finished CDamageManager

This commit is contained in:
aap 2019-07-05 22:19:52 +02:00
parent 4d0e743232
commit 49d97f0033
4 changed files with 385 additions and 104 deletions

View File

@ -1,21 +1,243 @@
#include "common.h"
#include "patcher.h"
#include "General.h"
#include "DamageManager.h"
#if 0
WRAPPER void CDamageManager::SetDoorStatus(int door, unsigned int status) { EAXJMP(0x545920); }
#else
void CDamageManager::SetDoorStatus(int door, unsigned int status)
{
m_bDoorStatus[door] = status;
}
#endif
#if 0
WRAPPER unsigned int CDamageManager::GetDoorStatus(int door) { EAXJMP(0x545930); }
#else
unsigned int CDamageManager::GetDoorStatus(int door)
float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f };
void
CDamageManager::ResetDamageStatus(void)
{
return m_bDoorStatus[door];
memset(this, 0, sizeof(*this));
}
#endif
void
CDamageManager::FuckCarCompletely(void)
{
int i;
m_wheelStatus[0] = 2;
// wheels 1-3 not reset?
m_doorStatus[0] = 3;
m_doorStatus[1] = 3;
m_doorStatus[2] = 3;
m_doorStatus[3] = 3;
m_doorStatus[4] = 3;
m_doorStatus[5] = 3;
for(i = 0; i < 3; i++){
#ifdef FIX_BUGS
ProgressPanelDamage(VEHBUMPER_FRONT);
ProgressPanelDamage(VEHBUMPER_REAR);
#else
// this can't be right
ProgressPanelDamage(COMPONENT_BUMPER_FRONT);
ProgressPanelDamage(COMPONENT_BUMPER_REAR);
#endif
}
// Why set to no damage?
m_lightStatus = 0;
m_panelStatus = 0;
SetEngineStatus(250);
}
bool
CDamageManager::ApplyDamage(tComponent component, float damage, float unused)
{
tComponentGroup group;
uint8 subComp;
GetComponentGroup(component, &group, &subComp);
damage *= G_aComponentDamage[group];
if(damage > 150.0f){
switch(group){
case COMPGROUP_WHEEL:
ProgressWheelDamage(subComp);
break;
case COMPGROUP_DOOR:
case COMPGROUP_BOOT:
ProgressDoorDamage(subComp);
break;
case COMPGROUP_BONNET:
if(damage > 220.0f)
ProgressEngineDamage();
ProgressDoorDamage(subComp);
break;
case COMPGROUP_PANEL:
// so windscreen is a light?
SetLightStatus((eLights)subComp, 1);
// fall through
case COMPGROUP_BUMPER:
if(damage > 220.0f &&
(component == COMPONENT_PANEL_FRONT_LEFT ||
component == COMPONENT_PANEL_FRONT_RIGHT ||
component == COMPONENT_PANEL_WINDSCREEN))
ProgressEngineDamage();
ProgressPanelDamage(subComp);
break;
}
return true;
}
return false;
}
bool
CDamageManager::GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *subComp)
{
*subComp = -2; // ??
// This is done very strangely in the game, maybe an optimized switch?
if(component >= COMPONENT_PANEL_FRONT_LEFT){
if(component >= COMPONENT_BUMPER_FRONT)
*componentGroup = COMPGROUP_BUMPER;
else
*componentGroup = COMPGROUP_PANEL;
*subComp = component - COMPONENT_PANEL_FRONT_LEFT;
return true;
}else if(component >= COMPONENT_DOOR_BONNET){
if(component == COMPONENT_DOOR_BONNET)
*componentGroup = COMPGROUP_BONNET;
else if(component == COMPONENT_DOOR_BOOT)
*componentGroup = COMPGROUP_BOOT;
else
*componentGroup = COMPGROUP_DOOR;
*subComp = component - COMPONENT_DOOR_BONNET;
return true;
}else if(component >= COMPONENT_WHEEL_FRONT_LEFT){
*componentGroup = COMPGROUP_WHEEL;
*subComp = component - COMPONENT_WHEEL_FRONT_LEFT;
return true;
}else if(component >= COMPONENT_DEFAULT){
*componentGroup = COMPGROUP_DEFAULT;
*subComp = component - COMPONENT_DEFAULT;
return true;
}else
return false;
}
void
CDamageManager::SetDoorStatus(int32 door, uint32 status)
{
m_doorStatus[door] = status;
}
int32
CDamageManager::GetDoorStatus(int32 door)
{
return m_doorStatus[door];
}
bool
CDamageManager::ProgressDoorDamage(uint8 door)
{
int status = GetDoorStatus(door);
if(status == 3)
return false;
SetDoorStatus(door, status+1);
return true;
}
void
CDamageManager::SetPanelStatus(int32 panel, uint32 status)
{
m_panelStatus = dpb(status, panel*4, 4, m_panelStatus);
}
int32
CDamageManager::GetPanelStatus(int32 panel)
{
return ldb(panel*4, 4, m_panelStatus);
}
bool
CDamageManager::ProgressPanelDamage(uint8 panel)
{
int status = GetPanelStatus(panel);
if(status == 3)
return false;
SetPanelStatus(panel, status+1);
return true;
}
void
CDamageManager::SetLightStatus(eLights light, uint32 status)
{
m_lightStatus = dpb(status, light*2, 2, m_lightStatus);
}
int32
CDamageManager::GetLightStatus(eLights light)
{
return ldb(light*2, 2, m_lightStatus);
}
void
CDamageManager::SetWheelStatus(int32 wheel, uint32 status)
{
m_wheelStatus[wheel] = status;
}
int32
CDamageManager::GetWheelStatus(int32 wheel)
{
return m_wheelStatus[wheel];
}
bool
CDamageManager::ProgressWheelDamage(uint8 wheel)
{
int status = GetWheelStatus(wheel);
if(status == 3)
return false;
SetWheelStatus(wheel, status+1);
return true;
}
void
CDamageManager::SetEngineStatus(uint32 status)
{
if(status > 250)
m_engineStatus = 250;
else
m_engineStatus = status;
}
int32
CDamageManager::GetEngineStatus(void)
{
return m_engineStatus;
}
bool
CDamageManager::ProgressEngineDamage(void)
{
int status = GetEngineStatus();
int newstatus = status + 32 + (CGeneral::GetRandomNumber() & 0x1F);
if(status < 225 && newstatus > 224)
newstatus = 224;
SetEngineStatus(newstatus);
return true;
}
STARTPATCHES
InjectHook(0x545850, &CDamageManager::ResetDamageStatus, PATCH_JUMP);
InjectHook(0x545B70, &CDamageManager::FuckCarCompletely, PATCH_JUMP);
InjectHook(0x545790, &CDamageManager::GetComponentGroup, PATCH_JUMP);
InjectHook(0x545A80, &CDamageManager::ApplyDamage, PATCH_JUMP);
InjectHook(0x545920, &CDamageManager::SetDoorStatus, PATCH_JUMP);
InjectHook(0x545930, &CDamageManager::GetDoorStatus, PATCH_JUMP);
InjectHook(0x545970, &CDamageManager::ProgressDoorDamage, PATCH_JUMP);
InjectHook(0x5458B0, &CDamageManager::SetPanelStatus, PATCH_JUMP);
InjectHook(0x5458E0, (int32 (CDamageManager::*)(int32))&CDamageManager::GetPanelStatus, PATCH_JUMP);
InjectHook(0x545A00, &CDamageManager::ProgressPanelDamage, PATCH_JUMP);
InjectHook(0x545860, &CDamageManager::SetLightStatus, PATCH_JUMP);
InjectHook(0x545890, &CDamageManager::GetLightStatus, PATCH_JUMP);
InjectHook(0x545900, &CDamageManager::SetWheelStatus, PATCH_JUMP);
InjectHook(0x545910, &CDamageManager::GetWheelStatus, PATCH_JUMP);
InjectHook(0x545A40, &CDamageManager::ProgressWheelDamage, PATCH_JUMP);
InjectHook(0x545940, &CDamageManager::SetEngineStatus, PATCH_JUMP);
InjectHook(0x545960, &CDamageManager::GetEngineStatus, PATCH_JUMP);
InjectHook(0x5459B0, &CDamageManager::ProgressEngineDamage, PATCH_JUMP);
ENDPATCHES

View File

@ -2,53 +2,100 @@
#include "common.h"
// TODO: move some of this into Vehicle.h
enum tComponent
{
COMPONENT_DEFAULT,
COMPONENT_WHEEL_FRONT_LEFT,
COMPONENT_WHEEL_FRONT_RIGHT,
COMPONENT_WHEEL_REAR_LEFT,
COMPONENT_WHEEL_REAR_RIGHT,
COMPONENT_DOOR_BONNET,
COMPONENT_DOOR_BOOT,
COMPONENT_DOOR_FRONT_LEFT,
COMPONENT_DOOR_FRONT_RIGHT,
COMPONENT_DOOR_REAR_LEFT,
COMPONENT_DOOR_REAR_RIGHT,
COMPONENT_PANEL_FRONT_LEFT,
COMPONENT_PANEL_FRONT_RIGHT,
COMPONENT_PANEL_REAR_LEFT,
COMPONENT_PANEL_REAR_RIGHT,
COMPONENT_PANEL_WINDSCREEN,
COMPONENT_BUMPER_FRONT,
COMPONENT_BUMPER_REAR,
};
enum tComponentGroup
{
COMPGROUP_BUMPER,
COMPGROUP_WHEEL,
COMPGROUP_DOOR,
COMPGROUP_BONNET,
COMPGROUP_BOOT,
COMPGROUP_PANEL,
COMPGROUP_DEFAULT,
};
enum eLights
{
VEHLIGHT_FRONT_LEFT,
VEHLIGHT_FRONT_RIGHT,
VEHLIGHT_REAR_LEFT,
VEHLIGHT_REAR_RIGHT,
};
enum {
VEHDOOR_BONNET = 0,
VEHDOOR_BOOT,
VEHDOOR_FRONT_LEFT,
VEHDOOR_FRONT_RIGHT,
VEHDOOR_REAR_LEFT,
VEHDOOR_REAR_RIGHT
};
enum {
VEHPANEL_FRONT_LEFT,
VEHPANEL_FRONT_RIGHT,
VEHPANEL_REAR_LEFT,
VEHPANEL_REAR_RIGHT,
VEHPANEL_WINDSCREEN,
VEHBUMPER_FRONT,
VEHBUMPER_REAR,
};
class CDamageManager
{
public:
enum {
CAR_DOOR_BONNET = 0,
CAR_DOOR_BUMPER,
CAR_DOOR_LF,
CAR_DOOR_RF,
CAR_DOOR_LR,
CAR_DOOR_RR
};
enum {
PANEL_FL = 0,
PANEL_FR,
PANEL_RL,
PANEL_RR,
PANEL_WINDSHIELD,
PANEL_FRONT,
PANEL_BACK
};
struct PanelStatus {
uint32 m_nPanelFrontLeftStatus : 4;
uint32 m_nPanelFrontRightStatus : 4;
uint32 m_nPanelBackLeftStatus : 4;
uint32 m_nPanelBackRightStatus : 4;
uint32 m_nWindshieldStatus : 4;
uint32 m_nPanelFrontStatus : 4;
uint32 m_nPanelBackStatus : 4;
};
float field_0;
char m_bEngineStatus;
char m_bWheelStatus[4];
char m_bDoorStatus[7];
uint32 m_abLightStatus;
union{
PanelStatus m_sPanelsStatus;
uint32 m_abPanelsStatus;
};
char field_24;
char field_25;
char field_26;
char field_27;
uint8 m_engineStatus;
uint8 m_wheelStatus[4];
uint8 m_doorStatus[6];
uint32 m_lightStatus;
uint32 m_panelStatus;
uint32 field_24;
void SetDoorStatus(int, unsigned int);
unsigned int GetDoorStatus(int);
};
void ResetDamageStatus(void);
void FuckCarCompletely(void);
bool ApplyDamage(tComponent component, float damage, float unused);
bool GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *foo);
void SetDoorStatus(int32 door, uint32 status);
int32 GetDoorStatus(int32 door);
bool ProgressDoorDamage(uint8 door);
void SetPanelStatus(int32 panel, uint32 status);
int32 GetPanelStatus(int32 panel);
bool ProgressPanelDamage(uint8 panel);
// needed for CReplay
static int32 GetPanelStatus(uint32 panelstatus, int32 panel) { return ldb(panel*4, 4, panelstatus); }
void SetLightStatus(eLights light, uint32 status);
int32 GetLightStatus(eLights light);
void SetWheelStatus(int32 wheel, uint32 status);
int32 GetWheelStatus(int32 wheel);
bool ProgressWheelDamage(uint8 wheel);
void SetEngineStatus(uint32 status);
int32 GetEngineStatus(void);
bool ProgressEngineDamage(void);
};
VALIDATE_SIZE(CDamageManager, 0x1C);

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@ -49,6 +49,19 @@ typedef uint16_t wchar;
#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
// PDP-10 like byte functions
#define MASK(p, s) (((1<<(s))-1) << (p))
inline uint32 dpb(uint32 b, uint32 p, uint32 s, uint32 w)
{
uint32 m = MASK(p,s);
return w & ~m | b<<p & m;
}
inline uint32 ldb(uint32 p, uint32 s, uint32 w)
{
return w>>p & (1<<s)-1;
}
// little hack
extern void **rwengine;
#define RwEngineInstance (*rwengine)

View File

@ -135,34 +135,33 @@ WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0
#else
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
{
CDamageManager::PanelStatus rp = *(CDamageManager::PanelStatus*)&panels;
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontLeftStatus != rp.m_nPanelFrontLeftStatus){
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontLeftStatus = rp.m_nPanelFrontLeftStatus;
vehicle->SetPanelDamage(13, CDamageManager::PANEL_FL, flying);
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
vehicle->SetPanelDamage(13, VEHPANEL_FRONT_LEFT, flying);
}
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontRightStatus != rp.m_nPanelFrontRightStatus) {
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontRightStatus = rp.m_nPanelFrontRightStatus;
vehicle->SetPanelDamage(9, CDamageManager::PANEL_FR, flying);
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
vehicle->SetPanelDamage(9, VEHPANEL_FRONT_RIGHT, flying);
}
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackLeftStatus != rp.m_nPanelBackLeftStatus) {
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackLeftStatus = rp.m_nPanelBackLeftStatus;
vehicle->SetPanelDamage(14, CDamageManager::PANEL_RL, flying);
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
vehicle->SetPanelDamage(14, VEHPANEL_REAR_LEFT, flying);
}
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackRightStatus != rp.m_nPanelBackRightStatus) {
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackRightStatus = rp.m_nPanelBackRightStatus;
vehicle->SetPanelDamage(10, CDamageManager::PANEL_RR, flying);
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
vehicle->SetPanelDamage(10, VEHPANEL_REAR_RIGHT, flying);
}
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nWindshieldStatus != rp.m_nWindshieldStatus) {
vehicle->m_DamageManager.m_sPanelsStatus.m_nWindshieldStatus = rp.m_nWindshieldStatus;
vehicle->SetPanelDamage(19, CDamageManager::PANEL_WINDSHIELD, flying);
if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
vehicle->SetPanelDamage(19, VEHPANEL_WINDSCREEN, flying);
}
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontStatus != rp.m_nPanelFrontStatus) {
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelFrontStatus = rp.m_nPanelFrontStatus;
vehicle->SetPanelDamage(7, CDamageManager::PANEL_FRONT, flying);
if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
vehicle->SetPanelDamage(7, VEHBUMPER_FRONT, flying);
}
if (vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackStatus != rp.m_nPanelBackStatus) {
vehicle->m_DamageManager.m_sPanelsStatus.m_nPanelBackStatus = rp.m_nPanelBackStatus;
vehicle->SetPanelDamage(8, CDamageManager::PANEL_BACK, flying);
if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
vehicle->SetPanelDamage(8, VEHBUMPER_REAR, flying);
}
}
#endif
@ -625,7 +624,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_abPanelsStatus : 0;
vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_panelStatus : 0;
vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
@ -646,7 +645,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
vp->door_angles[1] = 127.0f / M_PI * car->m_aDoors[3].m_fAngle;
vp->door_status = 0;
for (int i = 0; i < 6; i++){
if (car->m_DamageManager.m_bDoorStatus[i] == 3)
if (car->m_DamageManager.GetDoorStatus(i) == 3)
vp->door_status |= BIT(i);
}
}
@ -690,32 +689,32 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
car->m_aDoors[2].m_fAngle = car->m_aDoors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
car->m_aDoors[3].m_fAngle = car->m_aDoors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
if (vp->door_angles[0])
car->m_DamageManager.m_bDoorStatus[2] = 2;
car->m_DamageManager.SetDoorStatus(2, 2);
if (vp->door_angles[1])
car->m_DamageManager.m_bDoorStatus[3] = 2;
if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_BONNET) != 3){
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_BONNET, 3);
car->SetDoorDamage(17, CDamageManager::CAR_DOOR_BONNET, true);
car->m_DamageManager.SetDoorStatus(3, 2);
if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BONNET) != 3){
car->m_DamageManager.SetDoorStatus(VEHDOOR_BONNET, 3);
car->SetDoorDamage(17, VEHDOOR_BONNET, true);
}
if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_BUMPER) != 3) {
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_BUMPER, 3);
car->SetDoorDamage(18, CDamageManager::CAR_DOOR_BUMPER, true);
if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BOOT) != 3) {
car->m_DamageManager.SetDoorStatus(VEHDOOR_BOOT, 3);
car->SetDoorDamage(18, VEHDOOR_BOOT, true);
}
if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_LF) != 3) {
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_LF, 3);
car->SetDoorDamage(15, CDamageManager::CAR_DOOR_LF, true);
if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_LEFT) != 3) {
car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_LEFT, 3);
car->SetDoorDamage(15, VEHDOOR_FRONT_LEFT, true);
}
if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_RF) != 3) {
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RF, 3);
car->SetDoorDamage(11, CDamageManager::CAR_DOOR_RF, true);
if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_RIGHT) != 3) {
car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_RIGHT, 3);
car->SetDoorDamage(11, VEHDOOR_FRONT_RIGHT, true);
}
if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_LR) != 3) {
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_LR, 3);
car->SetDoorDamage(16, CDamageManager::CAR_DOOR_LR, true);
if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_LEFT) != 3) {
car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_LEFT, 3);
car->SetDoorDamage(16, VEHDOOR_REAR_LEFT, true);
}
if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_RR) != 3) {
car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RR, 3);
car->SetDoorDamage(12, CDamageManager::CAR_DOOR_RR, true);
if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_RIGHT) != 3) {
car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_RIGHT, 3);
car->SetDoorDamage(12, VEHDOOR_REAR_RIGHT, true);
}
vehicle->bEngineOn = true;
if (vehicle->IsCar())
@ -1195,8 +1194,8 @@ void CReplay::RestoreStuffFromMem(void)
}
if (vehicle->IsCar()){
CAutomobile* car = (CAutomobile*)vehicle;
int32 panels = car->m_DamageManager.m_abPanelsStatus;
car->m_DamageManager.m_abPanelsStatus = 0;
int32 panels = car->m_DamageManager.m_panelStatus;
car->m_DamageManager.m_panelStatus = 0;
ApplyPanelDamageToCar(panels, car, true);
car->SetDoorDamage(17, 0, true); /* BONNET */
car->SetDoorDamage(18, 1, true); /* BUMPER */