mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 19:44:15 +01:00
Use KnockOffRider
This commit is contained in:
parent
d6640832f1
commit
4e4a3489ef
@ -4545,11 +4545,6 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
}
|
||||
break;
|
||||
}
|
||||
//case MENUACTION_KEYBOARDCTRLS:
|
||||
// SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS);
|
||||
// m_nSelectedListRow = 0;
|
||||
// m_nCurrExLayer = HOVEROPTION_LIST;
|
||||
// break;
|
||||
}
|
||||
}
|
||||
ProcessOnOffMenuOptions();
|
||||
@ -4767,6 +4762,7 @@ void
|
||||
CMenuManager::ProcessOnOffMenuOptions()
|
||||
{
|
||||
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
|
||||
#ifdef LEGACY_MENU_OPTIONS
|
||||
case MENUACTION_CTRLVIBRATION:
|
||||
m_PrefsUseVibration = !m_PrefsUseVibration;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
@ -4777,6 +4773,7 @@ CMenuManager::ProcessOnOffMenuOptions()
|
||||
CPad::GetPad(0)->Mode = 0;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
break;
|
||||
#endif
|
||||
case MENUACTION_FRAMESYNC:
|
||||
m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
|
@ -218,8 +218,8 @@ enum eMenuAction
|
||||
MENUACTION_YES,
|
||||
MENUACTION_NO,
|
||||
MENUACTION_CHANGEMENU,
|
||||
MENUACTION_CTRLVIBRATION,
|
||||
MENUACTION_CTRLCONFIG,
|
||||
MENUACTION_UNK5,
|
||||
MENUACTION_INVERTPADY,
|
||||
MENUACTION_FRAMESYNC,
|
||||
MENUACTION_FRAMELIMIT,
|
||||
MENUACTION_TRAILS,
|
||||
@ -255,7 +255,6 @@ enum eMenuAction
|
||||
MENUACTION_PARSEHEAP,
|
||||
// MENUACTION_MEMCARDSAVECONFIRM is that on VC enum??
|
||||
MENUACTION_DEBUGSTREAM,
|
||||
//MENUACTION_KEYBOARDCTRLS,
|
||||
MENUACTION_GETKEY,
|
||||
MENUACTION_SHOWHEADBOB,
|
||||
MENUACTION_UNK80,
|
||||
@ -273,13 +272,6 @@ enum eMenuAction
|
||||
MENUACTION_CTRLMETHOD,
|
||||
MENUACTION_DYNAMICACOUSTIC,
|
||||
MENUACTION_MOUSESTEER,
|
||||
MENUACTION_UNK103,
|
||||
MENUACTION_UNK104,
|
||||
MENUACTION_UNK105,
|
||||
MENUACTION_UNK106,
|
||||
MENUACTION_UNK107,
|
||||
MENUACTION_UNK108,
|
||||
MENUACTION_UNK109,
|
||||
MENUACTION_UNK110,
|
||||
#ifdef MORE_LANGUAGES
|
||||
MENUACTION_LANG_PL,
|
||||
@ -290,7 +282,11 @@ enum eMenuAction
|
||||
MENUACTION_SCREENMODE,
|
||||
#endif
|
||||
#ifdef FREE_CAM
|
||||
MENUACTION_FREECAM
|
||||
MENUACTION_FREECAM,
|
||||
#endif
|
||||
#ifdef LEGACY_MENU_OPTIONS
|
||||
MENUACTION_CTRLVIBRATION,
|
||||
MENUACTION_CTRLCONFIG,
|
||||
#endif
|
||||
};
|
||||
|
||||
|
124
src/peds/Ped.cpp
124
src/peds/Ped.cpp
@ -4341,30 +4341,29 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
||||
|
||||
if (bInVehicle) {
|
||||
if (method != WEAPONTYPE_DROWNING) {
|
||||
#ifdef VC_PED_PORTS
|
||||
if (m_pMyVehicle) {
|
||||
bool bDone = false;
|
||||
if (m_pMyVehicle->IsBike()) {
|
||||
m_fHealth = 0.0f;
|
||||
//CBike::KnockOffRider -- TODO(MIAMI)
|
||||
((CBike*)m_pMyVehicle)->KnockOffRider(method, direction, this, false);
|
||||
bDone = true;
|
||||
}
|
||||
else {
|
||||
if (m_pMyVehicle->IsCar() && m_pMyVehicle->pDriver == this) {
|
||||
if (m_pMyVehicle->GetStatus() == STATUS_SIMPLE) {
|
||||
m_pMyVehicle->SetStatus(STATUS_PHYSICS);
|
||||
CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle);
|
||||
} else {
|
||||
if (m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) {
|
||||
if (m_pMyVehicle->pDriver == this) {
|
||||
if (m_pMyVehicle->GetStatus() == STATUS_SIMPLE) {
|
||||
m_pMyVehicle->SetStatus(STATUS_PHYSICS);
|
||||
CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle);
|
||||
}
|
||||
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
m_pMyVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT;
|
||||
m_pMyVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
|
||||
}
|
||||
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
m_pMyVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT;
|
||||
m_pMyVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
|
||||
}
|
||||
// TODO(MIAMI): argument
|
||||
if (m_pMyVehicle->CanPedExitCar(false)) {
|
||||
SetObjective(OBJECTIVE_LEAVE_CAR_AND_DIE, m_pMyVehicle);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
m_fHealth = 0.0f;
|
||||
if (m_pMyVehicle && m_pMyVehicle->pDriver == this) {
|
||||
SetRadioStation();
|
||||
@ -4397,7 +4396,6 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
||||
if (bDone)
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
m_fHealth = 1.0f;
|
||||
return false;
|
||||
}
|
||||
@ -4421,6 +4419,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
||||
}
|
||||
if (method == WEAPONTYPE_DROWNING)
|
||||
bIsInTheAir = false;
|
||||
// TODO(Miami): timesDrowned
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -6946,40 +6945,73 @@ CPed::ExitTrain(void)
|
||||
}
|
||||
#endif
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPed::ExitCar(void)
|
||||
{
|
||||
if (!m_pVehicleAnim)
|
||||
if (!m_pVehicleAnim) {
|
||||
if (InVehicle()) {
|
||||
if (m_pMyVehicle->IsBike()) {
|
||||
// TODO(Miami): What are those?
|
||||
if (m_vehEnterType == 18 || m_vehEnterType == 8) {
|
||||
((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false);
|
||||
return;
|
||||
}
|
||||
} else if (m_pMyVehicle->IsCar()) {
|
||||
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_LHS)) {
|
||||
((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_LF, this);
|
||||
} else if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_RHS)) {
|
||||
((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_RF, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
AnimationId exitAnim = (AnimationId) m_pVehicleAnim->animId;
|
||||
float animTime = m_pVehicleAnim->currentTime;
|
||||
|
||||
m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime);
|
||||
if (exitAnim == ANIM_BIKE_GETOFF_BACK) {
|
||||
if (animTime > 0.35f && m_pMyVehicle && m_pMyVehicle->IsBike())
|
||||
((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false);
|
||||
else
|
||||
LineUpPedWithCar(LINE_UP_TO_CAR_FALL);
|
||||
|
||||
if (m_pSeekTarget) {
|
||||
// Car is upside down
|
||||
if (m_pMyVehicle->GetUp().z > -0.8f) {
|
||||
if (exitAnim != ANIM_CAR_CLOSE_RHS && exitAnim != ANIM_CAR_CLOSE_LHS && animTime <= 0.3f)
|
||||
LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
|
||||
else
|
||||
} else if (exitAnim != ANIM_CAR_ROLLOUT_LHS && exitAnim != ANIM_CAR_ROLLOUT_RHS) {
|
||||
m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime);
|
||||
|
||||
if (m_pSeekTarget) {
|
||||
// Car is upside down
|
||||
if (m_pMyVehicle->GetUp().z > -0.8f) {
|
||||
if (exitAnim != ANIM_CAR_CLOSE_RHS && exitAnim != ANIM_CAR_CLOSE_LHS && animTime <= 0.3f)
|
||||
LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
|
||||
else
|
||||
LineUpPedWithCar(LINE_UP_TO_CAR_END);
|
||||
}
|
||||
else {
|
||||
LineUpPedWithCar(LINE_UP_TO_CAR_END);
|
||||
} else {
|
||||
LineUpPedWithCar(LINE_UP_TO_CAR_END);
|
||||
}
|
||||
}
|
||||
|
||||
// If there is someone in front of the door, make him fall while we exit.
|
||||
if (m_nPedState == PED_EXIT_CAR) {
|
||||
CPed *foundPed = nil;
|
||||
for (int i = 0; i < m_numNearPeds; i++) {
|
||||
if ((m_nearPeds[i]->GetPosition() - GetPosition()).MagnitudeSqr2D() < 0.04f) {
|
||||
foundPed = m_nearPeds[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (foundPed && animTime > 0.4f && foundPed->IsPedInControl())
|
||||
foundPed->SetFall(1000, ANIM_KO_SKID_FRONT, 1);
|
||||
|
||||
// If there is someone in front of the door, make him fall while we exit.
|
||||
if (m_nPedState == PED_EXIT_CAR) {
|
||||
CPed* foundPed = nil;
|
||||
for (int i = 0; i < m_numNearPeds; i++) {
|
||||
if ((m_nearPeds[i]->GetPosition() - GetPosition()).MagnitudeSqr2D() < 0.04f) {
|
||||
foundPed = m_nearPeds[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(foundPed && (!foundPed->IsPlayer() || m_nPedType == PEDTYPE_COP || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS))
|
||||
if (animTime > 0.4f && foundPed->IsPedInControl())
|
||||
foundPed->SetFall(1000, ANIM_KO_SKID_FRONT, 1);
|
||||
}
|
||||
} else if (animTime <= 0.07f || !m_pMyVehicle || !m_pMyVehicle->IsCar()) {
|
||||
LineUpPedWithCar(LINE_UP_TO_CAR_FALL);
|
||||
} else if (exitAnim == ANIM_CAR_ROLLOUT_LHS) {
|
||||
((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_LF, this);
|
||||
} else {
|
||||
((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_RF, this);
|
||||
}
|
||||
}
|
||||
|
||||
@ -12525,12 +12557,10 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
|
||||
if (ped->m_objective == OBJECTIVE_LEAVE_VEHICLE)
|
||||
ped->RestorePreviousObjective();
|
||||
#ifdef VC_PED_PORTS
|
||||
else if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
|
||||
ped->m_fHealth = 0.0f;
|
||||
ped->SetDie(ANIM_FLOOR_HIT, 4.0f, 0.5f);
|
||||
}
|
||||
#endif
|
||||
|
||||
ped->bInVehicle = false;
|
||||
if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) {
|
||||
@ -12590,7 +12620,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
}
|
||||
}
|
||||
#ifdef VC_PED_PORTS
|
||||
else {
|
||||
else if (ped->m_nPedState == PED_DRIVING) {
|
||||
ped->m_nPedState = PED_IDLE;
|
||||
}
|
||||
#endif
|
||||
@ -18735,12 +18765,9 @@ CPed::DriveVehicle(void)
|
||||
|
||||
float velocityFwdDotProd = DotProduct(bike->m_vecMoveSpeed, bike->GetForward());
|
||||
if (m_vecTurnSpeed.MagnitudeSqr() > 0.09f) {
|
||||
// TODO(Miami)
|
||||
/*
|
||||
bike->KnockOffRider(walkbackAssoc, 44, 2, this, 0);
|
||||
bike->KnockOffRider(WEAPONTYPE_FALL, 2, this, false);
|
||||
if (bike->pPassengers[0])
|
||||
bike->KnockOffRider(walkbackAssoc, 44, 2, bike->pPassengers[0], 0);
|
||||
*/
|
||||
bike->KnockOffRider(WEAPONTYPE_FALL, 2, bike->pPassengers[0], false);
|
||||
return;
|
||||
}
|
||||
if (!drivebyAssoc && Abs(velocityFwdDotProd) < 0.02f) {
|
||||
@ -18756,12 +18783,9 @@ CPed::DriveVehicle(void)
|
||||
} else {
|
||||
float maxReverseSpeed = bike->pHandling->Transmission.fMaxReverseVelocity;
|
||||
if (3.5f * maxReverseSpeed > velocityFwdDotProd && (bike->m_nWheelsOnGround || bike->GetUp().z < -0.5f)) {
|
||||
// TODO(Miami)
|
||||
/*
|
||||
bike->KnockOffRider(walkbackAssoc, 44, 2, this, 0);
|
||||
bike->KnockOffRider(WEAPONTYPE_FALL, 2, this, false);
|
||||
if (bike->pPassengers[0])
|
||||
bike->KnockOffRider(walkbackAssoc, 44, 2, bike->pPassengers[0], 0);
|
||||
*/
|
||||
bike->KnockOffRider(WEAPONTYPE_FALL, 2, bike->pPassengers[0], false);
|
||||
return;
|
||||
}
|
||||
if (bike->m_fGasPedal >= 0.0 || velocityFwdDotProd <= maxReverseSpeed * 1.5) {
|
||||
|
@ -31,6 +31,7 @@
|
||||
#include "WeaponInfo.h"
|
||||
#include "World.h"
|
||||
#include "SurfaceTable.h"
|
||||
#include "Bike.h"
|
||||
|
||||
// TODO(Miami)
|
||||
#define AUDIO_NOT_READY
|
||||
@ -524,7 +525,22 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
|
||||
}
|
||||
|
||||
damageEntityRegistered = 3;
|
||||
// TODO(Miami): Bike
|
||||
if (victimPed->bInVehicle) {
|
||||
CVehicle *victimVeh = victimPed->m_pMyVehicle;
|
||||
if (victimVeh) {
|
||||
if (victimVeh->IsBike()) {
|
||||
CBike *victimBike = (CBike*)victimVeh;
|
||||
victimBike->KnockOffRider(m_eWeaponType, localDir, victimPed, false);
|
||||
if (victimBike->pDriver) {
|
||||
victimBike->pDriver->ReactToAttack(shooterPed);
|
||||
} else {
|
||||
if (victimVeh->pPassengers[0])
|
||||
victimVeh->pPassengers[0]->ReactToAttack(shooterPed);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( !victimPed->DyingOrDead() )
|
||||
victimPed->ReactToAttack(shooterPed);
|
||||
|
Loading…
Reference in New Issue
Block a user