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Remove stupid cast
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@ -396,7 +396,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
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if (target) {
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if (target->IsPed()) {
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ped->m_pFire = fire;
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if (target != (CVehicle *)FindPlayerPed()) {
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if (target != FindPlayerPed()) {
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CVector2D pos = target->GetPosition();
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ped->SetFlee(pos, 10000);
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ped->SetMoveAnim();
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