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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 11:04:15 +01:00
More small audio fixes
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13a0bf1c43
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@ -1304,7 +1304,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
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SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
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if (!channelUsed) {
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SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
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SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
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SampleManager.StartChannel(m_nActiveSamples);
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}
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LastAccel = accelerateState;
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@ -1326,7 +1326,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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freq /= 2;
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SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
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if (!channelUsed) {
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SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
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SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
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SampleManager.StartChannel(m_nActiveSamples);
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}
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LastAccel = accelerateState;
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@ -1349,7 +1349,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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freq /= 2;
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SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
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if (!channelUsed) {
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SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0);
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SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
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SampleManager.StartChannel(m_nActiveSamples);
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}
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LastAccel = accelerateState;
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@ -1515,11 +1515,10 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo
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{
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float relativeVelChange;
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if (automobile->m_aWheelState[wheel] == 2) {
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if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING)
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relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
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} else {
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else
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relativeVelChange = 0.0f;
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}
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return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
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}
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@ -1606,7 +1605,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
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if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
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CVehicle *veh = params->m_pVehicle;
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if (veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0)
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if (veh->m_bSirenOrAlarm == false && veh->m_nAlarmState <= 0)
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return;
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#ifdef FIX_BUGS
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@ -32,7 +32,7 @@ cAudioManager::cAudioManager()
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ClearActiveSamples();
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GenerateIntegerRandomNumberTable();
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field_4 = 0;
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m_bDynamicAcousticModelingStatus = 1;
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m_bDynamicAcousticModelingStatus = true;
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for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
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m_asAudioEntities[i].m_bIsUsed = false;
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@ -514,19 +514,19 @@ cAudioManager::RandomDisplacement(uint32 seed) const
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{
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int32 value;
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static bool bIsEven = true;
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static uint32 base = 0;
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static bool bPos = true;
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static uint32 Adjustment = 0;
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if (!seed)
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return 0;
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value = m_anRandomTable[(base + seed) % 5] % seed;
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base += value;
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value = m_anRandomTable[(Adjustment + seed) % 5] % seed;
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Adjustment += value;
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if (value % 2) {
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bIsEven = !bIsEven;
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bPos = !bPos;
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}
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if (!bIsEven)
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if (!bPos)
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value = -value;
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return value;
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}
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