mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 01:29:16 +01:00
finished CDamageManager
This commit is contained in:
parent
4d0e743232
commit
49d97f0033
@ -1,21 +1,243 @@
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#include "common.h"
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#include "patcher.h"
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#include "General.h"
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#include "DamageManager.h"
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#if 0
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WRAPPER void CDamageManager::SetDoorStatus(int door, unsigned int status) { EAXJMP(0x545920); }
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#else
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void CDamageManager::SetDoorStatus(int door, unsigned int status)
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{
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m_bDoorStatus[door] = status;
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}
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#endif
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#if 0
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WRAPPER unsigned int CDamageManager::GetDoorStatus(int door) { EAXJMP(0x545930); }
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#else
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unsigned int CDamageManager::GetDoorStatus(int door)
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float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f };
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void
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CDamageManager::ResetDamageStatus(void)
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{
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return m_bDoorStatus[door];
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memset(this, 0, sizeof(*this));
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}
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#endif
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void
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CDamageManager::FuckCarCompletely(void)
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{
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int i;
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m_wheelStatus[0] = 2;
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// wheels 1-3 not reset?
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m_doorStatus[0] = 3;
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m_doorStatus[1] = 3;
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m_doorStatus[2] = 3;
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m_doorStatus[3] = 3;
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m_doorStatus[4] = 3;
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m_doorStatus[5] = 3;
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for(i = 0; i < 3; i++){
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#ifdef FIX_BUGS
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ProgressPanelDamage(VEHBUMPER_FRONT);
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ProgressPanelDamage(VEHBUMPER_REAR);
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#else
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// this can't be right
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ProgressPanelDamage(COMPONENT_BUMPER_FRONT);
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ProgressPanelDamage(COMPONENT_BUMPER_REAR);
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#endif
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}
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// Why set to no damage?
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m_lightStatus = 0;
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m_panelStatus = 0;
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SetEngineStatus(250);
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}
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bool
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CDamageManager::ApplyDamage(tComponent component, float damage, float unused)
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{
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tComponentGroup group;
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uint8 subComp;
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GetComponentGroup(component, &group, &subComp);
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damage *= G_aComponentDamage[group];
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if(damage > 150.0f){
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switch(group){
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case COMPGROUP_WHEEL:
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ProgressWheelDamage(subComp);
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break;
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case COMPGROUP_DOOR:
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case COMPGROUP_BOOT:
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ProgressDoorDamage(subComp);
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break;
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case COMPGROUP_BONNET:
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if(damage > 220.0f)
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ProgressEngineDamage();
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ProgressDoorDamage(subComp);
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break;
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case COMPGROUP_PANEL:
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// so windscreen is a light?
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SetLightStatus((eLights)subComp, 1);
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// fall through
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case COMPGROUP_BUMPER:
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if(damage > 220.0f &&
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(component == COMPONENT_PANEL_FRONT_LEFT ||
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component == COMPONENT_PANEL_FRONT_RIGHT ||
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component == COMPONENT_PANEL_WINDSCREEN))
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ProgressEngineDamage();
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ProgressPanelDamage(subComp);
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break;
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}
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return true;
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}
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return false;
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}
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bool
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CDamageManager::GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *subComp)
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{
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*subComp = -2; // ??
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// This is done very strangely in the game, maybe an optimized switch?
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if(component >= COMPONENT_PANEL_FRONT_LEFT){
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if(component >= COMPONENT_BUMPER_FRONT)
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*componentGroup = COMPGROUP_BUMPER;
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else
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*componentGroup = COMPGROUP_PANEL;
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*subComp = component - COMPONENT_PANEL_FRONT_LEFT;
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return true;
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}else if(component >= COMPONENT_DOOR_BONNET){
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if(component == COMPONENT_DOOR_BONNET)
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*componentGroup = COMPGROUP_BONNET;
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else if(component == COMPONENT_DOOR_BOOT)
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*componentGroup = COMPGROUP_BOOT;
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else
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*componentGroup = COMPGROUP_DOOR;
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*subComp = component - COMPONENT_DOOR_BONNET;
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return true;
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}else if(component >= COMPONENT_WHEEL_FRONT_LEFT){
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*componentGroup = COMPGROUP_WHEEL;
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*subComp = component - COMPONENT_WHEEL_FRONT_LEFT;
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return true;
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}else if(component >= COMPONENT_DEFAULT){
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*componentGroup = COMPGROUP_DEFAULT;
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*subComp = component - COMPONENT_DEFAULT;
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return true;
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}else
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return false;
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}
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void
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CDamageManager::SetDoorStatus(int32 door, uint32 status)
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{
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m_doorStatus[door] = status;
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}
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int32
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CDamageManager::GetDoorStatus(int32 door)
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{
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return m_doorStatus[door];
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}
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bool
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CDamageManager::ProgressDoorDamage(uint8 door)
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{
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int status = GetDoorStatus(door);
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if(status == 3)
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return false;
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SetDoorStatus(door, status+1);
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return true;
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}
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void
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CDamageManager::SetPanelStatus(int32 panel, uint32 status)
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{
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m_panelStatus = dpb(status, panel*4, 4, m_panelStatus);
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}
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int32
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CDamageManager::GetPanelStatus(int32 panel)
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{
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return ldb(panel*4, 4, m_panelStatus);
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}
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bool
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CDamageManager::ProgressPanelDamage(uint8 panel)
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{
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int status = GetPanelStatus(panel);
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if(status == 3)
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return false;
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SetPanelStatus(panel, status+1);
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return true;
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}
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void
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CDamageManager::SetLightStatus(eLights light, uint32 status)
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{
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m_lightStatus = dpb(status, light*2, 2, m_lightStatus);
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}
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int32
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CDamageManager::GetLightStatus(eLights light)
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{
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return ldb(light*2, 2, m_lightStatus);
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}
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void
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CDamageManager::SetWheelStatus(int32 wheel, uint32 status)
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{
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m_wheelStatus[wheel] = status;
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}
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int32
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CDamageManager::GetWheelStatus(int32 wheel)
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{
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return m_wheelStatus[wheel];
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}
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bool
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CDamageManager::ProgressWheelDamage(uint8 wheel)
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{
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int status = GetWheelStatus(wheel);
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if(status == 3)
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return false;
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SetWheelStatus(wheel, status+1);
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return true;
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}
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void
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CDamageManager::SetEngineStatus(uint32 status)
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{
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if(status > 250)
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m_engineStatus = 250;
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else
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m_engineStatus = status;
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}
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int32
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CDamageManager::GetEngineStatus(void)
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{
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return m_engineStatus;
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}
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bool
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CDamageManager::ProgressEngineDamage(void)
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{
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int status = GetEngineStatus();
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int newstatus = status + 32 + (CGeneral::GetRandomNumber() & 0x1F);
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if(status < 225 && newstatus > 224)
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newstatus = 224;
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SetEngineStatus(newstatus);
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return true;
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}
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STARTPATCHES
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InjectHook(0x545850, &CDamageManager::ResetDamageStatus, PATCH_JUMP);
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InjectHook(0x545B70, &CDamageManager::FuckCarCompletely, PATCH_JUMP);
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InjectHook(0x545790, &CDamageManager::GetComponentGroup, PATCH_JUMP);
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InjectHook(0x545A80, &CDamageManager::ApplyDamage, PATCH_JUMP);
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InjectHook(0x545920, &CDamageManager::SetDoorStatus, PATCH_JUMP);
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InjectHook(0x545930, &CDamageManager::GetDoorStatus, PATCH_JUMP);
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InjectHook(0x545970, &CDamageManager::ProgressDoorDamage, PATCH_JUMP);
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InjectHook(0x5458B0, &CDamageManager::SetPanelStatus, PATCH_JUMP);
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InjectHook(0x5458E0, (int32 (CDamageManager::*)(int32))&CDamageManager::GetPanelStatus, PATCH_JUMP);
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InjectHook(0x545A00, &CDamageManager::ProgressPanelDamage, PATCH_JUMP);
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InjectHook(0x545860, &CDamageManager::SetLightStatus, PATCH_JUMP);
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InjectHook(0x545890, &CDamageManager::GetLightStatus, PATCH_JUMP);
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InjectHook(0x545900, &CDamageManager::SetWheelStatus, PATCH_JUMP);
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InjectHook(0x545910, &CDamageManager::GetWheelStatus, PATCH_JUMP);
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InjectHook(0x545A40, &CDamageManager::ProgressWheelDamage, PATCH_JUMP);
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InjectHook(0x545940, &CDamageManager::SetEngineStatus, PATCH_JUMP);
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InjectHook(0x545960, &CDamageManager::GetEngineStatus, PATCH_JUMP);
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InjectHook(0x5459B0, &CDamageManager::ProgressEngineDamage, PATCH_JUMP);
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ENDPATCHES
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@ -2,53 +2,100 @@
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#include "common.h"
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// TODO: move some of this into Vehicle.h
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enum tComponent
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{
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COMPONENT_DEFAULT,
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COMPONENT_WHEEL_FRONT_LEFT,
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COMPONENT_WHEEL_FRONT_RIGHT,
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COMPONENT_WHEEL_REAR_LEFT,
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COMPONENT_WHEEL_REAR_RIGHT,
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COMPONENT_DOOR_BONNET,
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COMPONENT_DOOR_BOOT,
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COMPONENT_DOOR_FRONT_LEFT,
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COMPONENT_DOOR_FRONT_RIGHT,
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COMPONENT_DOOR_REAR_LEFT,
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COMPONENT_DOOR_REAR_RIGHT,
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COMPONENT_PANEL_FRONT_LEFT,
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COMPONENT_PANEL_FRONT_RIGHT,
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COMPONENT_PANEL_REAR_LEFT,
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COMPONENT_PANEL_REAR_RIGHT,
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COMPONENT_PANEL_WINDSCREEN,
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COMPONENT_BUMPER_FRONT,
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COMPONENT_BUMPER_REAR,
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};
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enum tComponentGroup
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{
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COMPGROUP_BUMPER,
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COMPGROUP_WHEEL,
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COMPGROUP_DOOR,
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COMPGROUP_BONNET,
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COMPGROUP_BOOT,
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COMPGROUP_PANEL,
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COMPGROUP_DEFAULT,
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};
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enum eLights
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{
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VEHLIGHT_FRONT_LEFT,
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VEHLIGHT_FRONT_RIGHT,
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VEHLIGHT_REAR_LEFT,
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VEHLIGHT_REAR_RIGHT,
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};
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enum {
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VEHDOOR_BONNET = 0,
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VEHDOOR_BOOT,
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VEHDOOR_FRONT_LEFT,
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VEHDOOR_FRONT_RIGHT,
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VEHDOOR_REAR_LEFT,
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VEHDOOR_REAR_RIGHT
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};
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enum {
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VEHPANEL_FRONT_LEFT,
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VEHPANEL_FRONT_RIGHT,
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VEHPANEL_REAR_LEFT,
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VEHPANEL_REAR_RIGHT,
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VEHPANEL_WINDSCREEN,
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VEHBUMPER_FRONT,
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VEHBUMPER_REAR,
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};
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class CDamageManager
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{
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public:
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enum {
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CAR_DOOR_BONNET = 0,
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CAR_DOOR_BUMPER,
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CAR_DOOR_LF,
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CAR_DOOR_RF,
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CAR_DOOR_LR,
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CAR_DOOR_RR
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};
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enum {
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PANEL_FL = 0,
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PANEL_FR,
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PANEL_RL,
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PANEL_RR,
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PANEL_WINDSHIELD,
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PANEL_FRONT,
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PANEL_BACK
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};
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struct PanelStatus {
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uint32 m_nPanelFrontLeftStatus : 4;
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uint32 m_nPanelFrontRightStatus : 4;
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uint32 m_nPanelBackLeftStatus : 4;
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uint32 m_nPanelBackRightStatus : 4;
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uint32 m_nWindshieldStatus : 4;
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uint32 m_nPanelFrontStatus : 4;
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uint32 m_nPanelBackStatus : 4;
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};
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float field_0;
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char m_bEngineStatus;
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char m_bWheelStatus[4];
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char m_bDoorStatus[7];
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uint32 m_abLightStatus;
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union{
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PanelStatus m_sPanelsStatus;
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uint32 m_abPanelsStatus;
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};
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char field_24;
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char field_25;
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char field_26;
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char field_27;
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uint8 m_engineStatus;
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uint8 m_wheelStatus[4];
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uint8 m_doorStatus[6];
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uint32 m_lightStatus;
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uint32 m_panelStatus;
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uint32 field_24;
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void SetDoorStatus(int, unsigned int);
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unsigned int GetDoorStatus(int);
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};
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void ResetDamageStatus(void);
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void FuckCarCompletely(void);
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bool ApplyDamage(tComponent component, float damage, float unused);
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bool GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *foo);
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void SetDoorStatus(int32 door, uint32 status);
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int32 GetDoorStatus(int32 door);
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bool ProgressDoorDamage(uint8 door);
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void SetPanelStatus(int32 panel, uint32 status);
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int32 GetPanelStatus(int32 panel);
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bool ProgressPanelDamage(uint8 panel);
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// needed for CReplay
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static int32 GetPanelStatus(uint32 panelstatus, int32 panel) { return ldb(panel*4, 4, panelstatus); }
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void SetLightStatus(eLights light, uint32 status);
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int32 GetLightStatus(eLights light);
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void SetWheelStatus(int32 wheel, uint32 status);
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int32 GetWheelStatus(int32 wheel);
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bool ProgressWheelDamage(uint8 wheel);
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void SetEngineStatus(uint32 status);
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int32 GetEngineStatus(void);
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bool ProgressEngineDamage(void);
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};
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VALIDATE_SIZE(CDamageManager, 0x1C);
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13
src/common.h
13
src/common.h
@ -49,6 +49,19 @@ typedef uint16_t wchar;
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#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
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// PDP-10 like byte functions
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#define MASK(p, s) (((1<<(s))-1) << (p))
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inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
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{
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uint32 m = MASK(p,s);
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return w & ~m | b<<p & m;
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}
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inline uint32 ldb(uint32 p, uint32 s, uint32 w)
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{
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return w>>p & (1<<s)-1;
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}
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// little hack
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extern void **rwengine;
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#define RwEngineInstance (*rwengine)
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@ -135,34 +135,33 @@ WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0
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#else
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static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
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{
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CDamageManager::PanelStatus rp = *(CDamageManager::PanelStatus*)&panels;
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if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontLeftStatus != rp.m_nPanelFrontLeftStatus){
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vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontLeftStatus = rp.m_nPanelFrontLeftStatus;
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vehicle->SetPanelDamage(13, CDamageManager::PANEL_FL, flying);
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if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
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vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
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vehicle->SetPanelDamage(13, VEHPANEL_FRONT_LEFT, flying);
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}
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if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontRightStatus != rp.m_nPanelFrontRightStatus) {
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vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontRightStatus = rp.m_nPanelFrontRightStatus;
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vehicle->SetPanelDamage(9, CDamageManager::PANEL_FR, flying);
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if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
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vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
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vehicle->SetPanelDamage(9, VEHPANEL_FRONT_RIGHT, flying);
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}
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if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackLeftStatus != rp.m_nPanelBackLeftStatus) {
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vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackLeftStatus = rp.m_nPanelBackLeftStatus;
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vehicle->SetPanelDamage(14, CDamageManager::PANEL_RL, flying);
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if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
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vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
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vehicle->SetPanelDamage(14, VEHPANEL_REAR_LEFT, flying);
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}
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if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackRightStatus != rp.m_nPanelBackRightStatus) {
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vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackRightStatus = rp.m_nPanelBackRightStatus;
|
||||
vehicle->SetPanelDamage(10, CDamageManager::PANEL_RR, flying);
|
||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
|
||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
|
||||
vehicle->SetPanelDamage(10, VEHPANEL_REAR_RIGHT, flying);
|
||||
}
|
||||
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nWindshieldStatus != rp.m_nWindshieldStatus) {
|
||||
vehicle->m_DamageManager.m_sPanelsStatus.m_nWindshieldStatus = rp.m_nWindshieldStatus;
|
||||
vehicle->SetPanelDamage(19, CDamageManager::PANEL_WINDSHIELD, flying);
|
||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
|
||||
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
|
||||
vehicle->SetPanelDamage(19, VEHPANEL_WINDSCREEN, flying);
|
||||
}
|
||||
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontStatus != rp.m_nPanelFrontStatus) {
|
||||
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontStatus = rp.m_nPanelFrontStatus;
|
||||
vehicle->SetPanelDamage(7, CDamageManager::PANEL_FRONT, flying);
|
||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
|
||||
vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
|
||||
vehicle->SetPanelDamage(7, VEHBUMPER_FRONT, flying);
|
||||
}
|
||||
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackStatus != rp.m_nPanelBackStatus) {
|
||||
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackStatus = rp.m_nPanelBackStatus;
|
||||
vehicle->SetPanelDamage(8, CDamageManager::PANEL_BACK, flying);
|
||||
if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
|
||||
vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
|
||||
vehicle->SetPanelDamage(8, VEHBUMPER_REAR, flying);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -625,7 +624,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
|
||||
vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
|
||||
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
|
||||
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
|
||||
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_abPanelsStatus : 0;
|
||||
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_panelStatus : 0;
|
||||
vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
|
||||
vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
|
||||
vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
|
||||
@ -646,7 +645,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
|
||||
vp->door_angles[1] = 127.0f / M_PI * car->m_aDoors[3].m_fAngle;
|
||||
vp->door_status = 0;
|
||||
for (int i = 0; i < 6; i++){
|
||||
if (car->m_DamageManager.m_bDoorStatus[i] == 3)
|
||||
if (car->m_DamageManager.GetDoorStatus(i) == 3)
|
||||
vp->door_status |= BIT(i);
|
||||
}
|
||||
}
|
||||
@ -690,32 +689,32 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
|
||||
car->m_aDoors[2].m_fAngle = car->m_aDoors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
|
||||
car->m_aDoors[3].m_fAngle = car->m_aDoors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
|
||||
if (vp->door_angles[0])
|
||||
car->m_DamageManager.m_bDoorStatus[2] = 2;
|
||||
car->m_DamageManager.SetDoorStatus(2, 2);
|
||||
if (vp->door_angles[1])
|
||||
car->m_DamageManager.m_bDoorStatus[3] = 2;
|
||||
if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_BONNET) != 3){
|
||||
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_BONNET, 3);
|
||||
car->SetDoorDamage(17, CDamageManager::CAR_DOOR_BONNET, true);
|
||||
car->m_DamageManager.SetDoorStatus(3, 2);
|
||||
if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BONNET) != 3){
|
||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_BONNET, 3);
|
||||
car->SetDoorDamage(17, VEHDOOR_BONNET, true);
|
||||
}
|
||||
if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_BUMPER) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_BUMPER, 3);
|
||||
car->SetDoorDamage(18, CDamageManager::CAR_DOOR_BUMPER, true);
|
||||
if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BOOT) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_BOOT, 3);
|
||||
car->SetDoorDamage(18, VEHDOOR_BOOT, true);
|
||||
}
|
||||
if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_LF) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_LF, 3);
|
||||
car->SetDoorDamage(15, CDamageManager::CAR_DOOR_LF, true);
|
||||
if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_LEFT) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_LEFT, 3);
|
||||
car->SetDoorDamage(15, VEHDOOR_FRONT_LEFT, true);
|
||||
}
|
||||
if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_RF) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RF, 3);
|
||||
car->SetDoorDamage(11, CDamageManager::CAR_DOOR_RF, true);
|
||||
if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_RIGHT) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_RIGHT, 3);
|
||||
car->SetDoorDamage(11, VEHDOOR_FRONT_RIGHT, true);
|
||||
}
|
||||
if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_LR) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_LR, 3);
|
||||
car->SetDoorDamage(16, CDamageManager::CAR_DOOR_LR, true);
|
||||
if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_LEFT) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_LEFT, 3);
|
||||
car->SetDoorDamage(16, VEHDOOR_REAR_LEFT, true);
|
||||
}
|
||||
if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_RR) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RR, 3);
|
||||
car->SetDoorDamage(12, CDamageManager::CAR_DOOR_RR, true);
|
||||
if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_RIGHT) != 3) {
|
||||
car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_RIGHT, 3);
|
||||
car->SetDoorDamage(12, VEHDOOR_REAR_RIGHT, true);
|
||||
}
|
||||
vehicle->bEngineOn = true;
|
||||
if (vehicle->IsCar())
|
||||
@ -1195,8 +1194,8 @@ void CReplay::RestoreStuffFromMem(void)
|
||||
}
|
||||
if (vehicle->IsCar()){
|
||||
CAutomobile* car = (CAutomobile*)vehicle;
|
||||
int32 panels = car->m_DamageManager.m_abPanelsStatus;
|
||||
car->m_DamageManager.m_abPanelsStatus = 0;
|
||||
int32 panels = car->m_DamageManager.m_panelStatus;
|
||||
car->m_DamageManager.m_panelStatus = 0;
|
||||
ApplyPanelDamageToCar(panels, car, true);
|
||||
car->SetDoorDamage(17, 0, true); /* BONNET */
|
||||
car->SetDoorDamage(18, 1, true); /* BUMPER */
|
||||
|
Loading…
Reference in New Issue
Block a user