mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 03:24:15 +01:00
CPhysical fixes and cleanup
This commit is contained in:
parent
ae1deb2209
commit
4a047f56bc
@ -226,14 +226,13 @@ CPhysical::RemoveAndAdd(void)
|
||||
CRect
|
||||
CPhysical::GetBoundRect(void)
|
||||
{
|
||||
CVUVECTOR center;
|
||||
CVector center;
|
||||
float radius;
|
||||
GetBoundCentre(center);
|
||||
center = GetBoundCentre();
|
||||
radius = GetBoundRadius();
|
||||
return CRect(center.x-radius, center.y-radius, center.x+radius, center.y+radius);
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
void
|
||||
CPhysical::AddToMovingList(void)
|
||||
{
|
||||
@ -241,7 +240,6 @@ CPhysical::AddToMovingList(void)
|
||||
m_movingListNode = CWorld::GetMovingEntityList().InsertItem(this);
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
void
|
||||
CPhysical::RemoveFromMovingList(void)
|
||||
{
|
||||
@ -261,7 +259,6 @@ CPhysical::SetDamagedPieceRecord(uint16 piece, float impulse, CEntity *entity, C
|
||||
m_vecDamageNormal = dir;
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
void
|
||||
CPhysical::AddCollisionRecord(CEntity *ent)
|
||||
{
|
||||
@ -285,7 +282,6 @@ CPhysical::AddCollisionRecord(CEntity *ent)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
void
|
||||
CPhysical::AddCollisionRecord_Treadable(CEntity *ent)
|
||||
{
|
||||
@ -293,7 +289,6 @@ CPhysical::AddCollisionRecord_Treadable(CEntity *ent)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
bool
|
||||
CPhysical::GetHasCollidedWith(CEntity *ent)
|
||||
{
|
||||
@ -305,7 +300,6 @@ CPhysical::GetHasCollidedWith(CEntity *ent)
|
||||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
void
|
||||
CPhysical::RemoveRefsToEntity(CEntity *ent)
|
||||
{
|
||||
@ -321,7 +315,6 @@ CPhysical::RemoveRefsToEntity(CEntity *ent)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
void
|
||||
CPhysical::PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phys, CVector localPos)
|
||||
{
|
||||
@ -338,7 +331,6 @@ CPhysical::PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phy
|
||||
CWorld::Add(phys);
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
int32
|
||||
CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
||||
{
|
||||
@ -357,7 +349,6 @@ CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
||||
return numSpheres;
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
void
|
||||
CPhysical::ProcessControl(void)
|
||||
{
|
||||
@ -425,7 +416,6 @@ CPhysical::GetSpeed(const CVector &r)
|
||||
return m_vecMoveSpeed + m_vecMoveFriction + CrossProduct(m_vecTurnFriction + m_vecTurnSpeed, r);
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
void
|
||||
CPhysical::ApplyMoveSpeed(void)
|
||||
{
|
||||
@ -435,7 +425,6 @@ CPhysical::ApplyMoveSpeed(void)
|
||||
GetMatrix().Translate(m_vecMoveSpeed * CTimer::GetTimeStep());
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
void
|
||||
CPhysical::ApplyTurnSpeed(void)
|
||||
{
|
||||
@ -451,14 +440,12 @@ CPhysical::ApplyTurnSpeed(void)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
void
|
||||
CPhysical::ApplyMoveForce(float jx, float jy, float jz)
|
||||
{
|
||||
m_vecMoveSpeed += CVector(jx, jy, jz)*(1.0f/m_fMass);
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
void
|
||||
CPhysical::ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz)
|
||||
{
|
||||
@ -473,7 +460,6 @@ CPhysical::ApplyFrictionMoveForce(float jx, float jy, float jz)
|
||||
m_vecMoveFriction += CVector(jx, jy, jz)*(1.0f/m_fMass);
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
void
|
||||
CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float py, float pz)
|
||||
{
|
||||
@ -482,7 +468,6 @@ CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float
|
||||
m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass);
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
bool
|
||||
CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias)
|
||||
{
|
||||
@ -496,7 +481,6 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
|
||||
return true;
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
bool
|
||||
CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir)
|
||||
{
|
||||
@ -514,7 +498,6 @@ CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVecto
|
||||
return true;
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
// What exactly is speed?
|
||||
bool
|
||||
CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed)
|
||||
@ -579,7 +562,6 @@ CPhysical::ApplyFriction(void)
|
||||
m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
void
|
||||
CPhysical::ApplyAirResistance(void)
|
||||
{
|
||||
@ -698,7 +680,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){
|
||||
CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
|
||||
Bobj->bHasBeenDamaged = true;
|
||||
}else if(model == MI_PARKINGMETER || model == MI_PARKINGMETER2){
|
||||
}else if((model == MI_PARKINGMETER || model == MI_PARKINGMETER2) && !Bobj->bHasBeenDamaged){
|
||||
CPickups::CreateSomeMoney(GetPosition(), CGeneral::GetRandomNumber()%100);
|
||||
Bobj->bHasBeenDamaged = true;
|
||||
}else if(B->IsObject() && !IsExplosiveThingModel(model))
|
||||
@ -716,14 +698,17 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}else if(!B->bInfiniteMass)
|
||||
}else if(!B->bInfiniteMass){
|
||||
B->SetIsStatic(false);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 2;
|
||||
CStats::PropertyDestroyed += CGeneral::GetRandomNumberInRange(30, 60);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(B->GetIsStatic())
|
||||
return false;
|
||||
if(!B->bInfiniteMass && !B->m_phy_flagA08)
|
||||
if(!B->bInfiniteMass && !B->bIsStaticWaitingForCollision)
|
||||
B->AddToMovingList();
|
||||
}
|
||||
|
||||
@ -733,11 +718,11 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
// negative if A is moving towards B
|
||||
speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal);
|
||||
// positive if B is moving towards A
|
||||
float speedB = DotProduct(B->m_vecMoveSpeed, colpoint.normal);
|
||||
speedB = DotProduct(B->m_vecMoveSpeed, colpoint.normal);
|
||||
|
||||
bool affectB = false;
|
||||
float mA = A->m_fMass;;
|
||||
float mB = B->m_fMass;;
|
||||
float mA = A->m_fMass;
|
||||
float mB = B->m_fMass;
|
||||
float speedSum;
|
||||
if(((CPed*)A)->GetPedState() == PED_FOLLOW_PATH){
|
||||
affectB = true;
|
||||
@ -1009,7 +994,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
|
||||
Abs(m_vecMoveSpeed.z) < minspeed*2.0f)
|
||||
impulse = -0.8f * normalSpeed * mass;
|
||||
else if(IsVehicle() && ((CVehicle*)this)->IsBoat() &&
|
||||
colpoint.surfaceB == SURFACE_WOOD_SOLID && colpoint.normal.z < 0.5f)
|
||||
(colpoint.surfaceB == SURFACE_WOOD_SOLID || colpoint.normal.z < 0.5f))
|
||||
impulse = -(2.0f * m_fElasticity + 1.0f) * normalSpeed * mass;
|
||||
else
|
||||
impulse = -(m_fElasticity + 1.0f) * normalSpeed * mass;
|
||||
@ -1037,7 +1022,6 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
|
||||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
bool
|
||||
CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
|
||||
{
|
||||
@ -1187,7 +1171,6 @@ CPhysical::ApplyFriction(CPhysical *B, float adhesiveLimit, CColPoint &colpoint)
|
||||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
bool
|
||||
CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
|
||||
{
|
||||
@ -1253,7 +1236,6 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
|
||||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
bool
|
||||
CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
{
|
||||
@ -1287,11 +1269,12 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
skipShift = false;
|
||||
|
||||
if(B->IsBuilding() ||
|
||||
B->IsObject() && B->bInfiniteMass)
|
||||
B->IsObject() && B->bInfiniteMass ||
|
||||
A->IsPed() && B->IsObject() && B->GetIsStatic() && !Bobj->bHasBeenDamaged)
|
||||
canshift = true;
|
||||
else
|
||||
canshift = A->IsPed() &&
|
||||
B->IsObject() && B->GetIsStatic() && !Bobj->bHasBeenDamaged;
|
||||
canshift = false;
|
||||
|
||||
if(B == A ||
|
||||
B->m_scanCode == CWorld::GetCurrentScanCode() ||
|
||||
!B->bUsesCollision ||
|
||||
@ -1320,7 +1303,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
Aobj->m_pCollidingEntity = nil;
|
||||
}else if(Aobj->m_pCollidingEntity != B){
|
||||
CMatrix inv;
|
||||
CVector size = CModelInfo::GetModelInfo(A->GetModelIndex())->GetColModel()->boundingBox.GetSize();
|
||||
CVector size = CModelInfo::GetColModel(A->GetModelIndex())->boundingBox.GetSize();
|
||||
size = A->GetMatrix() * size;
|
||||
if(size.z < B->GetPosition().z ||
|
||||
(Invert(B->GetMatrix(), inv) * size).z < 0.0f){
|
||||
@ -1338,7 +1321,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
Bobj->m_pCollidingEntity = nil;
|
||||
}else if(Bobj->m_pCollidingEntity != A){
|
||||
CMatrix inv;
|
||||
CVector size = CModelInfo::GetModelInfo(B->GetModelIndex())->GetColModel()->boundingBox.GetSize();
|
||||
CVector size = CModelInfo::GetColModel(B->GetModelIndex())->boundingBox.GetSize();
|
||||
size = B->GetMatrix() * size;
|
||||
if(size.z < A->GetPosition().z ||
|
||||
(Invert(A->GetMatrix(), inv) * size).z < 0.0f)
|
||||
@ -1350,8 +1333,9 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
else if(A->IsPed() && IsBodyPart(B->GetModelIndex()))
|
||||
skipShift = true;
|
||||
else if(A->IsPed() && ((CPed*)A)->m_pCollidingEntity == B ||
|
||||
B->IsPed() && ((CPed*)B)->m_pCollidingEntity == A ||
|
||||
A->GetModelIndex() == MI_RCBANDIT && B->IsVehicle() ||
|
||||
B->IsPed() && ((CPed*)B)->m_pCollidingEntity == A)
|
||||
skipShift = true;
|
||||
else if(A->GetModelIndex() == MI_RCBANDIT && B->IsVehicle() ||
|
||||
B->GetModelIndex() == MI_RCBANDIT && (A->IsPed() || A->IsVehicle()))
|
||||
skipShift = true;
|
||||
|
||||
@ -1416,7 +1400,6 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
return true;
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
bool
|
||||
CPhysical::ProcessCollisionSectorList_SimpleCar(CPtrList *lists)
|
||||
{
|
||||
@ -1583,7 +1566,6 @@ collision:
|
||||
return true;
|
||||
}
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
bool
|
||||
CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
{
|
||||
@ -1621,9 +1603,9 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
bool isTouching = true;
|
||||
if(!B->bUsesCollision ||
|
||||
B->m_scanCode == CWorld::GetCurrentScanCode() ||
|
||||
B == A ||
|
||||
!(isTouching = B->GetIsTouching(center, radius))){
|
||||
if(!isTouching){
|
||||
B == A)
|
||||
continue;
|
||||
if(!B->GetIsTouching(center, radius)){
|
||||
if(A->IsObject() && Aobj->m_pCollidingEntity == B)
|
||||
Aobj->m_pCollidingEntity = nil;
|
||||
else if(B->IsObject() && Bobj->m_pCollidingEntity == A)
|
||||
@ -1632,7 +1614,6 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
Aped->m_pCollidingEntity = nil;
|
||||
else if(B->IsPed() && Bped->m_pCollidingEntity == A)
|
||||
Bped->m_pCollidingEntity = nil;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -1664,7 +1645,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
skipCollision = true;
|
||||
else if(Aobj->m_nCollisionDamageEffect < DAMAGE_EFFECT_SMASH_COMPLETELY){
|
||||
CMatrix inv;
|
||||
CVector size = CModelInfo::GetModelInfo(A->GetModelIndex())->GetColModel()->boundingBox.GetSize();
|
||||
CVector size = CModelInfo::GetColModel(A->GetModelIndex())->boundingBox.GetSize();
|
||||
size = A->GetMatrix() * size;
|
||||
if(size.z < B->GetPosition().z ||
|
||||
(Invert(B->GetMatrix(), inv) * size).z < 0.0f){
|
||||
@ -1683,7 +1664,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
skipCollision = true;
|
||||
else if(Bobj->m_nCollisionDamageEffect < DAMAGE_EFFECT_SMASH_COMPLETELY){
|
||||
CMatrix inv;
|
||||
CVector size = CModelInfo::GetModelInfo(B->GetModelIndex())->GetColModel()->boundingBox.GetSize();
|
||||
CVector size = CModelInfo::GetColModel(B->GetModelIndex())->boundingBox.GetSize();
|
||||
size = B->GetMatrix() * size;
|
||||
if(size.z < A->GetPosition().z ||
|
||||
(Invert(A->GetMatrix(), inv) * size).z < 0.0f){
|
||||
@ -1833,7 +1814,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
if(!CWorld::bNoMoreCollisionTorque &&
|
||||
A->GetStatus() == STATUS_PLAYER && A->IsVehicle() &&
|
||||
Abs(A->m_vecMoveSpeed.x) > 0.2f &&
|
||||
Abs(A->m_vecMoveSpeed.y) > 0.2f){
|
||||
Abs(A->m_vecMoveSpeed.y) > 0.2f && !A->bIsInWater){
|
||||
A->m_vecMoveFriction.x += moveSpeed.x * -0.3f / numCollisions;
|
||||
A->m_vecMoveFriction.y += moveSpeed.y * -0.3f / numCollisions;
|
||||
A->m_vecTurnFriction += turnSpeed * -0.3f / numCollisions;
|
||||
@ -1986,7 +1967,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
Bobj->ObjectDamage(maxImpulseB);
|
||||
else if(Bobj->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY){
|
||||
CMatrix inv;
|
||||
CVector size = CModelInfo::GetModelInfo(B->GetModelIndex())->GetColModel()->boundingBox.GetSize();
|
||||
CVector size = CModelInfo::GetColModel(B->GetModelIndex())->boundingBox.GetSize();
|
||||
size = B->GetMatrix() * size;
|
||||
if(size.z < A->GetPosition().z ||
|
||||
(Invert(A->GetMatrix(), inv) * size).z < 0.0f)
|
||||
@ -2001,7 +1982,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
else if(Bobj->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY){
|
||||
#endif
|
||||
CMatrix inv;
|
||||
CVector size = CModelInfo::GetModelInfo(A->GetModelIndex())->GetColModel()->boundingBox.GetSize();
|
||||
CVector size = CModelInfo::GetColModel(A->GetModelIndex())->boundingBox.GetSize();
|
||||
size = A->GetMatrix() * size;
|
||||
if(size.z < B->GetPosition().z ||
|
||||
(Invert(B->GetMatrix(), inv) * size).z < 0.0f)
|
||||
@ -2054,7 +2035,6 @@ CPhysical::CheckCollision_SimpleCar(void)
|
||||
|
||||
float PHYSICAL_SHIFT_SPEED_DAMP = 0.707f;
|
||||
|
||||
// --MIAMI: Proof-read once
|
||||
void
|
||||
CPhysical::ProcessShift(void)
|
||||
{
|
||||
@ -2110,7 +2090,7 @@ CPhysical::ProcessShift(void)
|
||||
}
|
||||
|
||||
// x is the number of units (m) we would like to step
|
||||
#define NUMSTEPS(x) ceil(Sqrt(distSq) * (1.0f/(x)))
|
||||
#define NUMSTEPS(x) Ceil(Sqrt(distSq) * (1.0f/(x)))
|
||||
|
||||
float HIGHSPEED_ELASTICITY_MULT_PED = 2.0f;
|
||||
float HIGHSPEED_ELASTICITY_MULT_COPCAR = 2.0f;
|
||||
@ -2186,10 +2166,11 @@ CPhysical::ProcessCollision(void)
|
||||
m_bIsVehicleBeingShifted = false;
|
||||
|
||||
bJustCheckCollision = true;
|
||||
bool savedUsesCollision = bUsesCollision;
|
||||
bUsesCollision = false;
|
||||
if(!CheckCollision()){
|
||||
bJustCheckCollision = false;
|
||||
bUsesCollision = true;
|
||||
bUsesCollision = savedUsesCollision;
|
||||
if(IsVehicle())
|
||||
((CVehicle*)this)->bVehicleColProcessed = true;
|
||||
|
||||
@ -2204,7 +2185,7 @@ CPhysical::ProcessCollision(void)
|
||||
return;
|
||||
}
|
||||
bJustCheckCollision = false;
|
||||
bUsesCollision = true;
|
||||
bUsesCollision = savedUsesCollision;
|
||||
GetMatrix() = savedMatrix;
|
||||
m_vecMoveSpeed = savedMoveSpeed;
|
||||
if(IsVehicle() && ((CVehicle*)this)->bIsLawEnforcer)
|
||||
|
@ -15,8 +15,6 @@ class CTreadable;
|
||||
class CPhysical : public CEntity
|
||||
{
|
||||
public:
|
||||
// The not properly indented fields haven't been checked properly yet
|
||||
|
||||
int32 m_audioEntityId;
|
||||
float m_phys_unused1;
|
||||
uint32 m_nLastTimeCollided;
|
||||
|
Loading…
Reference in New Issue
Block a user