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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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safe before clean up
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@ -3151,9 +3151,9 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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//173-243
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//on height distance
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if (volume != 0) {//!!
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m_sQueueSample.m_nVolume = cAudioManager::ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) { //!!
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m_sQueueSample.m_nCounter = 88;
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if (boat != nil) { //!!
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@ -3242,13 +3242,67 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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}
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//sound from front of helicopter
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m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance);
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if (!m_sQueueSample.m_nVolume) { //!!
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LABEL_105:
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if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance >= 30.0f) { //!!
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 3; //347 andro
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if (hunterBool) { //!!
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_1;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 140.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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} else if (boat) { //!!
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_1;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 140.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_1;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 140.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //!!
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//engine starting sound
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if (automobile->bEngineOn) {
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if (speedMultiplied >= 1.0f) {
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if (speedMultiplied < 1.0f) {
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volume_5 = (1.0f - 0.5f * speedMultiplied) * 70.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_5, 30.0, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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@ -3280,7 +3334,9 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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}
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}
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}
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volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0);
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if (boat) {
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if (accelerate <= 0 && brake <= 0) //!!
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m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
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@ -3293,18 +3349,11 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
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freqPrev_1 = m_sQueueSample.m_nFrequency;
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}
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//after accel rotor sound
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volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0);
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m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
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if (!m_sQueueSample.m_nVolume)
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goto LABEL_147;
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 1;
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if (hunterBool) {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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@ -3330,10 +3379,14 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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LABEL_147:
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}
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if (boat) {
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//489-568
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0 && speedMultiplied > 0.0) { //?? 525 andro
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0f && speedMultiplied > 0.0f) { //?? 525 andro
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volume_3 = speedMultiplied * 100.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
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if (accelerate <= 0 && brake <= 0)//!!
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@ -3364,7 +3417,7 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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}
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}
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} else {
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//573-645
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//vacuum cleaner sound
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posBackup = m_sQueueSample.m_vecPos;
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distCalcBool = params->m_bDistanceCalculated;
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distance_3 = params->m_fDistance;
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@ -3406,54 +3459,6 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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}
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cameraMatrix.~CMatrix();
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return;
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}
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m_sQueueSample.m_nCounter = 3; //347 andro
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if (hunterBool) { //!!
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
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} else {
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if (boat) { //!!
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_1;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 140.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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goto LABEL_105;
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}
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m_sQueueSample.m_nSampleIndex = 8;
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}
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_1;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 140.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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goto LABEL_105;
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}
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//TODO use it in ProcessVehicle
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