mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 09:39:16 +01:00
Even more audio cleanups
This commit is contained in:
parent
ad896d5f81
commit
52644192e3
@ -611,7 +611,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
|
|||||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||||
float emittingVol = 30.f * CWeather::Rain;
|
float emittingVol = 30.f * CWeather::Rain;
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
|
m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
|
||||||
if (veh->m_bRainSamplesCounter > 4)
|
if (veh->m_bRainSamplesCounter > 4)
|
||||||
veh->m_bRainSamplesCounter = 68;
|
veh->m_bRainSamplesCounter = 68;
|
||||||
@ -661,7 +661,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
|
|||||||
modificator = Abs(modificator);
|
modificator = Abs(modificator);
|
||||||
emittingVol = (24.f * modificator);
|
emittingVol = (24.f * modificator);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
|
if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
|
||||||
m_sQueueSample.m_nCounter = 62;
|
m_sQueueSample.m_nCounter = 62;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
|
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
|
||||||
@ -717,7 +717,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
|
|||||||
if (emittingVol) {
|
if (emittingVol) {
|
||||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = 2;
|
m_sQueueSample.m_nCounter = 2;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
|
m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
@ -810,7 +810,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
|
|||||||
|
|
||||||
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
||||||
return false;
|
return false;
|
||||||
if (params->m_pTransmission != 0) {
|
if (params->m_pTransmission != nil) {
|
||||||
if (((CAutomobile *)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
|
if (((CAutomobile *)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
|
||||||
velChange = Abs(params->m_fVelocityChange);
|
velChange = Abs(params->m_fVelocityChange);
|
||||||
if (velChange > 0.f) {
|
if (velChange > 0.f) {
|
||||||
@ -818,7 +818,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
|
|||||||
relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
|
relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
|
||||||
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
|
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = 1;
|
m_sQueueSample.m_nCounter = 1;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
|
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
@ -1019,7 +1019,7 @@ void
|
|||||||
cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping)
|
cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping)
|
||||||
{
|
{
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = counter;
|
m_sQueueSample.m_nCounter = counter;
|
||||||
m_sQueueSample.m_nSampleIndex = sample;
|
m_sQueueSample.m_nSampleIndex = sample;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
@ -1054,20 +1054,20 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
|
|||||||
if (FindPlayerVehicle() == params->m_pVehicle) {
|
if (FindPlayerVehicle() == params->m_pVehicle) {
|
||||||
if (params->m_nIndex == DODO) {
|
if (params->m_nIndex == DODO) {
|
||||||
if (Pads[0].GetAccelerate() <= 0) {
|
if (Pads[0].GetAccelerate() <= 0) {
|
||||||
if (nAccel)
|
if (nAccel != 0)
|
||||||
--nAccel;
|
--nAccel;
|
||||||
} else if (nAccel < 60) {
|
} else if (nAccel < 60) {
|
||||||
++nAccel;
|
++nAccel;
|
||||||
}
|
}
|
||||||
AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, 1);
|
AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, true);
|
||||||
AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1);
|
AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, true);
|
||||||
}
|
}
|
||||||
} else if (params->m_nIndex == DODO) {
|
} else if (params->m_nIndex == DODO) {
|
||||||
AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1);
|
AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, true);
|
||||||
} else if (params->m_fDistance < SQR(200)) {
|
} else if (params->m_fDistance < SQR(200)) {
|
||||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = 52;
|
m_sQueueSample.m_nCounter = 52;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
|
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
@ -1088,7 +1088,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
|
|||||||
}
|
}
|
||||||
if (params->m_fDistance < SQR(90)) {
|
if (params->m_fDistance < SQR(90)) {
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = 2;
|
m_sQueueSample.m_nCounter = 2;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
|
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
@ -1500,7 +1500,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
|
|||||||
|
|
||||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = 4;
|
m_sQueueSample.m_nCounter = 4;
|
||||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
|
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
@ -1981,7 +1981,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||||||
case SOUND_CAR_HYDRAULIC_1:
|
case SOUND_CAR_HYDRAULIC_1:
|
||||||
case SOUND_CAR_HYDRAULIC_2: {
|
case SOUND_CAR_HYDRAULIC_2: {
|
||||||
const float SOUND_INTENSITY = 35.0f;
|
const float SOUND_INTENSITY = 35.0f;
|
||||||
if (event == MOONBEAM) // todo check
|
if (event == SOUND_CAR_HYDRAULIC_1)
|
||||||
m_sQueueSample.m_nFrequency = 15600;
|
m_sQueueSample.m_nFrequency = 15600;
|
||||||
else
|
else
|
||||||
m_sQueueSample.m_nFrequency = 13118;
|
m_sQueueSample.m_nFrequency = 13118;
|
||||||
@ -2926,7 +2926,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
|
|||||||
}
|
}
|
||||||
|
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = 64;
|
m_sQueueSample.m_nCounter = 64;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
|
m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
@ -3662,13 +3662,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
|
|||||||
if (params->m_fDistance < maxDist) {
|
if (params->m_fDistance < maxDist) {
|
||||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
if (noReflection) {
|
if (noReflection) {
|
||||||
if (0.2f * m_sQueueSample.m_fSoundIntensity <= m_sQueueSample.m_fDistance) {
|
if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_fSoundIntensity) {
|
||||||
noReflection = false;
|
|
||||||
} else {
|
|
||||||
m_sQueueSample.m_bIs2D = true;
|
m_sQueueSample.m_bIs2D = true;
|
||||||
m_sQueueSample.m_nOffset = 0;
|
m_sQueueSample.m_nOffset = 0;
|
||||||
|
} else {
|
||||||
|
noReflection = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
m_sQueueSample.m_bReverbFlag = true;
|
m_sQueueSample.m_bReverbFlag = true;
|
||||||
@ -6213,10 +6213,8 @@ cPedComments::Process()
|
|||||||
uint8 actualUsedBank;
|
uint8 actualUsedBank;
|
||||||
tPedComment *comment;
|
tPedComment *comment;
|
||||||
|
|
||||||
static const int defaultIntensity = 50;
|
if (AudioManager.m_nUserPause != 0) return;
|
||||||
static const int policeHeliIntensity = 400;
|
|
||||||
|
|
||||||
if (!AudioManager.m_nUserPause) {
|
|
||||||
if (m_nCommentsInBank[m_nActiveBank]) {
|
if (m_nCommentsInBank[m_nActiveBank]) {
|
||||||
sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
|
sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
|
||||||
if (!SampleManager.IsPedCommentLoaded(sampleIndex))
|
if (!SampleManager.IsPedCommentLoaded(sampleIndex))
|
||||||
@ -6238,10 +6236,10 @@ cPedComments::Process()
|
|||||||
case SFX_POLICE_HELI_1:
|
case SFX_POLICE_HELI_1:
|
||||||
case SFX_POLICE_HELI_2:
|
case SFX_POLICE_HELI_2:
|
||||||
case SFX_POLICE_HELI_3:
|
case SFX_POLICE_HELI_3:
|
||||||
AudioManager.m_sQueueSample.m_fSoundIntensity = policeHeliIntensity;
|
AudioManager.m_sQueueSample.m_fSoundIntensity = 400.0f;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity;
|
AudioManager.m_sQueueSample.m_fSoundIntensity = 50.0f;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
|
AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||||
@ -6285,7 +6283,6 @@ cPedComments::Process()
|
|||||||
}
|
}
|
||||||
m_nCommentsInBank[actualUsedBank] = 0;
|
m_nCommentsInBank[actualUsedBank] = 0;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
@ -6344,7 +6341,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
|
|||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = i;
|
m_sQueueSample.m_nCounter = i;
|
||||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
@ -6412,7 +6409,7 @@ cAudioManager::ProcessFires(int32)
|
|||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = i;
|
m_sQueueSample.m_nCounter = i;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||||
@ -6476,7 +6473,7 @@ void
|
|||||||
cAudioManager::ProcessScriptObject(int32 id)
|
cAudioManager::ProcessScriptObject(int32 id)
|
||||||
{
|
{
|
||||||
cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
|
cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
|
||||||
if (entity != 0) {
|
if (entity != nil) {
|
||||||
m_sQueueSample.m_vecPos = entity->Posn;
|
m_sQueueSample.m_vecPos = entity->Posn;
|
||||||
if (m_asAudioEntities[id].m_AudioEvents == 1)
|
if (m_asAudioEntities[id].m_AudioEvents == 1)
|
||||||
ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
|
ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
|
||||||
@ -6675,7 +6672,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = iSound++;
|
m_sQueueSample.m_nCounter = iSound++;
|
||||||
m_sQueueSample.m_nLoopCount = 1;
|
m_sQueueSample.m_nLoopCount = 1;
|
||||||
m_sQueueSample.m_bReleasingSoundFlag = true;
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||||
@ -6720,7 +6717,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = iSound++;
|
m_sQueueSample.m_nCounter = iSound++;
|
||||||
m_sQueueSample.m_nLoopCount = 1;
|
m_sQueueSample.m_nLoopCount = 1;
|
||||||
m_sQueueSample.m_bReleasingSoundFlag = true;
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||||
@ -7397,7 +7394,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
|
|||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
|
if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_nCounter = 0;
|
m_sQueueSample.m_nCounter = 0;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
@ -7417,7 +7414,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
|
|||||||
time = CTimer::GetTimeInMilliseconds();
|
time = CTimer::GetTimeInMilliseconds();
|
||||||
if (time > gPornNextTime) {
|
if (time > gPornNextTime) {
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
rand = m_anRandomTable[1] & 1;
|
rand = m_anRandomTable[1] & 1;
|
||||||
m_sQueueSample.m_nSampleIndex = rand + sample;
|
m_sQueueSample.m_nSampleIndex = rand + sample;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
@ -7456,7 +7453,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
|
|||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
|
m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
|
||||||
@ -7495,7 +7492,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
|
|||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
|
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
|
||||||
@ -7515,7 +7512,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
|
|||||||
time = CTimer::GetTimeInMilliseconds();
|
time = CTimer::GetTimeInMilliseconds();
|
||||||
if (time > gSawMillNextTime) {
|
if (time > gSawMillNextTime) {
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
|
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
@ -7551,7 +7548,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
|
|||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
|
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
|
||||||
@ -7569,7 +7566,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
|
|||||||
AddSampleToRequestedQueue();
|
AddSampleToRequestedQueue();
|
||||||
}
|
}
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
|
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
|
||||||
@ -7608,7 +7605,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
|
|||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
|
m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
|
||||||
@ -7628,7 +7625,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
|
|||||||
time = CTimer::GetTimeInMilliseconds();
|
time = CTimer::GetTimeInMilliseconds();
|
||||||
if (time > gShopNextTime) {
|
if (time > gShopNextTime) {
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
rand = m_anRandomTable[1] & 1;
|
rand = m_anRandomTable[1] & 1;
|
||||||
m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
|
m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
@ -7718,7 +7715,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
|
|||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
rand = m_anRandomTable[0] % 90 + 30;
|
rand = m_anRandomTable[0] % 90 + 30;
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1;
|
m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
@ -7767,7 +7764,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
|
|||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
rand = m_anRandomTable[0] % 60 + 40;
|
rand = m_anRandomTable[0] % 60 + 40;
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
|
m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
|
||||||
@ -7815,7 +7812,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
|
|||||||
m_sQueueSample.m_fDistance = Sqrt(dist);
|
m_sQueueSample.m_fDistance = Sqrt(dist);
|
||||||
rand = m_anRandomTable[0] % 30 + 40;
|
rand = m_anRandomTable[0] % 30 + 40;
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
|
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
@ -8095,7 +8092,7 @@ cAudioManager::ProcessFrontEnd()
|
|||||||
if (sample == SFX_RAIN) {
|
if (sample == SFX_RAIN) {
|
||||||
m_sQueueSample.m_nFrequency = 28509;
|
m_sQueueSample.m_nFrequency = 28509;
|
||||||
} else if (sample == SFX_PICKUP_1_LEFT) {
|
} else if (sample == SFX_PICKUP_1_LEFT) {
|
||||||
if (1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])
|
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] == 1.0f)
|
||||||
m_sQueueSample.m_nFrequency = 32000;
|
m_sQueueSample.m_nFrequency = 32000;
|
||||||
else
|
else
|
||||||
m_sQueueSample.m_nFrequency = 48000;
|
m_sQueueSample.m_nFrequency = 48000;
|
||||||
@ -8144,7 +8141,7 @@ cAudioManager::ProcessCrane()
|
|||||||
if (distSquared < SQR(intensity)) {
|
if (distSquared < SQR(intensity)) {
|
||||||
CalculateDistance(distCalculated, distSquared);
|
CalculateDistance(distCalculated, distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = 0;
|
m_sQueueSample.m_nCounter = 0;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
|
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
@ -8216,7 +8213,7 @@ cAudioManager::ProcessProjectiles()
|
|||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = i;
|
m_sQueueSample.m_nCounter = i;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
m_sQueueSample.m_nLoopCount = 0;
|
m_sQueueSample.m_nLoopCount = 0;
|
||||||
@ -8320,7 +8317,7 @@ cAudioManager::ProcessGarages()
|
|||||||
if (distSquared < SQR(SOUND_INTENSITY)) {
|
if (distSquared < SQR(SOUND_INTENSITY)) {
|
||||||
CalculateDistance(distCalculated, distSquared);
|
CalculateDistance(distCalculated, distSquared);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
|
if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
|
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
|
||||||
m_sQueueSample.m_nFrequency = 6735;
|
m_sQueueSample.m_nFrequency = 6735;
|
||||||
@ -8429,7 +8426,7 @@ cAudioManager::ProcessBridgeWarning()
|
|||||||
{
|
{
|
||||||
if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
|
if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = 0;
|
m_sQueueSample.m_nCounter = 0;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
|
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
@ -8456,7 +8453,7 @@ cAudioManager::ProcessBridgeMotor()
|
|||||||
{
|
{
|
||||||
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
|
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = 1;
|
m_sQueueSample.m_nCounter = 1;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
|
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
|
Loading…
Reference in New Issue
Block a user