mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 11:04:15 +01:00
Merge branch 'master' of github.com:GTAmodding/re3
This commit is contained in:
commit
46253fbf7d
@ -92,7 +92,10 @@ workspace "re3"
|
|||||||
|
|
||||||
filter { "system:bsd" }
|
filter { "system:bsd" }
|
||||||
platforms {
|
platforms {
|
||||||
"bsd-amd64-librw_gl3_glfw-oal"
|
"bsd-x86-librw_gl3_glfw-oal",
|
||||||
|
"bsd-amd64-librw_gl3_glfw-oal",
|
||||||
|
"bsd-arm-librw_gl3_glfw-oal",
|
||||||
|
"bsd-arm64-librw_gl3_glfw-oal"
|
||||||
}
|
}
|
||||||
|
|
||||||
filter { "system:macosx" }
|
filter { "system:macosx" }
|
||||||
|
@ -2692,7 +2692,7 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
|
|||||||
float distance = 30.0f;
|
float distance = 30.0f;
|
||||||
CFire* pNearestFire = gFireManager.FindNearestFire(FindPlayerCoors(), &distance);
|
CFire* pNearestFire = gFireManager.FindNearestFire(FindPlayerCoors(), &distance);
|
||||||
if (pNearestFire) {
|
if (pNearestFire) {
|
||||||
if (CountCarsOfType(MI_FIRETRUCK) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeFireTruckCreated + 30000){
|
if (CountCarsOfType(MI_FIRETRUCK) < 2 && CTimer::GetTimeInMilliseconds() > LastTimeFireTruckCreated + 35000){
|
||||||
CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY);
|
CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY);
|
||||||
CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE);
|
CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE);
|
||||||
if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){
|
if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){
|
||||||
|
@ -542,6 +542,22 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
|
|||||||
int done, cont;
|
int done, cont;
|
||||||
int tileStart;
|
int tileStart;
|
||||||
|
|
||||||
|
#ifndef MASTER
|
||||||
|
for (i = 0; i < m_numMapObjects-1; i++)
|
||||||
|
for (j = i+1; j < m_numMapObjects; j++) {
|
||||||
|
CTreadable *obj1 = m_mapObjects[i];
|
||||||
|
CTreadable *obj2 = m_mapObjects[j];
|
||||||
|
if (obj1->GetModelIndex() == obj2->GetModelIndex() &&
|
||||||
|
obj1->GetPosition().x == obj2->GetPosition().x && obj1->GetPosition().y == obj2->GetPosition().y && obj1->GetPosition().z == obj2->GetPosition().z &&
|
||||||
|
obj1->GetRight().x == obj2->GetRight().x && obj1->GetForward().x == obj2->GetForward().x && obj1->GetUp().x == obj2->GetUp().x &&
|
||||||
|
obj1->GetRight().y == obj2->GetRight().y && obj1->GetForward().y == obj2->GetForward().y && obj1->GetUp().y == obj2->GetUp().y &&
|
||||||
|
obj1->GetRight().z == obj2->GetRight().z && obj1->GetForward().z == obj2->GetForward().z && obj1->GetUp().z == obj2->GetUp().z) {
|
||||||
|
printf("THIS IS VERY BAD INDEED. FIX IMMEDIATELY!!!\n");
|
||||||
|
printf("Double road objects at the following coors: %f %f %f\n", obj1->GetPosition().x, obj1->GetPosition().y, obj1->GetPosition().z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif // !MASTER
|
||||||
|
|
||||||
oldNumPathNodes = m_numPathNodes;
|
oldNumPathNodes = m_numPathNodes;
|
||||||
oldNumLinks = m_numConnections;
|
oldNumLinks = m_numConnections;
|
||||||
|
|
||||||
|
@ -5433,6 +5433,10 @@ CMenuManager::SetHelperText(int text)
|
|||||||
void
|
void
|
||||||
CMenuManager::ShutdownJustMenu()
|
CMenuManager::ShutdownJustMenu()
|
||||||
{
|
{
|
||||||
|
// In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions.
|
||||||
|
#if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE)
|
||||||
|
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||||
|
#endif
|
||||||
m_bMenuActive = false;
|
m_bMenuActive = false;
|
||||||
CTimer::EndUserPause();
|
CTimer::EndUserPause();
|
||||||
}
|
}
|
||||||
@ -5529,8 +5533,14 @@ CMenuManager::SwitchMenuOnAndOff()
|
|||||||
gMusicPlaying = 0;
|
gMusicPlaying = 0;
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
if (m_bMenuActive != menuWasActive)
|
if (m_bMenuActive != menuWasActive) {
|
||||||
m_bMenuStateChanged = true;
|
m_bMenuStateChanged = true;
|
||||||
|
|
||||||
|
// In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions.
|
||||||
|
#if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE)
|
||||||
|
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, m_bMenuActive && m_nPrefsWindowed ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
m_bStartUpFrontEndRequested = false;
|
m_bStartUpFrontEndRequested = false;
|
||||||
m_bShutDownFrontEndRequested = false;
|
m_bShutDownFrontEndRequested = false;
|
||||||
|
@ -1090,9 +1090,9 @@ Idle(void *arg)
|
|||||||
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
|
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
|
||||||
TheCamera.GetScreenFadeStatus() != FADE_2)
|
TheCamera.GetScreenFadeStatus() != FADE_2)
|
||||||
{
|
{
|
||||||
#ifdef GTA_PC
|
// This is from SA, but it's nice for windowed mode
|
||||||
|
#if defined(GTA_PC) && !defined(RW_GL3)
|
||||||
if (!FrontEndMenuManager.m_bRenderGameInMenu) {
|
if (!FrontEndMenuManager.m_bRenderGameInMenu) {
|
||||||
// This is from SA, but it's nice for windowed mode
|
|
||||||
RwV2d pos;
|
RwV2d pos;
|
||||||
pos.x = SCREEN_WIDTH / 2.0f;
|
pos.x = SCREEN_WIDTH / 2.0f;
|
||||||
pos.y = SCREEN_HEIGHT / 2.0f;
|
pos.y = SCREEN_HEIGHT / 2.0f;
|
||||||
|
@ -1,7 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "Object.h"
|
#include "Object.h"
|
||||||
|
|
||||||
class CProjectile : public CObject
|
class CProjectile : public CObject
|
||||||
|
@ -244,8 +244,10 @@ double
|
|||||||
psTimer(void)
|
psTimer(void)
|
||||||
{
|
{
|
||||||
struct timespec start;
|
struct timespec start;
|
||||||
#ifdef __linux__
|
#if defined(CLOCK_MONOTONIC_RAW)
|
||||||
clock_gettime(CLOCK_MONOTONIC_RAW, &start);
|
clock_gettime(CLOCK_MONOTONIC_RAW, &start);
|
||||||
|
#elif defined(CLOCK_MONOTONIC_FAST)
|
||||||
|
clock_gettime(CLOCK_MONOTONIC_FAST, &start);
|
||||||
#else
|
#else
|
||||||
clock_gettime(CLOCK_MONOTONIC, &start);
|
clock_gettime(CLOCK_MONOTONIC, &start);
|
||||||
#endif
|
#endif
|
||||||
@ -893,7 +895,7 @@ void psPostRWinit(void)
|
|||||||
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
|
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
|
||||||
|
|
||||||
glfwSetKeyCallback(PSGLOBAL(window), keypressCB);
|
glfwSetKeyCallback(PSGLOBAL(window), keypressCB);
|
||||||
glfwSetWindowSizeCallback(PSGLOBAL(window), resizeCB);
|
glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB);
|
||||||
glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
|
glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
|
||||||
glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
|
glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
|
||||||
glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
|
glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
|
||||||
@ -1414,8 +1416,13 @@ _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
|
|||||||
// TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000
|
// TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000
|
||||||
void
|
void
|
||||||
cursorCB(GLFWwindow* window, double xpos, double ypos) {
|
cursorCB(GLFWwindow* window, double xpos, double ypos) {
|
||||||
FrontEndMenuManager.m_nMouseTempPosX = xpos;
|
if (!FrontEndMenuManager.m_bMenuActive)
|
||||||
FrontEndMenuManager.m_nMouseTempPosY = ypos;
|
return;
|
||||||
|
|
||||||
|
int winw, winh;
|
||||||
|
glfwGetWindowSize(PSGLOBAL(window), &winw, &winh);
|
||||||
|
FrontEndMenuManager.m_nMouseTempPosX = xpos * (RsGlobal.maximumWidth / winw);
|
||||||
|
FrontEndMenuManager.m_nMouseTempPosY = ypos * (RsGlobal.maximumHeight / winh);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
Loading…
Reference in New Issue
Block a user