mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
sync with upstream
This commit is contained in:
commit
49c48f2ec2
@ -7,36 +7,38 @@
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#include "Timer.h"
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#include "Script.h"
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#include "OnscreenTimer.h"
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#include "Camera.h"
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//--MIAMI: file done
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// --MIAMI: file done
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void COnscreenTimer::Init() {
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m_bDisabled = false;
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for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
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m_sCounters[i].m_nCounterOffset = 0;
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for (uint32 i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) {
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m_sCounters[i].m_nOffset = 0;
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for (uint32 j = 0; j < 10; j++)
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m_sCounters[i].m_aText[j] = 0;
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for(uint32 j = 0; j < ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText); j++) {
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m_sCounters[i].m_aCounterText[j] = 0;
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}
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m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
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m_sCounters[i].m_bProcessed = false;
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m_sCounters[i].m_bCounterProcessed = false;
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}
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for (uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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m_sTimers[i].m_nOffset = 0;
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
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m_sClocks[i].m_nClockOffset = 0;
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for (uint32 j = 0; j < 10; j++)
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m_sTimers[i].m_aText[j] = 0;
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for(uint32 j = 0; j < ARRAY_SIZE(COnscreenTimerEntry::m_aClockText); j++) {
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m_sClocks[i].m_aClockText[j] = 0;
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}
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m_sTimers[i].m_bProcessed = false;
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m_sTimers[i].m_bGoingDown = true;
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m_sClocks[i].m_bClockProcessed = false;
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m_sClocks[i].m_bClockGoingDown = true;
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}
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}
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void COnscreenTimer::Process() {
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if(!CReplay::IsPlayingBack() && !m_bDisabled) {
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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m_sTimers[i].Process();
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
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m_sClocks[i].Process();
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}
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}
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}
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@ -44,13 +46,19 @@ void COnscreenTimer::Process() {
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void COnscreenTimer::ProcessForDisplay() {
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if(CHud::m_Wants_To_Draw_Hud) {
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m_bProcessed = false;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(m_sTimers[i].ProcessForDisplay()) {
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
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m_sClocks[i].m_bClockProcessed = false;
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if (m_sClocks[i].m_nClockOffset != 0) {
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m_sClocks[i].ProcessForDisplayClock();
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m_sClocks[i].m_bClockProcessed = true;
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m_bProcessed = true;
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}
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}
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for (uint32 i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) {
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if (m_sCounters[i].ProcessForDisplay()) {
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for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
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m_sCounters[i].m_bCounterProcessed = false;
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if (m_sCounters[i].m_nCounterOffset != 0) {
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m_sCounters[i].ProcessForDisplayCounter();
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m_sCounters[i].m_bCounterProcessed = true;
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m_bProcessed = true;
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}
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}
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@ -58,77 +66,81 @@ void COnscreenTimer::ProcessForDisplay() {
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}
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void COnscreenTimer::ClearCounter(uint32 offset) {
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for(uint32 i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) {
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if(offset == m_sCounters[i].m_nOffset) {
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m_sCounters[i].m_nOffset = 0;
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m_sCounters[i].m_aText[0] = 0;
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for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
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if(offset == m_sCounters[i].m_nCounterOffset) {
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m_sCounters[i].m_nCounterOffset = 0;
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m_sCounters[i].m_aCounterText[0] = 0;
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m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
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m_sCounters[i].m_bProcessed = 0;
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m_sCounters[i].m_bCounterProcessed = 0;
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}
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}
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}
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void COnscreenTimer::ClearClock(uint32 offset) {
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(offset == m_sTimers[i].m_nOffset) {
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m_sTimers[i].m_nOffset = 0;
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m_sTimers[i].m_aText[0] = 0;
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m_sTimers[i].m_bProcessed = 0;
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
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if(offset == m_sClocks[i].m_nClockOffset) {
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m_sClocks[i].m_nClockOffset = 0;
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m_sClocks[i].m_aClockText[0] = 0;
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m_sClocks[i].m_bClockProcessed = 0;
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m_sClocks[i].m_bClockGoingDown = true;
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}
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}
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}
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void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
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m_sCounters[pos].m_nOffset = offset;
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if (m_sCounters[pos].m_aText[0] != '\0')
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if (m_sCounters[pos].m_aCounterText[0] != '\0')
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return;
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m_sCounters[pos].m_nCounterOffset = offset;
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if(text) {
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strncpy(m_sCounters[pos].m_aText, text, 10);
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strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText));
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} else {
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m_sCounters[pos].m_aText[0] = 0;
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m_sCounters[pos].m_aCounterText[0] = 0;
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}
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m_sCounters[pos].m_nType = type;
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}
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void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
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uint32 i = 0;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(m_sTimers[i].m_nOffset == 0) {
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// dead code in here
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uint32 i;
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for(i = 0; i < NUMONSCREENCLOCKS; i++) {
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if(m_sClocks[i].m_nClockOffset == 0) {
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break;
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}
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return;
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}
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m_sTimers[i].m_nOffset = offset;
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m_sTimers[i].m_bGoingDown = bGoingDown;
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m_sClocks[i].m_nClockOffset = offset;
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m_sClocks[i].m_bClockGoingDown = bGoingDown;
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if(text) {
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strncpy(m_sTimers[i].m_aText, text, 10);
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strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(COnscreenTimerEntry::m_aClockText));
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} else {
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m_sTimers[i].m_aText[0] = 0;
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m_sClocks[i].m_aClockText[0] = 0;
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}
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}
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void COnscreenTimerEntry::Process() {
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if(m_nOffset == 0) {
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if(m_nClockOffset == 0) {
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return;
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}
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int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nOffset);
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int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
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int32 oldTime = *timerPtr;
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if (m_bGoingDown) {
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if (m_bClockGoingDown) {
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int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
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*timerPtr = newTime;
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if (newTime < 0) {
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*timerPtr = 0;
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m_bProcessed = 0;
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m_nOffset = 0;
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m_aText[0] = 0;
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m_bClockProcessed = 0;
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m_nClockOffset = 0;
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m_aClockText[0] = 0;
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}
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else {
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*timerPtr = newTime;
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int32 oldTimeSeconds = oldTime / 1000;
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if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
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if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds && !TheCamera.m_WideScreenOn) {
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DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
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}
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}
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@ -137,35 +149,13 @@ void COnscreenTimerEntry::Process() {
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*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
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}
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bool COnscreenTimerEntry::ProcessForDisplay() {
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m_bProcessed = false;
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if(m_nOffset == 0)
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return false;
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m_bProcessed = true;
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ProcessForDisplayClock();
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return true;
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}
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bool COnscreenCounterEntry::ProcessForDisplay() {
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m_bProcessed = false;
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if (m_nOffset == 0)
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return false;
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m_bProcessed = true;
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ProcessForDisplayCounter();
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return true;
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}
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void COnscreenTimerEntry::ProcessForDisplayClock() {
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uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nOffset);
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sprintf(m_bBuffer, "%02d:%02d", time / 1000 / 60,
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uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
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sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
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time / 1000 % 60);
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}
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void COnscreenCounterEntry::ProcessForDisplayCounter() {
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uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nOffset);
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sprintf(m_bBuffer, "%d", counter);
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uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
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sprintf(m_aCounterBuffer, "%d", counter);
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}
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@ -9,37 +9,37 @@ enum
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class COnscreenTimerEntry
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{
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public:
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uint32 m_nOffset;
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char m_aText[10];
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char m_bBuffer[42];
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bool m_bProcessed;
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bool m_bGoingDown;
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uint32 m_nClockOffset;
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char m_aClockText[10];
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char m_aClockBuffer[40];
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bool m_bClockProcessed;
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bool m_bClockGoingDown;
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void Process();
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bool ProcessForDisplay();
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void ProcessForDisplayClock();
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};
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VALIDATE_SIZE(COnscreenTimerEntry, 0x3C);
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class COnscreenCounterEntry
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{
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public:
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uint32 m_nOffset;
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char m_aText[10];
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uint32 m_nCounterOffset;
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char m_aCounterText[10];
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uint16 m_nType;
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char m_bBuffer[42];
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bool m_bProcessed;
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char m_aCounterBuffer[40];
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bool m_bCounterProcessed;
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bool ProcessForDisplay();
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void ProcessForDisplayCounter();
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};
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VALIDATE_SIZE(COnscreenCounterEntry, 0x3C);
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class COnscreenTimer
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{
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public:
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COnscreenTimerEntry m_sTimers[NUMONSCREENTIMERENTRIES];
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COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERENTRIES];
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COnscreenTimerEntry m_sClocks[NUMONSCREENCLOCKS];
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COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERS];
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bool m_bProcessed;
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bool m_bDisabled;
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@ -54,4 +54,4 @@ public:
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void AddClock(uint32 offset, char* text, bool bGoingDown);
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};
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VALIDATE_SIZE(COnscreenTimer, 0x78);
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VALIDATE_SIZE(COnscreenTimer, 0xF4);
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@ -16,6 +16,9 @@
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#include "Ped.h"
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#include "Fire.h"
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#include "GameLogic.h"
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#include "CarAI.h"
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// --MIAMI: file done
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CFireManager gFireManager;
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@ -26,14 +29,13 @@ CFire::CFire()
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m_bPropagationFlag = true;
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m_bAudioSet = true;
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m_vecPos = CVector(0.0f, 0.0f, 0.0f);
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m_pEntity = nil;
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m_pSource = nil;
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m_nFiremenPuttingOut = 0;
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m_nExtinguishTime = 0;
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m_nStartTime = 0;
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field_20 = 1;
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m_nNextTimeToAddFlames = 0;
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m_pEntity = nil;
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m_pSource = nil;
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m_fStrength = 0.8f;
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m_fWaterExtinguishCountdown = 1.0f;
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m_bExtinguishedWithWater = false;
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}
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CFire::~CFire() {}
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@ -52,6 +54,8 @@ CFire::ProcessFire(void)
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CPed *ped = (CPed *)m_pEntity;
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CVehicle *veh = (CVehicle*)m_pEntity;
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m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown);
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if (m_pEntity) {
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m_vecPos = m_pEntity->GetPosition();
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@ -109,7 +113,7 @@ CFire::ProcessFire(void)
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gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
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}
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if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
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m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
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m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80));
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firePos = m_vecPos;
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if (veh && veh->IsVehicle() && veh->IsCar()) {
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@ -170,11 +174,23 @@ CFire::Extinguish(void)
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m_nExtinguishTime = 0;
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m_bIsOngoing = false;
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m_bExtinguishedWithWater = false;
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if (m_pEntity) {
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if (m_pEntity->IsPed()) {
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((CPed *)m_pEntity)->RestorePreviousState();
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((CPed *)m_pEntity)->m_pFire = nil;
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CPed *ped = (CPed*)m_pEntity;
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if (ped->CanSetPedState()) {
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if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) {
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if (ped->IsPlayer()) {
|
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ped->SetIdle();
|
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} else {
|
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ped->m_nLastPedState = PED_NONE;
|
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ped->SetWanderPath(0);
|
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ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0);
|
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}
|
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}
|
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}
|
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ped->m_pFire = nil;
|
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} else if (m_pEntity->IsVehicle()) {
|
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((CVehicle *)m_pEntity)->m_pCarFire = nil;
|
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}
|
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@ -184,7 +200,7 @@ CFire::Extinguish(void)
|
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}
|
||||
|
||||
void
|
||||
CFireManager::StartFire(CVector pos, float size, bool propagation)
|
||||
CFireManager::StartFire(CVector pos, float size, uint8 propagation)
|
||||
{
|
||||
CFire *fire = GetNextFreeFire();
|
||||
|
||||
@ -201,11 +217,12 @@ CFireManager::StartFire(CVector pos, float size, bool propagation)
|
||||
fire->m_nNextTimeToAddFlames = 0;
|
||||
fire->ReportThisFire();
|
||||
fire->m_fStrength = size;
|
||||
fire->m_bExtinguishedWithWater = false;
|
||||
}
|
||||
}
|
||||
|
||||
CFire *
|
||||
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
|
||||
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation)
|
||||
{
|
||||
CPed *ped = (CPed *)entityOnFire;
|
||||
CVehicle *veh = (CVehicle *)entityOnFire;
|
||||
@ -234,10 +251,11 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
|
||||
ped->SetFlee(pos, 10000);
|
||||
ped->m_fleeFrom = nil;
|
||||
}
|
||||
ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000;
|
||||
ped->bDrawLast = false;
|
||||
ped->SetMoveState(PEDMOVE_SPRINT);
|
||||
ped->SetMoveAnim();
|
||||
ped->m_nPedState = PED_ON_FIRE;
|
||||
ped->SetPedState(PED_ON_FIRE);
|
||||
}
|
||||
if (fleeFrom) {
|
||||
if (ped->m_nPedType == PEDTYPE_COP) {
|
||||
@ -251,6 +269,9 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
|
||||
} else {
|
||||
if (entityOnFire->IsVehicle()) {
|
||||
veh->m_pCarFire = fire;
|
||||
if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex()))
|
||||
CCarAI::TellOccupantsToFleeCar(veh);
|
||||
|
||||
if (fleeFrom) {
|
||||
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
|
||||
entityOnFire, (CPed *)fleeFrom, 10000);
|
||||
@ -259,6 +280,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
|
||||
}
|
||||
|
||||
fire->m_bIsOngoing = true;
|
||||
fire->m_bExtinguishedWithWater = false;
|
||||
fire->m_bIsScriptFire = false;
|
||||
fire->m_vecPos = entityOnFire->GetPosition();
|
||||
|
||||
@ -297,7 +319,6 @@ CFireManager::Update(void)
|
||||
|
||||
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
|
||||
{
|
||||
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
|
||||
int fireId = -1;
|
||||
float minDistance = 999999;
|
||||
for (int j = 0; j < NUM_FIRES; j++) {
|
||||
@ -305,8 +326,6 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
|
||||
continue;
|
||||
if (m_aFires[j].m_bIsScriptFire)
|
||||
continue;
|
||||
if (m_aFires[j].m_nFiremenPuttingOut != i)
|
||||
continue;
|
||||
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance;
|
||||
@ -316,7 +335,7 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
|
||||
*pDistance = minDistance;
|
||||
if (fireId != -1)
|
||||
return &m_aFires[fireId];
|
||||
}
|
||||
|
||||
return nil;
|
||||
}
|
||||
|
||||
@ -369,8 +388,39 @@ CFireManager::ExtinguishPoint(CVector point, float range)
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CFireManager::ExtinguishPointWithWater(CVector point, float range)
|
||||
{
|
||||
int fireI = 0;
|
||||
for (int i = 0; i < NUM_FIRES; i++) {
|
||||
if (m_aFires[i].m_bIsOngoing) {
|
||||
if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
|
||||
fireI = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (fireI == NUM_FIRES)
|
||||
return false;
|
||||
|
||||
CFire *fireToExtinguish = &m_aFires[fireI];
|
||||
fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
|
||||
CVector steamPos = fireToExtinguish->m_vecPos +
|
||||
CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
|
||||
(CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
|
||||
CGeneral::GetRandomNumber() / 200.f);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);
|
||||
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f);
|
||||
fireToExtinguish->m_bExtinguishedWithWater = true;
|
||||
if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f )
|
||||
fireToExtinguish->Extinguish();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int32
|
||||
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
|
||||
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation)
|
||||
{
|
||||
CFire *fire;
|
||||
CPed *ped = (CPed *)target;
|
||||
@ -397,12 +447,15 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
|
||||
fire->m_vecPos = pos;
|
||||
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
|
||||
fire->m_pEntity = target;
|
||||
fire->m_bExtinguishedWithWater = false;
|
||||
|
||||
if (target)
|
||||
target->RegisterReference(&fire->m_pEntity);
|
||||
fire->m_pSource = nil;
|
||||
fire->m_nNextTimeToAddFlames = 0;
|
||||
fire->m_fStrength = strength;
|
||||
fire->m_fWaterExtinguishCountdown = 1.0f;
|
||||
|
||||
if (target) {
|
||||
if (target->IsPed()) {
|
||||
ped->m_pFire = fire;
|
||||
@ -410,7 +463,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
|
||||
CVector2D pos = target->GetPosition();
|
||||
ped->SetFlee(pos, 10000);
|
||||
ped->SetMoveAnim();
|
||||
ped->m_nPedState = PED_ON_FIRE;
|
||||
ped->SetPedState(PED_ON_FIRE);
|
||||
}
|
||||
} else if (target->IsVehicle()) {
|
||||
veh->m_pCarFire = fire;
|
||||
@ -430,8 +483,7 @@ CFireManager::RemoveAllScriptFires(void)
|
||||
{
|
||||
for (int i = 0; i < NUM_FIRES; i++) {
|
||||
if (m_aFires[i].m_bIsScriptFire) {
|
||||
m_aFires[i].Extinguish();
|
||||
m_aFires[i].m_bIsScriptFire = false;
|
||||
RemoveScriptFire(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,10 +14,10 @@ public:
|
||||
CEntity *m_pSource;
|
||||
uint32 m_nExtinguishTime;
|
||||
uint32 m_nStartTime;
|
||||
int32 field_20;
|
||||
uint32 m_nNextTimeToAddFlames;
|
||||
uint32 m_nFiremenPuttingOut;
|
||||
float m_fStrength;
|
||||
float m_fWaterExtinguishCountdown;
|
||||
bool m_bExtinguishedWithWater;
|
||||
|
||||
CFire();
|
||||
~CFire();
|
||||
@ -34,15 +34,17 @@ class CFireManager
|
||||
public:
|
||||
uint32 m_nTotalFires;
|
||||
CFire m_aFires[NUM_FIRES];
|
||||
void StartFire(CVector pos, float size, bool propagation);
|
||||
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
|
||||
|
||||
void StartFire(CVector pos, float size, uint8 propagation);
|
||||
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation);
|
||||
void Update(void);
|
||||
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
|
||||
CFire *FindNearestFire(CVector vecPos, float *pDistance);
|
||||
CFire *GetNextFreeFire(void);
|
||||
uint32 GetTotalActiveFires() const;
|
||||
void ExtinguishPoint(CVector point, float range);
|
||||
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
|
||||
bool ExtinguishPointWithWater(CVector point, float range);
|
||||
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation);
|
||||
bool IsScriptFireExtinguish(int16 index);
|
||||
void RemoveAllScriptFires(void);
|
||||
void RemoveScriptFire(int16 index);
|
||||
|
@ -10,6 +10,8 @@
|
||||
#include "World.h"
|
||||
#include "Zones.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CPlaceName CUserDisplay::PlaceName;
|
||||
COnscreenTimer CUserDisplay::OnscnTimer;
|
||||
CPager CUserDisplay::Pager;
|
||||
|
@ -9,7 +9,7 @@
|
||||
#include "World.h"
|
||||
#include "Timer.h"
|
||||
|
||||
//--MIAMI: file almost done (loading/saving will perhaps stay different)
|
||||
//--MIAMI: file done
|
||||
|
||||
eLevelName CTheZones::m_CurrLevel;
|
||||
int16 CTheZones::FindIndex;
|
||||
@ -638,127 +638,132 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
||||
+ sizeof(int16) // padding
|
||||
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
|
||||
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
|
||||
+ sizeof(int16) // padding
|
||||
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
|
||||
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
|
||||
|
||||
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
||||
uint32 length = 0;
|
||||
WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
||||
|
||||
WriteSaveBuf(buffer, m_CurrLevel);
|
||||
WriteSaveBuf(buffer, FindIndex);
|
||||
WriteSaveBuf(buffer, (int16)0); // padding
|
||||
WriteSaveBuf(buffer, length, m_CurrLevel);
|
||||
WriteSaveBuf(buffer, length, FindIndex);
|
||||
WriteSaveBuf(buffer, length, (int16)0); // padding
|
||||
|
||||
// TODO(MIAMI) ? implement SaveOneZone
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
||||
CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
|
||||
}
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
|
||||
SaveOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
||||
CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
|
||||
/*
|
||||
The call of GetIndexForZonePointer is wrong, as it is
|
||||
meant for a different array, but the game doesn't brake
|
||||
if those fields are nil. Let's make sure they are.
|
||||
*/
|
||||
assert(InfoZoneArray[i].child == nil);
|
||||
assert(InfoZoneArray[i].parent == nil);
|
||||
assert(InfoZoneArray[i].next == nil);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
|
||||
}
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
|
||||
SaveOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
WriteSaveBuf(buffer, ZoneInfoArray[i]);
|
||||
WriteSaveBuf(buffer, length, ZoneInfoArray[i]);
|
||||
|
||||
WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
|
||||
WriteSaveBuf(buffer, TotalNumberOfInfoZones);
|
||||
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
|
||||
WriteSaveBuf(buffer, length, TotalNumberOfNavigationZones);
|
||||
WriteSaveBuf(buffer, length, TotalNumberOfInfoZones);
|
||||
WriteSaveBuf(buffer, length, TotalNumberOfZoneInfos);
|
||||
WriteSaveBuf(buffer, length, (int16)0); // padding
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
|
||||
CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
|
||||
|
||||
// see above
|
||||
assert(MapZoneArray[i].child == nil);
|
||||
assert(MapZoneArray[i].parent == nil);
|
||||
assert(MapZoneArray[i].next == nil);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
|
||||
}
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
|
||||
SaveOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
||||
WriteSaveBuf(buffer, AudioZoneArray[i]);
|
||||
WriteSaveBuf(buffer, length, AudioZoneArray[i]);
|
||||
|
||||
WriteSaveBuf(buffer, TotalNumberOfMapZones);
|
||||
WriteSaveBuf(buffer, NumberOfAudioZones);
|
||||
WriteSaveBuf(buffer, length, TotalNumberOfMapZones);
|
||||
WriteSaveBuf(buffer, length, NumberOfAudioZones);
|
||||
|
||||
VALIDATESAVEBUF(*size)
|
||||
}
|
||||
|
||||
void
|
||||
CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
|
||||
{
|
||||
WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[0]);
|
||||
WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[4]);
|
||||
|
||||
WriteSaveBuf(*buffer, *length, zone->minx);
|
||||
WriteSaveBuf(*buffer, *length, zone->miny);
|
||||
WriteSaveBuf(*buffer, *length, zone->minz);
|
||||
WriteSaveBuf(*buffer, *length, zone->maxx);
|
||||
WriteSaveBuf(*buffer, *length, zone->maxy);
|
||||
WriteSaveBuf(*buffer, *length, zone->maxz);
|
||||
|
||||
WriteSaveBuf(*buffer, *length, zone->type);
|
||||
WriteSaveBuf(*buffer, *length, zone->level);
|
||||
WriteSaveBuf(*buffer, *length, zone->zoneinfoDay);
|
||||
WriteSaveBuf(*buffer, *length, zone->zoneinfoNight);
|
||||
|
||||
int32 zoneId;
|
||||
zoneId = GetIndexForZonePointer(zone->child);
|
||||
WriteSaveBuf(*buffer, *length, zoneId);
|
||||
zoneId = GetIndexForZonePointer(zone->parent);
|
||||
WriteSaveBuf(*buffer, *length, zoneId);
|
||||
zoneId = GetIndexForZonePointer(zone->next);
|
||||
WriteSaveBuf(*buffer, *length, zoneId);
|
||||
}
|
||||
|
||||
void
|
||||
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
int i;
|
||||
|
||||
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
||||
uint32 length = 0;
|
||||
CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
|
||||
FindIndex = ReadSaveBuf<int16>(buffer);
|
||||
ReadSaveBuf<int16>(buffer);
|
||||
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length);
|
||||
FindIndex = ReadSaveBuf<int16>(buffer, length);
|
||||
ReadSaveBuf<int16>(buffer, length);
|
||||
|
||||
// TODO(MIAMI) ? implement LoadOneZone
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
||||
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
|
||||
LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
|
||||
|
||||
NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child);
|
||||
NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent);
|
||||
NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next);
|
||||
}
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
||||
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
|
||||
/*
|
||||
The call of GetPointerForZoneIndex is wrong, as it is
|
||||
meant for a different array, but the game doesn't brake
|
||||
if save data stored is -1.
|
||||
*/
|
||||
InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
|
||||
InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
|
||||
InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
|
||||
assert(InfoZoneArray[i].child == nil);
|
||||
assert(InfoZoneArray[i].parent == nil);
|
||||
assert(InfoZoneArray[i].next == nil);
|
||||
}
|
||||
for (i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
|
||||
LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
|
||||
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length);
|
||||
|
||||
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length);
|
||||
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length);
|
||||
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length);
|
||||
ReadSaveBuf<int16>(buffer, length);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
|
||||
MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
|
||||
// see above
|
||||
MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
|
||||
MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
|
||||
MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
|
||||
assert(MapZoneArray[i].child == nil);
|
||||
assert(MapZoneArray[i].parent == nil);
|
||||
assert(MapZoneArray[i].next == nil);
|
||||
}
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
|
||||
LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
||||
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
|
||||
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length);
|
||||
|
||||
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
|
||||
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
|
||||
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length);
|
||||
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length);
|
||||
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
void
|
||||
CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
|
||||
{
|
||||
*(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length);
|
||||
*(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length);
|
||||
|
||||
zone->minx = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->miny = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->minz = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->maxx = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->maxy = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->maxz = ReadSaveBuf<float>(*buffer, *length);
|
||||
|
||||
zone->type = ReadSaveBuf<eZoneType>(*buffer, *length);
|
||||
zone->level = ReadSaveBuf<eLevelName>(*buffer, *length);
|
||||
zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length);
|
||||
zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length);
|
||||
|
||||
int32 zoneId;
|
||||
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||
zone->child = GetPointerForZoneIndex(zoneId);
|
||||
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||
zone->parent = GetPointerForZoneIndex(zoneId);
|
||||
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||
zone->next = GetPointerForZoneIndex(zoneId);
|
||||
}
|
@ -108,5 +108,7 @@ public:
|
||||
static void AddZoneToAudioZoneArray(CZone *zone);
|
||||
static void InitialiseAudioZoneArray(void);
|
||||
static void SaveAllZones(uint8 *buffer, uint32 *length);
|
||||
static void SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
|
||||
static void LoadAllZones(uint8 *buffer, uint32 length);
|
||||
static void LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
|
||||
};
|
||||
|
@ -412,6 +412,15 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip)
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
|
||||
{
|
||||
buf += skip;
|
||||
length += skip;
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
_saveBufCount += skip;
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline const T ReadSaveBuf(uint8 *&buf)
|
||||
{
|
||||
@ -420,6 +429,14 @@ inline const T ReadSaveBuf(uint8 *&buf)
|
||||
return value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
|
||||
{
|
||||
T &value = *(T*)buf;
|
||||
SkipSaveBuf(buf, length, sizeof(T));
|
||||
return value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
{
|
||||
@ -429,6 +446,15 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
return p;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
|
||||
{
|
||||
T *p = (T*)buf;
|
||||
*p = value;
|
||||
SkipSaveBuf(buf, length, sizeof(T));
|
||||
return p;
|
||||
}
|
||||
|
||||
|
||||
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
|
||||
|
||||
@ -439,6 +465,13 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
WriteSaveBuf(buf, d);\
|
||||
WriteSaveBuf<uint32>(buf, size);
|
||||
|
||||
#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
|
||||
WriteSaveBuf(buf, len, a);\
|
||||
WriteSaveBuf(buf, len, b);\
|
||||
WriteSaveBuf(buf, len, c);\
|
||||
WriteSaveBuf(buf, len, d);\
|
||||
WriteSaveBuf<uint32>(buf, len, size);
|
||||
|
||||
#define CheckSaveHeader(buf,a,b,c,d,size)\
|
||||
assert(ReadSaveBuf<char>(buf) == a);\
|
||||
assert(ReadSaveBuf<char>(buf) == b);\
|
||||
@ -446,5 +479,12 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
assert(ReadSaveBuf<char>(buf) == d);\
|
||||
assert(ReadSaveBuf<uint32>(buf) == size);
|
||||
|
||||
#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
|
||||
assert(ReadSaveBuf<char>(buf,len) == a);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == b);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == c);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == d);\
|
||||
assert(ReadSaveBuf<uint32>(buf,len) == size);
|
||||
|
||||
|
||||
void cprintf(char*, ...);
|
@ -87,8 +87,8 @@ enum Config {
|
||||
NUMMBLURSTREAKS = 4,
|
||||
NUMSKIDMARKS = 32,
|
||||
|
||||
NUMONSCREENTIMERENTRIES = 1,
|
||||
NUMONSCREENCOUNTERENTRIES = 3,
|
||||
NUMONSCREENCLOCKS = 1,
|
||||
NUMONSCREENCOUNTERS = 3,
|
||||
NUMRADARBLIPS = 75,
|
||||
NUMGENERALPICKUPS = 320,
|
||||
NUMSCRIPTEDPICKUPS = 16,
|
||||
|
@ -104,7 +104,6 @@ CEmergencyPed::FiremanAI(void)
|
||||
m_pAttendedFire = nearestFire;
|
||||
#ifdef FIX_BUGS
|
||||
bIsRunning = true;
|
||||
++nearestFire->m_nFiremenPuttingOut;
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
@ -116,10 +115,6 @@ CEmergencyPed::FiremanAI(void)
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
#ifdef FIX_BUGS
|
||||
bIsRunning = true;
|
||||
if (m_pAttendedFire) {
|
||||
--m_pAttendedFire->m_nFiremenPuttingOut;
|
||||
}
|
||||
++nearestFire->m_nFiremenPuttingOut;
|
||||
m_pAttendedFire = nearestFire;
|
||||
} else if (!nearestFire) {
|
||||
#else
|
||||
@ -153,10 +148,7 @@ CEmergencyPed::FiremanAI(void)
|
||||
case EMERGENCY_PED_STOP:
|
||||
#ifdef FIX_BUGS
|
||||
bIsRunning = false;
|
||||
if (m_pAttendedFire)
|
||||
#endif
|
||||
--m_pAttendedFire->m_nFiremenPuttingOut;
|
||||
|
||||
m_nPedState = PED_NONE;
|
||||
SetWanderPath(CGeneral::GetRandomNumber() & 7);
|
||||
m_pAttendedFire = nil;
|
||||
|
@ -1142,6 +1142,7 @@ CFont::ParseToken(wchar *s)
|
||||
switch(*s){
|
||||
case 'B':
|
||||
Details.bBold = !Details.bBold;
|
||||
break;
|
||||
case 'N':
|
||||
case 'n':
|
||||
NewLine = 1;
|
||||
@ -1149,7 +1150,7 @@ CFont::ParseToken(wchar *s)
|
||||
case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
|
||||
case 'f':
|
||||
Details.bFlash = !Details.bFlash;
|
||||
if (Details.bFlash)
|
||||
if (!Details.bFlash)
|
||||
Details.color.a = 255;
|
||||
break;
|
||||
case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
|
||||
|
@ -23,6 +23,9 @@
|
||||
#include "CutsceneMgr.h"
|
||||
#include "Stats.h"
|
||||
#include "main.h"
|
||||
#include "General.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
// Game has colors inlined in code.
|
||||
// For easier modification we collect them here:
|
||||
@ -46,13 +49,14 @@ CRGBA ODDJOB_COLOR(0, 207, 133, 255);
|
||||
CRGBA ODDJOB2_COLOR(97, 194, 247, 255);
|
||||
CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255);
|
||||
|
||||
wchar CHud::m_HelpMessage[256];
|
||||
wchar CHud::m_LastHelpMessage[256];
|
||||
wchar CHud::m_HelpMessage[HELP_MSG_LENGTH];
|
||||
wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH];
|
||||
uint32 CHud::m_HelpMessageState;
|
||||
uint32 CHud::m_HelpMessageTimer;
|
||||
int32 CHud::m_HelpMessageFadeTimer;
|
||||
wchar CHud::m_HelpMessageToPrint[256];
|
||||
float CHud::m_fHelpMessageTime;
|
||||
wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH];
|
||||
float CHud::m_HelpMessageDisplayTime;
|
||||
bool CHud::m_HelpMessageDisplayForever;
|
||||
bool CHud::m_HelpMessageQuick;
|
||||
uint32 CHud::m_ZoneState;
|
||||
int32 CHud::m_ZoneFadeTimer;
|
||||
@ -73,16 +77,16 @@ bool CHud::m_Wants_To_Draw_3dMarkers;
|
||||
wchar CHud::m_BigMessage[6][128];
|
||||
int16 CHud::m_ItemToFlash;
|
||||
bool CHud::m_HideRadar;
|
||||
int32 CHud::m_DrawClock;
|
||||
int32 CHud::m_ClockState;
|
||||
|
||||
// These aren't really in CHud
|
||||
float CHud::BigMessageInUse[6];
|
||||
float CHud::BigMessageAlpha[6];
|
||||
float CHud::BigMessageX[6];
|
||||
float CHud::OddJob2OffTimer;
|
||||
bool CHud::CounterOnLastFrame[NUMONSCREENCOUNTERENTRIES];
|
||||
bool CHud::CounterOnLastFrame[NUMONSCREENCOUNTERS];
|
||||
float CHud::OddJob2XOffset;
|
||||
uint16 CHud::CounterFlashTimer[NUMONSCREENCOUNTERENTRIES];
|
||||
uint16 CHud::CounterFlashTimer[NUMONSCREENCOUNTERS];
|
||||
uint16 CHud::OddJob2Timer;
|
||||
bool CHud::TimerOnLastFrame;
|
||||
int16 CHud::OddJob2On;
|
||||
@ -110,6 +114,8 @@ uint32 CHud::m_WeaponTimer;
|
||||
|
||||
uint32 CHud::m_LastDisplayScore;
|
||||
uint32 CHud::m_LastWanted;
|
||||
uint32 CHud::m_LastWeapon;
|
||||
uint32 CHud::m_LastTimeEnergyLost;
|
||||
|
||||
CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
|
||||
|
||||
@ -118,33 +124,82 @@ struct
|
||||
const char *name;
|
||||
const char *mask;
|
||||
} WeaponFilenames[] = {
|
||||
{"fist", "fistm"},
|
||||
{"bat", "batm"},
|
||||
{"pistol", "pistolm" },
|
||||
{"uzi", "uzim"},
|
||||
{"shotgun", "shotgunm"},
|
||||
{"ak47", "ak47m"},
|
||||
{"m16", "m16m"},
|
||||
{"sniper", "sniperm"},
|
||||
{"rocket", "rocketm"},
|
||||
{"flame", "flamem"},
|
||||
{"molotov", "molotovm"},
|
||||
{"grenade", "grenadem"},
|
||||
{"detonator", "detonator_mask"},
|
||||
{"", ""},
|
||||
{"", ""},
|
||||
{"radardisc", "radardisc"},
|
||||
{"pager", "pagerm"},
|
||||
{"", ""},
|
||||
{"", ""},
|
||||
{"bleeder", ""},
|
||||
{"sitesniper", "sitesniperm"},
|
||||
{"siteM16", "siteM16m"},
|
||||
{"siterocket", "siterocket"}
|
||||
{ "fist", "fistm" },
|
||||
{ "brassk", "brasskA" },
|
||||
{ "screw", "screwA" },
|
||||
{ "golf", "golfA" },
|
||||
{ "nightstick", "nightstickA" },
|
||||
{ "knife", "knifeA" },
|
||||
{ "bat", "batm" },
|
||||
{ "hammer", "hammerA" },
|
||||
{ "cleaver", "cleaverA" },
|
||||
{ "machete", "macheteA" },
|
||||
{ "sword", "swordA" },
|
||||
{ "chainsaw", "chainsawA" },
|
||||
{ "grenade", "grenadeA" },
|
||||
{ "grenade", "grenadeA" },
|
||||
{ "teargas", "teargasA" },
|
||||
{ "molotov", "molotovA" },
|
||||
{ "rocket", "rocketA" },
|
||||
{ "handGun1", "handGun1A" },
|
||||
{ "", "" },
|
||||
{ "python", "pythonA" },
|
||||
{ "chromegun", "chromegunA" },
|
||||
{ "spasshotGun", "spasshotGunA" },
|
||||
{ "stubshotGun", "stubshotGunA" },
|
||||
{ "tec9", "tec9A" },
|
||||
{ "uzi1", "uzi1A" },
|
||||
{ "uzi2", "uzi2A" },
|
||||
{ "mp5", "mp5A" },
|
||||
{ "", "" },
|
||||
{ "m4", "m4A" },
|
||||
{ "ruger", "rugerA" },
|
||||
{ "sniper", "sniperA" },
|
||||
{ "laserscope", "laserscopeA" },
|
||||
{ "", "" },
|
||||
{ "rocket", "rocketA" },
|
||||
{ "flamer", "flamerA" },
|
||||
{ "m60", "m60A" },
|
||||
{ "minigun", "minigunA" },
|
||||
{ "bomb", "bombA" },
|
||||
{ "", "" },
|
||||
{ "camera", "cameraA" },
|
||||
{ "", "" },
|
||||
{ "siterocket", "siterocket" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "radardisc", "radardisc" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "", "" },
|
||||
{ "sitesniper", "sitesniperm" },
|
||||
{ "siteM16", "siteM16m" },
|
||||
{ "sitelaser", "sitelaserm" },
|
||||
{ "laserdot", "laserdotm" },
|
||||
{ "viewfinder_128", "viewfinder_128m" },
|
||||
{ "bleeder", "" }
|
||||
};
|
||||
|
||||
RwTexture *gpSniperSightTex;
|
||||
RwTexture *gpRocketSightTex;
|
||||
RwTexture *gpLaserSightTex;
|
||||
RwTexture *gpLaserDotTex;
|
||||
RwTexture *gpViewFinderTex;
|
||||
|
||||
void CHud::Draw()
|
||||
{
|
||||
@ -160,7 +215,9 @@ void CHud::Draw()
|
||||
return;
|
||||
|
||||
if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
|
||||
// unused statics in here
|
||||
bool DrawCrossHair = false;
|
||||
bool CrossHairHidesHud = false;
|
||||
bool DrawCrossHairPC = false;
|
||||
|
||||
CPlayerPed *playerPed = FindPlayerPed();
|
||||
@ -251,38 +308,70 @@ void CHud::Draw()
|
||||
|
||||
CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
}
|
||||
else {
|
||||
int sprite = HUD_SITESNIPER;
|
||||
float xOffset = SCREEN_SCALE_X(210.0f);
|
||||
float yOffset = SCREEN_SCALE_Y(210.0f);
|
||||
|
||||
// TODO(Miami)
|
||||
// Sniper
|
||||
rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
|
||||
rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
|
||||
if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE)
|
||||
sprite = HUD_SITELASER;
|
||||
|
||||
if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_CAMERA) {
|
||||
sprite = HUD_VIEWFINDER;
|
||||
CrossHairHidesHud = true;
|
||||
xOffset = SCREEN_SCALE_X(256.0f);
|
||||
yOffset = SCREEN_SCALE_Y(192.0f);
|
||||
}
|
||||
|
||||
rect.left = SCREEN_WIDTH/2 - xOffset;
|
||||
rect.top = SCREEN_HEIGHT/2 - yOffset;
|
||||
rect.right = SCREEN_WIDTH/2;
|
||||
rect.bottom = SCREEN_HEIGHT/2;
|
||||
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
||||
Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
||||
0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
rect.left = SCREEN_WIDTH/2;
|
||||
rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
|
||||
rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
|
||||
rect.top = SCREEN_HEIGHT/2 - yOffset;
|
||||
rect.right = SCREEN_WIDTH/2 + xOffset;
|
||||
rect.bottom = SCREEN_HEIGHT/2;
|
||||
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
||||
Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
||||
0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f);
|
||||
|
||||
rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
|
||||
rect.left = SCREEN_WIDTH/2 - xOffset;
|
||||
rect.top = SCREEN_HEIGHT/2;
|
||||
rect.right = SCREEN_WIDTH/2;
|
||||
rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
|
||||
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
||||
rect.bottom = SCREEN_HEIGHT/2 + yOffset;
|
||||
Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
||||
0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f);
|
||||
|
||||
rect.left = SCREEN_WIDTH/2;
|
||||
rect.top = SCREEN_HEIGHT/2;
|
||||
rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
|
||||
rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
|
||||
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
||||
rect.right = SCREEN_WIDTH/2 + xOffset;
|
||||
rect.bottom = SCREEN_HEIGHT/2 + yOffset;
|
||||
Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
||||
0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f);
|
||||
|
||||
CVector dotPos;
|
||||
float size = 25.0f;
|
||||
if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE && FindPlayerPed()->GetWeapon()->LaserScopeDot(&dotPos, &size)) {
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpLaserDotTex));
|
||||
#ifdef FIX_BUGS
|
||||
int intensity = CGeneral::GetRandomNumberInRange(0, 37);
|
||||
#else
|
||||
int intensity = CGeneral::GetRandomNumberInRange(0, 35);
|
||||
#endif
|
||||
CSprite::RenderOneXLUSprite(dotPos.x, dotPos.y, dotPos.z,
|
||||
SCREEN_SCALE_X(size), SCREEN_SCALE_Y(size), intensity - 36, 0, 0, intensity - 36, 1.0f, 127);
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
||||
@ -293,6 +382,9 @@ void CHud::Draw()
|
||||
SpriteBrightness = 0;
|
||||
}
|
||||
|
||||
if (CrossHairHidesHud)
|
||||
return;
|
||||
|
||||
/*
|
||||
DrawMoneyCounter
|
||||
*/
|
||||
@ -303,9 +395,9 @@ void CHud::Draw()
|
||||
float alpha;
|
||||
|
||||
if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) {
|
||||
alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 0);
|
||||
alpha = DrawFadeState(HUD_SCORE_FADING, 0);
|
||||
} else {
|
||||
alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 1);
|
||||
alpha = DrawFadeState(HUD_SCORE_FADING, 1);
|
||||
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
|
||||
}
|
||||
if (m_DisplayScoreState != FADED_OUT) {
|
||||
@ -334,9 +426,15 @@ void CHud::Draw()
|
||||
/*
|
||||
DrawAmmo
|
||||
*/
|
||||
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
|
||||
if (m_LastWeapon == playerPed->GetWeapon()->m_eWeaponType) {
|
||||
alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 0);
|
||||
} else {
|
||||
alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 1);
|
||||
m_LastWeapon = playerPed->GetWeapon()->m_eWeaponType;
|
||||
}
|
||||
if (m_WeaponState != FADED_OUT) {
|
||||
CWeapon *weapon = playerPed->GetWeapon();
|
||||
uint32 AmmoAmount = weaponInfo->m_nAmountofAmmunition;
|
||||
uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
|
||||
uint32 AmmoInClip = weapon->m_nAmmoInClip;
|
||||
uint32 TotalAmmo = weapon->m_nAmmoTotal;
|
||||
uint32 Ammo, Clip;
|
||||
@ -347,34 +445,29 @@ void CHud::Draw()
|
||||
if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
|
||||
Clip = AmmoInClip / 10;
|
||||
|
||||
if ((TotalAmmo - AmmoInClip) / 10 <= 9999)
|
||||
Ammo = (TotalAmmo - AmmoInClip) / 10;
|
||||
else
|
||||
Ammo = 9999;
|
||||
}
|
||||
else {
|
||||
Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
|
||||
} else {
|
||||
Clip = AmmoInClip;
|
||||
|
||||
if ((TotalAmmo - AmmoInClip) > 9999)
|
||||
Ammo = 9999;
|
||||
else
|
||||
Ammo = TotalAmmo - AmmoInClip;
|
||||
Ammo = Min(TotalAmmo - AmmoInClip, 9999);
|
||||
}
|
||||
|
||||
sprintf(sTemp, "%d-%d", Ammo, Clip);
|
||||
}
|
||||
|
||||
AsciiToUnicode(sTemp, sPrint);
|
||||
|
||||
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
|
||||
/*
|
||||
DrawWeaponIcon
|
||||
*/
|
||||
|
||||
if (FrontEndMenuManager.m_PrefsShowHud) {
|
||||
if (weaponInfo->m_nModelId <= 0) {
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
if (FrontEndMenuManager.m_PrefsShowHud)
|
||||
Sprites[WeaponType].Draw(
|
||||
CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
|
||||
CRGBA(255, 255, 255, 255),
|
||||
CRGBA(255, 255, 255, alpha),
|
||||
0.015f,
|
||||
0.015f,
|
||||
1.0f,
|
||||
@ -412,15 +505,27 @@ void CHud::Draw()
|
||||
|
||||
if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
|
||||
CFont::SetDropShadowPosition(2);
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
|
||||
AMMO_COLOR.a = alpha;
|
||||
CFont::SetColor(AMMO_COLOR);
|
||||
if (FrontEndMenuManager.m_PrefsShowHud)
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
|
||||
CFont::SetDropShadowPosition(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
DrawHealth
|
||||
*/
|
||||
if ( m_LastTimeEnergyLost == CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss ) {
|
||||
CHud::DrawFadeState(HUD_ENERGY_FADING, 0);
|
||||
} else {
|
||||
CHud::DrawFadeState(HUD_ENERGY_FADING, 1);
|
||||
m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
|
||||
}
|
||||
|
||||
if (m_EnergyLostState != FADED_OUT) {
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
||||
CFont::SetJustifyOff();
|
||||
@ -448,7 +553,7 @@ void CHud::Draw()
|
||||
AsciiToUnicode(sTemp, sPrint);
|
||||
|
||||
CFont::SetColor(HEALTH_COLOR);
|
||||
|
||||
if (FrontEndMenuManager.m_PrefsShowHud) {
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
|
||||
|
||||
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
|
||||
@ -457,6 +562,7 @@ void CHud::Draw()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
DrawArmour
|
||||
@ -473,6 +579,7 @@ void CHud::Draw()
|
||||
AsciiToUnicode(sTemp, sPrint);
|
||||
|
||||
CFont::SetColor(ARMOUR_COLOR);
|
||||
if (FrontEndMenuManager.m_PrefsShowHud) {
|
||||
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
|
||||
|
||||
@ -482,14 +589,16 @@ void CHud::Draw()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
DrawWantedLevel
|
||||
*/
|
||||
if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel)
|
||||
alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 0);
|
||||
else {
|
||||
alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 1);
|
||||
if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel) {
|
||||
alpha = DrawFadeState(HUD_WANTED_FADING, 0);
|
||||
} else {
|
||||
alpha = DrawFadeState(HUD_WANTED_FADING, 1);
|
||||
m_LastWanted = playerPed->m_pWanted->m_nWantedLevel;
|
||||
}
|
||||
|
||||
@ -787,7 +896,7 @@ void CHud::Draw()
|
||||
/*
|
||||
DrawClock
|
||||
*/
|
||||
if (m_DrawClock) {
|
||||
if (m_ClockState) {
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetBackgroundOff();
|
||||
@ -814,32 +923,28 @@ void CHud::Draw()
|
||||
|
||||
wchar sTimer[16];
|
||||
|
||||
if (!CUserDisplay::OnscnTimer.m_sTimers[0].m_bProcessed)
|
||||
if (!CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed)
|
||||
TimerOnLastFrame = false;
|
||||
for (int i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) {
|
||||
if (!CUserDisplay::OnscnTimer.m_sCounters[i].m_bProcessed)
|
||||
|
||||
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
|
||||
if (!CUserDisplay::OnscnTimer.m_sCounters[0].m_bCounterProcessed)
|
||||
CounterOnLastFrame[i] = false;
|
||||
}
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer
|
||||
#else
|
||||
#define TIMER_RIGHT_OFFSET 37.0f
|
||||
#endif
|
||||
if (CUserDisplay::OnscnTimer.m_bProcessed) {
|
||||
if (CUserDisplay::OnscnTimer.m_sTimers[0].m_bProcessed) {
|
||||
if (CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed) {
|
||||
if (!TimerOnLastFrame)
|
||||
TimerFlashTimer = 1;
|
||||
|
||||
TimerOnLastFrame = true;
|
||||
|
||||
if (TimerFlashTimer) {
|
||||
if (TimerFlashTimer != 0) {
|
||||
if (++TimerFlashTimer > 50)
|
||||
TimerFlashTimer = 0;
|
||||
}
|
||||
|
||||
if (CTimer::GetFrameCounter() & 4 || !TimerFlashTimer) {
|
||||
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sTimers[0].m_bBuffer, sTimer);
|
||||
if (CTimer::GetFrameCounter() & 4 || TimerFlashTimer == 0) {
|
||||
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockBuffer, sTimer);
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
||||
@ -848,128 +953,83 @@ void CHud::Draw()
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
|
||||
CFont::SetPropOff();
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
|
||||
CFont::SetDropShadowPosition(2);
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
||||
CFont::SetColor(TIMER_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer);
|
||||
|
||||
if (CUserDisplay::OnscnTimer.m_sTimers[0].m_aText[0]) {
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(110.0f), sTimer);
|
||||
CFont::SetPropOn();
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sTimers[0].m_aText));
|
||||
|
||||
if (CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText[0]) {
|
||||
CFont::SetDropShadowPosition(2);
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetColor(TIMER_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sTimers[0].m_aText));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText));
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) {
|
||||
if (CUserDisplay::OnscnTimer.m_sCounters[i].m_bProcessed) {
|
||||
|
||||
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
|
||||
if (CUserDisplay::OnscnTimer.m_sCounters[i].m_bCounterProcessed) {
|
||||
if (!CounterOnLastFrame[i])
|
||||
CounterFlashTimer[i] = 1;
|
||||
|
||||
CounterOnLastFrame[i] = true;
|
||||
|
||||
if (CounterFlashTimer[i]) {
|
||||
if (CounterFlashTimer[i] != 0) {
|
||||
if (++CounterFlashTimer[i] > 50)
|
||||
CounterFlashTimer[i] = 0;
|
||||
}
|
||||
|
||||
if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer[i]) {
|
||||
if (CTimer::GetFrameCounter() & 4 || CounterFlashTimer[i] == 0) {
|
||||
if (CUserDisplay::OnscnTimer.m_sCounters[i].m_nType == COUNTER_DISPLAY_NUMBER) {
|
||||
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sCounters[i].m_bBuffer, sTimer);
|
||||
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer, sTimer);
|
||||
CFont::SetPropOn();
|
||||
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetRightJustifyOn();
|
||||
CFont::SetRightJustifyWrap(0.0f);
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
|
||||
CFont::SetColor(CRGBA(244, 20, 20, 255));
|
||||
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
|
||||
CFont::SetPropOff();
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * i * 20.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
|
||||
|
||||
CFont::SetColor(COUNTER_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * i * 20.0f), sTimer);
|
||||
}
|
||||
else {
|
||||
int counter = atoi(CUserDisplay::OnscnTimer.m_sCounters[i].m_bBuffer);
|
||||
#ifdef FIX_BUGS
|
||||
counter = Min(counter, 100);
|
||||
#endif
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * i * 20.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * i * 20.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80));
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * i * 20.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * i * 20.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255));
|
||||
}
|
||||
|
||||
if (CUserDisplay::OnscnTimer.m_sCounters[i].m_aText[0]) {
|
||||
CFont::SetPropOn();
|
||||
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * i * 20.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sCounters[i].m_aText));
|
||||
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
CFont::SetDropShadowPosition(2);
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetColor(COUNTER_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * i * 20.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sCounters[i].m_aText));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#undef TIMER_RIGHT_OFFSET
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), sTimer);
|
||||
} else {
|
||||
int counter = atoi(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer);
|
||||
|
||||
/*
|
||||
DrawPager
|
||||
*/
|
||||
if (!m_PagerMessage[0] && PagerOn == 1) {
|
||||
PagerSoundPlayed = false;
|
||||
PagerOn = 2;
|
||||
}
|
||||
if (m_PagerMessage[0] || PagerOn == 2) {
|
||||
if (!PagerOn) {
|
||||
PagerOn = 1;
|
||||
PagerXOffset = 150.0f;
|
||||
}
|
||||
if (PagerOn == 1) {
|
||||
if (PagerXOffset > 0.0f) {
|
||||
float fStep = PagerXOffset * 0.1f;
|
||||
if (fStep > 10.0f)
|
||||
fStep = 10.0f;
|
||||
PagerXOffset -= fStep * CTimer::GetTimeStep();
|
||||
}
|
||||
if (!PagerSoundPlayed) {
|
||||
DMAudio.PlayFrontEndSound(SOUND_PAGER, 0);
|
||||
PagerSoundPlayed = 1;
|
||||
}
|
||||
}
|
||||
else if (PagerOn == 2) {
|
||||
float fStep = PagerXOffset * 0.1f;
|
||||
if (fStep < 2.0f)
|
||||
fStep = 2.0f;
|
||||
PagerXOffset += fStep;
|
||||
if (PagerXOffset > 150.0f) {
|
||||
PagerXOffset = 150.0f;
|
||||
PagerOn = 0;
|
||||
}
|
||||
const float barWidth = SCREEN_SCALE_X(100.f / 2.f);
|
||||
const float right = SCREEN_SCALE_FROM_RIGHT(37.0f);
|
||||
const float left = right - barWidth;
|
||||
|
||||
const float barHeight = SCREEN_SCALE_Y(11.0f);
|
||||
const float top = SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i);
|
||||
const float bottom = top + barHeight;
|
||||
|
||||
// shadow
|
||||
CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(6.0f), top + SCREEN_SCALE_Y(2.0f), right + SCREEN_SCALE_X(6.0f), bottom + SCREEN_SCALE_Y(2.0f)), CRGBA(0, 0, 0, 255));
|
||||
|
||||
CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, right + SCREEN_SCALE_X(4.0f), bottom), CRGBA(27, 89, 130, 255));
|
||||
CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, left + SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_X(4.0f), bottom), CRGBA(97, 194, 247, 255));
|
||||
}
|
||||
|
||||
Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f - PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0 + 26.0f - PagerXOffset), SCREEN_SCALE_Y(80.0f + 27.0f)), CRGBA(255, 255, 255, 255));
|
||||
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f));
|
||||
CFont::SetColor(PAGER_COLOR);
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetPropOff();
|
||||
CFont::SetFontStyle(FONT_STANDARD);
|
||||
CFont::PrintString(SCREEN_SCALE_X(52.0f - PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage);
|
||||
if (CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText[0]) {
|
||||
CFont::SetPropOn();
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
|
||||
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
||||
CFont::SetDropShadowPosition(2);
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetColor(COUNTER_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText));
|
||||
}
|
||||
// unused/leftover color. I wonder what was it for
|
||||
CFont::SetColor(CRGBA(244, 225, 91, 255));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@ -1131,14 +1191,14 @@ void CHud::Draw()
|
||||
*/
|
||||
|
||||
if (m_HelpMessage[0]) {
|
||||
if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, 256)) {
|
||||
if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, HELP_MSG_LENGTH)) {
|
||||
switch (m_HelpMessageState) {
|
||||
case 0:
|
||||
m_HelpMessageFadeTimer = 0;
|
||||
m_HelpMessageState = 2;
|
||||
m_HelpMessageTimer = 0;
|
||||
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256);
|
||||
m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
|
||||
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
|
||||
m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
|
||||
|
||||
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
|
||||
DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
|
||||
@ -1153,7 +1213,7 @@ void CHud::Draw()
|
||||
default:
|
||||
break;
|
||||
}
|
||||
CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256);
|
||||
CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH);
|
||||
}
|
||||
|
||||
float fAlpha = 225.0f;
|
||||
@ -1163,7 +1223,9 @@ void CHud::Draw()
|
||||
case 1:
|
||||
fAlpha = 225.0f;
|
||||
m_HelpMessageFadeTimer = 600;
|
||||
if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
|
||||
if (!m_HelpMessageDisplayForever && m_HelpMessageTimer > m_HelpMessageDisplayTime * 1000.0f ||
|
||||
m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
|
||||
|
||||
m_HelpMessageFadeTimer = 600;
|
||||
m_HelpMessageState = 3;
|
||||
}
|
||||
@ -1192,7 +1254,7 @@ void CHud::Draw()
|
||||
if (m_HelpMessageFadeTimer < 0) {
|
||||
m_HelpMessageState = 2;
|
||||
m_HelpMessageFadeTimer = 0;
|
||||
CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256);
|
||||
CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, HELP_MSG_LENGTH);
|
||||
}
|
||||
fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
|
||||
break;
|
||||
@ -1217,7 +1279,7 @@ void CHud::Draw()
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
|
||||
|
||||
CFont::DrawFonts();
|
||||
// CFont::SetColor(CRGBA(175, 175, 175, 255));
|
||||
CFont::SetColor(CRGBA(175, 175, 175, 255));
|
||||
CFont::SetJustifyOff();
|
||||
#ifdef MORE_LANGUAGES
|
||||
if (CFont::IsJapanese())
|
||||
@ -1229,9 +1291,9 @@ void CHud::Draw()
|
||||
CFont::SetBackgroundOn();
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetDropShadowPosition(0);
|
||||
CFont::SetColor(CRGBA(175, 175, 175, 255));
|
||||
CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
|
||||
CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
|
||||
CFont::SetColor(CRGBA(175, 175, 175, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint);
|
||||
CFont::SetAlphaFade(255.0f);
|
||||
CFont::SetWrapx(SCREEN_WIDTH);
|
||||
}
|
||||
@ -1325,10 +1387,10 @@ void CHud::Draw()
|
||||
else {
|
||||
BigMessageInUse[2] = 1.0f;
|
||||
BigMessageAlpha[2] = 0.0f;
|
||||
if (CHud::m_VehicleState != 0)
|
||||
CHud::m_VehicleState = 0;
|
||||
if (CHud::m_ZoneState != 0)
|
||||
CHud::m_ZoneState = 0;
|
||||
if (m_VehicleState != 0)
|
||||
m_VehicleState = 0;
|
||||
if (m_ZoneState != 0)
|
||||
m_ZoneState = 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -1337,7 +1399,6 @@ void CHud::Draw()
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void CHud::DrawAfterFade()
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
|
||||
@ -1527,7 +1588,7 @@ void CHud::DrawAfterFade()
|
||||
BigMessageInUse[1] = 120.0f;
|
||||
BigMessageAlpha[1] -= CTimer::GetTimeStepInMilliseconds();
|
||||
}
|
||||
if (BigMessageAlpha[1] <= 0) {
|
||||
if (BigMessageAlpha[1] <= 0.0f) {
|
||||
m_BigMessage[1][0] = 0;
|
||||
BigMessageInUse[1] = 0.0f;
|
||||
BigMessageAlpha[1] = 0.0f;
|
||||
@ -1563,12 +1624,11 @@ void CHud::DrawAfterFade()
|
||||
|
||||
void CHud::GetRidOfAllHudMessages()
|
||||
{
|
||||
m_ZoneState = 0;
|
||||
m_pLastZoneName = nil;
|
||||
m_ZoneNameTimer = 0;
|
||||
m_pZoneName = nil;
|
||||
m_ZoneState = 0;
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
|
||||
m_HelpMessage[i] = 0;
|
||||
m_LastHelpMessage[i] = 0;
|
||||
m_HelpMessageToPrint[i] = 0;
|
||||
@ -1578,15 +1638,15 @@ void CHud::GetRidOfAllHudMessages()
|
||||
m_HelpMessageFadeTimer = 0;
|
||||
m_HelpMessageState = 0;
|
||||
m_HelpMessageQuick = 0;
|
||||
m_fHelpMessageTime = 1.0f;
|
||||
m_HelpMessageDisplayForever = false;
|
||||
m_HelpMessageDisplayTime = 1.0f;
|
||||
m_VehicleName = nil;
|
||||
m_pLastVehicleName = nil;
|
||||
m_pVehicleNameToPrint = nil;
|
||||
m_VehicleNameTimer = 0;
|
||||
m_VehicleFadeTimer = 0;
|
||||
m_VehicleState = 0;
|
||||
|
||||
for (int i = 0; i < 256; i++)
|
||||
for (int i = 0; i < ARRAY_SIZE(m_Message); i++)
|
||||
m_Message[i] = 0;
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
@ -1636,23 +1696,34 @@ void CHud::Initialise()
|
||||
Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
|
||||
}
|
||||
|
||||
m_pLastZoneName = nil;
|
||||
GetRidOfAllHudMessages();
|
||||
m_pLastVehicleName = nil;
|
||||
|
||||
if (gpSniperSightTex == nil)
|
||||
gpSniperSightTex = RwTextureRead("sitesniper", nil);
|
||||
gpSniperSightTex = RwTextureRead("sitesniper", nil); // unused
|
||||
if (gpRocketSightTex == nil)
|
||||
gpRocketSightTex = RwTextureRead("siterocket", nil);
|
||||
if (gpLaserSightTex == nil)
|
||||
gpLaserSightTex = RwTextureRead("sitelaser", nil); // unused
|
||||
if (gpLaserDotTex == nil)
|
||||
gpLaserDotTex = RwTextureRead("laserdot", "laserdotm");
|
||||
if (gpViewFinderTex == nil)
|
||||
gpViewFinderTex = RwTextureRead("viewfinder_128", "viewfinder_128m"); // unused
|
||||
|
||||
m_ClockState = 1;
|
||||
CounterOnLastFrame[0] = false;
|
||||
CounterOnLastFrame[1] = false;
|
||||
CounterOnLastFrame[2] = false;
|
||||
|
||||
m_DrawClock = 1;
|
||||
for (int i = 0; i < NUMONSCREENCOUNTERENTRIES; i++)
|
||||
CounterOnLastFrame[i] = false;
|
||||
m_ItemToFlash = ITEM_NONE;
|
||||
OddJob2Timer = 0;
|
||||
OddJob2OffTimer = 0.0f;
|
||||
OddJob2On = 0;
|
||||
OddJob2XOffset = 0.0f;
|
||||
for (int i = 0; i < NUMONSCREENCOUNTERENTRIES; i++)
|
||||
CounterFlashTimer[i] = 0;
|
||||
CounterFlashTimer[0] = 0;
|
||||
CounterFlashTimer[1] = 0;
|
||||
CounterFlashTimer[2] = 0;
|
||||
TimerOnLastFrame = false;
|
||||
TimerFlashTimer = 0;
|
||||
SpriteBrightness = 0;
|
||||
@ -1683,7 +1754,9 @@ void CHud::Initialise()
|
||||
|
||||
m_HideRadar = false;
|
||||
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
|
||||
m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
|
||||
m_LastWanted = 0;
|
||||
m_LastWeapon = 0;
|
||||
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
@ -1692,18 +1765,22 @@ void CHud::ReInitialise() {
|
||||
m_Wants_To_Draw_Hud = true;
|
||||
m_Wants_To_Draw_3dMarkers = true;
|
||||
|
||||
m_pLastZoneName = nil;
|
||||
GetRidOfAllHudMessages();
|
||||
m_pLastVehicleName = nil;
|
||||
|
||||
for (int i = 0; i < NUMONSCREENCOUNTERENTRIES; i++)
|
||||
CounterOnLastFrame[i] = false;
|
||||
CounterOnLastFrame[0] = false;
|
||||
CounterOnLastFrame[1] = false;
|
||||
CounterOnLastFrame[2] = false;
|
||||
m_ItemToFlash = ITEM_NONE;
|
||||
m_DrawClock = 1;
|
||||
m_ClockState = 1;
|
||||
OddJob2Timer = 0;
|
||||
OddJob2OffTimer = 0.0f;
|
||||
OddJob2On = 0;
|
||||
OddJob2XOffset = 0.0f;
|
||||
for (int i = 0; i < NUMONSCREENCOUNTERENTRIES; i++)
|
||||
CounterFlashTimer[i] = 0;
|
||||
CounterFlashTimer[0] = 0;
|
||||
CounterFlashTimer[1] = 0;
|
||||
CounterFlashTimer[2] = 0;
|
||||
TimerOnLastFrame = false;
|
||||
TimerFlashTimer = 0;
|
||||
SpriteBrightness = 0;
|
||||
@ -1734,15 +1811,20 @@ void CHud::ReInitialise() {
|
||||
|
||||
m_HideRadar = false;
|
||||
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
|
||||
m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
|
||||
m_LastWanted = 0;
|
||||
m_LastWeapon = 0;
|
||||
}
|
||||
|
||||
wchar LastBigMessage[6][128];
|
||||
|
||||
void CHud::SetBigMessage(wchar *message, int16 style)
|
||||
void CHud::SetBigMessage(wchar *message, uint16 style)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
if (BigMessageInUse[style] != 0.0f)
|
||||
return;
|
||||
|
||||
if (style == 5) {
|
||||
for (i = 0; i < 128; i++) {
|
||||
if (message[i] == 0)
|
||||
@ -1767,18 +1849,42 @@ void CHud::SetBigMessage(wchar *message, int16 style)
|
||||
m_BigMessage[style][i] = 0;
|
||||
}
|
||||
|
||||
void CHud::SetHelpMessage(wchar *message, bool quick)
|
||||
void CHud::SetHelpMessage(wchar *message, bool quick, bool displayForever)
|
||||
{
|
||||
if (!CReplay::IsPlayingBack()) {
|
||||
CMessages::WideStringCopy(m_HelpMessage, message, 256);
|
||||
CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
|
||||
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
|
||||
m_HelpMessage[i] = 0;
|
||||
}
|
||||
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
|
||||
m_LastHelpMessage[i] = 0;
|
||||
}
|
||||
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
|
||||
m_HelpMessageToPrint[i] = 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 256; i++) {
|
||||
CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH);
|
||||
CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
|
||||
if (m_HelpMessageState == 0 || !CMessages::WideStringCompare(m_HelpMessage, m_HelpMessageToPrint, HELP_MSG_LENGTH)) {
|
||||
for (int i = 0; i < HELP_MSG_LENGTH; i++) {
|
||||
m_LastHelpMessage[i] = 0;
|
||||
}
|
||||
|
||||
m_HelpMessageState = 0;
|
||||
if (!message) {
|
||||
m_HelpMessage[0] = 0;
|
||||
m_HelpMessageToPrint[0] = 0;
|
||||
}
|
||||
if (!displayForever) {
|
||||
m_HelpMessageState = displayForever;
|
||||
} else {
|
||||
m_HelpMessageState = 1;
|
||||
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
|
||||
CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH);
|
||||
}
|
||||
|
||||
m_HelpMessageQuick = quick;
|
||||
m_HelpMessageDisplayForever = displayForever;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -1787,11 +1893,10 @@ bool CHud::IsHelpMessageBeingDisplayed(void)
|
||||
return m_HelpMessageState != 0;
|
||||
}
|
||||
|
||||
|
||||
void CHud::SetMessage(wchar *message)
|
||||
{
|
||||
int i = 0;
|
||||
for (i = 0; i < 256; i++) {
|
||||
for (i = 0; i < ARRAY_SIZE(m_Message); i++) {
|
||||
if (message[i] == 0)
|
||||
break;
|
||||
|
||||
@ -1803,7 +1908,7 @@ void CHud::SetMessage(wchar *message)
|
||||
void CHud::SetPagerMessage(wchar *message)
|
||||
{
|
||||
int i = 0;
|
||||
for (i = 0; i < 256; i++) {
|
||||
for (i = 0; i < ARRAY_SIZE(m_PagerMessage); i++) {
|
||||
if (message[i] == 0)
|
||||
break;
|
||||
|
||||
@ -1834,6 +1939,15 @@ void CHud::Shutdown()
|
||||
RwTextureDestroy(gpRocketSightTex);
|
||||
gpRocketSightTex = nil;
|
||||
|
||||
RwTextureDestroy(gpLaserSightTex);
|
||||
gpLaserSightTex = nil;
|
||||
|
||||
RwTextureDestroy(gpLaserDotTex);
|
||||
gpLaserDotTex = nil;
|
||||
|
||||
RwTextureDestroy(gpViewFinderTex);
|
||||
gpViewFinderTex = nil;
|
||||
|
||||
int HudTXD = CTxdStore::FindTxdSlot("hud");
|
||||
CTxdStore::RemoveTxdSlot(HudTXD);
|
||||
}
|
||||
|
@ -1,6 +1,11 @@
|
||||
#pragma once
|
||||
#include "Sprite2d.h"
|
||||
|
||||
#define HELP_MSG_LENGTH 256
|
||||
|
||||
#define HUD_TEXT_SCALE_X 0.7f
|
||||
#define HUD_TEXT_SCALE_Y 1.25f
|
||||
|
||||
enum eItems
|
||||
{
|
||||
ITEM_NONE = -1,
|
||||
@ -31,41 +36,29 @@ enum eFadeOperation
|
||||
enum eSprites
|
||||
{
|
||||
HUD_FIST,
|
||||
HUD_BAT,
|
||||
HUD_PISTOL,
|
||||
HUD_UZI,
|
||||
HUD_SHOTGUN,
|
||||
HUD_AK47,
|
||||
HUD_M16,
|
||||
HUD_SNIPER,
|
||||
HUD_ROCKET,
|
||||
HUD_FLAME,
|
||||
HUD_MOLOTOV,
|
||||
HUD_GRENADE,
|
||||
HUD_DETONATOR,
|
||||
HUD_RADARDISC = 15,
|
||||
HUD_PAGER = 16,
|
||||
HUD_SITESNIPER = 20,
|
||||
HUD_SITEROCKET = 41,
|
||||
HUD_RADARDISC = 50,
|
||||
HUD_SITESNIPER = 63,
|
||||
HUD_SITEM16,
|
||||
HUD_SITEROCKET,
|
||||
NUM_HUD_SPRITES,
|
||||
HUD_SITELASER,
|
||||
HUD_LASERDOT,
|
||||
HUD_VIEWFINDER,
|
||||
HUD_BLEEDER,
|
||||
NUM_HUD_SPRITES = 69,
|
||||
};
|
||||
|
||||
#define HUD_TEXT_SCALE_X 0.7f
|
||||
#define HUD_TEXT_SCALE_Y 1.25f
|
||||
|
||||
class CHud
|
||||
{
|
||||
public:
|
||||
static CSprite2d Sprites[NUM_HUD_SPRITES];
|
||||
static wchar m_HelpMessage[256];
|
||||
static wchar m_LastHelpMessage[256];
|
||||
static wchar m_HelpMessage[HELP_MSG_LENGTH];
|
||||
static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
|
||||
static uint32 m_HelpMessageState;
|
||||
static uint32 m_HelpMessageTimer;
|
||||
static int32 m_HelpMessageFadeTimer;
|
||||
static wchar m_HelpMessageToPrint[256];
|
||||
static float &m_HelpMessageDisplayTime;
|
||||
static float m_fHelpMessageTime;
|
||||
static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
|
||||
static float m_HelpMessageDisplayTime;
|
||||
static bool m_HelpMessageDisplayForever;
|
||||
static bool m_HelpMessageQuick;
|
||||
static uint32 m_ZoneState;
|
||||
static int32 m_ZoneFadeTimer;
|
||||
@ -86,16 +79,16 @@ public:
|
||||
static wchar m_BigMessage[6][128];
|
||||
static int16 m_ItemToFlash;
|
||||
static bool m_HideRadar;
|
||||
static int32 m_DrawClock;
|
||||
static int32 m_ClockState;
|
||||
|
||||
// These aren't really in CHud
|
||||
static float BigMessageInUse[6];
|
||||
static float BigMessageAlpha[6];
|
||||
static float BigMessageX[6];
|
||||
static float OddJob2OffTimer;
|
||||
static bool CounterOnLastFrame[NUMONSCREENCOUNTERENTRIES];
|
||||
static bool CounterOnLastFrame[NUMONSCREENCOUNTERS];
|
||||
static float OddJob2XOffset;
|
||||
static uint16 CounterFlashTimer[NUMONSCREENCOUNTERENTRIES];
|
||||
static uint16 CounterFlashTimer[NUMONSCREENCOUNTERS];
|
||||
static uint16 OddJob2Timer;
|
||||
static bool TimerOnLastFrame;
|
||||
static int16 OddJob2On;
|
||||
@ -121,6 +114,8 @@ public:
|
||||
|
||||
static uint32 m_LastDisplayScore;
|
||||
static uint32 m_LastWanted;
|
||||
static uint32 m_LastWeapon;
|
||||
static uint32 m_LastTimeEnergyLost;
|
||||
|
||||
public:
|
||||
static void Draw();
|
||||
@ -131,8 +126,8 @@ public:
|
||||
#endif
|
||||
static void Initialise();
|
||||
static void ReInitialise();
|
||||
static void SetBigMessage(wchar *message, int16 style);
|
||||
static void SetHelpMessage(wchar *message, bool quick);
|
||||
static void SetBigMessage(wchar *message, uint16 style);
|
||||
static void SetHelpMessage(wchar *message, bool quick, bool displayForever = false);
|
||||
static bool IsHelpMessageBeingDisplayed(void);
|
||||
static void SetMessage(wchar *message);
|
||||
static void SetPagerMessage(wchar *message);
|
||||
|
@ -77,9 +77,13 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
|
||||
}
|
||||
}
|
||||
|
||||
int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1);
|
||||
if ( m_abUsed[extinguishingPoint] )
|
||||
gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f);
|
||||
for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
|
||||
{
|
||||
if ( m_abUsed[i] && gFireManager.ExtinguishPointWithWater(m_avecPos[i], 4.0f) )
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 )
|
||||
PushPeds();
|
||||
|
Loading…
Reference in New Issue
Block a user