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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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safe before clean up
This commit is contained in:
parent
f097b9c972
commit
4d1023ca30
@ -3151,9 +3151,9 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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//173-243
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//on height distance
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if (volume != 0) {//!!
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m_sQueueSample.m_nVolume = cAudioManager::ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) { //!!
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m_sQueueSample.m_nCounter = 88;
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if (boat != nil) { //!!
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@ -3242,69 +3242,118 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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}
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//sound from front of helicopter
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m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance);
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if (!m_sQueueSample.m_nVolume) { //!!
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LABEL_105:
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if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance >= 30.0f) { //!!
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if (automobile->bEngineOn) {
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if (speedMultiplied >= 1.0f) {
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volume_5 = (1.0f - 0.5f * speedMultiplied) * 70.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_5, 30.0, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (hunterBool) {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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freq_6 = 3000.0f * speedMultiplied + 30000;
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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freq_6 = 3000.0f * speedMultiplied + 6000;
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}
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m_sQueueSample.m_nFrequency = freq_6;
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m_sQueueSample.m_nCounter = 12;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_5;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 30;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 3; //347 andro
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if (hunterBool) { //!!
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_1;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 140.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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} else if (boat) { //!!
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_1;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 140.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_1;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 140.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //!!
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//engine starting sound
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if (automobile->bEngineOn) {
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if (speedMultiplied < 1.0f) {
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volume_5 = (1.0f - 0.5f * speedMultiplied) * 70.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_5, 30.0, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (hunterBool) {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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freq_6 = 3000.0f * speedMultiplied + 30000;
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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freq_6 = 3000.0f * speedMultiplied + 6000;
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}
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m_sQueueSample.m_nFrequency = freq_6;
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m_sQueueSample.m_nCounter = 12;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_5;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 30;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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}
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volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0);
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if (boat) {
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if (accelerate <= 0 && brake <= 0) //!!
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m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
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else
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m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
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}
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if (speedMultiplied < 1.0) //??
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
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freqPrev_1 = m_sQueueSample.m_nFrequency;
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}
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m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
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if (!m_sQueueSample.m_nVolume)
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goto LABEL_147;
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if (boat) {
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if (accelerate <= 0 && brake <= 0) //!!
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m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
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else
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m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
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if (speedMultiplied < 1.0) //??
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
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freqPrev_1 = m_sQueueSample.m_nFrequency;
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}
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//after accel rotor sound
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volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0);
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m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 1;
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if (hunterBool) {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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@ -3330,130 +3379,86 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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LABEL_147:
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if (boat) {
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//489-568
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0 && speedMultiplied > 0.0) { //?? 525 andro
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volume_3 = speedMultiplied * 100.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
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if (accelerate <= 0 && brake <= 0)//!!
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
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else
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m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
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if (speedMultiplied < 1.0) //??
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
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freqPrev_0 = m_sQueueSample.m_nFrequency;
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if (m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = 12;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_3;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
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m_sQueueSample.m_fSpeedMultiplier = 5.0f;
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m_sQueueSample.m_fSoundIntensity = 20.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 7;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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} else {
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//573-645
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posBackup = m_sQueueSample.m_vecPos;
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distCalcBool = params->m_bDistanceCalculated;
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distance_3 = params->m_fDistance;
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m_sQueueSample.m_vecPos = pos;
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params->m_bDistanceCalculated = false;
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params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
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if (params->m_fDistance < 729.0f) { //!!
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
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volume_2 = 25.0f * volumeModifier;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {//!!
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m_sQueueSample.m_nCounter = 2;
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if (hunterBool)//!!
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
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else
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
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m_sQueueSample.m_nBankIndex = 0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_2;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 27.0f;
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m_sQueueSample.m_bReleasingSoundFlag = 0;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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}
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}
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m_sQueueSample.m_vecPos = posBackup;
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params->m_bDistanceCalculated = distCalcBool;
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params->m_fDistance = distance_3;
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}
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cameraMatrix.~CMatrix();
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return;
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}
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m_sQueueSample.m_nCounter = 3; //347 andro
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if (hunterBool) { //!!
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
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if (boat) {
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//489-568
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0f && speedMultiplied > 0.0f) { //?? 525 andro
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volume_3 = speedMultiplied * 100.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
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if (accelerate <= 0 && brake <= 0)//!!
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
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else
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m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
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if (speedMultiplied < 1.0) //??
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
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freqPrev_0 = m_sQueueSample.m_nFrequency;
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if (m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = 12;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_3;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
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m_sQueueSample.m_fSpeedMultiplier = 5.0f;
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m_sQueueSample.m_fSoundIntensity = 20.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 7;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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} else {
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if (boat) { //!!
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_1;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 140.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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goto LABEL_105;
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//vacuum cleaner sound
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posBackup = m_sQueueSample.m_vecPos;
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distCalcBool = params->m_bDistanceCalculated;
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distance_3 = params->m_fDistance;
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m_sQueueSample.m_vecPos = pos;
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params->m_bDistanceCalculated = false;
|
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params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
|
||||
if (params->m_fDistance < 729.0f) { //!!
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
|
||||
volume_2 = 25.0f * volumeModifier;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {//!!
|
||||
m_sQueueSample.m_nCounter = 2;
|
||||
if (hunterBool)//!!
|
||||
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
|
||||
else
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
|
||||
m_sQueueSample.m_nBankIndex = 0;
|
||||
m_sQueueSample.m_bIs2D = 0;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = volume_2;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 27.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = 0;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
m_sQueueSample.m_nSampleIndex = 8;
|
||||
|
||||
m_sQueueSample.m_vecPos = posBackup;
|
||||
params->m_bDistanceCalculated = distCalcBool;
|
||||
params->m_fDistance = distance_3;
|
||||
}
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = volume_1;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
goto LABEL_105;
|
||||
|
||||
|
||||
cameraMatrix.~CMatrix();
|
||||
return;
|
||||
}
|
||||
|
||||
//TODO use it in ProcessVehicle
|
||||
|
Loading…
Reference in New Issue
Block a user