mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
return bridge, crane and fix structures in fluff.h
This commit is contained in:
parent
356c50ec1e
commit
4c220b1f95
@ -366,12 +366,26 @@ cAudioManager::ProcessEntity(int32 id)
|
||||
ProcessWeather(id);
|
||||
}
|
||||
break;
|
||||
/* case AUDIOTYPE_CRANE:
|
||||
if (!m_nUserPause) {
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
ProcessCrane();
|
||||
}
|
||||
break;*/
|
||||
case AUDIOTYPE_SCRIPTOBJECT:
|
||||
if (!m_nUserPause) {
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
ProcessScriptObject(id);
|
||||
}
|
||||
break;
|
||||
#ifdef GTA_BRIDGE
|
||||
case AUDIOTYPE_BRIDGE:
|
||||
if (!m_nUserPause) {
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
ProcessBridge();
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
case AUDIOTYPE_FRONTEND:
|
||||
m_sQueueSample.m_bReverbFlag = false;
|
||||
ProcessFrontEnd();
|
||||
@ -4973,9 +4987,9 @@ cAudioManager::ProcessEscalators()
|
||||
float distance;
|
||||
|
||||
for (int i = 0; i < CEscalators::NumEscalators; i++) {
|
||||
if (!CEscalators::aEscalators[i].m_bIsActive)
|
||||
if (!CEscalators::GetEscalator(i).IsActive())
|
||||
continue;
|
||||
m_sQueueSample.m_vecPos = CEscalators::aEscalators[i].m_midPoint;
|
||||
m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition();
|
||||
distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distance < SQR(SOUND_INTENSITY)) {
|
||||
if (distance > 0.0f)
|
||||
|
@ -90,30 +90,33 @@ class CEscalator
|
||||
CVector m_pos2;
|
||||
CVector m_pos3;
|
||||
CMatrix m_matrix;
|
||||
bool m_bIsActive;
|
||||
bool m_bIsMovingDown;
|
||||
int32 m_stepsCount;
|
||||
float m_lowerEnd;
|
||||
float m_upperEnd;
|
||||
CVector m_midPoint;
|
||||
float m_radius;
|
||||
CObject *m_pSteps[24];
|
||||
public:
|
||||
bool m_bIsActive;//TODO also recheck!
|
||||
CVector m_midPoint;
|
||||
CEscalator();
|
||||
void Update(void);
|
||||
void SwitchOff(void);
|
||||
void AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
|
||||
bool IsActive() { return m_bIsActive; };
|
||||
CVector GetPosition() { return m_midPoint; };
|
||||
};
|
||||
|
||||
class CEscalators
|
||||
{
|
||||
static CEscalator aEscalators[NUM_ESCALATORS];
|
||||
public:
|
||||
static CEscalator aEscalators[NUM_ESCALATORS];//TODO need recheck this!
|
||||
static int32 NumEscalators;
|
||||
static void Init(void);
|
||||
static void Update(void);
|
||||
static void AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
|
||||
static void Shutdown(void);
|
||||
static CEscalator GetEscalator(int ind) { return aEscalators[ind]; };
|
||||
};
|
||||
|
||||
class CMovingThing
|
||||
|
Loading…
Reference in New Issue
Block a user