mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 16:21:50 +01:00
commit
4448156e29
@ -45,3 +45,82 @@ void CAutoPilot::RemoveOnePathNode()
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for (int i = 0; i < m_nPathFindNodesCount; i++)
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m_aPathFindNodesInfo[i] = m_aPathFindNodesInfo[i + 1];
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}
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#ifdef COMPATIBLE_SAVES
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void CAutoPilot::Save(uint8*& buf)
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{
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WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
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WriteSaveBuf<int32>(buf, m_nNextRouteNode);
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WriteSaveBuf<int32>(buf, m_nPrevRouteNode);
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WriteSaveBuf<uint32>(buf, m_nTimeEnteredCurve);
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WriteSaveBuf<uint32>(buf, m_nTimeToSpendOnCurrentCurve);
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WriteSaveBuf<uint32>(buf, m_nCurrentPathNodeInfo);
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WriteSaveBuf<uint32>(buf, m_nNextPathNodeInfo);
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WriteSaveBuf<uint32>(buf, m_nPreviousPathNodeInfo);
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WriteSaveBuf<uint32>(buf, m_nAntiReverseTimer);
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WriteSaveBuf<uint32>(buf, m_nTimeToStartMission);
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WriteSaveBuf<int8>(buf, m_nPreviousDirection);
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WriteSaveBuf<int8>(buf, m_nCurrentDirection);
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WriteSaveBuf<int8>(buf, m_nNextDirection);
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WriteSaveBuf<int8>(buf, m_nCurrentLane);
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WriteSaveBuf<int8>(buf, m_nNextLane);
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WriteSaveBuf<uint8>(buf, m_nDrivingStyle);
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WriteSaveBuf<uint8>(buf, m_nCarMission);
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WriteSaveBuf<uint8>(buf, m_nTempAction);
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WriteSaveBuf<uint32>(buf, m_nTimeTempAction);
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WriteSaveBuf<float>(buf, m_fMaxTrafficSpeed);
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WriteSaveBuf<uint8>(buf, m_nCruiseSpeed);
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uint8 flags = 0;
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if (m_bSlowedDownBecauseOfCars) flags |= BIT(0);
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if (m_bSlowedDownBecauseOfPeds) flags |= BIT(1);
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if (m_bStayInCurrentLevel) flags |= BIT(2);
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if (m_bStayInFastLane) flags |= BIT(3);
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if (m_bIgnorePathfinding) flags |= BIT(4);
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WriteSaveBuf<uint8>(buf, flags);
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SkipSaveBuf(buf, 2);
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WriteSaveBuf<float>(buf, m_vecDestinationCoors.x);
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WriteSaveBuf<float>(buf, m_vecDestinationCoors.y);
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WriteSaveBuf<float>(buf, m_vecDestinationCoors.z);
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SkipSaveBuf(buf, 32);
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WriteSaveBuf<int16>(buf, m_nPathFindNodesCount);
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SkipSaveBuf(buf, 6);
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}
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void CAutoPilot::Load(uint8*& buf)
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{
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m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
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m_nNextRouteNode = ReadSaveBuf<int32>(buf);
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m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
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m_nTimeEnteredCurve = ReadSaveBuf<uint32>(buf);
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m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<uint32>(buf);
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m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
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m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
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m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
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m_nAntiReverseTimer = ReadSaveBuf<uint32>(buf);
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m_nTimeToStartMission = ReadSaveBuf<uint32>(buf);
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m_nPreviousDirection = ReadSaveBuf<int8>(buf);
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m_nCurrentDirection = ReadSaveBuf<int8>(buf);
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m_nNextDirection = ReadSaveBuf<int8>(buf);
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m_nCurrentLane = ReadSaveBuf<int8>(buf);
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m_nNextLane = ReadSaveBuf<int8>(buf);
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m_nDrivingStyle = (eCarDrivingStyle)ReadSaveBuf<uint8>(buf);
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m_nCarMission = (eCarMission)ReadSaveBuf<uint8>(buf);
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m_nTempAction = (eCarTempAction)ReadSaveBuf<uint8>(buf);
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m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
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m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
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m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
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uint8 flags = ReadSaveBuf<uint8>(buf);
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m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
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m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
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m_bStayInCurrentLevel = !!(flags & BIT(2));
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m_bStayInFastLane = !!(flags & BIT(3));
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m_bIgnorePathfinding = !!(flags & BIT(4));
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SkipSaveBuf(buf, 2);
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m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
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m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);
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m_vecDestinationCoors.z = ReadSaveBuf<float>(buf);
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SkipSaveBuf(buf, 32);
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m_nPathFindNodesCount = ReadSaveBuf<int16>(buf);
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SkipSaveBuf(buf, 6);
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}
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#endif
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@ -120,5 +120,10 @@ public:
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void ModifySpeed(float);
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void RemoveOnePathNode();
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#ifdef COMPATIBLE_SAVES
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void Save(uint8*& buf);
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void Load(uint8*& buf);
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#endif
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};
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static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
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@ -110,13 +110,24 @@ INITSAVEBUF
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CStreaming::LoadAllRequestedModels(false);
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int32 slot = ReadSaveBuf<int32>(buf);
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CVehicle* pVehicle;
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char* vbuf = new char[Max(sizeof(CAutomobile), sizeof(CBoat))];
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#ifdef COMPATIBLE_SAVES
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if (type == VEHICLE_TYPE_BOAT)
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pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE);
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else if (type == VEHICLE_TYPE_CAR)
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pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE);
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else
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assert(0);
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--CCarCtrl::NumRandomCars;
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pVehicle->Load(buf);
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CWorld::Add(pVehicle);
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#else
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char* vbuf = new char[Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize)];
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if (type == VEHICLE_TYPE_BOAT) {
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memcpy(vbuf, buf, sizeof(CBoat));
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SkipSaveBuf(buf, sizeof(CBoat));
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CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE);
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pVehicle = pBoat;
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--CCarCtrl::NumRandomCars; // why?
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--CCarCtrl::NumRandomCars;
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}
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else if (type == VEHICLE_TYPE_CAR) {
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memcpy(vbuf, buf, sizeof(CAutomobile));
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@ -168,6 +179,7 @@ INITSAVEBUF
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pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
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CWorld::Add(pVehicle);
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delete[] vbuf;
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#endif
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}
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VALIDATESAVEBUF(size)
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}
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@ -184,7 +196,7 @@ INITSAVEBUF
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continue;
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bool bHasPassenger = false;
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for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) {
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if (pVehicle->pPassengers[i])
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if (pVehicle->pPassengers[j])
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bHasPassenger = true;
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}
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if (!pVehicle->pDriver && !bHasPassenger) {
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@ -194,8 +206,8 @@ INITSAVEBUF
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++nNumBoats;
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}
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}
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*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CAutomobile)) + sizeof(int) +
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nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CBoat)) + sizeof(int);
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*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
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nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int);
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WriteSaveBuf(buf, nNumCars);
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WriteSaveBuf(buf, nNumBoats);
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for (int i = 0; i < nPoolSize; i++) {
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@ -208,6 +220,14 @@ INITSAVEBUF
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bHasPassenger = true;
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}
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if (!pVehicle->pDriver && !bHasPassenger) {
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#ifdef COMPATIBLE_SAVES
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if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
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WriteSaveBuf<int16>(buf, pVehicle->m_modelIndex);
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WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
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pVehicle->Save(buf);
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}
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#else
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if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->m_modelIndex);
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@ -222,6 +242,7 @@ INITSAVEBUF
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memcpy(buf, pVehicle, sizeof(CBoat));
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SkipSaveBuf(buf, sizeof(CBoat));
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}
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#endif
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}
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}
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VALIDATESAVEBUF(*size)
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@ -279,8 +300,12 @@ INITSAVEBUF
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WriteSaveBuf(buf, pObject->m_nCollisionDamageEffect);
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WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases);
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WriteSaveBuf(buf, pObject->m_nEndOfLifeTime);
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#ifdef COMPATIBLE_SAVES
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pObject->SaveEntityFlags(buf);
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#else
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WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
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WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
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#endif
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}
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}
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VALIDATESAVEBUF(*size)
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@ -315,12 +340,17 @@ INITSAVEBUF
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pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf);
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pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf);
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pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf);
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#ifndef COMPATIBLE_SAVES
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(pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf);
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(pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf);
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#endif
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if (GetObjectPool()->GetSlot(ref >> 8))
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CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
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CObject* pObject = new(ref) CObject(mi, false);
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pObject->GetMatrix() = pBufferObject->GetMatrix();
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#ifdef COMPATIBLE_SAVES
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pObject->LoadEntityFlags(buf);
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#endif
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pObject->m_fUprootLimit = pBufferObject->m_fUprootLimit;
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pObject->m_objectMatrix = pBufferObject->m_objectMatrix;
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pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy;
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@ -335,8 +365,10 @@ INITSAVEBUF
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pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect;
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pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases;
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pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime;
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#ifndef COMPATIBLE_SAVES
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(pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0];
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(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
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#endif
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pObject->bHasCollided = false;
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CWorld::Add(pObject);
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delete[] obuf;
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@ -356,7 +388,7 @@ INITSAVEBUF
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if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
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nNumPeds++;
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}
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*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + sizeof(CPlayerPed) +
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*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
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sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
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WriteSaveBuf(buf, nNumPeds);
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for (int i = 0; i < nPoolSize; i++) {
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@ -367,8 +399,12 @@ INITSAVEBUF
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WriteSaveBuf(buf, pPed->m_nPedType);
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WriteSaveBuf(buf, pPed->m_modelIndex);
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WriteSaveBuf(buf, GetPedRef(pPed));
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#ifdef COMPATIBLE_SAVES
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pPed->Save(buf);
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#else
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memcpy(buf, pPed, sizeof(CPlayerPed));
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SkipSaveBuf(buf, sizeof(CPlayerPed));
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#endif
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WriteSaveBuf(buf, CWanted::MaximumWantedLevel);
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WriteSaveBuf(buf, CWanted::nMaximumWantedLevel);
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memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
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@ -386,6 +422,34 @@ INITSAVEBUF
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uint32 pedtype = ReadSaveBuf<uint32>(buf);
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int16 model = ReadSaveBuf<int16>(buf);
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int ref = ReadSaveBuf<int>(buf);
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#ifdef COMPATIBLE_SAVES
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CPed* pPed;
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char name[MAX_MODEL_NAME];
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// Unfortunate hack: player model is stored after ped structure.
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// It could be avoided by just using "player" because in practice it is always true.
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memcpy(name, buf + CPlayerPed::nSaveStructSize + 2 * sizeof(int32), MAX_MODEL_NAME);
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CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
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CStreaming::LoadAllRequestedModels(false);
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if (pedtype == PEDTYPE_PLAYER1)
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pPed = new(ref) CPlayerPed();
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else
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assert(0);
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pPed->Load(buf);
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if (pedtype == PEDTYPE_PLAYER1) {
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CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
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CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
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SkipSaveBuf(buf, MAX_MODEL_NAME);
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}
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if (pedtype == PEDTYPE_PLAYER1) {
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pPed->m_wepAccuracy = 100;
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CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
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}
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CWorld::Add(pPed);
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#else
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char* pbuf = new char[sizeof(CPlayerPed)];
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CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf;
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CPed* pPed;
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@ -416,12 +480,14 @@ INITSAVEBUF
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pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed;
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for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
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pPed->m_weapons[i] = pBufferPlayer->m_weapons[i];
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if (pedtype == PEDTYPE_PLAYER1) {
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pPed->m_wepAccuracy = 100;
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CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
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}
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CWorld::Add(pPed);
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delete[] pbuf;
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#endif
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}
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VALIDATESAVEBUF(size)
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}
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@ -226,6 +226,8 @@ enum Config {
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#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
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#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
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#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
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// Replay
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//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
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//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
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@ -920,3 +920,108 @@ CEntity::AddSteamsFromGround(CPtrList& list)
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pNode = pNode->next;
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}
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}
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#ifdef COMPATIBLE_SAVES
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void
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CEntity::SaveEntityFlags(uint8*& buf)
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{
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uint32 tmp = 0;
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tmp |= (m_type & (BIT(3) - 1));
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tmp |= (m_status & (BIT(5) - 1)) << 3;
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if (bUsesCollision) tmp |= BIT(8);
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if (bCollisionProcessed) tmp |= BIT(9);
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if (bIsStatic) tmp |= BIT(10);
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if (bHasContacted) tmp |= BIT(11);
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if (bPedPhysics) tmp |= BIT(12);
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if (bIsStuck) tmp |= BIT(13);
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if (bIsInSafePosition) tmp |= BIT(14);
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if (bUseCollisionRecords) tmp |= BIT(15);
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if (bWasPostponed) tmp |= BIT(16);
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if (bExplosionProof) tmp |= BIT(17);
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if (bIsVisible) tmp |= BIT(18);
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if (bHasCollided) tmp |= BIT(19);
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if (bRenderScorched) tmp |= BIT(20);
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if (bHasBlip) tmp |= BIT(21);
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if (bIsBIGBuilding) tmp |= BIT(22);
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if (bRenderDamaged) tmp |= BIT(23);
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if (bBulletProof) tmp |= BIT(24);
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if (bFireProof) tmp |= BIT(25);
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if (bCollisionProof) tmp |= BIT(26);
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if (bMeleeProof) tmp |= BIT(27);
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if (bOnlyDamagedByPlayer) tmp |= BIT(28);
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if (bStreamingDontDelete) tmp |= BIT(29);
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if (bZoneCulled) tmp |= BIT(30);
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if (bZoneCulled2) tmp |= BIT(31);
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WriteSaveBuf<uint32>(buf, tmp);
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tmp = 0;
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if (bRemoveFromWorld) tmp |= BIT(0);
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if (bHasHitWall) tmp |= BIT(1);
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if (bImBeingRendered) tmp |= BIT(2);
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if (bTouchingWater) tmp |= BIT(3);
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if (bIsSubway) tmp |= BIT(4);
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if (bDrawLast) tmp |= BIT(5);
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if (bNoBrightHeadLights) tmp |= BIT(6);
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if (bDoNotRender) tmp |= BIT(7);
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if (bDistanceFade) tmp |= BIT(8);
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if (m_flagE2) tmp |= BIT(9);
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WriteSaveBuf<uint32>(buf, tmp);
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}
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void
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CEntity::LoadEntityFlags(uint8*& buf)
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{
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uint32 tmp = ReadSaveBuf<uint32>(buf);
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m_type = (tmp & ((BIT(3) - 1)));
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m_status = ((tmp >> 3) & (BIT(5) - 1));
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bUsesCollision = !!(tmp & BIT(8));
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bCollisionProcessed = !!(tmp & BIT(9));
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bIsStatic = !!(tmp & BIT(10));
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bHasContacted = !!(tmp & BIT(11));
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bPedPhysics = !!(tmp & BIT(12));
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bIsStuck = !!(tmp & BIT(13));
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bIsInSafePosition = !!(tmp & BIT(14));
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bUseCollisionRecords = !!(tmp & BIT(15));
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bWasPostponed = !!(tmp & BIT(16));
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bExplosionProof = !!(tmp & BIT(17));
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bIsVisible = !!(tmp & BIT(18));
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bHasCollided = !!(tmp & BIT(19));
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bRenderScorched = !!(tmp & BIT(20));
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bHasBlip = !!(tmp & BIT(21));
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bIsBIGBuilding = !!(tmp & BIT(22));
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bRenderDamaged = !!(tmp & BIT(23));
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|
||||
bBulletProof = !!(tmp & BIT(24));
|
||||
bFireProof = !!(tmp & BIT(25));
|
||||
bCollisionProof = !!(tmp & BIT(26));
|
||||
bMeleeProof = !!(tmp & BIT(27));
|
||||
bOnlyDamagedByPlayer = !!(tmp & BIT(28));
|
||||
bStreamingDontDelete = !!(tmp & BIT(29));
|
||||
bZoneCulled = !!(tmp & BIT(30));
|
||||
bZoneCulled2 = !!(tmp & BIT(31));
|
||||
|
||||
tmp = ReadSaveBuf<uint32>(buf);
|
||||
|
||||
bRemoveFromWorld = !!(tmp & BIT(0));
|
||||
bHasHitWall = !!(tmp & BIT(1));
|
||||
bImBeingRendered = !!(tmp & BIT(2));
|
||||
bTouchingWater = !!(tmp & BIT(3));
|
||||
bIsSubway = !!(tmp & BIT(4));
|
||||
bDrawLast = !!(tmp & BIT(5));
|
||||
bNoBrightHeadLights = !!(tmp & BIT(6));
|
||||
bDoNotRender = !!(tmp & BIT(7));
|
||||
|
||||
bDistanceFade = !!(tmp & BIT(8));
|
||||
m_flagE2 = !!(tmp & BIT(9));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -98,7 +98,12 @@ public:
|
||||
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
|
||||
void SetStatus(eEntityStatus status) { m_status = status; }
|
||||
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void SaveEntityFlags(uint8*& buf);
|
||||
void LoadEntityFlags(uint8*& buf);
|
||||
#else
|
||||
uint32* GetAddressOfEntityProperties() { /* AWFUL */ return (uint32*)((char*)&m_rwObject + sizeof(m_rwObject)); }
|
||||
#endif
|
||||
|
||||
CEntity(void);
|
||||
~CEntity(void);
|
||||
|
@ -17732,3 +17732,45 @@ CPed::SetExitBoat(CVehicle *boat)
|
||||
// Not there in VC.
|
||||
CWaterLevel::FreeBoatWakeArray();
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void
|
||||
CPed::Save(uint8*& buf)
|
||||
{
|
||||
SkipSaveBuf(buf, 52);
|
||||
WriteSaveBuf<float>(buf, GetPosition().x);
|
||||
WriteSaveBuf<float>(buf, GetPosition().y);
|
||||
WriteSaveBuf<float>(buf, GetPosition().z);
|
||||
SkipSaveBuf(buf, 288);
|
||||
WriteSaveBuf<uint8>(buf, CharCreatedBy);
|
||||
SkipSaveBuf(buf, 351);
|
||||
WriteSaveBuf<float>(buf, m_fHealth);
|
||||
WriteSaveBuf<float>(buf, m_fArmour);
|
||||
SkipSaveBuf(buf, 148);
|
||||
for (int i = 0; i < 13; i++) // has to be hardcoded
|
||||
m_weapons[i].Save(buf);
|
||||
SkipSaveBuf(buf, 5);
|
||||
WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed);
|
||||
SkipSaveBuf(buf, 162);
|
||||
}
|
||||
|
||||
void
|
||||
CPed::Load(uint8*& buf)
|
||||
{
|
||||
SkipSaveBuf(buf, 52);
|
||||
GetPosition().x = ReadSaveBuf<float>(buf);
|
||||
GetPosition().y = ReadSaveBuf<float>(buf);
|
||||
GetPosition().z = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 288);
|
||||
CharCreatedBy = ReadSaveBuf<uint8>(buf);
|
||||
SkipSaveBuf(buf, 351);
|
||||
m_fHealth = ReadSaveBuf<float>(buf);
|
||||
m_fArmour = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 148);
|
||||
for (int i = 0; i < 13; i++) // has to be hardcoded
|
||||
m_weapons[i].Load(buf);
|
||||
SkipSaveBuf(buf, 5);
|
||||
m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf);
|
||||
SkipSaveBuf(buf, 162);
|
||||
}
|
||||
#endif
|
||||
|
@ -886,6 +886,11 @@ public:
|
||||
#ifdef PED_SKIN
|
||||
void renderLimb(int node);
|
||||
#endif
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
virtual void Save(uint8*& buf);
|
||||
virtual void Load(uint8*& buf);
|
||||
#endif
|
||||
};
|
||||
|
||||
void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
|
@ -19,6 +19,13 @@
|
||||
|
||||
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
|
||||
|
||||
const uint32 CPlayerPed::nSaveStructSize =
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
1520;
|
||||
#else
|
||||
sizeof(CPlayerPed);
|
||||
#endif
|
||||
|
||||
CPlayerPed::~CPlayerPed()
|
||||
{
|
||||
delete m_pWanted;
|
||||
@ -1504,3 +1511,33 @@ CPlayerPed::ProcessControl(void)
|
||||
UpdateRpHAnim();
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void
|
||||
CPlayerPed::Save(uint8*& buf)
|
||||
{
|
||||
CPed::Save(buf);
|
||||
SkipSaveBuf(buf, 16);
|
||||
WriteSaveBuf<float>(buf, m_fMaxStamina);
|
||||
SkipSaveBuf(buf, 28);
|
||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[0]);
|
||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[1]);
|
||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[2]);
|
||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[3]);
|
||||
SkipSaveBuf(buf, 116);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::Load(uint8*& buf)
|
||||
{
|
||||
CPed::Load(buf);
|
||||
SkipSaveBuf(buf, 16);
|
||||
m_fMaxStamina = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 28);
|
||||
m_nTargettableObjects[0] = ReadSaveBuf<int32>(buf);
|
||||
m_nTargettableObjects[1] = ReadSaveBuf<int32>(buf);
|
||||
m_nTargettableObjects[2] = ReadSaveBuf<int32>(buf);
|
||||
m_nTargettableObjects[3] = ReadSaveBuf<int32>(buf);
|
||||
SkipSaveBuf(buf, 116);
|
||||
}
|
||||
#endif
|
||||
|
@ -75,6 +75,13 @@ public:
|
||||
static void SetupPlayerPed(int32);
|
||||
static void DeactivatePlayerPed(int32);
|
||||
static void ReactivatePlayerPed(int32);
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
virtual void Save(uint8*& buf);
|
||||
virtual void Load(uint8*& buf);
|
||||
#endif
|
||||
|
||||
static const uint32 nSaveStructSize;
|
||||
};
|
||||
|
||||
#ifndef PED_SKIN
|
||||
|
@ -51,6 +51,13 @@ RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
|
||||
|
||||
bool CAutomobile::m_sAllTaxiLights;
|
||||
|
||||
const uint32 CAutomobile::nSaveStructSize =
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
1448;
|
||||
#else
|
||||
sizeof(CAutomobile);
|
||||
#endif
|
||||
|
||||
CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
|
||||
: CVehicle(CreatedBy)
|
||||
{
|
||||
@ -4580,3 +4587,22 @@ CAutomobile::SetAllTaxiLights(bool set)
|
||||
{
|
||||
m_sAllTaxiLights = set;
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void
|
||||
CAutomobile::Save(uint8*& buf)
|
||||
{
|
||||
CVehicle::Save(buf);
|
||||
WriteSaveBuf<CDamageManager>(buf, Damage);
|
||||
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::Load(uint8*& buf)
|
||||
{
|
||||
CVehicle::Load(buf);
|
||||
Damage = ReadSaveBuf<CDamageManager>(buf);
|
||||
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
|
||||
SetupDamageAfterLoad();
|
||||
}
|
||||
#endif
|
||||
|
@ -188,9 +188,15 @@ public:
|
||||
void HideAllComps(void);
|
||||
void ShowAllComps(void);
|
||||
void ReduceHornCounter(void);
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
virtual void Save(uint8*& buf);
|
||||
virtual void Load(uint8*& buf);
|
||||
#endif
|
||||
static const uint32 nSaveStructSize;
|
||||
|
||||
static void SetAllTaxiLights(bool set);
|
||||
};
|
||||
|
||||
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
|
||||
|
||||
inline uint8 GetCarDoorFlag(int32 carnode) {
|
||||
|
@ -32,6 +32,13 @@ float WAKE_LIFETIME = 400.0f;
|
||||
|
||||
CBoat *CBoat::apFrameWakeGeneratingBoats[4];
|
||||
|
||||
const uint32 CBoat::nSaveStructSize =
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
1156;
|
||||
#else
|
||||
sizeof(CBoat);
|
||||
#endif
|
||||
|
||||
CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
|
||||
{
|
||||
CVehicleModelInfo *minfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
|
||||
@ -899,3 +906,19 @@ CBoat::AddWakePoint(CVector point)
|
||||
m_nNumWakePoints = 1;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void
|
||||
CBoat::Save(uint8*& buf)
|
||||
{
|
||||
CVehicle::Save(buf);
|
||||
SkipSaveBuf(buf, 1156 - 648);
|
||||
}
|
||||
|
||||
void
|
||||
CBoat::Load(uint8*& buf)
|
||||
{
|
||||
CVehicle::Load(buf);
|
||||
SkipSaveBuf(buf, 1156 - 648);
|
||||
}
|
||||
#endif
|
||||
|
@ -64,7 +64,14 @@ public:
|
||||
static float IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat);
|
||||
static void FillBoatList(void);
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
virtual void Save(uint8*& buf);
|
||||
virtual void Load(uint8*& buf);
|
||||
#endif
|
||||
static const uint32 nSaveStructSize;
|
||||
|
||||
};
|
||||
|
||||
static_assert(sizeof(CBoat) == 0x484, "CBoat: error");
|
||||
|
||||
extern float MAX_WAKE_LENGTH;
|
||||
|
@ -1222,3 +1222,128 @@ DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle)
|
||||
CWorld::Remove(pVehicle);
|
||||
delete pVehicle;
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void
|
||||
CVehicle::Save(uint8*& buf)
|
||||
{
|
||||
SkipSaveBuf(buf, 4);
|
||||
WriteSaveBuf<float>(buf, GetRight().x);
|
||||
WriteSaveBuf<float>(buf, GetRight().y);
|
||||
WriteSaveBuf<float>(buf, GetRight().z);
|
||||
SkipSaveBuf(buf, 4);
|
||||
WriteSaveBuf<float>(buf, GetForward().x);
|
||||
WriteSaveBuf<float>(buf, GetForward().y);
|
||||
WriteSaveBuf<float>(buf, GetForward().z);
|
||||
SkipSaveBuf(buf, 4);
|
||||
WriteSaveBuf<float>(buf, GetUp().x);
|
||||
WriteSaveBuf<float>(buf, GetUp().y);
|
||||
WriteSaveBuf<float>(buf, GetUp().z);
|
||||
SkipSaveBuf(buf, 4);
|
||||
WriteSaveBuf<float>(buf, GetPosition().x);
|
||||
WriteSaveBuf<float>(buf, GetPosition().y);
|
||||
WriteSaveBuf<float>(buf, GetPosition().z);
|
||||
SkipSaveBuf(buf, 16);
|
||||
SaveEntityFlags(buf);
|
||||
SkipSaveBuf(buf, 212);
|
||||
AutoPilot.Save(buf);
|
||||
WriteSaveBuf<int8>(buf, m_currentColour1);
|
||||
WriteSaveBuf<int8>(buf, m_currentColour2);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf<int16>(buf, m_nAlarmState);
|
||||
SkipSaveBuf(buf, 43);
|
||||
WriteSaveBuf<uint8>(buf, m_nNumMaxPassengers);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf<float>(buf, field_1D0[0]);
|
||||
WriteSaveBuf<float>(buf, field_1D0[1]);
|
||||
WriteSaveBuf<float>(buf, field_1D0[2]);
|
||||
WriteSaveBuf<float>(buf, field_1D0[3]);
|
||||
SkipSaveBuf(buf, 8);
|
||||
WriteSaveBuf<float>(buf, m_fSteerAngle);
|
||||
WriteSaveBuf<float>(buf, m_fGasPedal);
|
||||
WriteSaveBuf<float>(buf, m_fBrakePedal);
|
||||
WriteSaveBuf<uint8>(buf, VehicleCreatedBy);
|
||||
uint8 flags = 0;
|
||||
if (bIsLawEnforcer) flags |= BIT(0);
|
||||
if (bIsLocked) flags |= BIT(3);
|
||||
if (bEngineOn) flags |= BIT(4);
|
||||
if (bIsHandbrakeOn) flags |= BIT(5);
|
||||
if (bLightsOn) flags |= BIT(6);
|
||||
if (bFreebies) flags |= BIT(7);
|
||||
WriteSaveBuf<uint8>(buf, flags);
|
||||
SkipSaveBuf(buf, 10);
|
||||
WriteSaveBuf<float>(buf, m_fHealth);
|
||||
WriteSaveBuf<uint8>(buf, m_nCurrentGear);
|
||||
SkipSaveBuf(buf, 3);
|
||||
WriteSaveBuf<float>(buf, m_fChangeGearTime);
|
||||
SkipSaveBuf(buf, 4);
|
||||
WriteSaveBuf<uint32>(buf, m_nTimeOfDeath);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf<int16>(buf, m_nBombTimer);
|
||||
SkipSaveBuf(buf, 12);
|
||||
WriteSaveBuf<int8>(buf, m_nDoorLock);
|
||||
SkipSaveBuf(buf, 99);
|
||||
}
|
||||
|
||||
void
|
||||
CVehicle::Load(uint8*& buf)
|
||||
{
|
||||
CMatrix tmp;
|
||||
SkipSaveBuf(buf, 4);
|
||||
tmp.GetRight().x = ReadSaveBuf<float>(buf);
|
||||
tmp.GetRight().y = ReadSaveBuf<float>(buf);
|
||||
tmp.GetRight().z = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 4);
|
||||
tmp.GetForward().x = ReadSaveBuf<float>(buf);
|
||||
tmp.GetForward().y = ReadSaveBuf<float>(buf);
|
||||
tmp.GetForward().z = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 4);
|
||||
tmp.GetUp().x = ReadSaveBuf<float>(buf);
|
||||
tmp.GetUp().y = ReadSaveBuf<float>(buf);
|
||||
tmp.GetUp().z = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 4);
|
||||
tmp.GetPosition().x = ReadSaveBuf<float>(buf);
|
||||
tmp.GetPosition().y = ReadSaveBuf<float>(buf);
|
||||
tmp.GetPosition().z = ReadSaveBuf<float>(buf);
|
||||
m_matrix = tmp;
|
||||
SkipSaveBuf(buf, 16);
|
||||
LoadEntityFlags(buf);
|
||||
SkipSaveBuf(buf, 212);
|
||||
AutoPilot.Load(buf);
|
||||
m_currentColour1 = ReadSaveBuf<int8>(buf);
|
||||
m_currentColour2 = ReadSaveBuf<int8>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
m_nAlarmState = ReadSaveBuf<int16>(buf);
|
||||
SkipSaveBuf(buf, 43);
|
||||
m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
field_1D0[0] = ReadSaveBuf<float>(buf);
|
||||
field_1D0[1] = ReadSaveBuf<float>(buf);
|
||||
field_1D0[2] = ReadSaveBuf<float>(buf);
|
||||
field_1D0[3] = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 8);
|
||||
m_fSteerAngle = ReadSaveBuf<float>(buf);
|
||||
m_fGasPedal = ReadSaveBuf<float>(buf);
|
||||
m_fBrakePedal = ReadSaveBuf<float>(buf);
|
||||
VehicleCreatedBy = ReadSaveBuf<uint8>(buf);
|
||||
uint8 flags = ReadSaveBuf<uint8>(buf);
|
||||
bIsLawEnforcer = !!(flags & BIT(0));
|
||||
bIsLocked = !!(flags & BIT(3));
|
||||
bEngineOn = !!(flags & BIT(4));
|
||||
bIsHandbrakeOn = !!(flags & BIT(5));
|
||||
bLightsOn = !!(flags & BIT(6));
|
||||
bFreebies = !!(flags & BIT(7));
|
||||
SkipSaveBuf(buf, 10);
|
||||
m_fHealth = ReadSaveBuf<float>(buf);
|
||||
m_nCurrentGear = ReadSaveBuf<uint8>(buf);
|
||||
SkipSaveBuf(buf, 3);
|
||||
m_fChangeGearTime = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 4);
|
||||
m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
m_nBombTimer = ReadSaveBuf<int16>(buf);
|
||||
SkipSaveBuf(buf, 12);
|
||||
m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
|
||||
SkipSaveBuf(buf, 99);
|
||||
}
|
||||
#endif
|
||||
|
@ -231,6 +231,10 @@ public:
|
||||
virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false;}
|
||||
virtual float GetHeightAboveRoad(void);
|
||||
virtual void PlayCarHorn(void) {}
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
virtual void Save(uint8*& buf);
|
||||
virtual void Load(uint8*& buf);
|
||||
#endif
|
||||
|
||||
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
|
||||
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
|
||||
|
@ -2258,3 +2258,29 @@ CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPo
|
||||
{
|
||||
return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects);
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void
|
||||
CWeapon::Save(uint8*& buf)
|
||||
{
|
||||
WriteSaveBuf<uint32>(buf, m_eWeaponType);
|
||||
WriteSaveBuf<uint32>(buf, m_eWeaponState);
|
||||
WriteSaveBuf<uint32>(buf, m_nAmmoInClip);
|
||||
WriteSaveBuf<uint32>(buf, m_nAmmoTotal);
|
||||
WriteSaveBuf<uint32>(buf, m_nTimer);
|
||||
WriteSaveBuf<bool>(buf, m_bAddRotOffset);
|
||||
SkipSaveBuf(buf, 3);
|
||||
}
|
||||
|
||||
void
|
||||
CWeapon::Load(uint8*& buf)
|
||||
{
|
||||
m_eWeaponType = (eWeaponType)ReadSaveBuf<uint32>(buf);
|
||||
m_eWeaponState = (eWeaponState)ReadSaveBuf<uint32>(buf);
|
||||
m_nAmmoInClip = ReadSaveBuf<uint32>(buf);
|
||||
m_nAmmoTotal = ReadSaveBuf<uint32>(buf);
|
||||
m_nTimer = ReadSaveBuf<uint32>(buf);
|
||||
m_bAddRotOffset = ReadSaveBuf<bool>(buf);
|
||||
SkipSaveBuf(buf, 3);
|
||||
}
|
||||
#endif
|
||||
|
@ -67,6 +67,11 @@ public:
|
||||
bool HasWeaponAmmoToBeUsed(void);
|
||||
|
||||
static bool ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects);
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void Save(uint8*& buf);
|
||||
void Load(uint8*& buf);
|
||||
#endif
|
||||
};
|
||||
VALIDATE_SIZE(CWeapon, 0x18);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user