mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 11:34:14 +01:00
uint8 enums fixed
This commit is contained in:
parent
912e71be53
commit
4c0744260d
@ -47,8 +47,8 @@ const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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const int policeChannel = channels + 1;
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const int policeChannel = channels + 1;
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const int allChannels = channels + 2;
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const int allChannels = channels + 2;
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enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
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enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
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enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
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enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
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void
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void
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cAudioManager::PreInitialiseGameSpecificSetup() const
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cAudioManager::PreInitialiseGameSpecificSetup() const
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@ -149,7 +149,7 @@ public:
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class cVehicleParams
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class cVehicleParams
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{
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{
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public:
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public:
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eVehicleType m_VehicleType;
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uint8 m_VehicleType;
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bool m_bDistanceCalculated;
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bool m_bDistanceCalculated;
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float m_fDistance;
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float m_fDistance;
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CVehicle *m_pVehicle;
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CVehicle *m_pVehicle;
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@ -109,9 +109,9 @@ void CAutoPilot::Load(uint8*& buf)
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m_nNextDirection = ReadSaveBuf<int8>(buf);
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m_nNextDirection = ReadSaveBuf<int8>(buf);
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m_nCurrentLane = ReadSaveBuf<int8>(buf);
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m_nCurrentLane = ReadSaveBuf<int8>(buf);
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m_nNextLane = ReadSaveBuf<int8>(buf);
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m_nNextLane = ReadSaveBuf<int8>(buf);
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m_nDrivingStyle = (eCarDrivingStyle)ReadSaveBuf<uint8>(buf);
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m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
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m_nCarMission = (eCarMission)ReadSaveBuf<uint8>(buf);
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m_nCarMission = ReadSaveBuf<uint8>(buf);
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m_nTempAction = (eCarTempAction)ReadSaveBuf<uint8>(buf);
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m_nTempAction = ReadSaveBuf<uint8>(buf);
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m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
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m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
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m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
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m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
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m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
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m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
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@ -4,7 +4,7 @@
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class CVehicle;
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class CVehicle;
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struct CPathNode;
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struct CPathNode;
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enum eCarMission : uint8
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enum eCarMission
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{
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{
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MISSION_NONE,
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MISSION_NONE,
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MISSION_CRUISE,
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MISSION_CRUISE,
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@ -35,7 +35,7 @@ enum eCarMission : uint8
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MISSION_BLOCKPLAYER_FORWARDANDBACK
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MISSION_BLOCKPLAYER_FORWARDANDBACK
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};
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};
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enum eCarTempAction : uint8
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enum eCarTempAction
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{
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{
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TEMPACT_NONE,
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TEMPACT_NONE,
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TEMPACT_WAIT,
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TEMPACT_WAIT,
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@ -50,7 +50,7 @@ enum eCarTempAction : uint8
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TEMPACT_SWERVERIGHT
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TEMPACT_SWERVERIGHT
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};
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};
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enum eCarDrivingStyle : uint8
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enum eCarDrivingStyle
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{
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{
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DRIVINGSTYLE_STOP_FOR_CARS,
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DRIVINGSTYLE_STOP_FOR_CARS,
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DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
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DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
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@ -76,9 +76,9 @@ public:
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int8 m_nNextDirection;
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int8 m_nNextDirection;
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int8 m_nCurrentLane;
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int8 m_nCurrentLane;
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int8 m_nNextLane;
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int8 m_nNextLane;
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eCarDrivingStyle m_nDrivingStyle;
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uint8 m_nDrivingStyle;
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eCarMission m_nCarMission;
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uint8 m_nCarMission;
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eCarTempAction m_nTempAction;
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uint8 m_nTempAction;
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uint32 m_nTimeTempAction;
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uint32 m_nTimeTempAction;
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float m_fMaxTrafficSpeed;
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float m_fMaxTrafficSpeed;
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uint8 m_nCruiseSpeed;
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uint8 m_nCruiseSpeed;
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@ -634,7 +634,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
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pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
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pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
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}
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}
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eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
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uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
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{
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{
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switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
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switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
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case 0:
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case 0:
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@ -648,7 +648,7 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
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}
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}
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}
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}
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eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
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uint8 CCarAI::FindPoliceBoatMissionForWantedLevel()
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{
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{
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switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
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switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
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case 0:
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case 0:
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@ -22,8 +22,8 @@ public:
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static void TellOccupantsToFleeCar(CVehicle*);
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static void TellOccupantsToFleeCar(CVehicle*);
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static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
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static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
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static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
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static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
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static eCarMission FindPoliceCarMissionForWantedLevel();
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static uint8 FindPoliceCarMissionForWantedLevel();
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static eCarMission FindPoliceBoatMissionForWantedLevel();
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static uint8 FindPoliceBoatMissionForWantedLevel();
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static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
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static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
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static void MellowOutChaseSpeed(CVehicle*);
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static void MellowOutChaseSpeed(CVehicle*);
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static void MellowOutChaseSpeedBoat(CVehicle*);
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static void MellowOutChaseSpeedBoat(CVehicle*);
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@ -852,7 +852,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
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if (slot >= NUMPICKUPS) return -1;
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if (slot >= NUMPICKUPS) return -1;
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aPickUps[slot].m_eType = (ePickupType)type;
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aPickUps[slot].m_eType = type;
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aPickUps[slot].m_bRemoved = false;
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aPickUps[slot].m_bRemoved = false;
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aPickUps[slot].m_nQuantity = quantity;
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aPickUps[slot].m_nQuantity = quantity;
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aPickUps[slot].m_nMoneySpeed = rate;
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aPickUps[slot].m_nMoneySpeed = rate;
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@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include "Weapon.h"
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#include "Weapon.h"
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enum ePickupType : uint8
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enum ePickupType
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{
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{
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PICKUP_NONE = 0,
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PICKUP_NONE = 0,
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PICKUP_IN_SHOP,
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PICKUP_IN_SHOP,
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@ -43,7 +43,7 @@ public:
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int16 m_eModelIndex;
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int16 m_eModelIndex;
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uint16 m_nIndex;
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uint16 m_nIndex;
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char m_sTextKey[8];
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char m_sTextKey[8];
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ePickupType m_eType;
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uint8 m_eType;
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bool m_bRemoved;
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bool m_bRemoved;
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uint8 m_bWasAmmoCollected:1;
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uint8 m_bWasAmmoCollected:1;
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uint8 m_bWasControlMessageShown:1;
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uint8 m_bWasControlMessageShown:1;
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@ -4038,7 +4038,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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CollectParameters(&m_nIp, 2);
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(car);
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script_assert(car);
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car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1];
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car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1];
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return 0;
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return 0;
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}
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}
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case COMMAND_SET_CAR_MISSION:
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case COMMAND_SET_CAR_MISSION:
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@ -4046,7 +4046,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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CollectParameters(&m_nIp, 2);
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(car);
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script_assert(car);
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car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
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car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1];
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car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
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car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
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car->bEngineOn = true;
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car->bEngineOn = true;
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return 0;
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return 0;
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@ -1513,7 +1513,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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CollectParameters(&m_nIp, 2);
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CollectParameters(&m_nIp, 2);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(pVehicle);
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script_assert(pVehicle);
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pVehicle->SetStatus((eEntityStatus)ScriptParams[1]);
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pVehicle->SetStatus(ScriptParams[1]);
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return 0;
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return 0;
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}
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}
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case COMMAND_IS_CHAR_MALE:
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case COMMAND_IS_CHAR_MALE:
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@ -1409,7 +1409,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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CollectParameters(&m_nIp, 3);
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CollectParameters(&m_nIp, 3);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(pVehicle);
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script_assert(pVehicle);
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pVehicle->AutoPilot.m_nTempAction = (eCarTempAction)ScriptParams[1];
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pVehicle->AutoPilot.m_nTempAction = (uint8)ScriptParams[1];
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pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2];
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pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2];
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return 0;
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return 0;
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}
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}
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@ -29,7 +29,7 @@ void CSetPieces::AddOne(uint8 type, CVector2D vTriggerInf, CVector2D vTriggerSup
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{
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{
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if (NumSetPieces >= NUM_SETPIECES)
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if (NumSetPieces >= NUM_SETPIECES)
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return;
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return;
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aSetPieces[NumSetPieces].m_nType = (eSetPieceType)type;
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aSetPieces[NumSetPieces].m_nType = type;
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aSetPieces[NumSetPieces].m_vTriggerInf.x = Min(vTriggerInf.x, vTriggerSup.x);
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aSetPieces[NumSetPieces].m_vTriggerInf.x = Min(vTriggerInf.x, vTriggerSup.x);
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aSetPieces[NumSetPieces].m_vTriggerInf.y = Min(vTriggerInf.y, vTriggerSup.y);
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aSetPieces[NumSetPieces].m_vTriggerInf.y = Min(vTriggerInf.y, vTriggerSup.y);
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aSetPieces[NumSetPieces].m_vTriggerSup.x = Max(vTriggerInf.x, vTriggerSup.x);
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aSetPieces[NumSetPieces].m_vTriggerSup.x = Max(vTriggerInf.x, vTriggerSup.x);
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@ -5,7 +5,7 @@
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class CVehicle;
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class CVehicle;
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class CCopPed;
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class CCopPed;
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enum eSetPieceType : uint8
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enum eSetPieceType
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{
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{
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SETPIECE_NONE = 0,
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SETPIECE_NONE = 0,
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SETPIECE_TWOCOPCARSINALLEY,
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SETPIECE_TWOCOPCARSINALLEY,
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@ -20,7 +20,7 @@ enum eSetPieceType : uint8
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class CSetPiece
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class CSetPiece
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{
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{
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public:
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public:
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eSetPieceType m_nType;
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uint8 m_nType;
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uint32 m_nLastTimeCreated;
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uint32 m_nLastTimeCreated;
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CVector2D m_vTriggerInf;
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CVector2D m_vTriggerInf;
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CVector2D m_vTriggerSup;
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CVector2D m_vTriggerSup;
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@ -10,7 +10,7 @@ enum eWastedBustedState
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WBSTATE_FAILED_CRITICAL_MISSION,
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WBSTATE_FAILED_CRITICAL_MISSION,
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};
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};
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enum eBustedAudioState : uint8
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enum eBustedAudioState
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{
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{
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BUSTEDAUDIO_NONE,
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BUSTEDAUDIO_NONE,
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BUSTEDAUDIO_LOADING,
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BUSTEDAUDIO_LOADING,
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@ -82,7 +82,7 @@ public:
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bool m_bGetOutOfJailFree;
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bool m_bGetOutOfJailFree;
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bool m_bGetOutOfHospitalFree;
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bool m_bGetOutOfHospitalFree;
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bool m_bDriveByAllowed;
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bool m_bDriveByAllowed;
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eBustedAudioState m_nBustedAudioStatus;
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uint8 m_nBustedAudioStatus;
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int16 m_nCurrentBustedAudio;
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int16 m_nCurrentBustedAudio;
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char m_aSkinName[32];
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char m_aSkinName[32];
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RwTexture *m_pSkinTexture;
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RwTexture *m_pSkinTexture;
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@ -1580,7 +1580,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
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if(pVehicle->m_scanCode != GetCurrentScanCode()) {
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if(pVehicle->m_scanCode != GetCurrentScanCode()) {
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pVehicle->m_scanCode = GetCurrentScanCode();
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pVehicle->m_scanCode = GetCurrentScanCode();
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const CVector &vehiclePos = pVehicle->GetPosition();
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const CVector &vehiclePos = pVehicle->GetPosition();
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eCarMission carMission = pVehicle->AutoPilot.m_nCarMission;
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uint8 carMission = pVehicle->AutoPilot.m_nCarMission;
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if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX &&
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if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX &&
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vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer &&
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vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer &&
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(carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE ||
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(carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE ||
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@ -6,7 +6,7 @@
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struct CReference;
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struct CReference;
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class CPtrList;
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class CPtrList;
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enum eEntityType : uint8
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enum eEntityType
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{
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{
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ENTITY_TYPE_NOTHING = 0,
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ENTITY_TYPE_NOTHING = 0,
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ENTITY_TYPE_BUILDING,
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ENTITY_TYPE_BUILDING,
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@ -16,7 +16,7 @@ enum eEntityType : uint8
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ENTITY_TYPE_DUMMY,
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ENTITY_TYPE_DUMMY,
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};
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};
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enum eEntityStatus : uint8
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enum eEntityStatus
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{
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{
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STATUS_PLAYER,
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STATUS_PLAYER,
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STATUS_PLAYER_PLAYBACKFROMBUFFER,
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STATUS_PLAYER_PLAYBACKFROMBUFFER,
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@ -99,10 +99,10 @@ public:
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CReference *m_pFirstReference;
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CReference *m_pFirstReference;
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public:
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public:
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eEntityType GetType() const { return (eEntityType)m_type; }
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uint8 GetType() const { return m_type; }
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void SetType(eEntityType type) { m_type = type; }
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void SetType(uint8 type) { m_type = type; }
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eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
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uint8 GetStatus() const { return m_status; }
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void SetStatus(eEntityStatus status) { m_status = status; }
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void SetStatus(uint8 status) { m_status = status; }
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CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
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CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
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bool GetIsStatic(void) const { return bIsStatic || bIsStaticWaitingForCollision; }
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bool GetIsStatic(void) const { return bIsStatic || bIsStaticWaitingForCollision; }
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void SetIsStatic(bool state) { bIsStatic = state; }
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void SetIsStatic(bool state) { bIsStatic = state; }
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@ -4,7 +4,7 @@
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#define MAX_MODEL_NAME (21)
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#define MAX_MODEL_NAME (21)
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enum ModelInfoType : uint8
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enum ModelInfoType
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{
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{
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MITYPE_NA,
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MITYPE_NA,
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MITYPE_SIMPLE,
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MITYPE_SIMPLE,
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@ -17,7 +17,6 @@ enum ModelInfoType : uint8
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MITYPE_XTRACOMPS, // unused but still in enum
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MITYPE_XTRACOMPS, // unused but still in enum
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MITYPE_HAND // xbox and mobile
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MITYPE_HAND // xbox and mobile
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};
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};
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VALIDATE_SIZE(ModelInfoType, 1);
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class C2dEffect;
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class C2dEffect;
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|
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@ -25,7 +24,7 @@ class CBaseModelInfo
|
|||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
char m_name[MAX_MODEL_NAME];
|
char m_name[MAX_MODEL_NAME];
|
||||||
ModelInfoType m_type;
|
uint8 m_type;
|
||||||
uint8 m_num2dEffects;
|
uint8 m_num2dEffects;
|
||||||
bool m_bOwnsColModel;
|
bool m_bOwnsColModel;
|
||||||
CColModel *m_colModel;
|
CColModel *m_colModel;
|
||||||
@ -47,7 +46,7 @@ public:
|
|||||||
virtual int GetAnimFileIndex(void) { return -1; }
|
virtual int GetAnimFileIndex(void) { return -1; }
|
||||||
|
|
||||||
// one day it becomes virtual
|
// one day it becomes virtual
|
||||||
ModelInfoType GetModelType() const { return m_type; }
|
uint8 GetModelType() const { return m_type; }
|
||||||
bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
|
bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
|
||||||
bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME || m_type == MITYPE_WEAPON; }
|
bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME || m_type == MITYPE_WEAPON; }
|
||||||
bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE; }
|
bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE; }
|
||||||
|
@ -24,7 +24,7 @@ enum {
|
|||||||
ATOMIC_FLAG_NOCULL = 0x800,
|
ATOMIC_FLAG_NOCULL = 0x800,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum eVehicleType : uint8{
|
enum eVehicleType {
|
||||||
VEHICLE_TYPE_CAR,
|
VEHICLE_TYPE_CAR,
|
||||||
VEHICLE_TYPE_BOAT,
|
VEHICLE_TYPE_BOAT,
|
||||||
VEHICLE_TYPE_TRAIN,
|
VEHICLE_TYPE_TRAIN,
|
||||||
|
@ -271,7 +271,7 @@ enum PedOnGroundState {
|
|||||||
PED_DEAD_ON_THE_FLOOR
|
PED_DEAD_ON_THE_FLOOR
|
||||||
};
|
};
|
||||||
|
|
||||||
enum PointBlankNecessity : uint8 {
|
enum PointBlankNecessity {
|
||||||
NO_POINT_BLANK_PED,
|
NO_POINT_BLANK_PED,
|
||||||
POINT_BLANK_FOR_WANTED_PED,
|
POINT_BLANK_FOR_WANTED_PED,
|
||||||
POINT_BLANK_FOR_SOMEONE_ELSE
|
POINT_BLANK_FOR_SOMEONE_ELSE
|
||||||
@ -729,7 +729,7 @@ public:
|
|||||||
CPed *CheckForDeadPeds(void);
|
CPed *CheckForDeadPeds(void);
|
||||||
bool CheckForExplosions(CVector2D &area);
|
bool CheckForExplosions(CVector2D &area);
|
||||||
CPed *CheckForGunShots(void);
|
CPed *CheckForGunShots(void);
|
||||||
PointBlankNecessity CheckForPointBlankPeds(CPed*);
|
uint8 CheckForPointBlankPeds(CPed*);
|
||||||
bool CheckIfInTheAir(void);
|
bool CheckIfInTheAir(void);
|
||||||
void ClearAll(void);
|
void ClearAll(void);
|
||||||
void SetPointGunAt(CEntity*);
|
void SetPointGunAt(CEntity*);
|
||||||
|
@ -367,7 +367,7 @@ CPed::SetAttack(CEntity *victim)
|
|||||||
if (IsPlayer())
|
if (IsPlayer())
|
||||||
CPad::GetPad(0)->ResetAverageWeapon();
|
CPad::GetPad(0)->ResetAverageWeapon();
|
||||||
|
|
||||||
PointBlankNecessity pointBlankStatus;
|
uint8 pointBlankStatus;
|
||||||
if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
|
if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
|
||||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
|
||||||
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
|
||||||
@ -611,7 +611,7 @@ CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// --MIAMI: Done
|
// --MIAMI: Done
|
||||||
PointBlankNecessity
|
uint8
|
||||||
CPed::CheckForPointBlankPeds(CPed *pedToVerify)
|
CPed::CheckForPointBlankPeds(CPed *pedToVerify)
|
||||||
{
|
{
|
||||||
float pbDistance = 1.1f;
|
float pbDistance = 1.1f;
|
||||||
|
@ -11,7 +11,7 @@ class CBuilding;
|
|||||||
class CCrane
|
class CCrane
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
enum CraneState : uint8 {
|
enum CraneState {
|
||||||
IDLE = 0,
|
IDLE = 0,
|
||||||
GOING_TOWARDS_TARGET = 1,
|
GOING_TOWARDS_TARGET = 1,
|
||||||
LIFTING_TARGET = 2,
|
LIFTING_TARGET = 2,
|
||||||
@ -19,7 +19,7 @@ public:
|
|||||||
ROTATING_TARGET = 4,
|
ROTATING_TARGET = 4,
|
||||||
DROPPING_TARGET = 5
|
DROPPING_TARGET = 5
|
||||||
};
|
};
|
||||||
enum CraneStatus : uint8 {
|
enum CraneStatus {
|
||||||
NONE = 0,
|
NONE = 0,
|
||||||
ACTIVATED = 1,
|
ACTIVATED = 1,
|
||||||
DEACTIVATED = 2
|
DEACTIVATED = 2
|
||||||
@ -46,8 +46,8 @@ public:
|
|||||||
CVector2D m_vecHookVelocity;
|
CVector2D m_vecHookVelocity;
|
||||||
CVehicle *m_pVehiclePickedUp;
|
CVehicle *m_pVehiclePickedUp;
|
||||||
uint32 m_nTimeForNextCheck;
|
uint32 m_nTimeForNextCheck;
|
||||||
CraneStatus m_nCraneStatus;
|
uint8 m_nCraneStatus;
|
||||||
CraneState m_nCraneState;
|
uint8 m_nCraneState;
|
||||||
uint8 m_nVehiclesCollected;
|
uint8 m_nVehiclesCollected;
|
||||||
bool m_bIsCrusher;
|
bool m_bIsCrusher;
|
||||||
bool m_bIsMilitaryCrane;
|
bool m_bIsMilitaryCrane;
|
||||||
|
@ -281,7 +281,7 @@ public:
|
|||||||
int8 m_comedyControlState;
|
int8 m_comedyControlState;
|
||||||
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
|
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
|
||||||
float m_fSteerInput;
|
float m_fSteerInput;
|
||||||
eVehicleType m_vehType;
|
uint8 m_vehType;
|
||||||
|
|
||||||
static void *operator new(size_t);
|
static void *operator new(size_t);
|
||||||
static void *operator new(size_t sz, int slot);
|
static void *operator new(size_t sz, int slot);
|
||||||
|
Loading…
Reference in New Issue
Block a user