Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Nikolay Korolev 2019-07-07 22:28:51 +03:00
commit 4c86469cc9
16 changed files with 557 additions and 30 deletions

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@ -1,12 +1,338 @@
#include "common.h"
#include "patcher.h"
#include "main.h"
#include "Darkel.h"
#include "Timer.h"
#include "DMAudio.h"
#include "Population.h"
#include "Weapon.h"
#include "World.h"
#include "PlayerPed.h"
#include "Stats.h"
#include "Font.h"
#include "Text.h"
int32 &CDarkel::TimeLimit = *(int32*)0x885BAC;
int32 &CDarkel::PreviousTime = *(int32*)0x885B00;
int32 &CDarkel::TimeOfFrenzyStart = *(int32*)0x9430D8;
int32 &CDarkel::WeaponType = *(int32*)0x9430F0;
int32 &CDarkel::AmmoInterruptedWeapon = *(int32*)0x8E29C8;
int32 &CDarkel::KillsNeeded = *(int32*)0x8F1AB8;
int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60;
int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6;
int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA;
int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98;
eKillFrenzyStatus &CDarkel::Status = *(eKillFrenzyStatus*)0x95CCB4;
int16 *CDarkel::RegisteredKills = (int16*)0x6EDBE0;
int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78;
int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40;
int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C;
int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34;
wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08;
int32 CDarkel::CalcFade(uint32 time, int32 start, uint32 end) {
if (time >= start && time <= end) {
if (time >= start + 500) {
if (time <= end - 500)
return 255;
else
return 255 * (end - time) / 500;
}
else
return 255 * (time - start) / 500;
}
else
return 0;
}
// This function has been cleaned up from unused stuff.
#if 0
WRAPPER void CDarkel::DrawMessages(void) { EAXJMP(0x420920); }
#else
void CDarkel::DrawMessages()
{
bool DisplayTimers = false;
switch (Status) {
case KILLFRENZY_ONGOING:
assert(pStartMessage != nil);
DisplayTimers = true;
break;
case KILLFRENZY_PASSED:
case KILLFRENZY_FAILED:
DisplayTimers = false;
break;
};
if (DisplayTimers) {
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetBackGroundOnlyTextOn();
CFont::SetAlignment(ALIGN_RIGHT);
CFont::SetRightJustifyWrap(-SCREEN_WIDTH);
CFont::SetFontStyle(FONT_HEADING);
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
float AlignToHUD = SCREEN_SCALE_X(-10.0f);
int32 a = (TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart));
if (CTimer::GetFrameCounter() & 8 || a > 4000) {
sprintf(gString, "%d:%02d", a / 60000, a % 60000 / 1000);
AsciiToUnicode(gString, gUString);
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(112.0f), gUString);
CFont::SetColor(CRGBA(150, 100, 255, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(110.0f), gUString);
}
if (KillsNeeded <= 0)
KillsNeeded = 0;
sprintf((char *)gString, "%d", KillsNeeded);
AsciiToUnicode(gString, gUString);
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(134.0f), gUString);
CFont::SetColor(CRGBA(255, 128, 128, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(132.0f), gUString);
}
}
#endif
void CDarkel::Init()
{
Status = KILLFRENZY_NONE;
}
int16 CDarkel::QueryModelsKilledByPlayer(int32 modelId)
{
return RegisteredKills[modelId];
}
bool CDarkel::Status = *(bool*)0x95CCB4;
bool CDarkel::FrenzyOnGoing()
{
return Status == 1;
}
return Status == KILLFRENZY_ONGOING;
}
eKillFrenzyStatus CDarkel::ReadStatus()
{
return Status;
}
#if 1
WRAPPER int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status) { EAXJMP(0x421070); }
#else
int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status)
{
return 0;
}
#endif
#if 1
WRAPPER void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag) { EAXJMP(0x420F60); }
#else
void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag)
{
}
#endif
void CDarkel::RegisterKillNotByPlayer()
{
++CStats::NumberKillFrenziesPassed;
}
void CDarkel::ResetModelsKilledByPlayer()
{
for (int i = 0; i < 200; i++)
RegisteredKills[i] = 0;
}
#if 0
WRAPPER void CDarkel::ResetOnPlayerDeath() { EAXJMP(0x420E70); }
#else
void CDarkel::ResetOnPlayerDeath()
{
if (Status != KILLFRENZY_ONGOING)
return;
CPopulation::m_AllRandomPedsThisType = -1;
Status = KILLFRENZY_FAILED;
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
WeaponType = WEAPONTYPE_UZI;
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
}
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
}
CPopulation::m_AllRandomPedsThisType = -1;
Status = KILLFRENZY_FAILED;
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
WeaponType = WEAPONTYPE_UZI;
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
}
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
}
}
#endif
#if 0
WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
#else
void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
{
if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
weaponType = WEAPONTYPE_UZI;
WeaponType = weaponType;
Status = KILLFRENZY_ONGOING;
KillsNeeded = kill;
ModelToKill = modelId0;
ModelToKill2 = modelId2;
ModelToKill3 = modelId3;
ModelToKill4 = modelId4;
pStartMessage = text;
if (text == TheText.Get("PAGE_00")) {
CDarkel::bProperKillFrenzy = 1;
CDarkel::pStartMessage = 0;
}
else
bProperKillFrenzy = 0;
bStandardSoundAndMessages = standardSound;
bNeedHeadShot = needHeadShot;
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
TimeLimit = time;
PreviousTime = time / 1000;
if (weaponType < WEAPONTYPE_TOTALWEAPONS) {
InterruptedWeapon = FindPlayerPed()->m_currentWeapon;
FindPlayerPed()->GiveWeapon(weaponType, 0);
AmmoInterruptedWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
FindPlayerPed()->GiveWeapon(weaponType, 30000);
FindPlayerPed()->m_bWeaponSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_bWeaponSlot);
if (FindPlayerVehicle()) {
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal <= CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip)
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
FindPlayerPed()->ClearWeaponTarget();
}
}
if (CDarkel::bStandardSoundAndMessages)
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_START, 0);
}
#endif
void CDarkel::Update()
{
if (Status != KILLFRENZY_ONGOING)
return;
int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
if ((TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)) > 0 || TimeLimit < 0) {
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime);
int32 PrevTime = FrameTime / 1000;
if (PrevTime != PreviousTime) {
if (PreviousTime < 12)
DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, PrevTime);
PreviousTime = PrevTime;
}
}
else {
CPopulation::m_AllRandomPedsThisType = -1;
Status = KILLFRENZY_FAILED;
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
WeaponType = WEAPONTYPE_UZI;
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
}
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
}
if (bStandardSoundAndMessages)
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0);
}
if (KillsNeeded <= 0) {
CPopulation::m_AllRandomPedsThisType = -1;
Status = KILLFRENZY_PASSED;
if (bProperKillFrenzy)
CStats::AnotherKillFrenzyPassed();
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
FindPlayerPed()->m_pWanted->SetWantedLevel(NOTWANTED);
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
WeaponType = WEAPONTYPE_UZI;
if (WeaponType < WEAPONTYPE_TOTALWEAPONS) {
FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon;
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon;
}
if (FindPlayerVehicle()) {
FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId);
FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon);
}
if (bStandardSoundAndMessages)
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
}
}
STARTPATCHES
/*InjectHook(0x421380, CDarkel::CalcFade, PATCH_JUMP);
InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP);
InjectHook(0x420E60, CDarkel::FrenzyOnGoing, PATCH_JUMP);
InjectHook(0x420650, CDarkel::Init, PATCH_JUMP);
InjectHook(0x421370, CDarkel::QueryModelsKilledByPlayer, PATCH_JUMP);
InjectHook(0x420E50, CDarkel::ReadStatus, PATCH_JUMP);
InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP);
InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP);
InjectHook(0x420E70, CDarkel::ResetOnPlayerDeath, PATCH_JUMP);
InjectHook(0x4210E0, CDarkel::StartFrenzy, PATCH_JUMP);
InjectHook(0x420660, CDarkel::Update, PATCH_JUMP);*/
ENDPATCHES

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@ -1,11 +1,48 @@
#pragma once
#include "Weapon.h"
enum eKillFrenzyStatus
{
KILLFRENZY_NONE,
KILLFRENZY_ONGOING,
KILLFRENZY_PASSED,
KILLFRENZY_FAILED,
};
class CDarkel
{
private:
static bool Status;
static int32 &TimeLimit;
static int32 &PreviousTime;
static int32 &TimeOfFrenzyStart;
static int32 &WeaponType;
static int32 &AmmoInterruptedWeapon;
static int32 &KillsNeeded;
static int8 &InterruptedWeapon;
static int8 &bStandardSoundAndMessages;
static int8 &bNeedHeadShot;
static int8 &bProperKillFrenzy;
static eKillFrenzyStatus &Status;
static int16 *RegisteredKills;
static int32 &ModelToKill;
static int32 &ModelToKill2;
static int32 &ModelToKill3;
static int32 &ModelToKill4;
static wchar *pStartMessage;
public:
static int32 CalcFade(uint32 time, int32 min, uint32 max);
static void DrawMessages(void);
static bool FrenzyOnGoing();
static void Init();
static int16 QueryModelsKilledByPlayer(int32 modelId);
static eKillFrenzyStatus ReadStatus();
static int32 RegisterCarBlownUpByPlayer(eKillFrenzyStatus status);
static void RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag);
static void RegisterKillNotByPlayer();
static void ResetModelsKilledByPlayer();
static void ResetOnPlayerDeath();
static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
static void Update();
};

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@ -136,6 +136,15 @@ CCamera::RenderMotionBlur(void)
m_motionBlur, m_BlurType, m_imotionBlurAddAlpha);
}
void
CCamera::ClearPlayerWeaponMode()
{
PlayerWeaponMode.Mode = 0;
PlayerWeaponMode.MaxZoom = 1;
PlayerWeaponMode.MinZoom = -1;
PlayerWeaponMode.Duration = 0.0f;
}
/*
*

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@ -457,6 +457,7 @@ int m_iModeObbeCamIsInForCar;
void SetMotionBlur(int r, int g, int b, int a, int type);
void SetMotionBlurAlpha(int a);
void RenderMotionBlur(void);
void ClearPlayerWeaponMode();
void CalculateDerivedValues(void);
void DrawBordersForWideScreen(void);

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@ -1,6 +1,13 @@
#include "common.h"
#include "Stats.h"
int32& CStats::DaysPassed = *(int32*)0x8F2BB8;
int32& CStats::HeadShots = *(int32*)0x8F647C;
bool& CStats::CommercialPassed = *(bool*)0x8F4334;
int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
int32 &CStats::HeadShots = *(int32*)0x8F647C;
bool& CStats::CommercialPassed = *(bool*)0x8F4334;
int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
void CStats::AnotherKillFrenzyPassed()
{
++NumberKillFrenziesPassed;
}

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@ -3,7 +3,12 @@
class CStats
{
public:
static int32& DaysPassed;
static int32& HeadShots;
static int32 &DaysPassed;
static int32 &HeadShots;
static bool& CommercialPassed;
static int32 &NumberKillFrenziesPassed;
static int32 &PeopleKilledByOthers;
public:
static void AnotherKillFrenzyPassed();
};

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@ -2,6 +2,8 @@
#include "patcher.h"
#include "Wanted.h"
int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714;
bool CWanted::AreSwatRequired()
{
return m_nWantedLevel >= 4;
@ -33,4 +35,95 @@ int CWanted::NumOfHelisRequired()
default:
return 0;
};
}
void CWanted::SetWantedLevel(int32 level)
{
ClearQdCrimes();
switch (level) {
case NOTWANTED:
m_nChaos = 0;
break;
case WANTEDLEVEL_1:
m_nChaos = 60;
break;
case WANTEDLEVEL_2:
m_nChaos = 220;
break;
case WANTEDLEVEL_3:
m_nChaos = 420;
break;
case WANTEDLEVEL_4:
m_nChaos = 820;
break;
case WANTEDLEVEL_5:
m_nChaos = 1620;
break;
case WANTEDLEVEL_6:
m_nChaos = 3220;
break;
default:
if (level > MaximumWantedLevel)
m_nChaos = MaximumWantedLevel;
break;
}
UpdateWantedLevel();
}
void CWanted::ClearQdCrimes()
{
for (int i = 0; i < 16; i++) {
m_sCrimes[i].m_eCrimeType = CRIME_NONE;
};
}
void CWanted::UpdateWantedLevel()
{
int32 CurrWantedLevel = m_nWantedLevel;
if (m_nChaos >= 0 && m_nChaos < 40) {
m_nWantedLevel = NOTWANTED;
m_MaximumLawEnforcerVehicles = 0;
m_MaxCops = 0;
m_RoadblockDensity = 0;
}
else if (m_nChaos >= 40 && m_nChaos < 200) {
m_nWantedLevel = WANTEDLEVEL_1;
m_MaximumLawEnforcerVehicles = 1;
m_MaxCops = 1;
m_RoadblockDensity = 0;
}
else if (m_nChaos >= 200 && m_nChaos < 400) {
m_nWantedLevel = WANTEDLEVEL_2;
m_MaximumLawEnforcerVehicles = 2;
m_MaxCops = 3;
m_RoadblockDensity = 0;
}
else if (m_nChaos >= 400 && m_nChaos < 800) {
m_nWantedLevel = WANTEDLEVEL_3;
m_MaximumLawEnforcerVehicles = 2;
m_MaxCops = 4;
m_RoadblockDensity = 4;
}
else if (m_nChaos >= 800 && m_nChaos < 1600) {
m_nWantedLevel = WANTEDLEVEL_4;
m_MaximumLawEnforcerVehicles = 2;
m_MaxCops = 6;
m_RoadblockDensity = 8;
}
else if (m_nChaos >= 1600 && m_nChaos < 3200) {
m_nWantedLevel = WANTEDLEVEL_5;
m_MaximumLawEnforcerVehicles = 3;
m_MaxCops = 8;
m_RoadblockDensity = 10;
}
else if (m_nChaos >= 3200) {
m_nWantedLevel = WANTEDLEVEL_6;
m_MaximumLawEnforcerVehicles = 3;
m_MaxCops = 10;
m_RoadblockDensity = 12;
}
if (CurrWantedLevel != m_nWantedLevel)
m_nLastWantedLevelChange = CTimer::GetTimeInMilliseconds();
}

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@ -20,11 +20,11 @@ public:
int32 m_nLastUpdateTime;
int32 m_nLastWantedLevelChange;
float m_fCrimeSensitivity;
uint8 m_bCurrentCops;
uint8 m_bMaxCops;
uint8 m_bMaximumLawEnforcerVehicles;
uint8 m_CurrentCops;
uint8 m_MaxCops;
uint8 m_MaximumLawEnforcerVehicles;
int8 field_19;
int16 m_wRoadblockDensity;
int16 m_RoadblockDensity;
uint8 m_IsIgnoredByCops : 1;
uint8 m_IsIgnoredByEveryOne : 1;
uint8 m_IsSwatRequired : 1;
@ -34,12 +34,16 @@ public:
int32 m_nWantedLevel;
CCrime m_sCrimes[16];
CCopPed *m_pCops[10];
static int32 &MaximumWantedLevel;
public:
bool AreSwatRequired();
bool AreFbiRequired();
bool AreArmyRequired();
int NumOfHelisRequired();
void SetWantedLevel(int32);
void ClearQdCrimes();
void UpdateWantedLevel();
};
static_assert(sizeof(CWanted) == 0x204, "CWanted: error");

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@ -41,6 +41,7 @@ WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); }
WRAPPER void CPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); }
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
@ -456,9 +457,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
}
m_maxWeaponTypeAllowed = 0;
m_currentWeapon = 0;
m_storedWeapon = NO_STORED_WEAPON;
m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
for(int i = 0; i < NUM_PED_WEAPONTYPES; i++)
for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
{
CWeapon &weapon = GetWeapon(i);
weapon.m_eWeaponType = WEAPONTYPE_UNARMED;
@ -1427,9 +1428,9 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
// Only uzi can be used on cars, so previous weapon was stored
if (ped->IsPlayer() && weaponType == WEAPONTYPE_UZI) {
if (ped->m_storedWeapon != NO_STORED_WEAPON) {
if (ped->m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
ped->SetCurrentWeapon(ped->m_storedWeapon);
ped->m_storedWeapon = NO_STORED_WEAPON;
ped->m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
}
} else {
ped->AddWeaponModel(CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId);
@ -2701,9 +2702,9 @@ CPed::QuitEnteringCar(void)
bUsesCollision = true;
if (IsPlayer() && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) {
if (IsPlayer() && m_storedWeapon != NO_STORED_WEAPON) {
if (IsPlayer() && m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
SetCurrentWeapon(m_storedWeapon);
m_storedWeapon = NO_STORED_WEAPON;
m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
}
} else {
CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);

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@ -351,7 +351,7 @@ public:
uint8 pad_351[3];
uint32 m_timerUnused;
CEntity *m_targetUnused;
CWeapon m_weapons[NUM_PED_WEAPONTYPES];
CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS];
eWeaponType m_storedWeapon;
uint8 m_currentWeapon; // eWeaponType
uint8 m_maxWeaponTypeAllowed; // eWeaponType
@ -465,6 +465,8 @@ public:
void RegisterThreatWithGangPeds(CEntity*);
bool TurnBody(void);
void Chat(void);
void MakeChangesForNewWeapon(int8);
// Static methods
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);

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@ -1,6 +1,8 @@
#include "common.h"
#include "patcher.h"
#include "PlayerPed.h"
#include "Camera.h"
#include "WeaponEffects.h"
CPlayerPed::~CPlayerPed()
{
@ -9,6 +11,18 @@ CPlayerPed::~CPlayerPed()
WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
void CPlayerPed::ClearWeaponTarget()
{
if (!m_nPedType) {
m_pPointGunAt = 0;
TheCamera.ClearPlayerWeaponMode();
CWeaponEffects::ClearCrosshair();
}
ClearPointGunAt();
}
STARTPATCHES
InjectHook(0x4EFB30, &CPlayerPed::dtor, PATCH_JUMP);
InjectHook(0x4EFB30, &CPlayerPed::dtor, PATCH_JUMP);
InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
ENDPATCHES

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@ -43,6 +43,7 @@ public:
void dtor(void) { this->CPlayerPed::~CPlayerPed(); }
void ReApplyMoveAnims(void);
void ClearWeaponTarget();
};
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");

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@ -3,3 +3,10 @@
#include "WeaponEffects.h"
WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
void CWeaponEffects::ClearCrosshair()
{
gCrossHair.m_bCrosshair = false;
}

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@ -2,6 +2,20 @@
class CWeaponEffects
{
public:
bool m_bCrosshair;
int8 gap_1[3];
CVector m_vecPos;
int8 field_16;
int8 field_17;
int8 field_18;
int8 field_19;
float field_20;
int32 field_24;
RwTexture *m_pTexture;
RwRaster *m_pRaster;
public:
static void Render(void);
static void ClearCrosshair();
};

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@ -1,9 +1,9 @@
#pragma once
#include "Entity.h"
enum eWeaponType : uint32
enum eWeaponType
{
WEAPONTYPE_UNARMED = 0,
WEAPONTYPE_UNARMED,
WEAPONTYPE_BASEBALLBAT,
WEAPONTYPE_COLT45,
WEAPONTYPE_UZI,
@ -16,10 +16,16 @@ enum eWeaponType : uint32
WEAPONTYPE_MOLOTOV,
WEAPONTYPE_GRENADE,
WEAPONTYPE_DETONATOR,
NUM_PED_WEAPONTYPES = 13,
WEAPONTYPE_HELICANNON = 13,
NUM_WEAPONTYPES,
NO_STORED_WEAPON = 22
WEAPONTYPE_TOTAL_INVENTORY_WEAPONS,
WEAPONTYPE_TOTALWEAPONS,
WEAPONTYPE_ARMOUR,
WEAPONTYPE_RAMMEDBYCAR,
WEAPONTYPE_RUNOVERBYCAR,
WEAPONTYPE_EXPLOSION,
WEAPONTYPE_UZI_DRIVEBY,
WEAPONTYPE_WATER,
WEAPONTYPE_FALL_DAMAGE,
WEAPONTYPE_UNIDENTIFIED,
};
enum eWeaponFire {

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@ -6,7 +6,7 @@
#include "AnimBlendAssociation.h"
//CWeaponInfo (&CWeaponInfo::ms_apWeaponInfos)[14] = * (CWeaponInfo(*)[14]) * (uintptr*)0x6503EC;
CWeaponInfo CWeaponInfo::ms_apWeaponInfos[NUM_WEAPONTYPES];
CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
static char ms_aWeaponNames[][32] = {
"Unarmed",
@ -34,7 +34,7 @@ void
CWeaponInfo::Initialise(void)
{
debug("Initialising CWeaponInfo...\n");
for (int i = 0; i < NUM_WEAPONTYPES; i++) {
for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) {
ms_apWeaponInfos[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
ms_apWeaponInfos[i].m_AnimToPlay = ANIM_PUNCH_R;
ms_apWeaponInfos[i].m_Anim2ToPlay = NUM_ANIMS;
@ -176,7 +176,7 @@ CWeaponInfo::LoadWeaponData(void)
eWeaponType
CWeaponInfo::FindWeaponType(char *name)
{
for (int i = 0; i < NUM_WEAPONTYPES; i++) {
for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) {
if (strcmp(ms_aWeaponNames[i], name) == 0) {
return static_cast<eWeaponType>(i);
}