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the great reorganization
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219a65b81a
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39
premake5.lua
39
premake5.lua
@ -3,30 +3,39 @@ workspace "re3"
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location "build"
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files { "src/*.*" }
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files { "src/skel/*.*" }
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files { "src/skel/win/*.*" }
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files { "src/math/*.*" }
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files { "src/modelinfo/*.*" }
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files { "src/entities/*.*" }
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files { "src/weapons/*.*" }
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files { "src/render/*.*" }
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files { "src/control/*.*" }
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files { "src/animation/*.*" }
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files { "src/audio/*.*" }
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files { "src/control/*.*" }
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files { "src/core/*.*" }
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files { "src/entities/*.*" }
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files { "src/math/*.*" }
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files { "src/modelinfo/*.*" }
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files { "src/objects/*.*" }
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files { "src/peds/*.*" }
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files { "src/render/*.*" }
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files { "src/skel/*.*" }
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files { "src/skel/win/*.*" }
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files { "src/vehicles/*.*" }
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files { "src/weapons/*.*" }
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includedirs { "src" }
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includedirs { "src/animation" }
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includedirs { "src/audio" }
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includedirs { "src/control" }
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includedirs { "src/core" }
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includedirs { "src/entities" }
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includedirs { "src/modelinfo" }
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includedirs { "src/objects" }
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includedirs { "src/peds" }
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includedirs { "src/render" }
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includedirs { "src/skel/" }
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includedirs { "src/skel/win" }
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includedirs { "src/modelinfo" }
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includedirs { "src/entities" }
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includedirs { "src/vehicles" }
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includedirs { "src/weapons" }
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includedirs { "src/render" }
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includedirs { "src/control" }
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includedirs { "src/audio" }
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includedirs { "src/animation" }
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includedirs { "dxsdk/include" }
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includedirs { "rwsdk/include/d3d8" }
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libdirs { "dxsdk/lib" }
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project "re3"
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@ -1,6 +1,6 @@
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#include "common.h"
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#include "patcher.h"
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#include "PhoneInfo.h"
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#include "Phones.h"
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WRAPPER void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F570); }
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WRAPPER void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F470); }
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WRAPPER void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F470); }
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@ -16,7 +16,7 @@
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#include "ModelInfo.h"
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#include "Object.h"
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#include "Pad.h"
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#include "PhoneInfo.h"
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#include "Phones.h"
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#include "Pickups.h"
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#include "Plane.h"
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#include "Pools.h"
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@ -638,7 +638,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
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if (vehicle->IsCar()){
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CAutomobile* car = (CAutomobile*)vehicle;
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for (int i = 0; i < 4; i++){
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vp->wheel_susp_dist[i] = 50.0f * car->m_aWheelDist[i];
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vp->wheel_susp_dist[i] = 50.0f * car->m_aSuspensionSpringRatio[i];
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vp->wheel_rotation[i] = 128.0f / M_PI * car->m_aWheelRotation[i];
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}
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vp->door_angles[0] = 127.0f / M_PI * car->Doors[2].m_fAngle;
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@ -683,7 +683,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
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if (vehicle->IsCar()) {
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CAutomobile* car = (CAutomobile*)vehicle;
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for (int i = 0; i < 4; i++) {
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car->m_aWheelDist[i] = vp->wheel_susp_dist[i] / 50.0f;
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car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
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car->m_aWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
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}
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car->Doors[2].m_fAngle = car->Doors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
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@ -8,7 +8,7 @@
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#include "PlayerPed.h"
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#include "Pad.h"
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#include "General.h"
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#include "CullZones.h"
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#include "ZoneCull.h"
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#include "SurfaceTable.h"
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#include "MBlur.h"
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#include "Camera.h"
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@ -5,7 +5,7 @@
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#include "Game.h"
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#include "Zones.h"
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#include "General.h"
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#include "CullZones.h"
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#include "ZoneCull.h"
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#include "World.h"
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#include "Entity.h"
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#include "Train.h"
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@ -21,7 +21,7 @@
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#include "DummyObject.h"
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#include "World.h"
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#include "Zones.h"
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#include "CullZones.h"
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#include "ZoneCull.h"
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#include "CdStream.h"
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#include "FileLoader.h"
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@ -16,7 +16,7 @@
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#include "FileMgr.h"
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#include "FileLoader.h"
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#include "Zones.h"
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#include "CullZones.h"
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#include "ZoneCull.h"
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#include "Radar.h"
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#include "Camera.h"
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#include "Record.h"
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@ -8,7 +8,7 @@
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#include "Camera.h"
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#include "World.h"
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#include "FileMgr.h"
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#include "CullZones.h"
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#include "ZoneCull.h"
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int32 &CCullZones::NumCullZones = *(int*)0x8F2564;
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CCullZone *CCullZones::aZones = (CCullZone*)0x864750; // [NUMCULLZONES];
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@ -40,7 +40,7 @@
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#include "CutsceneMgr.h"
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#include "Lights.h"
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#include "Credits.h"
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#include "CullZones.h"
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#include "ZoneCull.h"
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#include "Timecycle.h"
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#include "TxdStore.h"
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#include "FileMgr.h"
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@ -1897,10 +1897,10 @@ CPhysical::ProcessCollision(void)
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CVehicle *veh = (CVehicle*)this;
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if(veh->m_vehType == VEHICLE_TYPE_CAR){
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CAutomobile *car = (CAutomobile*)this;
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car->m_aWheelDist[0] = 1.0f;
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car->m_aWheelDist[1] = 1.0f;
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car->m_aWheelDist[2] = 1.0f;
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car->m_aWheelDist[3] = 1.0f;
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car->m_aSuspensionSpringRatio[0] = 1.0f;
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car->m_aSuspensionSpringRatio[1] = 1.0f;
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car->m_aSuspensionSpringRatio[2] = 1.0f;
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car->m_aSuspensionSpringRatio[3] = 1.0f;
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}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
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assert(0 && "TODO - but unused");
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}
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