mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 02:54:14 +01:00
Added camera funcs to Replay
This commit is contained in:
parent
69918d4145
commit
4e09f9ee39
@ -8,7 +8,9 @@
|
||||
#include "Clock.h"
|
||||
#include "DMAudio.h"
|
||||
#include "Draw.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Heli.h"
|
||||
#include "main.h"
|
||||
#include "math/Matrix.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "ModelInfo.h"
|
||||
@ -91,6 +93,9 @@ float &CReplay::CameraFocusX = *(float*)0x942F5C;
|
||||
float &CReplay::CameraFocusY = *(float*)0x942F74;
|
||||
float &CReplay::CameraFocusZ = *(float*)0x942F58;
|
||||
bool &CReplay::bPlayerInRCBuggy = *(bool*)0x95CDC3;
|
||||
float &CReplay::fDistanceLookAroundCam = *(float*)0x885B44;
|
||||
float &CReplay::fBetaAngleLookAroundCam = *(float*)0x94072C;
|
||||
float &CReplay::fAlphaAngleLookAroundCam = *(float*)0x8F2A0C;
|
||||
|
||||
static void(*(&CBArray)[30])(CAnimBlendAssociation*, void*) = *(void(*(*)[30])(CAnimBlendAssociation*, void*))*(uintptr*)0x61052C;
|
||||
static void(*CBArray_RE3[])(CAnimBlendAssociation*, void*) =
|
||||
@ -810,7 +815,11 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
|
||||
TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split);
|
||||
*TheCamera.GetMatrix().GetPosition() *= split;
|
||||
TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos;
|
||||
*RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)) = TheCamera.GetMatrix().m_matrix;
|
||||
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
|
||||
pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
|
||||
pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
|
||||
pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
|
||||
CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x;
|
||||
CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y;
|
||||
CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z;
|
||||
@ -935,13 +944,20 @@ void CReplay::ProcessReplayCamera(void)
|
||||
{
|
||||
switch (CameraMode) {
|
||||
case REPLAYCAMMODE_TOPDOWN:
|
||||
{
|
||||
*TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
|
||||
*TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f);
|
||||
*TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f);
|
||||
*TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f);
|
||||
*RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)) = TheCamera.GetMatrix().m_matrix;
|
||||
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
|
||||
pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
|
||||
pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
|
||||
pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
|
||||
break;
|
||||
}
|
||||
case REPLAYCAMMODE_FIXED:
|
||||
{
|
||||
*TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ);
|
||||
CVector forward(CameraFocusX - CameraFixedX, CameraFocusY - CameraFixedY, CameraFocusZ - CameraFixedZ);
|
||||
forward.Normalise();
|
||||
@ -952,8 +968,13 @@ void CReplay::ProcessReplayCamera(void)
|
||||
*TheCamera.GetMatrix().GetForward() = forward;
|
||||
*TheCamera.GetMatrix().GetUp() = up;
|
||||
*TheCamera.GetMatrix().GetRight() = right;
|
||||
*RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)) = TheCamera.GetMatrix().m_matrix;
|
||||
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
|
||||
pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
|
||||
pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
|
||||
pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -1302,13 +1323,210 @@ void CReplay::MarkEverythingAsNew(void)
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); }
|
||||
#else
|
||||
void CReplay::SaveReplayToHD(void)
|
||||
{
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
int fw = CFileMgr::OpenFileForWriting("replay.rep");
|
||||
if (fw < 0){
|
||||
debug("Couldn't open replay.rep for writing");
|
||||
CFileMgr::SetDir("");
|
||||
return;
|
||||
}
|
||||
CFileMgr::Write(fw, "gta3_7f", sizeof("gta3_7f"));
|
||||
int current;
|
||||
for (current = 0; current < 8; current++)
|
||||
if (BufferStatus[current] == REPLAYBUFFER_RECORD)
|
||||
break;
|
||||
int first;
|
||||
for (first = (current + 1) % 8; ; first = (first + 1) % 8)
|
||||
if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK)
|
||||
break;
|
||||
for(int i = first;; i = (i + 1) % 8 ){
|
||||
CFileMgr::Write(fw, (char*)Buffers[first], sizeof(Buffers[first]));
|
||||
if (BufferStatus[i] == REPLAYBUFFER_RECORD)
|
||||
break;
|
||||
}
|
||||
CFileMgr::CloseFile(fw);
|
||||
CFileMgr::SetDir("");
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); }
|
||||
#else
|
||||
void PlayReplayFromHD(void)
|
||||
{
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
int fr = CFileMgr::OpenFile("replay.rep", "rb");
|
||||
if (fr < 0) {
|
||||
debug("Couldn't open replay.rep for reading");
|
||||
/* Forgot to SetDir? */
|
||||
return;
|
||||
}
|
||||
CFileMgr::Read(fr, gString, 8);
|
||||
if (strncmp(gString, "gta3_7f", sizeof("gta3_7f"))){
|
||||
CFileMgr::CloseFile(fr);
|
||||
debug("Wrong file type for replay");
|
||||
CFileMgr::SetDir("");
|
||||
return;
|
||||
}
|
||||
int slot;
|
||||
for (slot = 0; CFileMgr::Read(fr, (char*)CReplay::Buffers[slot], sizeof(CReplay::Buffers[slot])); slot++)
|
||||
CReplay::BufferStatus[slot] = CReplay::REPLAYBUFFER_PLAYBACK;
|
||||
CReplay::BufferStatus[slot - 1] = CReplay::REPLAYBUFFER_RECORD;
|
||||
while (slot < 8)
|
||||
CReplay::BufferStatus[slot++] = CReplay::REPLAYBUFFER_UNUSED;
|
||||
CFileMgr::CloseFile(fr);
|
||||
CFileMgr::SetDir("");
|
||||
CReplay::TriggerPlayback(CReplay::REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
|
||||
CReplay::bPlayingBackFromFile = true;
|
||||
CReplay::bAllowLookAroundCam = true;
|
||||
CReplay::StreamAllNecessaryCarsAndPeds();
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); }
|
||||
#else
|
||||
void CReplay::StreamAllNecessaryCarsAndPeds(void)
|
||||
{
|
||||
for (int slot = 0; slot < 8; slot++) {
|
||||
if (BufferStatus[slot] == REPLAYBUFFER_UNUSED)
|
||||
continue;
|
||||
for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
|
||||
switch (Buffers[slot][offset]) {
|
||||
case REPLAYPACKET_VEHICLE:
|
||||
CStreaming::RequestModel(((tVehicleUpdatePacket*)&Buffers[slot][offset])->mi, 0);
|
||||
break;
|
||||
case REPLAYPACKET_PED_HEADER:
|
||||
CStreaming::RequestModel(((tPedHeaderPacket*)&Buffers[slot][offset])->mi, 0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E0); }
|
||||
#else
|
||||
void CReplay::FindFirstFocusCoordinate(CVector *coord)
|
||||
{
|
||||
*coord = CVector(0.0f, 0.0f, 0.0f);
|
||||
for (int slot = 0; slot < 8; slot++) {
|
||||
if (BufferStatus[slot] == REPLAYBUFFER_UNUSED)
|
||||
continue;
|
||||
for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
|
||||
if (Buffers[slot][offset] == REPLAYPACKET_GENERAL) {
|
||||
*coord = ((tGeneralPacket*)&Buffers[slot][offset])->player_pos;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); }
|
||||
#else
|
||||
bool CReplay::ShouldStandardCameraBeProcessed(void)
|
||||
{
|
||||
if (Mode != MODE_PLAYBACK)
|
||||
return true;
|
||||
if (FramesActiveLookAroundCam || bPlayerInRCBuggy)
|
||||
return false;
|
||||
return FindPlayerVehicle() != nil;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); }
|
||||
#else
|
||||
void CReplay::ProcessLookAroundCam(void)
|
||||
{
|
||||
if (!bAllowLookAroundCam)
|
||||
return;
|
||||
float x_moved = CPad::NewMouseControllerState.x / 200.0f;
|
||||
float y_moved = CPad::NewMouseControllerState.y / 200.0f;
|
||||
if (x_moved > 0.01f || y_moved > 0.01f) {
|
||||
if (FramesActiveLookAroundCam == 0)
|
||||
fDistanceLookAroundCam = 9.0f;
|
||||
FramesActiveLookAroundCam = 60;
|
||||
}
|
||||
if (bPlayerInRCBuggy)
|
||||
FramesActiveLookAroundCam = 0;
|
||||
if (!FramesActiveLookAroundCam)
|
||||
return;
|
||||
--FramesActiveLookAroundCam;
|
||||
fBetaAngleLookAroundCam += x_moved;
|
||||
if (CPad::NewMouseControllerState.LMB && CPad::NewMouseControllerState.RMB)
|
||||
fDistanceLookAroundCam = max(3.0f, min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved));
|
||||
else
|
||||
fAlphaAngleLookAroundCam = max(0.1f, min(1.5f, fAlphaAngleLookAroundCam + y_moved));
|
||||
CVector camera_pt(
|
||||
fDistanceLookAroundCam * sin(fBetaAngleLookAroundCam) * cos(fAlphaAngleLookAroundCam),
|
||||
fDistanceLookAroundCam * cos(fBetaAngleLookAroundCam) * cos(fAlphaAngleLookAroundCam),
|
||||
fDistanceLookAroundCam * sin(fAlphaAngleLookAroundCam)
|
||||
);
|
||||
CVector focus = CVector(CameraFocusX, CameraFocusY, CameraFocusZ);
|
||||
camera_pt += focus;
|
||||
CColPoint cp;
|
||||
CEntity* pe = nil;
|
||||
if (CWorld::ProcessLineOfSight(focus, camera_pt, cp, pe, true, false, false, false, false, true, true)){
|
||||
camera_pt = cp.point;
|
||||
CVector direction = focus - cp.point;
|
||||
direction.Normalise();
|
||||
camera_pt += direction / 4.0f;
|
||||
}
|
||||
CVector forward = focus - camera_pt;
|
||||
forward.Normalise();
|
||||
CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward);
|
||||
right.Normalise();
|
||||
CVector up = CrossProduct(forward, right);
|
||||
up.Normalise();
|
||||
*TheCamera.GetMatrix().GetForward() = forward;
|
||||
*TheCamera.GetMatrix().GetUp() = up;
|
||||
*TheCamera.GetMatrix().GetRight() = right;
|
||||
*TheCamera.GetMatrix().GetPosition() = camera_pt;
|
||||
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
|
||||
pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
|
||||
pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
|
||||
pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
|
||||
TheCamera.CalculateDerivedValues();
|
||||
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
|
||||
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); }
|
||||
#else
|
||||
size_t CReplay::FindSizeOfPacket(uint8 type)
|
||||
{
|
||||
switch (type) {
|
||||
case REPLAYPACKET_END: return 4;
|
||||
case REPLAYPACKET_VEHICLE: return sizeof(tVehicleUpdatePacket);
|
||||
case REPLAYPACKET_PED_HEADER: return sizeof(tPedHeaderPacket);
|
||||
case REPLAYPACKET_PED_UPDATE: return sizeof(tPedUpdatePacket);
|
||||
case REPLAYPACKET_GENERAL: return sizeof(tGeneralPacket);
|
||||
case REPLAYPACKET_CLOCK: return sizeof(tClockPacket);
|
||||
case REPLAYPACKET_WEATHER: return sizeof(tWeatherPacket);
|
||||
case REPLAYPACKET_ENDOFFRAME: return 4;
|
||||
case REPLAYPACKET_TIMER: return sizeof(tTimerPacket);
|
||||
case REPLAYPACKET_BULLET_TRACES:return sizeof(tBulletTracePacket);
|
||||
default: break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
|
||||
@ -1328,12 +1546,14 @@ void CReplay::Display()
|
||||
#endif
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x592FC0, PrintElementsInPtrList, PATCH_JUMP);
|
||||
InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP);
|
||||
InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
|
||||
InjectHook(0x593160, CReplay::EnableReplays, PATCH_JUMP);
|
||||
InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
|
||||
InjectHook(0x595B20, CReplay::FinishPlayback, PATCH_JUMP);
|
||||
InjectHook(0x595BD0, CReplay::EmptyReplayBuffer, PATCH_JUMP);
|
||||
InjectHook(0x596030, CReplay::TriggerPlayback, PATCH_JUMP);
|
||||
InjectHook(0x592FE0, &CReplay::Init, PATCH_JUMP);
|
||||
InjectHook(0x593150, &CReplay::DisableReplays, PATCH_JUMP);
|
||||
InjectHook(0x593160, &CReplay::EnableReplays, PATCH_JUMP);
|
||||
InjectHook(0x593170, &CReplay::Update, PATCH_JUMP);
|
||||
InjectHook(0x595B20, &CReplay::FinishPlayback, PATCH_JUMP);
|
||||
InjectHook(0x595BD0, &CReplay::EmptyReplayBuffer, PATCH_JUMP);
|
||||
InjectHook(0x595EE0, &CReplay::Display, PATCH_JUMP);
|
||||
InjectHook(0x596030, &CReplay::TriggerPlayback, PATCH_JUMP);
|
||||
InjectHook(0x597560, &CReplay::StreamAllNecessaryCarsAndPeds, PATCH_JUMP);
|
||||
InjectHook(0x597680, &CReplay::ShouldStandardCameraBeProcessed, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -49,6 +49,8 @@ struct CStoredDetailedAnimationState
|
||||
uint16 aFlags2[6];
|
||||
};
|
||||
|
||||
void PlayReplayFromHD(void);
|
||||
|
||||
class CReplay
|
||||
{
|
||||
enum {
|
||||
@ -245,6 +247,9 @@ private:
|
||||
static float &CameraFocusY;
|
||||
static float &CameraFocusZ;
|
||||
static bool &bPlayerInRCBuggy;
|
||||
static float &fDistanceLookAroundCam;
|
||||
static float &fAlphaAngleLookAroundCam;
|
||||
static float &fBetaAngleLookAroundCam;
|
||||
|
||||
public:
|
||||
static void Init(void);
|
||||
@ -283,4 +288,7 @@ private:
|
||||
static void FindFirstFocusCoordinate(CVector *coord);
|
||||
static void ProcessLookAroundCam(void);
|
||||
static size_t FindSizeOfPacket(uint8);
|
||||
|
||||
/* Absolute nonsense, but how could this function end up being outside of class? */
|
||||
friend void PlayReplayFromHD(void);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user