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@ -18,6 +18,8 @@ such that we have a working game at all times.
## Building from Source ## Building from Source
Before starting you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder, if you want executable to be moved there via post-build script.
<details><summary>Linux Premake</summary> <details><summary>Linux Premake</summary>
For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
@ -51,12 +53,10 @@ For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTA
<details><summary>Windows</summary> <details><summary>Windows</summary>
You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script. Assuming you have Visual Studio:
- Clone the repo using the argument `--recursive`.
- For Windows, assuming you have Visual Studio: - Run one of the `premake-vsXXXX.cmd` variants on root folder.
- Clone the repo using the argument `--recursive`. - Open the project via Visual Studio
- Run one of the `premake-vsXXXX.cmd` variants on root folder.
- Open the project via Visual Studio
**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)