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fix bug
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@ -9153,6 +9153,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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return 0;
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}
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case COMMAND_LOAD_END_OF_GAME_TUNE:
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DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
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printf("Start preload end of game audio\n");
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DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_GAME_COMPLETED);
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printf("End preload end of game audio\n");
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