mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 19:14:15 +01:00
made code use TimeStepIn(Milli)Seconds; purged unnecessary inlines
This commit is contained in:
parent
b515ce4730
commit
533f265f55
128
src/Pad.h
128
src/Pad.h
@ -288,80 +288,80 @@ public:
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static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
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// mouse
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inline bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
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bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
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// keyboard
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inline bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
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inline bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
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inline bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
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inline bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
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inline bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
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inline bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
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inline bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
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inline bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
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inline bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
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inline bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
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inline bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
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inline bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
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inline bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
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inline bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
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inline bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
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inline bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
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inline bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
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inline bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
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inline bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
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inline bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
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inline bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
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inline bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
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inline bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
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inline bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
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inline bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
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inline bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
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inline bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
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inline bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
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inline bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
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inline bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
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inline bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
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inline bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
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inline bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
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inline bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
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inline bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
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inline bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
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inline bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
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inline bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
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inline bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
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inline bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
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inline bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
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inline bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
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inline bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
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inline bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
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inline bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
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inline bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
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bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
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bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
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bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
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bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
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bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
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bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
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bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
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bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
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bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
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bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
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bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
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bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
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bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
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bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
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bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
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bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
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bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
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bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
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bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
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bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
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bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
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bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
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bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
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bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
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bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
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bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
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bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
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bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
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bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
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bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
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bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
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bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
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bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
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bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
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bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
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bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
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bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
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bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
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bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
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bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
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bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
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bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
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bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
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bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
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bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
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bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
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// pad
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inline bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
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inline bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
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inline bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
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inline bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
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inline bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
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inline bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
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inline bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
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inline bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
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inline bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
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inline bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
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inline bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
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inline bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
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bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
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bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
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bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
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bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
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bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
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bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
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bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
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bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
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bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
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bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
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bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
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bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
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inline int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
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inline int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
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inline int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
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inline int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
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int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
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int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
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int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
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int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
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};
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VALIDATE_SIZE(CPad, 0xFC);
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#define IsButtonJustDown(pad, btn) \
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(!(pad)->OldState.btn && (pad)->NewState.btn)
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void LittleTest(void);
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void LittleTest(void);
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20
src/Timer.h
20
src/Timer.h
@ -14,22 +14,24 @@ class CTimer
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static bool &m_CodePause;
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public:
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static float GetTimeStep(void) { return ms_fTimeStep; }
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static inline void SetTimeStep(float ts) { ms_fTimeStep = ts; }
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static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
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static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; }
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static float GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
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static float GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
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static inline void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
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static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; }
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static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
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static uint32 GetFrameCounter(void) { return m_FrameCounter; }
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static inline void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
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static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
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static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
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static inline void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; }
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static void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; }
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static uint32 GetTimeInMillisecondsNonClipped(void) { return m_snTimeInMillisecondsNonClipped; }
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static inline void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; }
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static void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; }
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static uint32 GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; }
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static inline void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; }
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static void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; }
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static uint32 GetPreviousTimeInMilliseconds(void) { return m_snPreviousTimeInMilliseconds; }
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static inline void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; }
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static void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; }
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static float GetTimeScale(void) { return ms_fTimeScale; }
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static inline void SetTimeScale(float ts) { ms_fTimeScale = ts; }
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static inline float GetFrameTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
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static void SetTimeScale(float ts) { ms_fTimeScale = ts; }
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static bool GetIsPaused() { return m_UserPause || m_CodePause; }
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static bool GetIsUserPaused() { return m_UserPause; }
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@ -262,8 +262,8 @@ public:
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static void StreamAllNecessaryCarsAndPeds(void);
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static bool ShouldStandardCameraBeProcessed(void);
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inline static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
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inline static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
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static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
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static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
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private:
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static void RecordThisFrame(void);
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@ -151,7 +151,7 @@ bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
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void CUpsideDownCarCheck::UpdateTimers()
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{
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uint32 timeStep = CTimer::GetFrameTimeStepInMilliseconds();
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uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
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if (v){
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@ -26,7 +26,7 @@ public:
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RwFrame *m_aCarNodes[NUM_CAR_NODES];
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CColPoint m_aWheelColPoints[4];
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float m_aWheelDist[4];
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float m_aWheelDist_2[4];
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float m_aWheelDistPrev[4];
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float m_aWheelSkidThing[4];
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int field_49C;
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bool m_aWheelSkidmarkMuddy[4];
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@ -522,11 +522,11 @@ public:
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void SetPedStats(ePedStats);
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bool IsGangMember(void);
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inline bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
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inline CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
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inline CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
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inline RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
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inline static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) {
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bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
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CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
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CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
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RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
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static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) {
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switch (vehEnter) {
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case VEHICLE_ENTER_FRONT_RIGHT:
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return 4;
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@ -346,7 +346,7 @@ CPhysical::ProcessControl(void)
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IsPed() && !bPedPhysics){
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m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f;
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m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f;
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float step = CTimer::GetTimeStep() * 0.003;
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float step = CTimer::GetTimeStep() * 0.003f;
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if(m_vecMoveSpeedAvg.MagnitudeSqr() < step*step &&
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m_vecTurnSpeedAvg.MagnitudeSqr() < step*step){
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m_nStaticFrames++;
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@ -429,7 +429,7 @@ CVehicle::ProcessCarAlarm(void)
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if(m_nAlarmState == 0 || m_nAlarmState == -1)
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return;
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step = CTimer::GetTimeStep()/50.0f * 1000.0f;
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step = CTimer::GetTimeStepInMilliseconds();
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if((uint16)m_nAlarmState < step)
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m_nAlarmState = 0;
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else
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@ -38,35 +38,35 @@ public:
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x = 1.0f;
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}
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inline const CVector &operator+=(CVector const &right) {
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const CVector &operator+=(CVector const &right) {
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x += right.x;
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y += right.y;
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z += right.z;
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return *this;
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}
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inline const CVector &operator-=(CVector const &right) {
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const CVector &operator-=(CVector const &right) {
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x -= right.x;
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y -= right.y;
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z -= right.z;
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return *this;
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}
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inline const CVector &operator*=(float right) {
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const CVector &operator*=(float right) {
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x *= right;
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y *= right;
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z *= right;
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return *this;
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}
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inline const CVector &operator/=(float right) {
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const CVector &operator/=(float right) {
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x /= right;
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y /= right;
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z /= right;
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return *this;
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}
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inline CVector operator-() const {
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CVector operator-() const {
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return CVector(-x, -y, -z);
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}
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@ -496,7 +496,7 @@ void CHud::Draw()
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fZoneAlpha = 255.0f;
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break;
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case 2:
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m_ZoneFadeTimer += (CTimer::GetTimeStep() * 0.02f * 1000.0f);
|
||||
m_ZoneFadeTimer += CTimer::GetTimeStepInMilliseconds();
|
||||
if (m_ZoneFadeTimer > 1000) {
|
||||
m_ZoneState = 1;
|
||||
m_ZoneFadeTimer = 1000;
|
||||
@ -504,7 +504,7 @@ void CHud::Draw()
|
||||
fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
|
||||
break;
|
||||
case 3:
|
||||
m_ZoneFadeTimer += (CTimer::GetTimeStep() * 0.02f * -1000.0f);
|
||||
m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
|
||||
if (m_ZoneFadeTimer < 0) {
|
||||
m_ZoneState = 0;
|
||||
m_ZoneFadeTimer = 0;
|
||||
@ -512,7 +512,7 @@ void CHud::Draw()
|
||||
fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
|
||||
break;
|
||||
case 4:
|
||||
m_ZoneFadeTimer += (CTimer::GetTimeStep() * 0.02f * -1000.0f);
|
||||
m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
|
||||
if (m_ZoneFadeTimer < 0) {
|
||||
m_ZoneFadeTimer = 0;
|
||||
m_ZoneToPrint = m_pLastZoneName;
|
||||
@ -526,7 +526,7 @@ void CHud::Draw()
|
||||
|
||||
}
|
||||
if (!m_Message[0]) {
|
||||
m_ZoneNameTimer += (CTimer::GetTimeStep() * 0.02f * 1000.0f);
|
||||
m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds();
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
@ -592,7 +592,7 @@ void CHud::Draw()
|
||||
fVehicleAlpha = 255.0f;
|
||||
break;
|
||||
case 2:
|
||||
m_VehicleFadeTimer += (CTimer::GetTimeStep() * 0.02f * 1000.0f);
|
||||
m_VehicleFadeTimer += CTimer::GetTimeStepInMilliseconds();
|
||||
if (m_VehicleFadeTimer > 1000) {
|
||||
m_VehicleState = 1;
|
||||
m_VehicleFadeTimer = 1000;
|
||||
@ -600,7 +600,7 @@ void CHud::Draw()
|
||||
fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
|
||||
break;
|
||||
case 3:
|
||||
m_VehicleFadeTimer += (CTimer::GetTimeStep() * 0.02f * -1000.0f);
|
||||
m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds();
|
||||
if (m_VehicleFadeTimer < 0) {
|
||||
m_VehicleState = 0;
|
||||
m_VehicleFadeTimer = 0;
|
||||
@ -608,7 +608,7 @@ void CHud::Draw()
|
||||
fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
|
||||
break;
|
||||
case 4:
|
||||
m_VehicleFadeTimer += (CTimer::GetTimeStep() * 0.02f * -1000.0f);
|
||||
m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds();
|
||||
if (m_VehicleFadeTimer < 0) {
|
||||
m_VehicleFadeTimer = 0;
|
||||
m_pVehicleNameToPrint = m_pLastVehicleName;
|
||||
@ -622,7 +622,7 @@ void CHud::Draw()
|
||||
}
|
||||
|
||||
if (!m_Message[0]) {
|
||||
m_VehicleNameTimer += (CTimer::GetTimeStep() * 0.02f * 1000.0f);
|
||||
m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
@ -924,11 +924,11 @@ void CHud::Draw()
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
|
||||
if (BigMessageX[0] >= (SCREEN_WIDTH - 20)) {
|
||||
BigMessageInUse[0] += (CTimer::GetTimeStep() * 0.02f * 120.0f);
|
||||
BigMessageInUse[0] += (CTimer::GetTimeStepInSeconds() * 120.0f);
|
||||
|
||||
if (BigMessageInUse[0] >= 120.0f) {
|
||||
BigMessageInUse[0] = 120.0;
|
||||
BigMessageAlpha[0] += (CTimer::GetTimeStep() * 0.02f * -255.0f);
|
||||
BigMessageAlpha[0] += (CTimer::GetTimeStepInSeconds() * -255.0f);
|
||||
}
|
||||
|
||||
if (BigMessageAlpha[0] <= 0.0f) {
|
||||
@ -937,8 +937,8 @@ void CHud::Draw()
|
||||
}
|
||||
}
|
||||
else {
|
||||
BigMessageX[0] += (CTimer::GetTimeStep() * 0.02f * 255.0f);
|
||||
BigMessageAlpha[0] += (CTimer::GetTimeStep() * 0.02f * 255.0f);
|
||||
BigMessageX[0] += (CTimer::GetTimeStepInSeconds() * 255.0f);
|
||||
BigMessageAlpha[0] += (CTimer::GetTimeStepInSeconds() * 255.0f);
|
||||
|
||||
if (BigMessageAlpha[0] >= 255.0f)
|
||||
BigMessageAlpha[0] = 255.0f;
|
||||
@ -963,7 +963,7 @@ void CHud::Draw()
|
||||
// WastedBustedText
|
||||
if (m_BigMessage[2][0]) {
|
||||
if (BigMessageInUse[2] != 0.0f) {
|
||||
BigMessageAlpha[2] += (CTimer::GetTimeStep() * 0.02f * 255.0f);
|
||||
BigMessageAlpha[2] += (CTimer::GetTimeStepInSeconds() * 255.0f);
|
||||
|
||||
if (BigMessageAlpha[2] > 255.0f)
|
||||
BigMessageAlpha[2] = 255.0;
|
||||
@ -1045,7 +1045,7 @@ void CHud::DrawAfterFade()
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
m_HelpMessageFadeTimer += 2 * (CTimer::GetTimeStep() * 0.02f * 1000.0f);
|
||||
m_HelpMessageFadeTimer += 2 * CTimer::GetTimeStepInMilliseconds();
|
||||
if (m_HelpMessageFadeTimer > 0) {
|
||||
m_HelpMessageState = 1;
|
||||
m_HelpMessageFadeTimer = 0;
|
||||
@ -1053,7 +1053,7 @@ void CHud::DrawAfterFade()
|
||||
fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f;
|
||||
break;
|
||||
case 3:
|
||||
m_HelpMessageFadeTimer -= 2 * (CTimer::GetTimeStep() * 0.02f * 1000.0f);
|
||||
m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
|
||||
if (m_HelpMessageFadeTimer >= 0) {
|
||||
m_HelpMessageState = 0;
|
||||
m_HelpMessageFadeTimer = 0;
|
||||
@ -1061,7 +1061,7 @@ void CHud::DrawAfterFade()
|
||||
fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f;
|
||||
break;
|
||||
case 4:
|
||||
m_HelpMessageFadeTimer -= 2 * (CTimer::GetTimeStep() * 0.02f * 1000.0f);
|
||||
m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
|
||||
if (m_HelpMessageFadeTimer >= 0) {
|
||||
m_HelpMessageState = 2;
|
||||
m_HelpMessageFadeTimer = 0;
|
||||
@ -1073,7 +1073,7 @@ void CHud::DrawAfterFade()
|
||||
break;
|
||||
}
|
||||
|
||||
m_HelpMessageTimer += (CTimer::GetTimeStep() * 0.02f * 1000.0f);
|
||||
m_HelpMessageTimer += CTimer::GetTimeStepInMilliseconds();
|
||||
|
||||
CFont::SetAlphaFade(fAlpha);
|
||||
CFont::SetCentreOff();
|
||||
@ -1121,7 +1121,7 @@ void CHud::DrawAfterFade()
|
||||
|
||||
// Oddjob result
|
||||
if (OddJob2OffTimer > 0)
|
||||
OddJob2OffTimer = OddJob2OffTimer - (CTimer::GetTimeStep() * 0.02f * 1000.0f);
|
||||
OddJob2OffTimer = OddJob2OffTimer - CTimer::GetTimeStepInMilliseconds();
|
||||
|
||||
static float fStep;
|
||||
if (!m_BigMessage[1][0] && m_BigMessage[4][0] && m_BigMessage[5][0] && OddJob2OffTimer <= 0.0f) {
|
||||
@ -1197,11 +1197,11 @@ void CHud::DrawAfterFade()
|
||||
CFont::SetRightJustifyOn();
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
if (BigMessageX[1] >= (SCREEN_WIDTH - 20)) {
|
||||
BigMessageInUse[1] += (CTimer::GetTimeStep() * 0.02f * 120.0f);
|
||||
BigMessageInUse[1] += (CTimer::GetTimeStepInSeconds() * 120.0f);
|
||||
|
||||
if (BigMessageInUse[1] >= 120.0f) {
|
||||
BigMessageInUse[1] = 120.0;
|
||||
BigMessageAlpha[1] += (CTimer::GetTimeStep() * 0.02f * -255.0f);
|
||||
BigMessageAlpha[1] += (CTimer::GetTimeStepInSeconds() * -255.0f);
|
||||
}
|
||||
if (BigMessageAlpha[1] <= 0) {
|
||||
m_BigMessage[1][0] = 0;
|
||||
@ -1209,8 +1209,8 @@ void CHud::DrawAfterFade()
|
||||
}
|
||||
}
|
||||
else {
|
||||
BigMessageX[1] += (CTimer::GetTimeStep() * 0.02f * 255.0f);
|
||||
BigMessageAlpha[1] += (CTimer::GetTimeStep() * 0.02f * 255.0f);
|
||||
BigMessageX[1] += (CTimer::GetTimeStepInSeconds() * 255.0f);
|
||||
BigMessageAlpha[1] += (CTimer::GetTimeStepInSeconds() * 255.0f);
|
||||
|
||||
if (BigMessageAlpha[1] >= 255.0f)
|
||||
BigMessageAlpha[1] = 255.0f;
|
||||
|
@ -74,7 +74,7 @@ public:
|
||||
static void RemovePSystem(tParticleType type);
|
||||
static void RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData);
|
||||
|
||||
static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, bool bRemoveParticle)
|
||||
static void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, bool bRemoveParticle)
|
||||
{
|
||||
if ( bRemoveParticle )
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user