mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 19:14:15 +01:00
one more original name
This commit is contained in:
parent
0d166081ad
commit
43fb7fe342
@ -942,26 +942,26 @@ CEntity *
|
||||
CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore,
|
||||
bool ignoreSomeObjects)
|
||||
{
|
||||
static CColModel sphereCol;
|
||||
static CColModel OurColModel;
|
||||
CColSphere sphere;
|
||||
|
||||
sphereCol.boundingSphere.center.x = 0.0f;
|
||||
sphereCol.boundingSphere.center.y = 0.0f;
|
||||
sphereCol.boundingSphere.center.z = 0.0f;
|
||||
sphereCol.boundingSphere.radius = radius;
|
||||
sphereCol.boundingBox.min.x = -radius;
|
||||
sphereCol.boundingBox.min.y = -radius;
|
||||
sphereCol.boundingBox.min.z = -radius;
|
||||
sphereCol.boundingBox.max.x = radius;
|
||||
sphereCol.boundingBox.max.y = radius;
|
||||
sphereCol.boundingBox.max.z = radius;
|
||||
sphereCol.numSpheres = 1;
|
||||
OurColModel.boundingSphere.center.x = 0.0f;
|
||||
OurColModel.boundingSphere.center.y = 0.0f;
|
||||
OurColModel.boundingSphere.center.z = 0.0f;
|
||||
OurColModel.boundingSphere.radius = radius;
|
||||
OurColModel.boundingBox.min.x = -radius;
|
||||
OurColModel.boundingBox.min.y = -radius;
|
||||
OurColModel.boundingBox.min.z = -radius;
|
||||
OurColModel.boundingBox.max.x = radius;
|
||||
OurColModel.boundingBox.max.y = radius;
|
||||
OurColModel.boundingBox.max.z = radius;
|
||||
OurColModel.numSpheres = 1;
|
||||
sphere.Set(radius, CVector(0.0f, 0.0f, 0.0f));
|
||||
sphereCol.spheres = &sphere;
|
||||
sphereCol.numLines = 0;
|
||||
sphereCol.numBoxes = 0;
|
||||
sphereCol.numTriangles = 0;
|
||||
sphereCol.ownsCollisionVolumes = false;
|
||||
OurColModel.spheres = &sphere;
|
||||
OurColModel.numLines = 0;
|
||||
OurColModel.numBoxes = 0;
|
||||
OurColModel.numTriangles = 0;
|
||||
OurColModel.ownsCollisionVolumes = false;
|
||||
|
||||
CMatrix sphereMat;
|
||||
sphereMat.SetTranslate(spherePos);
|
||||
@ -980,7 +980,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
|
||||
if(e->GetBoundRadius() + radius > distance) {
|
||||
CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
|
||||
int collidedSpheres =
|
||||
CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), *eCol,
|
||||
CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol,
|
||||
gaTempSphereColPoints, nil, nil);
|
||||
|
||||
if(collidedSpheres != 0 ||
|
||||
|
Loading…
Reference in New Issue
Block a user