mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h
This commit is contained in:
commit
509ca11d76
@ -117,12 +117,20 @@ CGameLogic::Update()
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}
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break;
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case WBSTATE_WASTED:
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#ifdef MISSION_REPLAY
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
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#else
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
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#endif
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TheCamera.SetFadeColour(200, 200, 200);
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TheCamera.Fade(2.0f, FADE_OUT);
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}
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#ifdef MISSION_REPLAY
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
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#else
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
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#endif
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pPlayerInfo.m_WBState = WBSTATE_PLAYING;
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if (pPlayerInfo.m_bGetOutOfHospitalFree) {
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pPlayerInfo.m_bGetOutOfHospitalFree = false;
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@ -168,11 +176,16 @@ CGameLogic::Update()
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}
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break;
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case WBSTATE_BUSTED:
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#ifdef MISSION_REPLAY
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
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#else
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
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#endif
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(2.0f, FADE_OUT);
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}
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if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == 0) {
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if (CGeneral::GetRandomNumberInRange(0, 4) == 0)
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pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
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@ -191,8 +204,12 @@ CGameLogic::Update()
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DMAudio.PlayLoadedMissionAudio(); // TODO: argument is 0
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pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
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}
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#ifdef MISSION_REPLAY
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
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#else
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
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#endif
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#ifdef FIX_BUGS
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pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
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#endif
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@ -266,11 +283,19 @@ CGameLogic::Update()
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}
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break;
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case WBSTATE_FAILED_CRITICAL_MISSION:
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
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#ifdef MISSION_REPLAY
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
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#else
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
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#endif
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(2.0f, FADE_OUT);
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}
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#ifdef MISSION_REPLAY
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
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#else
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
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#endif
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pPlayerInfo.m_WBState = WBSTATE_PLAYING;
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if (pPlayerInfo.m_pPed->bInVehicle) {
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CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
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|
@ -29,6 +29,9 @@
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#include "GameLogic.h"
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#include "Garages.h"
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#include "General.h"
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#ifdef MISSION_REPLAY
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#include "GenericGameStorage.h"
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#endif
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#include "HandlingMgr.h"
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#include "Heli.h"
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#include "Hud.h"
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@ -130,6 +133,38 @@ uint16 CTheScripts::NumberOfExclusiveMissionScripts;
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bool CTheScripts::bPlayerHasMetDebbieHarry;
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bool CTheScripts::bPlayerIsInTheStatium;
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#ifdef MISSION_REPLAY
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static const char* nonMissionScripts[] = {
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"copcar",
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"ambulan",
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"taxi",
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"firetru",
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"rampage",
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"t4x4_1",
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"t4x4_2",
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"t4x4_3",
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"rc1",
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"rc2",
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"rc3",
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"rc4",
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"hj",
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"usj",
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"mayhem"
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};
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int AllowMissionReplay;
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uint32 NextMissionDelay;
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uint32 MissionStartTime;
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uint32 WaitForMissionActivate;
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uint32 WaitForSave;
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float oldTargetX;
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float oldTargetY;
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int missionRetryScriptIndex;
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bool doingMissionRetry;
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#endif
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const uint32 CRunningScript::nSaveStructSize =
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#ifdef COMPATIBLE_SAVES
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@ -768,6 +803,41 @@ void CTheScripts::Process()
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if (UseTextCommands == 1)
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UseTextCommands = 0;
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}
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#ifdef MISSION_REPLAY
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static uint32 TimeToWaitTill;
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switch (AllowMissionReplay) {
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case 2:
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AllowMissionReplay = 3;
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TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500);
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break;
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case 3:
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if (TimeToWaitTill < CTimer::GetTimeInMilliseconds())
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AllowMissionReplay = 4;
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break;
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case 4:
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AllowMissionReplay = 5;
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RetryMission(0, 0);
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case 6:
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AllowMissionReplay = 7;
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TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
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case 7:
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if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
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AllowMissionReplay = 0;
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return;
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}
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break;
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}
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if (WaitForMissionActivate) {
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if (WaitForMissionActivate > CTimer::GetTimeInMilliseconds())
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return;
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WaitForMissionActivate = 0;
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WaitForSave = CTimer::GetTimeInMilliseconds() + 3000;
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}
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if (WaitForSave && WaitForSave > CTimer::GetTimeInMilliseconds())
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WaitForSave = 0;
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#endif
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CRunningScript* script = pActiveScripts;
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while (script != nil){
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CRunningScript* next = script->GetNext();
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@ -1340,6 +1410,17 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
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RemoveScriptFromList(&CTheScripts::pActiveScripts);
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AddScriptToList(&CTheScripts::pIdleScripts);
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m_bIsActive = false;
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#ifdef MISSION_REPLAY
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if (m_bMissionFlag) {
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CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
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if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
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SaveGameForPause(1);
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oldTargetX = oldTargetY = 0.0f;
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if (AllowMissionReplay == 1)
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AllowMissionReplay = 2;
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// I am fairly sure they forgot to set return value here
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}
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#endif
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return 1;
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case COMMAND_START_NEW_SCRIPT:
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{
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@ -2265,7 +2346,14 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(car);
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#if defined MISSION_REPLAY && defined SIMPLIER_MISSIONS
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car->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
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if (missionRetryScriptIndex == 40 && car->GetModelIndex() == MI_CHEETAH) // Turismo
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car->AutoPilot.m_nCruiseSpeed = 8 * car->AutoPilot.m_nCruiseSpeed / 10;
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car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
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#else
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car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
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#endif
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return 0;
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}
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case COMMAND_SET_CAR_DRIVING_STYLE:
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@ -2335,6 +2423,10 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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case COMMAND_PRINT_BIG:
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{
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wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
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#ifdef MISSION_REPLAY
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if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "M_FAIL") == 0 && CanAllowMissionReplay())
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AllowMissionReplay = 1;
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#endif
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CollectParameters(&m_nIp, 2);
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CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
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return 0;
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@ -8778,6 +8870,10 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE:
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{
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CollectParameters(&m_nIp, 1);
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#ifdef MISSION_REPLAY
|
||||
AllowMissionReplay = 0;
|
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SaveGameForPause(3);
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#endif
|
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
|
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CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
|
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pPlayerInfo->MakePlayerSafe(true);
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@ -9020,6 +9116,11 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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CollectParameters(&m_nIp, 1);
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if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
|
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return 0;
|
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#ifdef MISSION_REPLAY
|
||||
missionRetryScriptIndex = ScriptParams[0];
|
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if (missionRetryScriptIndex == 19)
|
||||
CStats::LastMissionPassedName[0] = '\0';
|
||||
#endif
|
||||
CTimer::Suspend();
|
||||
int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
|
||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
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@ -12781,8 +12882,8 @@ void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp)
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||||
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
|
||||
result = !pPed->bInVehicle;
|
||||
break;
|
||||
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
|
||||
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
|
||||
case COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D:
|
||||
case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
|
||||
result = pPed->bInVehicle;
|
||||
break;
|
||||
default:
|
||||
@ -13597,6 +13698,12 @@ void CRunningScript::DoDeatharrestCheck()
|
||||
CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus];
|
||||
if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest() && !CTheScripts::UpsideDownCars.AreAnyCarsUpsideDown())
|
||||
return;
|
||||
#ifdef MISSION_REPLAY
|
||||
if (AllowMissionReplay != 0)
|
||||
return;
|
||||
if (CanAllowMissionReplay())
|
||||
AllowMissionReplay = 1;
|
||||
#endif
|
||||
assert(m_nStackPointer > 0);
|
||||
while (m_nStackPointer > 1)
|
||||
--m_nStackPointer;
|
||||
@ -14243,3 +14350,43 @@ void CRunningScript::Load(uint8*& buf)
|
||||
prev = p;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef MISSION_REPLAY
|
||||
|
||||
bool CRunningScript::CanAllowMissionReplay()
|
||||
{
|
||||
if (AllowMissionReplay)
|
||||
return false;
|
||||
if (CStats::LastMissionPassedName[0] == '\0')
|
||||
return false;
|
||||
for (int i = 0; i < ARRAY_SIZE(nonMissionScripts); i++) {
|
||||
if (strcmp(m_abScriptName, nonMissionScripts[i]) == 0)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 AddExtraDeathDelay()
|
||||
{
|
||||
if (missionRetryScriptIndex == 63)
|
||||
return 7000;
|
||||
if (missionRetryScriptIndex == 64)
|
||||
return 4000;
|
||||
return 1000;
|
||||
}
|
||||
|
||||
void RetryMission(int type, int unk)
|
||||
{
|
||||
if (type == 0) {
|
||||
doingMissionRetry = true;
|
||||
FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY;
|
||||
FrontEndMenuManager.RequestFrontEndStartUp();
|
||||
}
|
||||
else if (type == 2) {
|
||||
doingMissionRetry = false;
|
||||
AllowMissionReplay = 6;
|
||||
CTheScripts::MissionCleanup.Process();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -379,6 +379,9 @@ private:
|
||||
friend class CHud;
|
||||
friend void CMissionCleanup::Process();
|
||||
friend class CColStore;
|
||||
#ifdef FIX_BUGS
|
||||
friend void RetryMission(int, int);
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
@ -491,6 +494,10 @@ private:
|
||||
void LocateObjectCommand(int32, uint32*);
|
||||
void ObjectInAreaCheckCommand(int32, uint32*);
|
||||
|
||||
#ifdef MISSION_REPLAY
|
||||
bool CanAllowMissionReplay();
|
||||
#endif
|
||||
|
||||
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
|
||||
|
||||
bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal) {
|
||||
@ -521,6 +528,21 @@ private:
|
||||
static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
|
||||
};
|
||||
|
||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||
extern int scriptToLoad;
|
||||
#endif
|
||||
#ifdef MISSION_REPLAY
|
||||
extern int AllowMissionReplay;
|
||||
extern uint32 WaitForMissionActivate;
|
||||
extern uint32 WaitForSave;
|
||||
extern uint32 MissionStartTime;
|
||||
extern int missionRetryScriptIndex;
|
||||
extern bool doingMissionRetry;
|
||||
|
||||
uint32 AddExtraDeathDelay();
|
||||
void RetryMission(int, int);
|
||||
#endif
|
||||
|
||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||
extern int scriptToLoad;
|
||||
#endif
|
@ -88,8 +88,6 @@
|
||||
#include "Occlusion.h"
|
||||
#include "debugmenu.h"
|
||||
|
||||
|
||||
|
||||
eLevelName CGame::currLevel;
|
||||
int32 CGame::currArea;
|
||||
bool CGame::bDemoMode = true;
|
||||
@ -237,6 +235,9 @@ bool CGame::InitialiseOnceAfterRW(void)
|
||||
DMAudio.SetMusicFadeVol(127);
|
||||
CWorld::Players[0].SetPlayerSkin(FrontEndMenuManager.m_PrefsSkinFile);
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
CustomFrontendOptionsPopulate();
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -4,6 +4,9 @@
|
||||
|
||||
#include "Boat.h"
|
||||
#include "CarCtrl.h"
|
||||
#ifdef MISSION_REPLAY
|
||||
#include "GenericGameStorage.h"
|
||||
#endif
|
||||
#include "Population.h"
|
||||
#include "ProjectileInfo.h"
|
||||
#include "Streaming.h"
|
||||
@ -206,11 +209,24 @@ INITSAVEBUF
|
||||
if (pVehicle->pPassengers[j])
|
||||
bHasPassenger = true;
|
||||
}
|
||||
#ifdef MISSION_REPLAY
|
||||
bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave;
|
||||
#ifdef FIX_BUGS
|
||||
if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) {
|
||||
#else
|
||||
if (!pVehicle->pDriver && !bHasPassenger) {
|
||||
#endif
|
||||
if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
|
||||
++nNumCars;
|
||||
if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
|
||||
++nNumBoats;
|
||||
#else
|
||||
if (!pVehicle->pDriver && !bHasPassenger) {
|
||||
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
||||
++nNumCars;
|
||||
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
||||
++nNumBoats;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
|
||||
@ -226,23 +242,42 @@ INITSAVEBUF
|
||||
if (pVehicle->pPassengers[j])
|
||||
bHasPassenger = true;
|
||||
}
|
||||
#ifdef MISSION_REPLAY
|
||||
bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave;
|
||||
#endif
|
||||
#if defined FIX_BUGS && defined MISSION_REPLAY
|
||||
if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) {
|
||||
#else
|
||||
if (!pVehicle->pDriver && !bHasPassenger) {
|
||||
#endif
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
#ifdef MISSION_REPLAY
|
||||
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
|
||||
#else
|
||||
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
#endif
|
||||
WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
|
||||
WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
|
||||
pVehicle->Save(buf);
|
||||
}
|
||||
#else
|
||||
#ifdef MISSION_REPLAY
|
||||
if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
|
||||
#else
|
||||
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
#endif
|
||||
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
|
||||
memcpy(buf, pVehicle, sizeof(CAutomobile));
|
||||
SkipSaveBuf(buf, sizeof(CAutomobile));
|
||||
}
|
||||
#ifdef MISSION_REPLAY
|
||||
if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
|
||||
#else
|
||||
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
#endif
|
||||
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
|
||||
@ -400,7 +435,11 @@ INITSAVEBUF
|
||||
CPed* pPed = GetPedPool()->GetSlot(i);
|
||||
if (!pPed)
|
||||
continue;
|
||||
#ifdef MISSION_REPLAY
|
||||
if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1)
|
||||
#else
|
||||
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
|
||||
#endif
|
||||
nNumPeds++;
|
||||
}
|
||||
*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
|
||||
@ -410,7 +449,11 @@ INITSAVEBUF
|
||||
CPed* pPed = GetPedPool()->GetSlot(i);
|
||||
if (!pPed)
|
||||
continue;
|
||||
#ifdef MISSION_REPLAY
|
||||
if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) {
|
||||
#else
|
||||
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
|
||||
#endif
|
||||
CopyToBuf(buf, pPed->m_nPedType);
|
||||
CopyToBuf(buf, pPed->m_modelIndex);
|
||||
int32 ref = GetPedRef(pPed);
|
||||
|
@ -122,14 +122,14 @@ CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemov
|
||||
for(int32 i = 0; i < pedPool->GetSize(); i++) {
|
||||
CPed *pPed = pedPool->GetSlot(i);
|
||||
if(pPed && !pPed->IsPlayer() && pPed->CanBeDeleted() &&
|
||||
CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < radius) {
|
||||
CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < SQR(radius)) {
|
||||
CPopulation::RemovePed(pPed);
|
||||
}
|
||||
}
|
||||
CVehiclePool *VehiclePool = CPools::GetVehiclePool();
|
||||
for(int32 i = 0; i < VehiclePool->GetSize(); i++) {
|
||||
CVehicle *pVehicle = VehiclePool->GetSlot(i);
|
||||
if(pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < radius &&
|
||||
if(pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < SQR(radius) &&
|
||||
!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
|
||||
if(pVehicle->pDriver) {
|
||||
CPopulation::RemovePed(pVehicle->pDriver);
|
||||
|
@ -194,7 +194,7 @@ enum Config {
|
||||
# define NO_CDCHECK
|
||||
# define CHATTYSPLASH // print what the game is loading
|
||||
# define DEBUGMENU
|
||||
//# define TIMEBARS // print debug timers
|
||||
# define TIMEBARS // print debug timers
|
||||
#endif
|
||||
|
||||
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
|
||||
@ -202,6 +202,8 @@ enum Config {
|
||||
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
|
||||
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
|
||||
// Rendering/display
|
||||
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
|
||||
// Just debug menu entries
|
||||
#ifdef DEBUGMENU
|
||||
#define TOGGLEABLE_BETA_FEATURES // not too many things
|
||||
@ -240,13 +242,16 @@ enum Config {
|
||||
// #define CIRCLE_BACK_BUTTON
|
||||
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
|
||||
#define BETA_SLIDING_TEXT
|
||||
//#define CUSTOM_FRONTEND_OPTIONS
|
||||
#define LEGACY_MENU_OPTIONS
|
||||
#define MUCH_SHORTER_OUTRO_SCREEN
|
||||
|
||||
// Script
|
||||
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
|
||||
#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
|
||||
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
|
||||
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
|
||||
//#define MISSION_REPLAY // mobile feature
|
||||
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
|
||||
|
||||
// Replay
|
||||
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
|
||||
|
@ -73,6 +73,9 @@ float FramesPerSecond = 30.0f;
|
||||
|
||||
bool gbPrintShite = false;
|
||||
bool gbModelViewer;
|
||||
#ifdef TIMEBARS
|
||||
bool gbShowTimebars;
|
||||
#endif
|
||||
|
||||
int32 frameCount;
|
||||
|
||||
@ -95,7 +98,6 @@ void TheGame(void);
|
||||
void DebugMenuPopulate(void);
|
||||
#endif
|
||||
|
||||
|
||||
void
|
||||
ValidateVersion()
|
||||
{
|
||||
@ -1095,8 +1097,10 @@ Idle(void *arg)
|
||||
#endif
|
||||
// CCredits::Render(); // They added it to function above and also forgot it here
|
||||
|
||||
|
||||
#ifdef TIMEBARS
|
||||
tbDisplay();
|
||||
if (gbShowTimebars)
|
||||
tbDisplay();
|
||||
#endif
|
||||
|
||||
DoRWStuffEndOfFrame();
|
||||
|
@ -14,6 +14,9 @@ extern wchar gUString[256];
|
||||
extern wchar gUString2[256];
|
||||
extern bool gbPrintShite;
|
||||
extern bool gbModelViewer;
|
||||
#ifdef TIMEBARS
|
||||
extern bool gbShowTimebars;
|
||||
#endif
|
||||
|
||||
class CSprite2d;
|
||||
|
||||
|
105
src/core/re3.cpp
105
src/core/re3.cpp
@ -28,6 +28,9 @@
|
||||
#include "Radar.h"
|
||||
#include "debugmenu.h"
|
||||
#include "Frontend.h"
|
||||
#include "Text.h"
|
||||
#include "WaterLevel.h"
|
||||
#include "main.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include "assert.h"
|
||||
@ -67,6 +70,100 @@ mysrand(unsigned int seed)
|
||||
myrand_seed = seed;
|
||||
}
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "frontendoption.h"
|
||||
#include "platform.h"
|
||||
|
||||
void ReloadFrontendOptions(void)
|
||||
{
|
||||
RemoveCustomFrontendOptions();
|
||||
CustomFrontendOptionsPopulate();
|
||||
}
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
void LangPolSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_POLISH;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangRusSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_RUSSIAN;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangJapSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_JAPANESE;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
void ScreenModeChange(int8 displayedValue)
|
||||
{
|
||||
if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
|
||||
FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
|
||||
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
void ToggleFreeCam(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
TheCamera.bFreeCam = !TheCamera.bFreeCam;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
|
||||
void
|
||||
CustomFrontendOptionsPopulate(void)
|
||||
{
|
||||
#ifdef MORE_LANGUAGES
|
||||
FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil);
|
||||
#endif
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
|
||||
FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8);
|
||||
FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
|
||||
#endif
|
||||
|
||||
#ifdef MENU_MAP
|
||||
FrontendOptionSetPosition(MENUPAGE_PAUSE_MENU, 2);
|
||||
FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
static const wchar *text = (wchar*)L"TOGGLE FREE CAM";
|
||||
FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
|
||||
FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
void WeaponCheat();
|
||||
void HealthCheat();
|
||||
@ -380,6 +477,7 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
|
||||
|
||||
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
|
||||
#ifdef MENU_MAP
|
||||
@ -394,12 +492,19 @@ DebugMenuPopulate(void)
|
||||
|
||||
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
|
||||
#endif
|
||||
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
||||
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
|
||||
|
||||
#ifdef RELOADABLES
|
||||
DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
|
||||
#ifdef TIMEBARS
|
||||
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
|
||||
#endif
|
||||
|
||||
extern bool PrintDebugCode;
|
||||
extern int16 DebugCamMode;
|
||||
|
@ -55,6 +55,8 @@ int32 CWaterLevel::m_nRenderWaterLayers;
|
||||
|
||||
RpAtomic *CWaterLevel::ms_pWavyAtomic;
|
||||
RpAtomic *CWaterLevel::ms_pMaskAtomic;
|
||||
//"Custom" Don´t Render Water Toggle
|
||||
bool gbDontRenderWater;
|
||||
|
||||
|
||||
RwTexture *gpWaterTex;
|
||||
@ -591,6 +593,11 @@ SectorRadius(float fSize)
|
||||
void
|
||||
CWaterLevel::RenderWater()
|
||||
{
|
||||
//"Custom" Don´t Render Water Toggle
|
||||
#ifndef MASTER
|
||||
if (gbDontRenderWater)
|
||||
return;
|
||||
#endif
|
||||
bool bUseCamEndX = false;
|
||||
bool bUseCamStartY = false;
|
||||
|
||||
|
@ -88,6 +88,7 @@ enum eBeachToy
|
||||
};
|
||||
|
||||
extern RwRaster* gpWaterRaster;
|
||||
extern bool gbDontRenderWater;
|
||||
|
||||
class CEntity;
|
||||
|
||||
|
@ -43,6 +43,11 @@
|
||||
|
||||
const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
|
||||
|
||||
#ifdef MISSION_REPLAY
|
||||
int8 IsQuickSave;
|
||||
const int PAUSE_SAVE_SLOT = SLOT_COUNT;
|
||||
#endif
|
||||
|
||||
char DefaultPCSaveFileName[260];
|
||||
char ValidSaveName[260];
|
||||
char LoadFileName[256];
|
||||
@ -136,7 +141,12 @@ GenericSave(int file)
|
||||
WriteDataToBufferPointer(buf, saveName);
|
||||
GetLocalTime(&saveTime);
|
||||
WriteDataToBufferPointer(buf, saveTime);
|
||||
#ifdef MISSION_REPLAY
|
||||
int32 data = IsQuickSave << 24 | SIZE_OF_ONE_GAME_IN_BYTES;
|
||||
WriteDataToBufferPointer(buf, data);
|
||||
#else
|
||||
WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES);
|
||||
#endif
|
||||
WriteDataToBufferPointer(buf, CGame::currLevel);
|
||||
WriteDataToBufferPointer(buf, TheCamera.GetPosition().x);
|
||||
WriteDataToBufferPointer(buf, TheCamera.GetPosition().y);
|
||||
@ -244,6 +254,9 @@ GenericLoad()
|
||||
uint8 *buf;
|
||||
int32 file;
|
||||
uint32 size;
|
||||
#ifdef MISSION_REPLAY
|
||||
int8 qs;
|
||||
#endif
|
||||
|
||||
int32 saveSize;
|
||||
CPad *currPad;
|
||||
@ -258,6 +271,9 @@ GenericLoad()
|
||||
ReadDataFromFile(file, work_buff, size);
|
||||
buf = (work_buff + 0x40);
|
||||
ReadDataFromBufferPointer(buf, saveSize);
|
||||
#ifdef MISSION_REPLAY // a hack to keep compatibility but get new data from save
|
||||
qs = saveSize >> 24;
|
||||
#endif
|
||||
ReadDataFromBufferPointer(buf, CGame::currLevel);
|
||||
ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().x);
|
||||
ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().y);
|
||||
@ -300,6 +316,11 @@ GenericLoad()
|
||||
ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
|
||||
#endif
|
||||
assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
|
||||
#ifdef MISSION_REPLAY
|
||||
WaitForSave = 0;
|
||||
if (FrontEndMenuManager.m_nCurrSaveSlot == PAUSE_SAVE_SLOT && qs == 3)
|
||||
WaitForMissionActivate = CTimer::GetTimeInMilliseconds() + 2000;
|
||||
#endif
|
||||
ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts);
|
||||
|
||||
// Load the rest
|
||||
@ -566,3 +587,27 @@ align4bytes(int32 size)
|
||||
{
|
||||
return (size + 3) & 0xFFFFFFFC;
|
||||
}
|
||||
|
||||
#ifdef MISSION_REPLAY
|
||||
|
||||
void DisplaySaveResult(int unk, char* name)
|
||||
{}
|
||||
|
||||
bool SaveGameForPause(int type)
|
||||
{
|
||||
if (AllowMissionReplay != 0 || type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds())
|
||||
return false;
|
||||
WaitForSave = 0;
|
||||
if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') {
|
||||
DisplaySaveResult(3, CStats::LastMissionPassedName);
|
||||
return false;
|
||||
}
|
||||
IsQuickSave = type;
|
||||
MissionStartTime = 0;
|
||||
int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT);
|
||||
PcSaveHelper.PopulateSlotInfo();
|
||||
IsQuickSave = 0;
|
||||
DisplaySaveResult(res, CStats::LastMissionPassedName);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
@ -42,3 +42,9 @@ extern uint32 TimeToStayFadedBeforeFadeOut;
|
||||
extern char SaveFileNameJustSaved[260]; // 8F2570
|
||||
|
||||
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
|
||||
|
||||
#ifdef MISSION_REPLAY
|
||||
extern int8 IsQuickSave; // originally int
|
||||
|
||||
bool SaveGameForPause(int);
|
||||
#endif
|
||||
|
@ -41,7 +41,10 @@ C_PcSave::SaveSlot(int32 slot)
|
||||
_psGetUserFilesFolder();
|
||||
int file = CFileMgr::OpenFile(ValidSaveName, "wb");
|
||||
if (file != 0) {
|
||||
DoGameSpecificStuffBeforeSave();
|
||||
#ifdef MISSION_REPLAY
|
||||
if (!IsQuickSave)
|
||||
#endif
|
||||
DoGameSpecificStuffBeforeSave();
|
||||
if (GenericSave(file)) {
|
||||
if (!!CFileMgr::CloseFile(file))
|
||||
nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE;
|
||||
|
@ -1747,7 +1747,7 @@ void CapturePad(RwInt32 padID)
|
||||
|
||||
void joysChangeCB(int jid, int event)
|
||||
{
|
||||
if (event == GLFW_CONNECTED)
|
||||
if (event == GLFW_CONNECTED && !IsThisJoystickBlacklisted(jid))
|
||||
{
|
||||
if (PSGLOBAL(joy1id) == -1)
|
||||
PSGLOBAL(joy1id) = jid;
|
||||
|
@ -3119,6 +3119,17 @@ CAutomobile::ProcessControlInputs(uint8 pad)
|
||||
m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
|
||||
|
||||
if(bComedyControls){
|
||||
#if 0 // old comedy controls from PS2 - same as bike's
|
||||
if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12)
|
||||
m_fGasPedal = 1.0f;
|
||||
if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12)
|
||||
m_fBrakePedal = 0.0f;
|
||||
bIsHandbrakeOn = false;
|
||||
if(CTimer::GetTimeInMilliseconds() & 0x800)
|
||||
m_fSteerAngle += 0.08f;
|
||||
else
|
||||
m_fSteerAngle -= 0.03f;
|
||||
#else
|
||||
int rnd = CGeneral::GetRandomNumber() % 10;
|
||||
switch(m_comedyControlState){
|
||||
case 0:
|
||||
@ -3138,8 +3149,10 @@ CAutomobile::ProcessControlInputs(uint8 pad)
|
||||
m_comedyControlState = 0;
|
||||
break;
|
||||
}
|
||||
}else
|
||||
}else{
|
||||
m_comedyControlState = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Brake if player isn't in control
|
||||
// BUG: game always uses pad 0 here
|
||||
@ -3429,8 +3442,6 @@ CAutomobile::HydraulicControl(void)
|
||||
if(m_hydraulicState < 20 && m_fVelocityChangeForAudio > 0.2f){
|
||||
if(m_hydraulicState == 0){
|
||||
m_hydraulicState = 20;
|
||||
for(i = 0; i < 4; i++)
|
||||
m_aWheelPosition[i] -= 0.06f;
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
|
||||
setPrevRatio = true;
|
||||
}else{
|
||||
|
Loading…
Reference in New Issue
Block a user