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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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More audio windows
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commit
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File diff suppressed because it is too large
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@ -239,7 +239,7 @@ struct Crime {
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int32 type;
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int32 type;
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CVector position;
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CVector position;
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uint16 timer;
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uint16 timer;
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uint16 b;
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uint16 gap;
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};
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};
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static_assert(sizeof(Crime) == 20, "Crime: error ");
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static_assert(sizeof(Crime) == 20, "Crime: error ");
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@ -282,12 +282,11 @@ public:
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int32 m_nFireAudioEntity;
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int32 m_nFireAudioEntity;
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int32 m_nWaterCannonEntity;
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int32 m_nWaterCannonEntity;
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int32 m_nPoliceChannelEntity;
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int32 m_nPoliceChannelEntity;
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uint8 stuff[239];
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int32 crimesSamples[60];
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uint8 unk1;
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uint8 policeChannelTimer;
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uint8 policeChannelTimer;
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uint8 unk3;
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uint8 policeChannelTimerSeconds;
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uint8 policeChannelCounterSeconds;
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uint8 policeChannelCounterSeconds;
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uint8 unk5;
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uint8 gap30;
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Crime crimes[10];
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Crime crimes[10];
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int32 m_nFrontEndEntity;
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int32 m_nFrontEndEntity;
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int32 m_nCollisionEntity;
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int32 m_nCollisionEntity;
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@ -447,7 +446,7 @@ public:
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void PlayLoadedMissionAudio(); /// ok
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void PlayLoadedMissionAudio(); /// ok
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void PlayOneShot(int32 index, int16 sound, float vol); // to do (need testing)
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void PlayOneShot(int32 index, int16 sound, float vol); // to do (need testing)
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uint32 PlaySuspectLastSeen(float x, float y, float z); // todo
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void PlaySuspectLastSeen(float x, float y, float z); // todo cleanup and hook
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void PlayerJustGotInCar() const; /// ok
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void PlayerJustGotInCar() const; /// ok
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void PlayerJustLeftCar() const; /// ok
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void PlayerJustLeftCar() const; /// ok
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void PostInitialiseGameSpecificSetup(); /// ok
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void PostInitialiseGameSpecificSetup(); /// ok
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@ -552,14 +551,14 @@ public:
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void SetSpeakerConfig(int32 conf) const;
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void SetSpeakerConfig(int32 conf) const;
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void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); /// ok
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void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); /// ok
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void SetUpOneShotCollisionSound(cAudioCollision *col); /// ok
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void SetUpOneShotCollisionSound(cAudioCollision *col); /// ok
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bool SetupCrimeReport(); // todo
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bool SetupCrimeReport(); // todo cleanup and hook
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bool SetupJumboEngineSound(uint8 a2, int32 a3); // todo
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bool SetupJumboEngineSound(uint8 a2, int32 a3); // todo
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bool SetupJumboFlySound(uint8 emittingVol); /// ok
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bool SetupJumboFlySound(uint8 emittingVol); /// ok
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bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
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bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
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bool SetupJumboTaxiSound(uint8 vol); /// ok
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bool SetupJumboTaxiSound(uint8 vol); /// ok
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bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
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bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
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void SetupPedComments(cPedParams *params, uint32 sound); /// ok
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void SetupPedComments(cPedParams *params, uint32 sound); /// ok
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void SetupSuspectLastSeenReport(); // todo
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void SetupSuspectLastSeenReport(); // todo cleanup and hook
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void Terminate();
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void Terminate();
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void TranslateEntity(CVector *v1, CVector *v2) const;
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void TranslateEntity(CVector *v1, CVector *v2) const;
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@ -2,7 +2,7 @@
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#include "patcher.h"
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#include "patcher.h"
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#include "WaterCannon.h"
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#include "WaterCannon.h"
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extern CWaterCannon* aCannons = (CWaterCannon*)0x8F2CA8;
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CWaterCannon* aCannons = (CWaterCannon*)0x8F2CA8;
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WRAPPER void CWaterCannons::Update(void) { EAXJMP(0x522510); }
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WRAPPER void CWaterCannons::Update(void) { EAXJMP(0x522510); }
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WRAPPER void CWaterCannon::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); }
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WRAPPER void CWaterCannon::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); }
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