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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 09:39:16 +01:00
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478bdcc1ca
@ -725,25 +725,17 @@ void CRunningScript::Init()
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}
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#ifdef USE_DEBUG_SCRIPT_LOADER
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int scriptToLoad = 0;
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const char *scriptfile = "main.scm";
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int CTheScripts::ScriptToLoad = 0;
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int open_script()
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int CTheScripts::OpenScript()
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{
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// glfwGetKey doesn't work because of CGame::Initialise is blocking
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CPad::UpdatePads();
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if (CPad::GetPad(0)->GetChar('G'))
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scriptToLoad = 0;
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if (CPad::GetPad(0)->GetChar('R'))
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scriptToLoad = 1;
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if (CPad::GetPad(0)->GetChar('D'))
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scriptToLoad = 2;
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switch (scriptToLoad) {
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case 0: scriptfile = "main.scm"; break;
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case 1: scriptfile = "freeroam_miami.scm"; break;
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case 2: scriptfile = "main_d.scm"; break;
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CFileMgr::ChangeDir("\\");
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switch (ScriptToLoad) {
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case 0: return CFileMgr::OpenFile("data\\main.scm", "rb");
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case 1: return CFileMgr::OpenFile("data\\freeroam_miami.scm", "rb");
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case 2: return CFileMgr::OpenFile("data\\main_d.scm", "rb");
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}
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return CFileMgr::OpenFile(scriptfile, "rb");
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return CFileMgr::OpenFile("data\\main.scm", "rb");
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}
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#endif
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@ -759,10 +751,16 @@ void CTheScripts::Init()
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MissionCleanUp.Init();
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UpsideDownCars.Init();
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StuckCars.Init();
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CFileMgr::SetDir("data");
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#ifdef USE_DEBUG_SCRIPT_LOADER
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int mainf = open_script();
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// glfwGetKey doesn't work because of CGame::Initialise is blocking
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CPad::UpdatePads();
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if(CPad::GetPad(0)->GetChar('G')) ScriptToLoad = 0;
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if(CPad::GetPad(0)->GetChar('R')) ScriptToLoad = 1;
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if(CPad::GetPad(0)->GetChar('D')) ScriptToLoad = 2;
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int mainf = OpenScript();
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#else
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CFileMgr::SetDir("data");
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int mainf = CFileMgr::OpenFile("main.scm", "rb");
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#endif
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CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT);
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@ -903,24 +901,24 @@ void CTheScripts::Process()
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static uint32 TimeToWaitTill;
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static bool AlreadyResetHealth;
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switch (AllowMissionReplay) {
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case 2:
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AllowMissionReplay = 3;
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case MISSION_RETRY_STAGE_START_PROCESSING:
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AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_DELAY;
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TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500);
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break;
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case 3:
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case MISSION_RETRY_STAGE_WAIT_FOR_DELAY:
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if (TimeToWaitTill < CTimer::GetTimeInMilliseconds())
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AllowMissionReplay = 4;
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AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_MENU;
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break;
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case 4:
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AllowMissionReplay = 5;
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case MISSION_RETRY_STAGE_WAIT_FOR_MENU:
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AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_USER;
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RetryMission(0, 0);
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break;
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case 6:
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AllowMissionReplay = 7;
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case MISSION_RETRY_STAGE_START_RESTARTING:
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AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART;
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AlreadyResetHealth = false;
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TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
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break;
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case 7:
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case MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART:
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if (!AlreadyResetHealth) {
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AlreadyResetHealth = true;
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CPlayerPed* pPlayerPed = FindPlayerPed();
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@ -931,7 +929,7 @@ void CTheScripts::Process()
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}
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}
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if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
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AllowMissionReplay = 0;
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AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
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return;
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}
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break;
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@ -1554,11 +1552,11 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
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CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
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#if 0 // makeing autosave is pointless and is a bit buggy
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if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
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SaveGameForPause(1);
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SaveGameForPause(SAVE_TYPE_QUICKSAVE);
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#endif
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oldTargetX = oldTargetY = 0.0f;
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if (AllowMissionReplay == 1)
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AllowMissionReplay = 2;
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if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE)
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AllowMissionReplay = MISSION_RETRY_STAGE_START_PROCESSING;
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// I am fairly sure they forgot to set return value here
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}
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#endif
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@ -2579,10 +2577,10 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
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#ifdef MISSION_REPLAY
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if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp - KEY_LENGTH_IN_SCRIPT], "M_FAIL") == 0) {
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if (AllowMissionReplay == 7)
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AllowMissionReplay = 0;
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if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART)
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AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
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if (CanAllowMissionReplay())
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AllowMissionReplay = 1;
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AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE;
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}
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#endif
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CollectParameters(&m_nIp, 2);
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@ -3229,7 +3227,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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bool CRunningScript::CanAllowMissionReplay()
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{
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if (AllowMissionReplay)
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if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL)
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return false;
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for (int i = 0; i < ARRAY_SIZE(MissionScripts); i++) {
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if (!CGeneral::faststricmp(m_abScriptName, MissionScripts[i]))
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@ -3245,14 +3243,14 @@ uint32 AddExtraDeathDelay()
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void RetryMission(int type, int unk)
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{
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if (type == 0) {
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if (type == MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER) {
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doingMissionRetry = true;
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FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY;
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FrontEndMenuManager.RequestFrontEndStartUp();
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}
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else if (type == 2) {
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else if (type == MISSION_RETRY_TYPE_BEGIN_RESTARTING) {
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doingMissionRetry = false;
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AllowMissionReplay = 6;
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AllowMissionReplay = MISSION_RETRY_STAGE_START_RESTARTING;
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CTheScripts::MissionCleanUp.Process();
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}
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}
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@ -47,10 +47,6 @@ void FlushLog();
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#define KEY_LENGTH_IN_SCRIPT (8)
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#ifdef USE_DEBUG_SCRIPT_LOADER
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extern const char* scriptfile;
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#endif
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//#define GTA_SCRIPT_COLLECTIVE
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struct intro_script_rectangle
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@ -593,6 +589,11 @@ public:
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}
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#endif
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#ifdef USE_DEBUG_SCRIPT_LOADER
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static int ScriptToLoad;
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static int OpenScript();
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#endif
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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static void LogAfterScriptInitializing();
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static void LogBeforeScriptProcessing();
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@ -600,9 +601,6 @@ public:
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#endif
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};
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#ifdef USE_DEBUG_SCRIPT_LOADER
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extern int scriptToLoad;
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#endif
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#ifdef MISSION_REPLAY
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extern int AllowMissionReplay;
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extern uint32 WaitForMissionActivate;
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@ -621,8 +619,21 @@ extern bool AlreadySavedGame;
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uint32 AddExtraDeathDelay();
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void RetryMission(int, int);
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#endif
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#ifdef USE_DEBUG_SCRIPT_LOADER
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extern int scriptToLoad;
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enum {
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MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER = 0,
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MISSION_RETRY_TYPE_1,
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MISSION_RETRY_TYPE_BEGIN_RESTARTING
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};
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enum {
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MISSION_RETRY_STAGE_NORMAL = 0,
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MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE,
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MISSION_RETRY_STAGE_START_PROCESSING,
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MISSION_RETRY_STAGE_WAIT_FOR_DELAY,
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MISSION_RETRY_STAGE_WAIT_FOR_MENU,
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MISSION_RETRY_STAGE_WAIT_FOR_USER,
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MISSION_RETRY_STAGE_START_RESTARTING,
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MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART,
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};
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#endif
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@ -1380,12 +1380,12 @@ void CRunningScript::DoDeatharrestCheck()
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if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest())
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return;
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#ifdef MISSION_REPLAY
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if (AllowMissionReplay != 7 && AllowMissionReplay != 0)
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if (AllowMissionReplay != MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART && AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL)
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return;
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if (AllowMissionReplay == 7)
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AllowMissionReplay = 0;
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if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART)
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AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
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if (CanAllowMissionReplay())
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AllowMissionReplay = 1;
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AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE;
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#endif
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script_assert(m_nStackPointer > 0);
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while (m_nStackPointer > 1)
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@ -381,7 +381,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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if (!UsingMobileScript && CTheScripts::MissionSupportsMissionReplay(missionRetryScriptIndex)){
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if (!AlreadySavedGame) {
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m_nIp = oldIp - 2;
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SaveGameForPause(4);
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SaveGameForPause(SAVE_TYPE_QUICKSAVE_FOR_SCRIPT);
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AlreadySavedGame = true;
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return 0;
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}
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@ -394,9 +394,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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CTimer::Suspend();
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int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
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#ifdef USE_DEBUG_SCRIPT_LOADER
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CFileMgr::ChangeDir("\\data\\");
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int handle = CFileMgr::OpenFile(scriptfile, "rb");
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CFileMgr::ChangeDir("\\");
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int handle = CTheScripts::OpenScript();
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#else
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CFileMgr::ChangeDir("\\");
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int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
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@ -1736,16 +1736,14 @@ CTheScripts::SwitchToMission(int32 mission)
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missionRetryScriptIndex = mission;
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#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
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if (CTheScripts::MissionSupportsMissionReplay(missionRetryScriptIndex)) {
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SaveGameForPause(4);
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SaveGameForPause(SAVE_TYPE_QUICKSAVE_FOR_SCRIPT);
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}
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#endif
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#endif
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CTimer::Suspend();
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int offset = CTheScripts::MultiScriptArray[mission];
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#ifdef USE_DEBUG_SCRIPT_LOADER
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CFileMgr::ChangeDir("\\data\\");
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int handle = CFileMgr::OpenFile(scriptfile, "rb");
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CFileMgr::ChangeDir("\\");
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int handle = OpenScript();
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#else
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CFileMgr::ChangeDir("\\");
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int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
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@ -4621,7 +4621,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
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#ifdef USE_DEBUG_SCRIPT_LOADER
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if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
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if (CPad::GetPad(0)->GetChar('R')) {
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scriptToLoad = 1;
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CTheScripts::ScriptToLoad = 1;
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DoSettingsBeforeStartingAGame();
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return;
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}
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@ -4776,7 +4776,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
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#ifdef MISSION_REPLAY
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case MENUACTION_REJECT_RETRY:
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doingMissionRetry = false;
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AllowMissionReplay = 0;
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AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
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RequestFrontEndShutDown();
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break;
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case MENUACTION_UNK114:
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@ -5444,7 +5444,7 @@ CMenuManager::ProcessFileActions()
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#endif
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if (CheckSlotDataValid(m_nCurrSaveSlot)) {
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#ifdef USE_DEBUG_SCRIPT_LOADER
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scriptToLoad = 0;
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CTheScripts::ScriptToLoad = 0;
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#endif
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#ifdef XBOX_MESSAGE_SCREEN
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@ -1176,16 +1176,16 @@ void DisplaySaveResult(int unk, char* name)
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bool SaveGameForPause(int type)
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{
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if (AllowMissionReplay != 0 && AllowMissionReplay != 7) {
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if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL && AllowMissionReplay != MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART) {
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debug("SaveGameForPause failed during AllowMissionReplay %d", AllowMissionReplay);
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return false;
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}
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if (type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds()) {
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if (type != SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY && WaitForSave > CTimer::GetTimeInMilliseconds()) {
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debug("SaveGameForPause failed WaitForSave");
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return false;
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}
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WaitForSave = 0;
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if (gGameState != GS_PLAYING_GAME || (CTheScripts::bAlreadyRunningAMissionScript && type != 5)) {
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if (gGameState != GS_PLAYING_GAME || (CTheScripts::bAlreadyRunningAMissionScript && type != SAVE_TYPE_QUICKSAVE_FOR_SCRIPT_ON_A_MISSION)) {
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DisplaySaveResult(3, CStats::LastMissionPassedName);
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return false;
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}
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@ -53,4 +53,14 @@ const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
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extern int8 IsQuickSave; // originally int
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bool SaveGameForPause(int);
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enum {
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SAVE_TYPE_NORMAL,
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SAVE_TYPE_QUICKSAVE,
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SAVE_TYPE_2,
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SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY,
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SAVE_TYPE_QUICKSAVE_FOR_SCRIPT,
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SAVE_TYPE_QUICKSAVE_FOR_SCRIPT_ON_A_MISSION
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};
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#endif
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