mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-24 01:59:15 +01:00
reasonable spawns
This commit is contained in:
parent
44c5cdf453
commit
49cf53644a
@ -95,26 +95,16 @@ uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
|
||||
void
|
||||
CCarCtrl::GenerateRandomCars()
|
||||
{
|
||||
static int vals[20];
|
||||
static uint32 old = CTimer::GetTimeInMilliseconds();
|
||||
if (CTimer::GetTimeInMilliseconds() - old > 1000) {
|
||||
char str[512];
|
||||
sprintf(str, "%8d: %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d\n", old, vals[0], vals[1], vals[2], vals[3], vals[4], vals[5], vals[6], vals[7], vals[8], vals[9], vals[10], vals[11], vals[12], vals[13], vals[14], vals[15], vals[16], vals[17], vals[18], vals[19]);
|
||||
debug("%s", str);
|
||||
for (int i = 0; i < 20; i++)
|
||||
vals[i] = 0;
|
||||
old = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
if (CCutsceneMgr::IsRunning()) {
|
||||
CountDownToCarsAtStart = 2;
|
||||
return;
|
||||
}
|
||||
if (NumRandomCars < 30){
|
||||
if (CountDownToCarsAtStart == 0)
|
||||
vals[GenerateOneRandomCar()]++;
|
||||
GenerateOneRandomCar();
|
||||
else if (--CountDownToCarsAtStart == 0) {
|
||||
for (int i = 0; i < 100; i++)
|
||||
vals[GenerateOneRandomCar()]++;
|
||||
GenerateOneRandomCar();
|
||||
CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20;
|
||||
}
|
||||
}
|
||||
@ -123,7 +113,7 @@ CCarCtrl::GenerateRandomCars()
|
||||
GenerateEmergencyServicesCar();
|
||||
}
|
||||
|
||||
int
|
||||
void
|
||||
CCarCtrl::GenerateOneRandomCar()
|
||||
{
|
||||
static int32 unk = 0;
|
||||
@ -135,9 +125,9 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
CTheZones::GetZoneInfoForTimeOfDay(&vecTargetPos, &zone);
|
||||
pPlayer->m_nTrafficMultiplier = pPlayer->m_fRoadDensity * zone.carDensity;
|
||||
if (NumRandomCars >= pPlayer->m_nTrafficMultiplier * CarDensityMultiplier * CIniFile::CarNumberMultiplier)
|
||||
return 1;
|
||||
return;
|
||||
if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + NumLawEnforcerCars + NumRandomCars >= MaxNumberOfCarsInUse)
|
||||
return 2;
|
||||
return;
|
||||
CWanted* pWanted = pPlayer->m_pPed->m_pWanted;
|
||||
int carClass;
|
||||
int carModel;
|
||||
@ -155,7 +145,7 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
if (carClass == COPS && pWanted->m_nWantedLevel >= 1 || carModel < 0)
|
||||
/* All cop spawns with wanted level are handled by condition above. */
|
||||
/* In particular it means that cop cars never spawn if player has wanted level of 1. */
|
||||
return 3;
|
||||
return;
|
||||
}
|
||||
float frontX, frontY;
|
||||
float preferredDistance, angleLimit;
|
||||
@ -286,12 +276,12 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
|
||||
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
|
||||
&positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
|
||||
return 4;
|
||||
return;
|
||||
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
|
||||
CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
|
||||
bool bBoatGenerated = false;
|
||||
if ((CGeneral::GetRandomNumber() & 0xF) > Min(pCurNode->spawnRate, pNextNode->spawnRate))
|
||||
return 5;
|
||||
return;
|
||||
if (pCurNode->bWaterPath) {
|
||||
bBoatGenerated = true;
|
||||
if (carClass == COPS) {
|
||||
@ -299,10 +289,10 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
carClass = COPS_BOAT;
|
||||
if (!CStreaming::HasModelLoaded(MI_PREDATOR)) {
|
||||
CStreaming::RequestModel(MI_PREDATOR, STREAMFLAGS_DEPENDENCY);
|
||||
return 6;
|
||||
return;
|
||||
}
|
||||
else {
|
||||
return 7;
|
||||
return;
|
||||
// TODO: normal boats
|
||||
}
|
||||
}
|
||||
@ -311,10 +301,10 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
CWorld::FindObjectsKindaColliding(spawnPosition, bBoatGenerated ? 40.0f : 10.0f, true, &colliding, 2, nil, false, true, true, false, false);
|
||||
if (colliding)
|
||||
/* If something is already present in spawn position, do not create vehicle*/
|
||||
return 8;
|
||||
return;
|
||||
if (!bBoatGenerated && !ThePaths.TestCoorsCloseness(vecTargetPos, false, spawnPosition))
|
||||
/* Testing if spawn position can reach target position via valid path. */
|
||||
return 9;
|
||||
return;
|
||||
int16 idInNode = 0;
|
||||
|
||||
while (idInNode < pCurNode->numLinks &&
|
||||
@ -326,7 +316,7 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(carModel);
|
||||
if (lanesOnCurrentRoad == 0)
|
||||
/* Not spawning vehicle if road is one way and intended direction is opposide to that way. */
|
||||
return 10;
|
||||
return;
|
||||
CVehicle* pVehicle;
|
||||
if (CModelInfo::IsBoatModel(carModel))
|
||||
pVehicle = new CBoat(carModel, RANDOM_VEHICLE);
|
||||
@ -421,7 +411,7 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
if (pCurNode->numLinks == 1){
|
||||
/* Do not create vehicle if there is nowhere to go. */
|
||||
delete pVehicle;
|
||||
return 11;
|
||||
return;
|
||||
}
|
||||
int16 nextConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo;
|
||||
int16 newLink;
|
||||
@ -480,7 +470,7 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
/* Second fix: adding 0.5f is a mistake. It should be between 0 and 1. It was fixed in SA.*/
|
||||
/* It is also correct in CAutoPilot::ModifySpeed. */
|
||||
pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
|
||||
(uint32)(positionBetweenNodes * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
|
||||
(uint32)((0.5f + positionBetweenNodes) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
|
||||
#else
|
||||
pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
|
||||
(0.5f + positionBetweenNodes) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
|
||||
@ -501,15 +491,6 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
);
|
||||
CVector vectorBetweenNodes = pCurNode->GetPosition() - pNextNode->GetPosition();
|
||||
CVector finalPosition = positionIncludingCurve + vectorBetweenNodes * 2.0f / vectorBetweenNodes.Magnitude();
|
||||
debug("initialPositionDist: %f\n", (spawnPosition - vecTargetPos).Magnitude());
|
||||
debug("pCurNode: %f\n", (CVector2D(pCurNode->GetX(), pCurNode->GetY()) - vecTargetPos).Magnitude());
|
||||
debug("pNextNode: %f\n", (CVector2D(pNextNode->GetX(), pNextNode->GetY()) - vecTargetPos).Magnitude());
|
||||
debug("pCurrentLink: %f\n", (CVector2D(pCurrentLink->GetX(), pCurrentLink->GetY()) - vecTargetPos).Magnitude());
|
||||
debug("pNextLink: %f\n", (CVector2D(pNextLink->GetX(), pNextLink->GetY()) - vecTargetPos).Magnitude());
|
||||
debug("positionOnCurrentLinkIncludingLane: %f\n", (positionOnCurrentLinkIncludingLane - vecTargetPos).Magnitude());
|
||||
debug("positionOnNextLinkIncludingLane: %f\n", (positionOnNextLinkIncludingLane - vecTargetPos).Magnitude());
|
||||
debug("positionIncludingCurve: %f\n", (finalPosition - vecTargetPos).Magnitude());
|
||||
debug("finalPositionDist: %f\n", (finalPosition - vecTargetPos).Magnitude());
|
||||
finalPosition.z = positionBetweenNodes * pNextNode->GetZ() +
|
||||
(1.0f - positionBetweenNodes) * pCurNode->GetZ();
|
||||
float groundZ = INFINITE_Z;
|
||||
@ -518,7 +499,7 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
if (bBoatGenerated) {
|
||||
if (!CWaterLevel::GetWaterLevel(finalPosition, &groundZ, true)) {
|
||||
delete pVehicle;
|
||||
return 12;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -532,7 +513,7 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
if (groundZ == INFINITE_Z || ABS(groundZ - finalPosition.z) > 7.0f) {
|
||||
/* Failed to find ground or too far from expected position. */
|
||||
delete pVehicle;
|
||||
return 13;
|
||||
return;
|
||||
}
|
||||
if (CModelInfo::IsBoatModel(carModel)) {
|
||||
finalPosition.z = groundZ;
|
||||
@ -583,17 +564,15 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > 40.0f * (pVehicle->bExtendedRange ? 1.5f : 1.0f)) {
|
||||
/* Too far away cars that are not visible aren't needed. */
|
||||
delete pVehicle;
|
||||
return 14;
|
||||
return;
|
||||
}
|
||||
}else if((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? 1.5f : 1.0f) * 120.0f ||
|
||||
(vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * 100.0f){
|
||||
debug("not spawning because %f\n", (vecTargetPos - pVehicle->GetPosition()).Magnitude2D());
|
||||
delete pVehicle;
|
||||
return 15;
|
||||
return;
|
||||
}else if((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera ){
|
||||
debug("despite %f got %f\n", (vecTargetPos - pVehicle->GetPosition()).Magnitude2D(), (TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D());
|
||||
delete pVehicle;
|
||||
return 16;
|
||||
return;
|
||||
}
|
||||
// TODO(MIAMI): if MARQUIS then delete
|
||||
CVehicleModelInfo* pVehicleModel = pVehicle->GetModelInfo();
|
||||
@ -602,18 +581,18 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
CWorld::FindObjectsKindaColliding(pVehicle->GetPosition(), radiusToTest + 20.0f, true, &colliding, 2, nil, false, true, false, false, false);
|
||||
if (colliding){
|
||||
delete pVehicle;
|
||||
return 17;
|
||||
return;
|
||||
}
|
||||
}
|
||||
CWorld::FindObjectsKindaColliding(pVehicle->GetPosition(), radiusToTest, true, &colliding, 2, nil, false, true, false, false, false);
|
||||
if (colliding){
|
||||
delete pVehicle;
|
||||
return 18;
|
||||
return;
|
||||
}
|
||||
if (speedDifferenceWithTarget.x * distanceToTarget.x +
|
||||
speedDifferenceWithTarget.y * distanceToTarget.y >= 0.0f){
|
||||
delete pVehicle;
|
||||
return 19;
|
||||
return;
|
||||
}
|
||||
pVehicleModel->AvoidSameVehicleColour(&pVehicle->m_currentColour1, &pVehicle->m_currentColour2);
|
||||
CWorld::Add(pVehicle);
|
||||
@ -629,7 +608,7 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
if (carClass == COPS)
|
||||
LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds();
|
||||
/* TODO(MIAMI): CADDY, VICECHEE, dead ped code*/
|
||||
return 0;
|
||||
return;
|
||||
}
|
||||
|
||||
int32
|
||||
|
@ -69,7 +69,7 @@ public:
|
||||
static void ScanForPedDanger(CVehicle *veh);
|
||||
static void RemoveFromInterestingVehicleList(CVehicle*);
|
||||
static void GenerateRandomCars(void);
|
||||
static int GenerateOneRandomCar(void);
|
||||
static void GenerateOneRandomCar(void);
|
||||
static void GenerateEmergencyServicesCar(void);
|
||||
static int32 ChooseModel(CZoneInfo*, CVector*, int*);
|
||||
static int32 ChoosePoliceCarModel(void);
|
||||
|
Loading…
Reference in New Issue
Block a user