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Fix coronas reflections
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@ -490,7 +490,11 @@ CCoronas::RenderReflections(void)
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int intensity = distanceFade*heightFade * 230.0 * CWeather::WetRoads;
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CSprite::RenderBufferedOneXLUSprite(
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#ifdef FIX_BUGS
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spriteCoors.x, spriteCoors.y, spriteCoors.z,
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#else
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spriteCoors.x, spriteCoors.y, RwIm2DGetNearScreenZ(),
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#endif
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spritew * aCoronas[i].size * 0.75f,
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spriteh * aCoronas[i].size * 2.0f,
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(intensity * CCoronas::aCoronas[i].red)>>8,
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