Merge pull request #494 from Nick007J/master

pools compatibility
This commit is contained in:
Sergeanur 2020-05-02 23:48:17 +03:00 committed by GitHub
commit 4448156e29
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18 changed files with 583 additions and 8 deletions

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@ -45,3 +45,82 @@ void CAutoPilot::RemoveOnePathNode()
for (int i = 0; i < m_nPathFindNodesCount; i++)
m_aPathFindNodesInfo[i] = m_aPathFindNodesInfo[i + 1];
}
#ifdef COMPATIBLE_SAVES
void CAutoPilot::Save(uint8*& buf)
{
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
WriteSaveBuf<int32>(buf, m_nNextRouteNode);
WriteSaveBuf<int32>(buf, m_nPrevRouteNode);
WriteSaveBuf<uint32>(buf, m_nTimeEnteredCurve);
WriteSaveBuf<uint32>(buf, m_nTimeToSpendOnCurrentCurve);
WriteSaveBuf<uint32>(buf, m_nCurrentPathNodeInfo);
WriteSaveBuf<uint32>(buf, m_nNextPathNodeInfo);
WriteSaveBuf<uint32>(buf, m_nPreviousPathNodeInfo);
WriteSaveBuf<uint32>(buf, m_nAntiReverseTimer);
WriteSaveBuf<uint32>(buf, m_nTimeToStartMission);
WriteSaveBuf<int8>(buf, m_nPreviousDirection);
WriteSaveBuf<int8>(buf, m_nCurrentDirection);
WriteSaveBuf<int8>(buf, m_nNextDirection);
WriteSaveBuf<int8>(buf, m_nCurrentLane);
WriteSaveBuf<int8>(buf, m_nNextLane);
WriteSaveBuf<uint8>(buf, m_nDrivingStyle);
WriteSaveBuf<uint8>(buf, m_nCarMission);
WriteSaveBuf<uint8>(buf, m_nTempAction);
WriteSaveBuf<uint32>(buf, m_nTimeTempAction);
WriteSaveBuf<float>(buf, m_fMaxTrafficSpeed);
WriteSaveBuf<uint8>(buf, m_nCruiseSpeed);
uint8 flags = 0;
if (m_bSlowedDownBecauseOfCars) flags |= BIT(0);
if (m_bSlowedDownBecauseOfPeds) flags |= BIT(1);
if (m_bStayInCurrentLevel) flags |= BIT(2);
if (m_bStayInFastLane) flags |= BIT(3);
if (m_bIgnorePathfinding) flags |= BIT(4);
WriteSaveBuf<uint8>(buf, flags);
SkipSaveBuf(buf, 2);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.x);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.y);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.z);
SkipSaveBuf(buf, 32);
WriteSaveBuf<int16>(buf, m_nPathFindNodesCount);
SkipSaveBuf(buf, 6);
}
void CAutoPilot::Load(uint8*& buf)
{
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
m_nNextRouteNode = ReadSaveBuf<int32>(buf);
m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
m_nTimeEnteredCurve = ReadSaveBuf<uint32>(buf);
m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<uint32>(buf);
m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
m_nAntiReverseTimer = ReadSaveBuf<uint32>(buf);
m_nTimeToStartMission = ReadSaveBuf<uint32>(buf);
m_nPreviousDirection = ReadSaveBuf<int8>(buf);
m_nCurrentDirection = ReadSaveBuf<int8>(buf);
m_nNextDirection = ReadSaveBuf<int8>(buf);
m_nCurrentLane = ReadSaveBuf<int8>(buf);
m_nNextLane = ReadSaveBuf<int8>(buf);
m_nDrivingStyle = (eCarDrivingStyle)ReadSaveBuf<uint8>(buf);
m_nCarMission = (eCarMission)ReadSaveBuf<uint8>(buf);
m_nTempAction = (eCarTempAction)ReadSaveBuf<uint8>(buf);
m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
uint8 flags = ReadSaveBuf<uint8>(buf);
m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
m_bStayInCurrentLevel = !!(flags & BIT(2));
m_bStayInFastLane = !!(flags & BIT(3));
m_bIgnorePathfinding = !!(flags & BIT(4));
SkipSaveBuf(buf, 2);
m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);
m_vecDestinationCoors.z = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 32);
m_nPathFindNodesCount = ReadSaveBuf<int16>(buf);
SkipSaveBuf(buf, 6);
}
#endif

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@ -120,5 +120,10 @@ public:
void ModifySpeed(float);
void RemoveOnePathNode();
#ifdef COMPATIBLE_SAVES
void Save(uint8*& buf);
void Load(uint8*& buf);
#endif
};
static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");

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@ -110,13 +110,24 @@ INITSAVEBUF
CStreaming::LoadAllRequestedModels(false);
int32 slot = ReadSaveBuf<int32>(buf);
CVehicle* pVehicle;
char* vbuf = new char[Max(sizeof(CAutomobile), sizeof(CBoat))];
#ifdef COMPATIBLE_SAVES
if (type == VEHICLE_TYPE_BOAT)
pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE);
else if (type == VEHICLE_TYPE_CAR)
pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE);
else
assert(0);
--CCarCtrl::NumRandomCars;
pVehicle->Load(buf);
CWorld::Add(pVehicle);
#else
char* vbuf = new char[Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize)];
if (type == VEHICLE_TYPE_BOAT) {
memcpy(vbuf, buf, sizeof(CBoat));
SkipSaveBuf(buf, sizeof(CBoat));
CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE);
pVehicle = pBoat;
--CCarCtrl::NumRandomCars; // why?
--CCarCtrl::NumRandomCars;
}
else if (type == VEHICLE_TYPE_CAR) {
memcpy(vbuf, buf, sizeof(CAutomobile));
@ -168,6 +179,7 @@ INITSAVEBUF
pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
CWorld::Add(pVehicle);
delete[] vbuf;
#endif
}
VALIDATESAVEBUF(size)
}
@ -184,7 +196,7 @@ INITSAVEBUF
continue;
bool bHasPassenger = false;
for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) {
if (pVehicle->pPassengers[i])
if (pVehicle->pPassengers[j])
bHasPassenger = true;
}
if (!pVehicle->pDriver && !bHasPassenger) {
@ -194,8 +206,8 @@ INITSAVEBUF
++nNumBoats;
}
}
*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CAutomobile)) + sizeof(int) +
nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CBoat)) + sizeof(int);
*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int);
WriteSaveBuf(buf, nNumCars);
WriteSaveBuf(buf, nNumBoats);
for (int i = 0; i < nPoolSize; i++) {
@ -208,6 +220,14 @@ INITSAVEBUF
bHasPassenger = true;
}
if (!pVehicle->pDriver && !bHasPassenger) {
#ifdef COMPATIBLE_SAVES
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
WriteSaveBuf<int16>(buf, pVehicle->m_modelIndex);
WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
pVehicle->Save(buf);
}
#else
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->m_modelIndex);
@ -222,6 +242,7 @@ INITSAVEBUF
memcpy(buf, pVehicle, sizeof(CBoat));
SkipSaveBuf(buf, sizeof(CBoat));
}
#endif
}
}
VALIDATESAVEBUF(*size)
@ -279,8 +300,12 @@ INITSAVEBUF
WriteSaveBuf(buf, pObject->m_nCollisionDamageEffect);
WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases);
WriteSaveBuf(buf, pObject->m_nEndOfLifeTime);
#ifdef COMPATIBLE_SAVES
pObject->SaveEntityFlags(buf);
#else
WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
#endif
}
}
VALIDATESAVEBUF(*size)
@ -315,12 +340,17 @@ INITSAVEBUF
pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf);
pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf);
pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf);
#ifndef COMPATIBLE_SAVES
(pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf);
(pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf);
#endif
if (GetObjectPool()->GetSlot(ref >> 8))
CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
CObject* pObject = new(ref) CObject(mi, false);
pObject->GetMatrix() = pBufferObject->GetMatrix();
#ifdef COMPATIBLE_SAVES
pObject->LoadEntityFlags(buf);
#endif
pObject->m_fUprootLimit = pBufferObject->m_fUprootLimit;
pObject->m_objectMatrix = pBufferObject->m_objectMatrix;
pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy;
@ -335,8 +365,10 @@ INITSAVEBUF
pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect;
pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases;
pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime;
#ifndef COMPATIBLE_SAVES
(pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0];
(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
#endif
pObject->bHasCollided = false;
CWorld::Add(pObject);
delete[] obuf;
@ -356,7 +388,7 @@ INITSAVEBUF
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
nNumPeds++;
}
*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + sizeof(CPlayerPed) +
*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
WriteSaveBuf(buf, nNumPeds);
for (int i = 0; i < nPoolSize; i++) {
@ -367,8 +399,12 @@ INITSAVEBUF
WriteSaveBuf(buf, pPed->m_nPedType);
WriteSaveBuf(buf, pPed->m_modelIndex);
WriteSaveBuf(buf, GetPedRef(pPed));
#ifdef COMPATIBLE_SAVES
pPed->Save(buf);
#else
memcpy(buf, pPed, sizeof(CPlayerPed));
SkipSaveBuf(buf, sizeof(CPlayerPed));
#endif
WriteSaveBuf(buf, CWanted::MaximumWantedLevel);
WriteSaveBuf(buf, CWanted::nMaximumWantedLevel);
memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
@ -386,6 +422,34 @@ INITSAVEBUF
uint32 pedtype = ReadSaveBuf<uint32>(buf);
int16 model = ReadSaveBuf<int16>(buf);
int ref = ReadSaveBuf<int>(buf);
#ifdef COMPATIBLE_SAVES
CPed* pPed;
char name[MAX_MODEL_NAME];
// Unfortunate hack: player model is stored after ped structure.
// It could be avoided by just using "player" because in practice it is always true.
memcpy(name, buf + CPlayerPed::nSaveStructSize + 2 * sizeof(int32), MAX_MODEL_NAME);
CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
if (pedtype == PEDTYPE_PLAYER1)
pPed = new(ref) CPlayerPed();
else
assert(0);
pPed->Load(buf);
if (pedtype == PEDTYPE_PLAYER1) {
CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
SkipSaveBuf(buf, MAX_MODEL_NAME);
}
if (pedtype == PEDTYPE_PLAYER1) {
pPed->m_wepAccuracy = 100;
CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
}
CWorld::Add(pPed);
#else
char* pbuf = new char[sizeof(CPlayerPed)];
CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf;
CPed* pPed;
@ -416,12 +480,14 @@ INITSAVEBUF
pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed;
for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
pPed->m_weapons[i] = pBufferPlayer->m_weapons[i];
if (pedtype == PEDTYPE_PLAYER1) {
pPed->m_wepAccuracy = 100;
CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
}
CWorld::Add(pPed);
delete[] pbuf;
#endif
}
VALIDATESAVEBUF(size)
}

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@ -226,6 +226,8 @@ enum Config {
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)

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@ -920,3 +920,108 @@ CEntity::AddSteamsFromGround(CPtrList& list)
pNode = pNode->next;
}
}
#ifdef COMPATIBLE_SAVES
void
CEntity::SaveEntityFlags(uint8*& buf)
{
uint32 tmp = 0;
tmp |= (m_type & (BIT(3) - 1));
tmp |= (m_status & (BIT(5) - 1)) << 3;
if (bUsesCollision) tmp |= BIT(8);
if (bCollisionProcessed) tmp |= BIT(9);
if (bIsStatic) tmp |= BIT(10);
if (bHasContacted) tmp |= BIT(11);
if (bPedPhysics) tmp |= BIT(12);
if (bIsStuck) tmp |= BIT(13);
if (bIsInSafePosition) tmp |= BIT(14);
if (bUseCollisionRecords) tmp |= BIT(15);
if (bWasPostponed) tmp |= BIT(16);
if (bExplosionProof) tmp |= BIT(17);
if (bIsVisible) tmp |= BIT(18);
if (bHasCollided) tmp |= BIT(19);
if (bRenderScorched) tmp |= BIT(20);
if (bHasBlip) tmp |= BIT(21);
if (bIsBIGBuilding) tmp |= BIT(22);
if (bRenderDamaged) tmp |= BIT(23);
if (bBulletProof) tmp |= BIT(24);
if (bFireProof) tmp |= BIT(25);
if (bCollisionProof) tmp |= BIT(26);
if (bMeleeProof) tmp |= BIT(27);
if (bOnlyDamagedByPlayer) tmp |= BIT(28);
if (bStreamingDontDelete) tmp |= BIT(29);
if (bZoneCulled) tmp |= BIT(30);
if (bZoneCulled2) tmp |= BIT(31);
WriteSaveBuf<uint32>(buf, tmp);
tmp = 0;
if (bRemoveFromWorld) tmp |= BIT(0);
if (bHasHitWall) tmp |= BIT(1);
if (bImBeingRendered) tmp |= BIT(2);
if (bTouchingWater) tmp |= BIT(3);
if (bIsSubway) tmp |= BIT(4);
if (bDrawLast) tmp |= BIT(5);
if (bNoBrightHeadLights) tmp |= BIT(6);
if (bDoNotRender) tmp |= BIT(7);
if (bDistanceFade) tmp |= BIT(8);
if (m_flagE2) tmp |= BIT(9);
WriteSaveBuf<uint32>(buf, tmp);
}
void
CEntity::LoadEntityFlags(uint8*& buf)
{
uint32 tmp = ReadSaveBuf<uint32>(buf);
m_type = (tmp & ((BIT(3) - 1)));
m_status = ((tmp >> 3) & (BIT(5) - 1));
bUsesCollision = !!(tmp & BIT(8));
bCollisionProcessed = !!(tmp & BIT(9));
bIsStatic = !!(tmp & BIT(10));
bHasContacted = !!(tmp & BIT(11));
bPedPhysics = !!(tmp & BIT(12));
bIsStuck = !!(tmp & BIT(13));
bIsInSafePosition = !!(tmp & BIT(14));
bUseCollisionRecords = !!(tmp & BIT(15));
bWasPostponed = !!(tmp & BIT(16));
bExplosionProof = !!(tmp & BIT(17));
bIsVisible = !!(tmp & BIT(18));
bHasCollided = !!(tmp & BIT(19));
bRenderScorched = !!(tmp & BIT(20));
bHasBlip = !!(tmp & BIT(21));
bIsBIGBuilding = !!(tmp & BIT(22));
bRenderDamaged = !!(tmp & BIT(23));
bBulletProof = !!(tmp & BIT(24));
bFireProof = !!(tmp & BIT(25));
bCollisionProof = !!(tmp & BIT(26));
bMeleeProof = !!(tmp & BIT(27));
bOnlyDamagedByPlayer = !!(tmp & BIT(28));
bStreamingDontDelete = !!(tmp & BIT(29));
bZoneCulled = !!(tmp & BIT(30));
bZoneCulled2 = !!(tmp & BIT(31));
tmp = ReadSaveBuf<uint32>(buf);
bRemoveFromWorld = !!(tmp & BIT(0));
bHasHitWall = !!(tmp & BIT(1));
bImBeingRendered = !!(tmp & BIT(2));
bTouchingWater = !!(tmp & BIT(3));
bIsSubway = !!(tmp & BIT(4));
bDrawLast = !!(tmp & BIT(5));
bNoBrightHeadLights = !!(tmp & BIT(6));
bDoNotRender = !!(tmp & BIT(7));
bDistanceFade = !!(tmp & BIT(8));
m_flagE2 = !!(tmp & BIT(9));
}
#endif

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@ -98,7 +98,12 @@ public:
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
void SetStatus(eEntityStatus status) { m_status = status; }
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
#ifdef COMPATIBLE_SAVES
void SaveEntityFlags(uint8*& buf);
void LoadEntityFlags(uint8*& buf);
#else
uint32* GetAddressOfEntityProperties() { /* AWFUL */ return (uint32*)((char*)&m_rwObject + sizeof(m_rwObject)); }
#endif
CEntity(void);
~CEntity(void);

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@ -17732,3 +17732,45 @@ CPed::SetExitBoat(CVehicle *boat)
// Not there in VC.
CWaterLevel::FreeBoatWakeArray();
}
#ifdef COMPATIBLE_SAVES
void
CPed::Save(uint8*& buf)
{
SkipSaveBuf(buf, 52);
WriteSaveBuf<float>(buf, GetPosition().x);
WriteSaveBuf<float>(buf, GetPosition().y);
WriteSaveBuf<float>(buf, GetPosition().z);
SkipSaveBuf(buf, 288);
WriteSaveBuf<uint8>(buf, CharCreatedBy);
SkipSaveBuf(buf, 351);
WriteSaveBuf<float>(buf, m_fHealth);
WriteSaveBuf<float>(buf, m_fArmour);
SkipSaveBuf(buf, 148);
for (int i = 0; i < 13; i++) // has to be hardcoded
m_weapons[i].Save(buf);
SkipSaveBuf(buf, 5);
WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
}
void
CPed::Load(uint8*& buf)
{
SkipSaveBuf(buf, 52);
GetPosition().x = ReadSaveBuf<float>(buf);
GetPosition().y = ReadSaveBuf<float>(buf);
GetPosition().z = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 288);
CharCreatedBy = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 351);
m_fHealth = ReadSaveBuf<float>(buf);
m_fArmour = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 148);
for (int i = 0; i < 13; i++) // has to be hardcoded
m_weapons[i].Load(buf);
SkipSaveBuf(buf, 5);
m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 162);
}
#endif

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@ -886,6 +886,11 @@ public:
#ifdef PED_SKIN
void renderLimb(int node);
#endif
#ifdef COMPATIBLE_SAVES
virtual void Save(uint8*& buf);
virtual void Load(uint8*& buf);
#endif
};
void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);

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@ -19,6 +19,13 @@
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
const uint32 CPlayerPed::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
1520;
#else
sizeof(CPlayerPed);
#endif
CPlayerPed::~CPlayerPed()
{
delete m_pWanted;
@ -1504,3 +1511,33 @@ CPlayerPed::ProcessControl(void)
UpdateRpHAnim();
#endif
}
#ifdef COMPATIBLE_SAVES
void
CPlayerPed::Save(uint8*& buf)
{
CPed::Save(buf);
SkipSaveBuf(buf, 16);
WriteSaveBuf<float>(buf, m_fMaxStamina);
SkipSaveBuf(buf, 28);
WriteSaveBuf<int32>(buf, m_nTargettableObjects[0]);
WriteSaveBuf<int32>(buf, m_nTargettableObjects[1]);
WriteSaveBuf<int32>(buf, m_nTargettableObjects[2]);
WriteSaveBuf<int32>(buf, m_nTargettableObjects[3]);
SkipSaveBuf(buf, 116);
}
void
CPlayerPed::Load(uint8*& buf)
{
CPed::Load(buf);
SkipSaveBuf(buf, 16);
m_fMaxStamina = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 28);
m_nTargettableObjects[0] = ReadSaveBuf<int32>(buf);
m_nTargettableObjects[1] = ReadSaveBuf<int32>(buf);
m_nTargettableObjects[2] = ReadSaveBuf<int32>(buf);
m_nTargettableObjects[3] = ReadSaveBuf<int32>(buf);
SkipSaveBuf(buf, 116);
}
#endif

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@ -75,6 +75,13 @@ public:
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);
static void ReactivatePlayerPed(int32);
#ifdef COMPATIBLE_SAVES
virtual void Save(uint8*& buf);
virtual void Load(uint8*& buf);
#endif
static const uint32 nSaveStructSize;
};
#ifndef PED_SKIN

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@ -51,6 +51,13 @@ RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
bool CAutomobile::m_sAllTaxiLights;
const uint32 CAutomobile::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
1448;
#else
sizeof(CAutomobile);
#endif
CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
: CVehicle(CreatedBy)
{
@ -4580,3 +4587,22 @@ CAutomobile::SetAllTaxiLights(bool set)
{
m_sAllTaxiLights = set;
}
#ifdef COMPATIBLE_SAVES
void
CAutomobile::Save(uint8*& buf)
{
CVehicle::Save(buf);
WriteSaveBuf<CDamageManager>(buf, Damage);
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
}
void
CAutomobile::Load(uint8*& buf)
{
CVehicle::Load(buf);
Damage = ReadSaveBuf<CDamageManager>(buf);
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
SetupDamageAfterLoad();
}
#endif

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@ -188,9 +188,15 @@ public:
void HideAllComps(void);
void ShowAllComps(void);
void ReduceHornCounter(void);
#ifdef COMPATIBLE_SAVES
virtual void Save(uint8*& buf);
virtual void Load(uint8*& buf);
#endif
static const uint32 nSaveStructSize;
static void SetAllTaxiLights(bool set);
};
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
inline uint8 GetCarDoorFlag(int32 carnode) {

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@ -32,6 +32,13 @@ float WAKE_LIFETIME = 400.0f;
CBoat *CBoat::apFrameWakeGeneratingBoats[4];
const uint32 CBoat::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
1156;
#else
sizeof(CBoat);
#endif
CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
{
CVehicleModelInfo *minfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
@ -899,3 +906,19 @@ CBoat::AddWakePoint(CVector point)
m_nNumWakePoints = 1;
}
}
#ifdef COMPATIBLE_SAVES
void
CBoat::Save(uint8*& buf)
{
CVehicle::Save(buf);
SkipSaveBuf(buf, 1156 - 648);
}
void
CBoat::Load(uint8*& buf)
{
CVehicle::Load(buf);
SkipSaveBuf(buf, 1156 - 648);
}
#endif

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@ -64,7 +64,14 @@ public:
static float IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat);
static void FillBoatList(void);
#ifdef COMPATIBLE_SAVES
virtual void Save(uint8*& buf);
virtual void Load(uint8*& buf);
#endif
static const uint32 nSaveStructSize;
};
static_assert(sizeof(CBoat) == 0x484, "CBoat: error");
extern float MAX_WAKE_LENGTH;

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@ -1222,3 +1222,128 @@ DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle)
CWorld::Remove(pVehicle);
delete pVehicle;
}
#ifdef COMPATIBLE_SAVES
void
CVehicle::Save(uint8*& buf)
{
SkipSaveBuf(buf, 4);
WriteSaveBuf<float>(buf, GetRight().x);
WriteSaveBuf<float>(buf, GetRight().y);
WriteSaveBuf<float>(buf, GetRight().z);
SkipSaveBuf(buf, 4);
WriteSaveBuf<float>(buf, GetForward().x);
WriteSaveBuf<float>(buf, GetForward().y);
WriteSaveBuf<float>(buf, GetForward().z);
SkipSaveBuf(buf, 4);
WriteSaveBuf<float>(buf, GetUp().x);
WriteSaveBuf<float>(buf, GetUp().y);
WriteSaveBuf<float>(buf, GetUp().z);
SkipSaveBuf(buf, 4);
WriteSaveBuf<float>(buf, GetPosition().x);
WriteSaveBuf<float>(buf, GetPosition().y);
WriteSaveBuf<float>(buf, GetPosition().z);
SkipSaveBuf(buf, 16);
SaveEntityFlags(buf);
SkipSaveBuf(buf, 212);
AutoPilot.Save(buf);
WriteSaveBuf<int8>(buf, m_currentColour1);
WriteSaveBuf<int8>(buf, m_currentColour2);
SkipSaveBuf(buf, 2);
WriteSaveBuf<int16>(buf, m_nAlarmState);
SkipSaveBuf(buf, 43);
WriteSaveBuf<uint8>(buf, m_nNumMaxPassengers);
SkipSaveBuf(buf, 2);
WriteSaveBuf<float>(buf, field_1D0[0]);
WriteSaveBuf<float>(buf, field_1D0[1]);
WriteSaveBuf<float>(buf, field_1D0[2]);
WriteSaveBuf<float>(buf, field_1D0[3]);
SkipSaveBuf(buf, 8);
WriteSaveBuf<float>(buf, m_fSteerAngle);
WriteSaveBuf<float>(buf, m_fGasPedal);
WriteSaveBuf<float>(buf, m_fBrakePedal);
WriteSaveBuf<uint8>(buf, VehicleCreatedBy);
uint8 flags = 0;
if (bIsLawEnforcer) flags |= BIT(0);
if (bIsLocked) flags |= BIT(3);
if (bEngineOn) flags |= BIT(4);
if (bIsHandbrakeOn) flags |= BIT(5);
if (bLightsOn) flags |= BIT(6);
if (bFreebies) flags |= BIT(7);
WriteSaveBuf<uint8>(buf, flags);
SkipSaveBuf(buf, 10);
WriteSaveBuf<float>(buf, m_fHealth);
WriteSaveBuf<uint8>(buf, m_nCurrentGear);
SkipSaveBuf(buf, 3);
WriteSaveBuf<float>(buf, m_fChangeGearTime);
SkipSaveBuf(buf, 4);
WriteSaveBuf<uint32>(buf, m_nTimeOfDeath);
SkipSaveBuf(buf, 2);
WriteSaveBuf<int16>(buf, m_nBombTimer);
SkipSaveBuf(buf, 12);
WriteSaveBuf<int8>(buf, m_nDoorLock);
SkipSaveBuf(buf, 99);
}
void
CVehicle::Load(uint8*& buf)
{
CMatrix tmp;
SkipSaveBuf(buf, 4);
tmp.GetRight().x = ReadSaveBuf<float>(buf);
tmp.GetRight().y = ReadSaveBuf<float>(buf);
tmp.GetRight().z = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 4);
tmp.GetForward().x = ReadSaveBuf<float>(buf);
tmp.GetForward().y = ReadSaveBuf<float>(buf);
tmp.GetForward().z = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 4);
tmp.GetUp().x = ReadSaveBuf<float>(buf);
tmp.GetUp().y = ReadSaveBuf<float>(buf);
tmp.GetUp().z = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 4);
tmp.GetPosition().x = ReadSaveBuf<float>(buf);
tmp.GetPosition().y = ReadSaveBuf<float>(buf);
tmp.GetPosition().z = ReadSaveBuf<float>(buf);
m_matrix = tmp;
SkipSaveBuf(buf, 16);
LoadEntityFlags(buf);
SkipSaveBuf(buf, 212);
AutoPilot.Load(buf);
m_currentColour1 = ReadSaveBuf<int8>(buf);
m_currentColour2 = ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 2);
m_nAlarmState = ReadSaveBuf<int16>(buf);
SkipSaveBuf(buf, 43);
m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 2);
field_1D0[0] = ReadSaveBuf<float>(buf);
field_1D0[1] = ReadSaveBuf<float>(buf);
field_1D0[2] = ReadSaveBuf<float>(buf);
field_1D0[3] = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 8);
m_fSteerAngle = ReadSaveBuf<float>(buf);
m_fGasPedal = ReadSaveBuf<float>(buf);
m_fBrakePedal = ReadSaveBuf<float>(buf);
VehicleCreatedBy = ReadSaveBuf<uint8>(buf);
uint8 flags = ReadSaveBuf<uint8>(buf);
bIsLawEnforcer = !!(flags & BIT(0));
bIsLocked = !!(flags & BIT(3));
bEngineOn = !!(flags & BIT(4));
bIsHandbrakeOn = !!(flags & BIT(5));
bLightsOn = !!(flags & BIT(6));
bFreebies = !!(flags & BIT(7));
SkipSaveBuf(buf, 10);
m_fHealth = ReadSaveBuf<float>(buf);
m_nCurrentGear = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 3);
m_fChangeGearTime = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 4);
m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
SkipSaveBuf(buf, 2);
m_nBombTimer = ReadSaveBuf<int16>(buf);
SkipSaveBuf(buf, 12);
m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 99);
}
#endif

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@ -231,6 +231,10 @@ public:
virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false;}
virtual float GetHeightAboveRoad(void);
virtual void PlayCarHorn(void) {}
#ifdef COMPATIBLE_SAVES
virtual void Save(uint8*& buf);
virtual void Load(uint8*& buf);
#endif
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }

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@ -2258,3 +2258,29 @@ CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPo
{
return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects);
}
#ifdef COMPATIBLE_SAVES
void
CWeapon::Save(uint8*& buf)
{
WriteSaveBuf<uint32>(buf, m_eWeaponType);
WriteSaveBuf<uint32>(buf, m_eWeaponState);
WriteSaveBuf<uint32>(buf, m_nAmmoInClip);
WriteSaveBuf<uint32>(buf, m_nAmmoTotal);
WriteSaveBuf<uint32>(buf, m_nTimer);
WriteSaveBuf<bool>(buf, m_bAddRotOffset);
SkipSaveBuf(buf, 3);
}
void
CWeapon::Load(uint8*& buf)
{
m_eWeaponType = (eWeaponType)ReadSaveBuf<uint32>(buf);
m_eWeaponState = (eWeaponState)ReadSaveBuf<uint32>(buf);
m_nAmmoInClip = ReadSaveBuf<uint32>(buf);
m_nAmmoTotal = ReadSaveBuf<uint32>(buf);
m_nTimer = ReadSaveBuf<uint32>(buf);
m_bAddRotOffset = ReadSaveBuf<bool>(buf);
SkipSaveBuf(buf, 3);
}
#endif

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@ -67,6 +67,11 @@ public:
bool HasWeaponAmmoToBeUsed(void);
static bool ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects);
#ifdef COMPATIBLE_SAVES
void Save(uint8*& buf);
void Load(uint8*& buf);
#endif
};
VALIDATE_SIZE(CWeapon, 0x18);