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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 16:21:50 +01:00
Merge remote-tracking branch 'upstream/master'
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commit
4c133a95bd
2
librw
2
librw
@ -1 +1 @@
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Subproject commit bc9cb506ecd5abb869292860ed287c1b029b30cc
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Subproject commit e6c7d910ffc32bc059c4e750a797fde51ee29fd9
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@ -118,7 +118,6 @@ const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
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const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
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#endif
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const float menuXYpadding = MENUACTION_POS_Y; // TODO this is non-existant, remove it
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float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE;
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float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE;
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@ -231,8 +230,7 @@ ScaleAndCenterX(float x)
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else {
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if (x > DEFAULT_SCREEN_WIDTH / 2) {
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return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2);
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}
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else {
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} else {
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return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x);
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}
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}
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@ -289,7 +287,7 @@ ScaleAndCenterX(float x)
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#define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \
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do { \
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lastActiveBarX = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
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lastActiveBarX = DisplaySlider(MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
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if (i != m_nCurrOption || !itemsAreSelectable) \
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break; \
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\
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@ -300,14 +298,16 @@ ScaleAndCenterX(float x)
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break; \
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\
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m_nHoverOption = increaseAction; \
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if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth)) \
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if (m_nMousePosX < MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth)) \
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m_nHoverOption = HOVEROPTION_NOT_HOVERING; \
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} while(0)
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#define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \
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sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
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if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
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m_nHoverOption = hoverOpt;
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do { \
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sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
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if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
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m_nHoverOption = hoverOpt; \
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} while (0)
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// --- Functions not in the game/inlined starts
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@ -1237,7 +1237,6 @@ CMenuManager::Draw()
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}
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// Sliders
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// We stretch slider start X here(like original code), because it will always be center of screen
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int lastActiveBarX;
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switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
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case MENUACTION_BRIGHTNESS:
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@ -1257,7 +1256,8 @@ CMenuManager::Draw()
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break;
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}
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nextYToUse += lineHeight * CFont::GetNumberLines(menuXYpadding, nextYToUse, leftText);
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// 60.0 is silly
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nextYToUse += lineHeight * CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(60.0f), MENU_Y(nextYToUse), leftText);
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// Radio icons
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if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) {
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@ -3385,8 +3385,7 @@ CMenuManager::Process(void)
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DMAudio.SetEffectsFadeVol(0);
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DMAudio.SetMusicFadeVol(0);
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DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
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}
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else
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} else
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SaveLoadFileError_SetUpErrorScreen();
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}
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@ -208,6 +208,7 @@ enum Config {
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#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
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#define TRIANGLE_BACK_BUTTON
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// #define CIRCLE_BACK_BUTTON
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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// Script
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#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
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@ -634,7 +634,7 @@ RpClump *RpClumpForAllLights(RpClump * clump, RpLightCallBack callback, void *pD
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RpClump *RpClumpForAllCameras(RpClump * clump, RwCameraCallBack callback, void *pData);
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//RpClump *RpClumpCreateSpace(const RwV3d * position, RwReal radius);
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RpClump *RpClumpRender(RpClump * clump) { clump->render(); return clump; }
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RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic) { atomic->removeFromClump(); return clump; }
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RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic) { clump->removeAtomic(atomic); return clump; }
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RpClump *RpClumpAddAtomic(RpClump * clump, RpAtomic * atomic) { clump->addAtomic(atomic); return clump; }
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//RpClump *RpClumpRemoveLight(RpClump * clump, RpLight * light);
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//RpClump *RpClumpAddLight(RpClump * clump, RpLight * light);
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@ -3038,7 +3038,6 @@ CPed::QuitEnteringCar(void)
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if (animAssoc) {
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animAssoc->blendDelta = -4.0f;
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animAssoc->flags |= ASSOC_DELETEFADEDOUT;
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animAssoc = m_pVehicleAnim;
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animAssoc->flags &= ~ASSOC_RUNNING;
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}
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} else
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@ -3047,7 +3046,11 @@ CPed::QuitEnteringCar(void)
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m_pVehicleAnim = nil;
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if (veh) {
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#ifdef VC_PED_PORTS
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if (veh->AutoPilot.m_nCruiseSpeed == 0 && veh->VehicleCreatedBy == RANDOM_VEHICLE)
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#else
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if (veh->AutoPilot.m_nCruiseSpeed == 0)
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#endif
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veh->AutoPilot.m_nCruiseSpeed = 17;
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}
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}
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@ -4146,7 +4149,7 @@ CPed::SetGetUp(void)
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CVehicle *veh = (CVehicle*)CPedPlacement::IsPositionClearOfCars(&GetPosition());
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if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE ||
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collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE
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&& ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 5) % 8
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&& ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8
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|| CCollision::ProcessColModels(GetMatrix(), *CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(),
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collidingVeh->GetMatrix(), *CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(),
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aTempPedColPts, nil, nil) > 0)) {
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@ -10729,7 +10732,10 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
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ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped);
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}
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} else {
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ped->QuitEnteringCar();
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#ifdef VC_PED_PORTS
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if (ped->m_nPedState != PED_DRIVING)
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#endif
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ped->QuitEnteringCar();
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}
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}
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@ -11014,7 +11020,10 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
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return;
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if (!ped->EnteringCar()) {
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ped->QuitEnteringCar();
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#ifdef VC_PED_PORTS
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if(ped->m_nPedState != PED_DRIVING)
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#endif
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ped->QuitEnteringCar();
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return;
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}
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@ -13733,7 +13742,12 @@ CPed::ProcessObjective(void)
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// fall through
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case OBJECTIVE_LEAVE_VEHICLE:
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if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
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if (InVehicle()) {
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if (InVehicle()
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#ifdef VC_PED_PORTS
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&& (FindPlayerPed() != this || !CPad::GetPad(0)->GetAccelerate()
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|| bBusJacked)
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#endif
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) {
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if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN
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&& (m_nPedType != PEDTYPE_COP
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#ifdef VC_PED_PORTS
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@ -473,7 +473,12 @@ void CHud::Draw()
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break;
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}
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#ifndef HUD_ENHANCEMENTS
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if (!m_Message[0]) {
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#else
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if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide zone name if wasted/busted text is displaying
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#endif
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m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds();
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CFont::SetJustifyOff();
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CFont::SetPropOn();
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@ -563,7 +568,11 @@ void CHud::Draw()
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break;
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}
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#ifndef HUD_ENHANCEMENTS
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if (!m_Message[0]) {
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#else
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if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying
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#endif
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m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
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CFont::SetJustifyOff();
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CFont::SetPropOn();
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@ -787,6 +787,10 @@ CVehicle::CanPedExitCar(void)
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{
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CVector up = GetUp();
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if(up.z > 0.1f || up.z < -0.1f){
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#ifdef VC_PED_PORTS
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if (IsBoat())
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return true;
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#endif
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// can't exit when car is moving too fast
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if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f)
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return false;
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