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cosmetic changes
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@ -1821,7 +1821,7 @@ void
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CPed::PlayFootSteps(void)
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{
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if (bDoBloodyFootprints) {
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if (m_bloodyFootprintCountOrDeathTime != 0 && m_bloodyFootprintCountOrDeathTime < 300) {
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if (m_bloodyFootprintCountOrDeathTime > 0 && m_bloodyFootprintCountOrDeathTime < 300) {
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m_bloodyFootprintCountOrDeathTime--;
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if (m_bloodyFootprintCountOrDeathTime == 0)
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@ -9823,7 +9823,7 @@ CPed::ProcessControl(void)
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|| (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL)
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#endif
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) {
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if (m_nPedStateTimer <= 1000 && m_nPedStateTimer) {
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if (m_nPedStateTimer > 0 && m_nPedStateTimer <= 1000) {
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forceDir = GetPosition() - m_vecHitLastPos;
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} else {
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m_nPedStateTimer = 0;
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@ -13712,7 +13712,7 @@ CPed::ProcessObjective(void)
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#endif
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}
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if (bObjectiveCompleted
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|| m_objectiveTimer != 0 && CTimer::GetTimeInMilliseconds() > m_objectiveTimer) {
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|| m_objectiveTimer > 0 && CTimer::GetTimeInMilliseconds() > m_objectiveTimer) {
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RestorePreviousObjective();
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if (m_objectiveTimer > CTimer::GetTimeInMilliseconds() || !m_objectiveTimer)
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m_objectiveTimer = CTimer::GetTimeInMilliseconds() - 1;
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