 0.0f;
|
||||||
LookingBehind = 0;
|
LookingBehind = false;
|
||||||
LookingLeft = 0;
|
LookingLeft = false;
|
||||||
LookingRight = 0;
|
LookingRight = false;
|
||||||
m_fPlayerInFrontSyphonAngleOffSet = DEGTORAD(20.0f);
|
m_fPlayerInFrontSyphonAngleOffSet = DEGTORAD(20.0f);
|
||||||
m_fSyphonModeTargetZOffSet = 0.5f;
|
m_fSyphonModeTargetZOffSet = 0.5f;
|
||||||
m_fRadiusForDead = 1.5f;
|
m_fRadiusForDead = 1.5f;
|
||||||
DirectionWasLooking = LOOKING_FORWARD;
|
DirectionWasLooking = LOOKING_FORWARD;
|
||||||
LookBehindCamWasInFront = 0;
|
LookBehindCamWasInFront = false;
|
||||||
f_Roll = 0.0f;
|
f_Roll = 0.0f;
|
||||||
f_rollSpeed = 0.0f;
|
f_rollSpeed = 0.0f;
|
||||||
m_fCloseInPedHeightOffset = 0.0f;
|
m_fCloseInPedHeightOffset = 0.0f;
|
||||||
@ -1007,6 +1007,9 @@ static float DefaultMaxStep = 0.15f;
|
|||||||
void
|
void
|
||||||
CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float)
|
CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float)
|
||||||
{
|
{
|
||||||
|
if(!CamTargetEntity->IsPed())
|
||||||
|
return;
|
||||||
|
|
||||||
const float GroundDist = 1.85f;
|
const float GroundDist = 1.85f;
|
||||||
|
|
||||||
CVector TargetCoors, Dist, IdealSource;
|
CVector TargetCoors, Dist, IdealSource;
|
||||||
@ -1023,7 +1026,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
|
|||||||
bool GoingBehind = false;
|
bool GoingBehind = false;
|
||||||
bool Obscured = false;
|
bool Obscured = false;
|
||||||
bool BuildingCheckObscured = false;
|
bool BuildingCheckObscured = false;
|
||||||
bool HackPlayerOnStoppingTrain = false;
|
bool StandingInTrain = false;
|
||||||
static int TimeIndicatedWantedToGoDown = 0;
|
static int TimeIndicatedWantedToGoDown = 0;
|
||||||
static bool StartedCountingForGoDown = false;
|
static bool StartedCountingForGoDown = false;
|
||||||
float DeltaBeta;
|
float DeltaBeta;
|
||||||
@ -1032,12 +1035,6 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
|
|||||||
bBelowMinDist = false;
|
bBelowMinDist = false;
|
||||||
bBehindPlayerDesired = false;
|
bBehindPlayerDesired = false;
|
||||||
|
|
||||||
#ifdef FIX_BUGS
|
|
||||||
if(!CamTargetEntity->IsPed())
|
|
||||||
return;
|
|
||||||
#endif
|
|
||||||
assert(CamTargetEntity->IsPed());
|
|
||||||
|
|
||||||
// CenterDist should be > LateralDist because we don't have an angle for safety in this case
|
// CenterDist should be > LateralDist because we don't have an angle for safety in this case
|
||||||
float CenterDist, LateralDist;
|
float CenterDist, LateralDist;
|
||||||
float AngleToGoToSpeed;
|
float AngleToGoToSpeed;
|
||||||
@ -1103,7 +1100,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
|
|||||||
|
|
||||||
if(FindPlayerVehicle())
|
if(FindPlayerVehicle())
|
||||||
if(FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_TRAIN)
|
if(FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_TRAIN)
|
||||||
HackPlayerOnStoppingTrain = true;
|
StandingInTrain = true;
|
||||||
|
|
||||||
if(TheCamera.m_bCamDirectlyInFront){
|
if(TheCamera.m_bCamDirectlyInFront){
|
||||||
m_bCollisionChecksOn = true;
|
m_bCollisionChecksOn = true;
|
||||||
@ -1356,7 +1353,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
|
|||||||
|
|
||||||
|
|
||||||
if(TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront ||
|
if(TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront ||
|
||||||
HackPlayerOnStoppingTrain || Rotating){
|
StandingInTrain || Rotating){
|
||||||
if(TheCamera.m_bCamDirectlyBehind){
|
if(TheCamera.m_bCamDirectlyBehind){
|
||||||
Beta = TargetOrientation + PI;
|
Beta = TargetOrientation + PI;
|
||||||
Source.x = TargetCoors.x + RotDistance * Cos(Beta);
|
Source.x = TargetCoors.x + RotDistance * Cos(Beta);
|
||||||
@ -1367,7 +1364,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
|
|||||||
Source.x = TargetCoors.x + RotDistance * Cos(Beta);
|
Source.x = TargetCoors.x + RotDistance * Cos(Beta);
|
||||||
Source.y = TargetCoors.y + RotDistance * Sin(Beta);
|
Source.y = TargetCoors.y + RotDistance * Sin(Beta);
|
||||||
}
|
}
|
||||||
if(HackPlayerOnStoppingTrain){
|
if(StandingInTrain){
|
||||||
Beta = TargetOrientation + PI;
|
Beta = TargetOrientation + PI;
|
||||||
Source.x = TargetCoors.x + RotDistance * Cos(Beta);
|
Source.x = TargetCoors.x + RotDistance * Cos(Beta);
|
||||||
Source.y = TargetCoors.y + RotDistance * Sin(Beta);
|
Source.y = TargetCoors.y + RotDistance * Sin(Beta);
|
||||||
@ -2477,8 +2474,8 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
|
|||||||
}else{
|
}else{
|
||||||
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
|
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
|
||||||
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
|
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
|
||||||
Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
|
Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||||
Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||||
}
|
}
|
||||||
while(Beta >= PI) Beta -= 2*PI;
|
while(Beta >= PI) Beta -= 2*PI;
|
||||||
while(Beta < -PI) Beta += 2*PI;
|
while(Beta < -PI) Beta += 2*PI;
|
||||||
@ -2579,8 +2576,8 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
|
|||||||
}else{
|
}else{
|
||||||
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
|
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
|
||||||
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
|
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
|
||||||
Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
|
Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||||
Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||||
}
|
}
|
||||||
while(Beta >= PI) Beta -= 2*PI;
|
while(Beta >= PI) Beta -= 2*PI;
|
||||||
while(Beta < -PI) Beta += 2*PI;
|
while(Beta < -PI) Beta += 2*PI;
|
||||||
@ -2691,8 +2688,8 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
|
|||||||
LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
|
LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
|
||||||
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
|
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
|
||||||
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
|
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
|
||||||
Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
|
Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||||
Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||||
while(Beta >= PI) Beta -= 2*PI;
|
while(Beta >= PI) Beta -= 2*PI;
|
||||||
while(Beta < -PI) Beta += 2*PI;
|
while(Beta < -PI) Beta += 2*PI;
|
||||||
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
|
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
|
||||||
@ -2870,8 +2867,8 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
|
|||||||
}else{
|
}else{
|
||||||
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
|
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
|
||||||
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
|
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
|
||||||
Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
|
Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||||
Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||||
}
|
}
|
||||||
while(Beta >= PI) Beta -= 2*PI;
|
while(Beta >= PI) Beta -= 2*PI;
|
||||||
while(Beta < -PI) Beta += 2*PI;
|
while(Beta < -PI) Beta += 2*PI;
|
||||||
@ -2973,8 +2970,8 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
|
|||||||
}else{
|
}else{
|
||||||
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
|
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
|
||||||
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
|
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
|
||||||
Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
|
Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||||
Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||||
}
|
}
|
||||||
while(Beta >= PI) Beta -= 2*PI;
|
while(Beta >= PI) Beta -= 2*PI;
|
||||||
while(Beta < -PI) Beta += 2*PI;
|
while(Beta < -PI) Beta += 2*PI;
|
||||||
|
@ -111,7 +111,7 @@ CCamera::Init(void)
|
|||||||
Cams[0].Mode = CCam::MODE_FOLLOWPED;
|
Cams[0].Mode = CCam::MODE_FOLLOWPED;
|
||||||
Cams[1].Mode = CCam::MODE_FOLLOWPED;
|
Cams[1].Mode = CCam::MODE_FOLLOWPED;
|
||||||
unknown = 0;
|
unknown = 0;
|
||||||
m_bJustJumpedOutOf1stPersonBecauseOfTarget = 0;
|
m_bJustJumpedOutOf1stPersonBecauseOfTarget = false;
|
||||||
ClearPlayerWeaponMode();
|
ClearPlayerWeaponMode();
|
||||||
m_bInATunnelAndABigVehicle = false;
|
m_bInATunnelAndABigVehicle = false;
|
||||||
m_iModeObbeCamIsInForCar = OBBE_INVALID;
|
m_iModeObbeCamIsInForCar = OBBE_INVALID;
|
||||||
@ -2869,6 +2869,13 @@ CCamera::Process_Train_Camera_Control(void)
|
|||||||
if(node >= m_uiNumberOfTrainCamNodes)
|
if(node >= m_uiNumberOfTrainCamNodes)
|
||||||
node = 0;
|
node = 0;
|
||||||
}
|
}
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
// Not really a bug but be nice and respect the debug mode
|
||||||
|
if(DebugCamMode){
|
||||||
|
TakeControl(target, DebugCamMode, JUMP_CUT, CAMCONTROL_SCRIPT);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
if(found){
|
if(found){
|
||||||
SetWideScreenOn();
|
SetWideScreenOn();
|
||||||
|
@ -949,7 +949,11 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
|
|||||||
|
|
||||||
if(e != entityToIgnore && e->bUsesCollision &&
|
if(e != entityToIgnore && e->bUsesCollision &&
|
||||||
!(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
|
!(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
CVector diff = spherePos - e->GetBoundCentre();
|
||||||
|
#else
|
||||||
CVector diff = spherePos - e->GetPosition();
|
CVector diff = spherePos - e->GetPosition();
|
||||||
|
#endif
|
||||||
float distance = diff.Magnitude();
|
float distance = diff.Magnitude();
|
||||||
|
|
||||||
if(e->GetBoundRadius() + radius > distance) {
|
if(e->GetBoundRadius() + radius > distance) {
|
||||||
|
Loading…
Reference in New Issue
Block a user