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Addendum to previous commit
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@ -185,6 +185,7 @@ CObject::ObjectDamage(float amount)
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bExplosionProof = true;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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break;
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case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH:
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if (!bRenderDamaged) {
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bRenderDamaged = true;
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@ -294,8 +295,6 @@ CObject::ObjectDamage(float amount)
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PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos);
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break;
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}
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default:
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return;
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}
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}
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}
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