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fix fix
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@ -39,7 +39,7 @@ float CBoat::WAKE_LIFETIME = 150.0f;
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float fShapeLength = 0.4f;
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float fShapeTime = 0.05f;
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float fRangeMult = 0.6f;
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float fTimeMult = 1.0/CBoat::WAKE_LIFETIME;
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float fTimeMult = 1.2f/CBoat::WAKE_LIFETIME;
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CBoat *CBoat::apFrameWakeGeneratingBoats[4];
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