This commit is contained in:
Sergeanur 2020-03-27 20:54:35 +02:00
parent 29f69f6216
commit 43b092033c
3 changed files with 60 additions and 1 deletions

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@ -5,6 +5,10 @@
#pragma warning( pop ) #pragma warning( pop )
#include "common.h" #include "common.h"
#ifdef XINPUT
#include <Xinput.h>
#pragma comment( lib, "Xinput.lib" )
#endif
#include "patcher.h" #include "patcher.h"
#include "Pad.h" #include "Pad.h"
#include "ControllerConfig.h" #include "ControllerConfig.h"
@ -547,12 +551,60 @@ void CPad::AddToPCCheatString(char c)
#undef _CHEATCMP #undef _CHEATCMP
} }
#ifdef XINPUT
void CPad::AffectFromXinput(uint32 pad)
{
XINPUT_STATE xstate;
memset(&xstate, 0, sizeof(XINPUT_STATE));
if (XInputGetState(pad, &xstate) == ERROR_SUCCESS)
{
PCTempJoyState.Circle = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? 255 : 0;
PCTempJoyState.Cross = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? 255 : 0;
PCTempJoyState.Square = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? 255 : 0;
PCTempJoyState.Triangle = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? 255 : 0;
PCTempJoyState.DPadDown = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? 255 : 0;
PCTempJoyState.DPadLeft = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? 255 : 0;
PCTempJoyState.DPadRight = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? 255 : 0;
PCTempJoyState.DPadUp = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? 255 : 0;
PCTempJoyState.LeftShock = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? 255 : 0;
PCTempJoyState.LeftShoulder1 = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? 255 : 0;
PCTempJoyState.LeftShoulder2 = xstate.Gamepad.bLeftTrigger;
PCTempJoyState.RightShock = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? 255 : 0;
PCTempJoyState.RightShoulder1 = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? 255 : 0;
PCTempJoyState.RightShoulder2 = xstate.Gamepad.bRightTrigger;
PCTempJoyState.Select = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? 255 : 0;
PCTempJoyState.Start = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? 255 : 0;
float lx = (float)xstate.Gamepad.sThumbLX / (float)0x7FFF;
float ly = (float)xstate.Gamepad.sThumbLY / (float)0x7FFF;
float rx = (float)xstate.Gamepad.sThumbRX / (float)0x7FFF;
float ry = (float)xstate.Gamepad.sThumbRY / (float)0x7FFF;
if (Abs(lx) > 0.3f || Abs(ly) > 0.3f) {
PCTempJoyState.LeftStickX = (int32)(lx * 128.0f);
PCTempJoyState.LeftStickY = (int32)(-ly * 128.0f);
}
if (Abs(rx) > 0.3f || Abs(ry) > 0.3f) {
PCTempJoyState.RightStickX = (int32)(rx * 128.0f);
PCTempJoyState.RightStickY = (int32)(ry * 128.0f);
}
}
}
#endif
void CPad::UpdatePads(void) void CPad::UpdatePads(void)
{ {
bool bUpdate = true; bool bUpdate = true;
GetPad(0)->UpdateMouse(); GetPad(0)->UpdateMouse();
#ifdef XINPUT
GetPad(0)->AffectFromXinput(0);
GetPad(1)->AffectFromXinput(1);
#else
CapturePad(0); CapturePad(0);
#endif
ControlsManager.ClearSimButtonPressCheckers(); ControlsManager.ClearSimButtonPressCheckers();
@ -566,9 +618,11 @@ void CPad::UpdatePads(void)
{ {
GetPad(0)->Update(0); GetPad(0)->Update(0);
} }
#if defined(MASTER) && !defined(XINPUT)
GetPad(1)->NewState.Clear(); GetPad(1)->NewState.Clear();
GetPad(1)->OldState.Clear(); GetPad(1)->OldState.Clear();
#endif
OldKeyState = NewKeyState; OldKeyState = NewKeyState;
NewKeyState = TempKeyState; NewKeyState = TempKeyState;

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@ -247,6 +247,10 @@ public:
static char *EditString(char *pStr, int32 nSize); static char *EditString(char *pStr, int32 nSize);
static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize); static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
#ifdef XINPUT
void AffectFromXinput(uint32 pad);
#endif
// mouse // mouse
bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); } bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); } bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); }

View File

@ -174,6 +174,7 @@ enum Config {
#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things #define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
// Pad // Pad
#define XINPUT
#define KANGAROO_CHEAT #define KANGAROO_CHEAT
#define REGISTER_START_BUTTON // currently only in menu sadly. resumes the game #define REGISTER_START_BUTTON // currently only in menu sadly. resumes the game