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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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remove anther goto
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b3cbe3d338
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4414288b86
@ -3298,108 +3298,116 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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if (!m_sQueueSample.m_nVolume)
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goto LABEL_147;
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m_sQueueSample.m_nCounter = 1;
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if (hunterBool) { //488 andro
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if (hunterBool) {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
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} else if (boat) {
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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} else {
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if (boat) {
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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LABEL_146:
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_4;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 140.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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LABEL_147:
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if (boat) {
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//489-568
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0 && speedMultiplied > 0.0) { //?? 525 andro
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volume_3 = speedMultiplied * 100.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
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if (accelerate <= 0 && brake <= 0)//!!
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
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else
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m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
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if (speedMultiplied < 1.0) //??
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
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freqPrev_0 = m_sQueueSample.m_nFrequency;
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if (m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = 12;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_3;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
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m_sQueueSample.m_fSpeedMultiplier = 5.0f;
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m_sQueueSample.m_fSoundIntensity = 20.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 7;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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} else {
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//573-645
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posBackup = m_sQueueSample.m_vecPos;
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distCalcBool = params->m_bDistanceCalculated;
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distance_3 = params->m_fDistance;
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m_sQueueSample.m_vecPos = pos;
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params->m_bDistanceCalculated = false;
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params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
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if (params->m_fDistance < 729.0f) { //!!
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
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volume_2 = 25.0f * volumeModifier;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {//!!
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m_sQueueSample.m_nCounter = 2;
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if (hunterBool)//!!
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
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else
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
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m_sQueueSample.m_nBankIndex = 0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_2;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 27.0f;
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m_sQueueSample.m_bReleasingSoundFlag = 0;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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}
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}
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m_sQueueSample.m_vecPos = posBackup;
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params->m_bDistanceCalculated = distCalcBool;
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params->m_fDistance = distance_3;
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}
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cameraMatrix.~CMatrix();
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return;
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}
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
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}
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
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goto LABEL_146;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_4;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 140.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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LABEL_147:
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if (boat) {
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//489-568
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0 && speedMultiplied > 0.0) { //?? 525 andro
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volume_3 = speedMultiplied * 100.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
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if (accelerate <= 0 && brake <= 0)//!!
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
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else
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m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
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if (speedMultiplied < 1.0) //??
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
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freqPrev_0 = m_sQueueSample.m_nFrequency;
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if (m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = 12;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_3;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
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m_sQueueSample.m_fSpeedMultiplier = 5.0f;
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m_sQueueSample.m_fSoundIntensity = 20.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 7;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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} else {
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//573-645
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posBackup = m_sQueueSample.m_vecPos;
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distCalcBool = params->m_bDistanceCalculated;
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distance_3 = params->m_fDistance;
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m_sQueueSample.m_vecPos = pos;
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params->m_bDistanceCalculated = false;
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params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
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if (params->m_fDistance < 729.0f) { //!!
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
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volume_2 = 25.0f * volumeModifier;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {//!!
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m_sQueueSample.m_nCounter = 2;
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if (hunterBool)//!!
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
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else
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
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m_sQueueSample.m_nBankIndex = 0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_2;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 27.0f;
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m_sQueueSample.m_bReleasingSoundFlag = 0;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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}
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}
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m_sQueueSample.m_vecPos = posBackup;
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params->m_bDistanceCalculated = distCalcBool;
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params->m_fDistance = distance_3;
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}
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cameraMatrix.~CMatrix();
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return;
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}
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@ -3412,7 +3420,6 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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if (boat) { //!!
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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//LABEL_104:
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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@ -3432,7 +3439,6 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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}
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
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//goto LABEL_104;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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