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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-30 13:04:15 +01:00
Use KnockOffRider
This commit is contained in:
parent
d6640832f1
commit
4e4a3489ef
@ -4545,11 +4545,6 @@ CMenuManager::ProcessButtonPresses(void)
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}
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break;
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}
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//case MENUACTION_KEYBOARDCTRLS:
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// SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS);
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// m_nSelectedListRow = 0;
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// m_nCurrExLayer = HOVEROPTION_LIST;
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// break;
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}
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}
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ProcessOnOffMenuOptions();
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@ -4767,6 +4762,7 @@ void
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CMenuManager::ProcessOnOffMenuOptions()
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{
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switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
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#ifdef LEGACY_MENU_OPTIONS
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case MENUACTION_CTRLVIBRATION:
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m_PrefsUseVibration = !m_PrefsUseVibration;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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@ -4777,6 +4773,7 @@ CMenuManager::ProcessOnOffMenuOptions()
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CPad::GetPad(0)->Mode = 0;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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break;
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#endif
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case MENUACTION_FRAMESYNC:
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m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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@ -218,8 +218,8 @@ enum eMenuAction
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MENUACTION_YES,
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MENUACTION_NO,
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MENUACTION_CHANGEMENU,
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MENUACTION_CTRLVIBRATION,
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MENUACTION_CTRLCONFIG,
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MENUACTION_UNK5,
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MENUACTION_INVERTPADY,
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MENUACTION_FRAMESYNC,
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MENUACTION_FRAMELIMIT,
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MENUACTION_TRAILS,
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@ -255,7 +255,6 @@ enum eMenuAction
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MENUACTION_PARSEHEAP,
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// MENUACTION_MEMCARDSAVECONFIRM is that on VC enum??
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MENUACTION_DEBUGSTREAM,
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//MENUACTION_KEYBOARDCTRLS,
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MENUACTION_GETKEY,
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MENUACTION_SHOWHEADBOB,
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MENUACTION_UNK80,
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@ -273,13 +272,6 @@ enum eMenuAction
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MENUACTION_CTRLMETHOD,
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MENUACTION_DYNAMICACOUSTIC,
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MENUACTION_MOUSESTEER,
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MENUACTION_UNK103,
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MENUACTION_UNK104,
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MENUACTION_UNK105,
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MENUACTION_UNK106,
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MENUACTION_UNK107,
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MENUACTION_UNK108,
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MENUACTION_UNK109,
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MENUACTION_UNK110,
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#ifdef MORE_LANGUAGES
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MENUACTION_LANG_PL,
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@ -290,7 +282,11 @@ enum eMenuAction
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MENUACTION_SCREENMODE,
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#endif
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#ifdef FREE_CAM
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MENUACTION_FREECAM
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MENUACTION_FREECAM,
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#endif
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#ifdef LEGACY_MENU_OPTIONS
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MENUACTION_CTRLVIBRATION,
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MENUACTION_CTRLCONFIG,
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#endif
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};
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124
src/peds/Ped.cpp
124
src/peds/Ped.cpp
@ -4341,30 +4341,29 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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if (bInVehicle) {
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if (method != WEAPONTYPE_DROWNING) {
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#ifdef VC_PED_PORTS
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if (m_pMyVehicle) {
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bool bDone = false;
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if (m_pMyVehicle->IsBike()) {
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m_fHealth = 0.0f;
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//CBike::KnockOffRider -- TODO(MIAMI)
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((CBike*)m_pMyVehicle)->KnockOffRider(method, direction, this, false);
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bDone = true;
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}
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else {
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if (m_pMyVehicle->IsCar() && m_pMyVehicle->pDriver == this) {
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if (m_pMyVehicle->GetStatus() == STATUS_SIMPLE) {
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m_pMyVehicle->SetStatus(STATUS_PHYSICS);
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CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle);
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} else {
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if (m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) {
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if (m_pMyVehicle->pDriver == this) {
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if (m_pMyVehicle->GetStatus() == STATUS_SIMPLE) {
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m_pMyVehicle->SetStatus(STATUS_PHYSICS);
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CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle);
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}
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m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
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m_pMyVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT;
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m_pMyVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
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}
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m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
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m_pMyVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT;
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m_pMyVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
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}
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// TODO(MIAMI): argument
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if (m_pMyVehicle->CanPedExitCar(false)) {
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SetObjective(OBJECTIVE_LEAVE_CAR_AND_DIE, m_pMyVehicle);
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}
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else {
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} else {
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m_fHealth = 0.0f;
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if (m_pMyVehicle && m_pMyVehicle->pDriver == this) {
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SetRadioStation();
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@ -4397,7 +4396,6 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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if (bDone)
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return true;
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}
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#endif
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m_fHealth = 1.0f;
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return false;
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}
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@ -4421,6 +4419,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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}
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if (method == WEAPONTYPE_DROWNING)
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bIsInTheAir = false;
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// TODO(Miami): timesDrowned
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return true;
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}
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@ -6946,40 +6945,73 @@ CPed::ExitTrain(void)
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}
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#endif
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// --MIAMI: Done
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void
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CPed::ExitCar(void)
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{
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if (!m_pVehicleAnim)
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if (!m_pVehicleAnim) {
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if (InVehicle()) {
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if (m_pMyVehicle->IsBike()) {
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// TODO(Miami): What are those?
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if (m_vehEnterType == 18 || m_vehEnterType == 8) {
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((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false);
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return;
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}
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} else if (m_pMyVehicle->IsCar()) {
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if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_LHS)) {
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((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_LF, this);
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} else if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_RHS)) {
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((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_RF, this);
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}
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}
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}
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return;
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}
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AnimationId exitAnim = (AnimationId) m_pVehicleAnim->animId;
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float animTime = m_pVehicleAnim->currentTime;
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m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime);
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if (exitAnim == ANIM_BIKE_GETOFF_BACK) {
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if (animTime > 0.35f && m_pMyVehicle && m_pMyVehicle->IsBike())
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((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false);
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else
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LineUpPedWithCar(LINE_UP_TO_CAR_FALL);
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if (m_pSeekTarget) {
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// Car is upside down
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if (m_pMyVehicle->GetUp().z > -0.8f) {
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if (exitAnim != ANIM_CAR_CLOSE_RHS && exitAnim != ANIM_CAR_CLOSE_LHS && animTime <= 0.3f)
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LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
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else
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} else if (exitAnim != ANIM_CAR_ROLLOUT_LHS && exitAnim != ANIM_CAR_ROLLOUT_RHS) {
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m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime);
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if (m_pSeekTarget) {
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// Car is upside down
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if (m_pMyVehicle->GetUp().z > -0.8f) {
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if (exitAnim != ANIM_CAR_CLOSE_RHS && exitAnim != ANIM_CAR_CLOSE_LHS && animTime <= 0.3f)
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LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
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else
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LineUpPedWithCar(LINE_UP_TO_CAR_END);
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}
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else {
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LineUpPedWithCar(LINE_UP_TO_CAR_END);
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} else {
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LineUpPedWithCar(LINE_UP_TO_CAR_END);
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}
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}
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// If there is someone in front of the door, make him fall while we exit.
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if (m_nPedState == PED_EXIT_CAR) {
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CPed *foundPed = nil;
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for (int i = 0; i < m_numNearPeds; i++) {
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if ((m_nearPeds[i]->GetPosition() - GetPosition()).MagnitudeSqr2D() < 0.04f) {
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foundPed = m_nearPeds[i];
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break;
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}
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}
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if (foundPed && animTime > 0.4f && foundPed->IsPedInControl())
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foundPed->SetFall(1000, ANIM_KO_SKID_FRONT, 1);
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// If there is someone in front of the door, make him fall while we exit.
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if (m_nPedState == PED_EXIT_CAR) {
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CPed* foundPed = nil;
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for (int i = 0; i < m_numNearPeds; i++) {
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if ((m_nearPeds[i]->GetPosition() - GetPosition()).MagnitudeSqr2D() < 0.04f) {
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foundPed = m_nearPeds[i];
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break;
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}
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}
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if(foundPed && (!foundPed->IsPlayer() || m_nPedType == PEDTYPE_COP || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS))
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if (animTime > 0.4f && foundPed->IsPedInControl())
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foundPed->SetFall(1000, ANIM_KO_SKID_FRONT, 1);
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}
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} else if (animTime <= 0.07f || !m_pMyVehicle || !m_pMyVehicle->IsCar()) {
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LineUpPedWithCar(LINE_UP_TO_CAR_FALL);
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} else if (exitAnim == ANIM_CAR_ROLLOUT_LHS) {
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((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_LF, this);
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} else {
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((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_RF, this);
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}
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}
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@ -12525,12 +12557,10 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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if (ped->m_objective == OBJECTIVE_LEAVE_VEHICLE)
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ped->RestorePreviousObjective();
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#ifdef VC_PED_PORTS
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else if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
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ped->m_fHealth = 0.0f;
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ped->SetDie(ANIM_FLOOR_HIT, 4.0f, 0.5f);
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}
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#endif
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ped->bInVehicle = false;
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if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) {
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@ -12590,7 +12620,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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}
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}
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#ifdef VC_PED_PORTS
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else {
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else if (ped->m_nPedState == PED_DRIVING) {
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ped->m_nPedState = PED_IDLE;
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}
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#endif
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@ -18735,12 +18765,9 @@ CPed::DriveVehicle(void)
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float velocityFwdDotProd = DotProduct(bike->m_vecMoveSpeed, bike->GetForward());
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if (m_vecTurnSpeed.MagnitudeSqr() > 0.09f) {
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// TODO(Miami)
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/*
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bike->KnockOffRider(walkbackAssoc, 44, 2, this, 0);
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bike->KnockOffRider(WEAPONTYPE_FALL, 2, this, false);
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if (bike->pPassengers[0])
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bike->KnockOffRider(walkbackAssoc, 44, 2, bike->pPassengers[0], 0);
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*/
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bike->KnockOffRider(WEAPONTYPE_FALL, 2, bike->pPassengers[0], false);
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return;
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}
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if (!drivebyAssoc && Abs(velocityFwdDotProd) < 0.02f) {
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@ -18756,12 +18783,9 @@ CPed::DriveVehicle(void)
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} else {
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float maxReverseSpeed = bike->pHandling->Transmission.fMaxReverseVelocity;
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if (3.5f * maxReverseSpeed > velocityFwdDotProd && (bike->m_nWheelsOnGround || bike->GetUp().z < -0.5f)) {
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// TODO(Miami)
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/*
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bike->KnockOffRider(walkbackAssoc, 44, 2, this, 0);
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bike->KnockOffRider(WEAPONTYPE_FALL, 2, this, false);
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if (bike->pPassengers[0])
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bike->KnockOffRider(walkbackAssoc, 44, 2, bike->pPassengers[0], 0);
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*/
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bike->KnockOffRider(WEAPONTYPE_FALL, 2, bike->pPassengers[0], false);
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return;
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}
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if (bike->m_fGasPedal >= 0.0 || velocityFwdDotProd <= maxReverseSpeed * 1.5) {
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@ -31,6 +31,7 @@
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#include "WeaponInfo.h"
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#include "World.h"
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#include "SurfaceTable.h"
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#include "Bike.h"
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// TODO(Miami)
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#define AUDIO_NOT_READY
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@ -524,7 +525,22 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
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}
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damageEntityRegistered = 3;
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// TODO(Miami): Bike
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if (victimPed->bInVehicle) {
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CVehicle *victimVeh = victimPed->m_pMyVehicle;
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if (victimVeh) {
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if (victimVeh->IsBike()) {
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CBike *victimBike = (CBike*)victimVeh;
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victimBike->KnockOffRider(m_eWeaponType, localDir, victimPed, false);
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if (victimBike->pDriver) {
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victimBike->pDriver->ReactToAttack(shooterPed);
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} else {
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if (victimVeh->pPassengers[0])
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victimVeh->pPassengers[0]->ReactToAttack(shooterPed);
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}
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continue;
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}
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}
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}
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if ( !victimPed->DyingOrDead() )
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victimPed->ReactToAttack(shooterPed);
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